Difference between revisions of "Marvel vs Capcom 3/Tron Bonne"

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(Move details)
Line 27: Line 27:
 
{{MoveListRow | Air Dash | f  or b + atk + atk in the air | | }}
 
{{MoveListRow | Air Dash | f  or b + atk + atk in the air | | }}
 
{{MoveListRow | Standing Light | l | 55,000 | }}
 
{{MoveListRow | Standing Light | l | 55,000 | }}
{{MoveListRow | Crouching Light |  d + l | 65,000 | low }}
+
{{MoveListRow | Crouching Light |  d + l | 65,600 (20,000 x 6) | low }}
{{MoveListRow | Standing Medium |  m | 25,000 per hit | }}
+
{{MoveListRow | Standing Medium |  m | 73,800 (25,000 x 4) | }}
{{MoveListRow | Crouching Medium |  d + m | 75,000 | low }}
+
{{MoveListRow | Crouching Medium |  d + m | 75,000 | low chipdamage }}
{{MoveListRow | Flame Thrower | f + m | 95,500 | chipdamage jcancel nocancel}}
+
{{MoveListRow | Flame Thrower | f + m | 84,000 (25,000 x 5) | chipdamage jcancel nocancel}}
 
{{MoveListRow | Standing Heavy |  h | 100,000 | }}
 
{{MoveListRow | Standing Heavy |  h | 100,000 | }}
{{MoveListRow | Crouching Heavy | d + h | 95,500 | low otg nocancel}}
+
{{MoveListRow | Crouching Heavy | d + h | 95,500 | low otg nocancel softknockdown }}
{{MoveListRow | Bandit Boulder | f + h | 165,300 <br> 90,000 boulder only | chipdamage nocancel}}
+
{{MoveListRow | Bandit Boulder | f + h | 165,300 (50,000 x 2 + 90,000) | chipdamage nocancel }}
 
{{MoveListRow | Standing Special |  s | 100,000 | launch }}
 
{{MoveListRow | Standing Special |  s | 100,000 | launch }}
{{MoveListRow | Jumping Light |  air l | 30,000 x 3 | high }}
+
{{MoveListRow | Jumping Light |  air l | 69,300 (30,000 x 3) | high }}
 
{{MoveListRow | Jumping Medium |  air m | 80,000 | high }}
 
{{MoveListRow | Jumping Medium |  air m | 80,000 | high }}
 
{{MoveListRow | Jumping Heavy |  air h | 100,000 | high softknockdown }}
 
{{MoveListRow | Jumping Heavy |  air h | 100,000 | high softknockdown }}
Line 46: Line 46:
 
{{MoveListRow | Beacon Bomb | qcf + atk | 50,000 l <br> 60,000 m <br> 70,000 h | Freezes opponent in place }}
 
{{MoveListRow | Beacon Bomb | qcf + atk | 50,000 l <br> 60,000 m <br> 70,000 h | Freezes opponent in place }}
 
{{MoveListRow | Servebot Launcher | dp + atk  | 70,000 | }}
 
{{MoveListRow | Servebot Launcher | dp + atk  | 70,000 | }}
{{MoveListRow | Bonne Strike | rdp + atk | 118,400 l <br> 140,300 m <br> 160,400 h | airok Mash for more damage }}
+
{{MoveListRow | Bonne Strike | rdp + atk | 75,900-118,400 (20,000 x 3-7 + 30,000) l <br> 99,400-140,300 (20,000 x 6-10 + 30,000) m <br> 118,400-160,400 (20,000 x 8-14 + 30,000) h | airok softknockdown Mash for more damage }}
 
{{MoveListRow | Bonne Mixer | hcb + atk | 120,000 l <br> 165,000 m <br> 210,000 h | throw }}
 
{{MoveListRow | Bonne Mixer | hcb + atk | 120,000 l <br> 165,000 m <br> 210,000 h | throw }}
 
{{MoveListFooter}}
 
{{MoveListFooter}}
Line 52: Line 52:
 
===Hyper Moves===
 
===Hyper Moves===
 
{{MvC3MoveListHeader}}
 
{{MvC3MoveListHeader}}
{{MoveListRow | Servebot Takeout<br>aka Lunch Rush | qcf + atk + atk | 251,800 | }}
+
{{MoveListRow | Servebot Takeout<br>aka Lunch Rush | qcf + atk + atk | 251,800 (50,000 + 10,000 x 40) | Damage scales by 0.95 <br> If the shot&nbsp;misses or is blocked, the attack ends }}
{{MoveListRow | Servebot Surprise<br>aka King Servebot | dp + atk + atk | 320,700 | }}
+
{{MoveListRow | Servebot Surprise<br>aka King Servebot | dp + atk + atk | 320,700 (40,000 x 10) | Damage scales by 0.95 <br> The first hit is a counterable physical attack }}
 
{{MoveListRow | Shakedown Mixer | hcb + atk + atk | 440,000 | throw | level3 }}
 
{{MoveListRow | Shakedown Mixer | hcb + atk + atk | 440,000 | throw | level3 }}
 
{{MoveListFooter}}
 
{{MoveListFooter}}

Revision as of 21:02, 14 April 2011

Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png


Tron Bonne

Tronface.jpg

In a nutshell

Tron is strange character that doesn't really fit into an existing archetype. She has moves that help her rush in, and other that help her zone you out. She has a lot of health, but also has really good mobility. She hits hard, and she is a combo machine. She can even save up for a devastating level 3 super grab to make you regret blocking so much.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Bonne Strike
Direct.png Front.png
117,000
Softknockdown.png
King Servebot
Beta.png Gustaff Fire
Shot.png Upward.png
102,300
King Servebot
Gamma.png Bandit Boulder
Shot.png Front.png
151,600
70,000 for just the boulder
King Servebot

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Air Dash
F.png or B.png + Atk.png + Atk.png in the air
Standing Light
L.png
55,000
Crouching Light
D.png + L.png
65,600 (20,000 x 6)
Low.png
Standing Medium
M.png
73,800 (25,000 x 4)
Crouching Medium
D.png + M.png
75,000
Low.png Chipdamage.png
Flame Thrower
F.png + M.png
84,000 (25,000 x 5)
Chipdamage.png Jcancel.png Nocancel.png
Standing Heavy
H.png
100,000
Crouching Heavy
D.png + H.png
95,500
Low.png Otg.png Nocancel.png Softknockdown.png
Bandit Boulder
F.png + H.png
165,300 (50,000 x 2 + 90,000)
Chipdamage.png Nocancel.png
Standing Special
S.png
100,000
Launch.png
Jumping Light
air L.png
69,300 (30,000 x 3)
High.png
Jumping Medium
air M.png
80,000
High.png
Jumping Heavy
air H.png
100,000
High.png Softknockdown.png
Jumping Special
air S.png
100,000
High.png Groundbounce.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Beacon Bomb
Qcf.png + Atk.png
50,000 L.png
60,000 M.png
70,000 H.png
Freezes opponent in place
Servebot Launcher
Dp.png + Atk.png
70,000
Bonne Strike
Rdp.png + Atk.png
75,900-118,400 (20,000 x 3-7 + 30,000) L.png
99,400-140,300 (20,000 x 6-10 + 30,000) M.png
118,400-160,400 (20,000 x 8-14 + 30,000) H.png
Airok.png Softknockdown.png Mash for more damage
Bonne Mixer
Hcb.png + Atk.png
120,000 L.png
165,000 M.png
210,000 H.png
Throw.png

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Servebot Takeout
aka Lunch Rush
Qcf.png + Atk.png + Atk.png
251,800 (50,000 + 10,000 x 40)
Damage scales by 0.95
If the shot misses or is blocked, the attack ends
Servebot Surprise
aka King Servebot
Dp.png + Atk.png + Atk.png
320,700 (40,000 x 10)
Damage scales by 0.95
The first hit is a counterable physical attack
Shakedown Mixer
Hcb.png + Atk.png + Atk.png
440,000
Throw.png

Apprentice Combos

Strategy

Tips and Tricks

  • Tron will need to mix up jumping in with Light into Medium, or just Special. You want to try to confuse people into blocking low too early.
  • Tron greatly benefits from an assist that can hold an opponent in place after her OTG crouching Heavy into Bandit Boulder, allowing her to continue a combo.
  • Tron's zoning game really only works mid screen, so make sure your opponent's character isn't fast enough to surprise you before trying this strategy.

Basic Strategy

Advanced Strategy

Character-Themed Cocktail

Jack Daniels, Vodka, and a hint of grenadine.