Difference between revisions of "Marvel vs Capcom 3/Dr. Doom"

From Shoryuken Wiki!
Jump to: navigation, search
(Dr. Doom)
(Beginners Video Walkthrough)
Line 9: Line 9:
 
}}
 
}}
  
== Beginners Video Walkthrough ==
+
== Video Walkthrough ==
TODO, insert the correct video here
+
<youtube>lip6F660tDo</youtube>
<youtube>EU6CUCDc3NQ</youtube>
+
  
 
== Move List ==
 
== Move List ==

Revision as of 06:18, 4 February 2011

Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png

Adam! I've input all the info from your notes, but need verification that I there are no typos. Please check over the page and remove the "Template:NeedsVerification" line at the top of the wiki page after you've corrected any errors

Dr. Doom

Doomface.jpg

In a nutshell

Doom is a keepaway character with some sneaky ways to get in close and inflict damage. He has the best beam projectile in the game, and his fast startup Molecular Shield can really help keep would-be attackers off of him. His ability to Airdashcancel.png many of his air normals gives him excellent mixups after blocked Dive Kicks, and his throws can lead to big damage combos. If a strong keepaway character with sneaky close range tricks is your style, join Doom's army.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Plasma Beam
Shot.png Front.png
113,600
{{{AlphaSuper}}}
Beta.png Hidden Missiles
Shot.png Upward.png
20,000 per hit
{{{BetaSuper}}}
Gamma.png Molecular Shield
Shot.png Front.png
101,100
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Air Dash
Any direction + Atk.png + Atk.png in the air
Standing Light
L.png
55,000
Crouching Light
D.png + L.png
53,000
Low.png
Standing Medium
M.png
40,000 x2
Otg.png
Crouching Medium
D.png + M.png
70,000
Standing Heavy
H.png
55,000 x2
Crouching Heavy
D.png + H.png
80,000
Low.png
Doom Kick
F.png + H.png
90,000
Launch.png
Hidden Missiles
B.png + H.png
20,000 per hit
Mash for up to 8 missiles
Standing Special
S.png
100,000
Launch.png
Jumping Light
air L.png
55,000
High.png Airdashcancel.png
Jumping Medium
air M.png
81,000
High.png Airdashcancel.png
Jumping Heavy
air H.png
35,000 per hit
Nocancel.png
Foot Dive
air F.png + H.png
90,000 per hit
Airdashcancel.png
Jumping Special
air S.png
90,000
Airdashcancel.png Supercancel.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Plasma Beam
Qcf.png + Atk.png
81,700 L.png
113,600 M.png
143,000 H.png
Airok.png
Photon Shock
Qcb.png + Atk.png
30,000 per hit
Airok.png
Molecular Shield
Dp.png + Atk.png
22,500 per hit
Flight
Qcb.png + S.png
Lasts 3 seconds

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Photon Array
Qcb.png + Atk.png + Atk.png
20,000 per hit,
25 hits for 287,900
Airok.png
Sphere Flame
Dp.png + Atk.png + Atk.png
340,000
Doom Time
Qcb.png + Atk.png + Atk.png
440,000

Strategy

Tips and Tricks

  • Both version of his dive kick can be followed with an Airdashcancel.png for addition pressure and mixups.
  • Doom gets the combo of his choice after a forward throw in the corner, but he gets a huge combo starting in standing Medium off of his backward throw even midscreen. Beware pressing back and Heavy if you are unsure, as the Hidden Missiles move could come out and leave you wide open.
  • Doom can only use his Photon Array once per jump. As such, his dominance is much more suited to ground play. Make sure you mix in Plasma Beams and his Heavy Gun to keep people guessing when you do jump.
  • When using Doom's Hidden Missiles, call an assist to cover him.
  • When using Doom's Hidden Missiles assist, try calling him from full screen and then dashing in so the camera zooms a bit. Doom will be left off screen and your opponent wont even see the missiles coming!

Basic Strategy

Advanced Strategy