Difference between revisions of "Marvel vs Capcom 2/Wolverine - Claw"

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{{MvC2Header}}
 
= Introduction =
 
= Introduction =
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[[image:MvC2wolverine.png]]
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Very fast, but a hemophiliac.
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Is the MvC 1 incarnation of Wolverine, so you can use your speed up tactics
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= Colors =
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First row: LP, HP, A1. Second row: LK, HK, A2.
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[[Image:Mvc2-wolverine.png]]
  
 
= Moves List =
 
= Moves List =
  
 
== Normal Moves ==
 
== Normal Moves ==
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=== Command normals ===
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Wall-bounce
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Fumitsuke (aironly): d + hk
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Double claw (airok): mp , mp
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Double kick: mk , mk
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Sliding claw: df + hp
  
 
== Special Moves ==
 
== Special Moves ==
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{{MvC3MoveListHeader}}
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{{MoveListRow | Berserker Barrage
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| qcf + p
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|
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| [[file:mash.png]] Mash punch buttons for more damage.
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}}
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{{MoveListRow | Berserker Slash
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| qcb + p
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|
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|
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}}{{MoveListRow | Tornado Claw
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| dp + p
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|
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| [[file:mash.png]] Mash punch buttons for more damage.
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}}{{MoveListRow | Drill Claw
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| Direction + lk + hp
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|
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| airok
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}}{{MoveListRow |
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|
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|
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|
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}}{{MoveListFooter}}
  
 
== Super Moves ==
 
== Super Moves ==
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{{MvC3MoveListHeader}}
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{{MoveListRow | Berserker Barrage X
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| qcf + lp + hp
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|
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|
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}}
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{{MoveListRow | Berserker Charge
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| qcf + lk + hk
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|
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| Wolvie gets a temporary speed-up.
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}}
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{{MoveListRow | Weapon X
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| dp + lp + hp
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|
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|
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}}
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{{MoveListRow | Fatal Claw
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| dp + lk + hk
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|
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| airok
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}}
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{{MoveListFooter}}
  
 
== Assist Moves ==
 
== Assist Moves ==
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{{MvC2CharacterAssists
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  | [[file:hp.png]] Berserker Barrage || Berserker Barrage X | [[file:hp.png]] Berserker Barrage |
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  | [[file:hp.png]] Tornado Claw || Fatal Claw | [[file:hp.png]] Tornado Claw |
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  | Drill Claw  || Fatal Claw | Drill Claw |
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}}
  
 
= The Basics =
 
= The Basics =
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== Combos ==
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-Jump LK > LK \/ d.s.LP > s.LK > c.LK XX qcf + HP
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-Jump LP > LK > LK \/ d.s.LP > s.LK > c.LP > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP
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-Corner Jump LP > LK > LK \/ d.s.LP > s.LK > c.LP > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX uf + LK + HP
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-Jump HP \/ d.s.LP > s.LK > s.LP > s.LK > c.HK XX f,d,df + P
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-When close, f + HP, d.c.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HP
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-When close, f + HP, d.c.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP/HK
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-Jump LK > LK \/ d.s.LP > s.LK > s.LP > c.LK XX qcf + PP
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-Jump LP > LK > HP \/ d.s.LP > s.LK > s.LP > s.LK XX qcf + PP
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-Jump LP > LK > HP \/ d.s.LP > s.LK > s.LK > s.LK > c.HP XX qcf + LP XX qcf + PP, d.c.LK > s.LP > s.HK
  
 
= Advanced Strategy =
 
= Advanced Strategy =
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[[Category:Marvel Vs. Capcom 2]]
 
[[Category:Marvel Vs. Capcom 2]]
[[Category:Wolverine - Claw]]
 

Latest revision as of 05:59, 24 May 2019

Marvel vs Capcom 2Mvc2 logo.gif
Marvel vs Capcom 2#IntroductionMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/Game MechanicsMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

Introduction

MvC2wolverine.png

Very fast, but a hemophiliac.

Is the MvC 1 incarnation of Wolverine, so you can use your speed up tactics

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-wolverine.png

Moves List

Normal Moves

Command normals

Wall-bounce

Fumitsuke (aironly): d + hk

Double claw (airok): mp , mp

Double kick: mk , mk

Sliding claw: df + hp

Special Moves

Name
Command
Damage
Special Properties (glossary)
Berserker Barrage
Qcf.png + P.png
Mash.png Mash punch buttons for more damage.
Berserker Slash
Qcb.png + P.png
Tornado Claw
Dp.png + P.png
Mash.png Mash punch buttons for more damage.
Drill Claw
Direction + Lk.png + Hp.png
Airok.png

Super Moves

Name
Command
Damage
Special Properties (glossary)
Berserker Barrage X
Qcf.png + Lp.png + Hp.png
Berserker Charge
Qcf.png + Lk.png + Hk.png
Wolvie gets a temporary speed-up.
Weapon X
Dp.png + Lp.png + Hp.png
Fatal Claw
Dp.png + Lk.png + Hk.png
Airok.png

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Hp.png Berserker Barrage
Berserker Barrage X
Hp.png Berserker Barrage
Beta.png Hp.png Tornado Claw
Fatal Claw
Hp.png Tornado Claw
Gamma.png Drill Claw
Fatal Claw
Drill Claw

The Basics

Combos

-Jump LK > LK \/ d.s.LP > s.LK > c.LK XX qcf + HP

-Jump LP > LK > LK \/ d.s.LP > s.LK > c.LP > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP

-Corner Jump LP > LK > LK \/ d.s.LP > s.LK > c.LP > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX uf + LK + HP

-Jump HP \/ d.s.LP > s.LK > s.LP > s.LK > c.HK XX f,d,df + P

-When close, f + HP, d.c.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HP

-When close, f + HP, d.c.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP/HK

-Jump LK > LK \/ d.s.LP > s.LK > s.LP > c.LK XX qcf + PP

-Jump LP > LK > HP \/ d.s.LP > s.LK > s.LP > s.LK XX qcf + PP

-Jump LP > LK > HP \/ d.s.LP > s.LK > s.LK > s.LK > c.HP XX qcf + LP XX qcf + PP, d.c.LK > s.LP > s.HK

Advanced Strategy