Difference between revisions of "Mortal Kombat 9/Cyber Sub-Zero"
From Shoryuken Wiki!
(→Kombo Attacks) |
(→Kombo Attacks) |
||
Line 146: | Line 146: | ||
Safe 2 hit string. Good for corner combos. | Safe 2 hit string. Good for corner combos. | ||
+ | |||
+ | |||
+ | [[File:fk.png]] , [[File:fk.png]] , [[File:bk.png]] | ||
+ | |||
+ | Safe string. Gives advantage on hit. | ||
+ | |||
+ | |||
+ | [[File:bp.png]] , [[File:fp.png]] | ||
+ | |||
+ | Easy hit confirmable string. Buffers into all specials. Tack on [[File:fp.png]] + [[File:bp.png]] to launch them if connect. | ||
<br> | <br> |
Revision as of 08:29, 5 June 2011
not available
Moves
Basic Attacks
Name
Command
Damage
Notes
Command Normals
Name
Command
Damage
Notes
Throws
Kombo Attacks
Name
Command
Damage
Notes
Fast Tags
Name
Command
Damage
Notes
Tag Kombos
Name
Command
Damage
Notes
Tag Specials
Name
Command
Damage
Notes
Special Attacks
Name
Command
Damage
Notes
Enhanced Special Attacks
Name
Command
Damage
Notes
Wake Up Moves
X-Ray Attack
Finishing Moves
Fatality
Kode
Distance From Opponent
Move Analysis
Basic Attacks
N/A
Command Normals
N/A
Kombo Attacks
Safe 2 hit string. Good for corner combos.
Safe string. Gives advantage on hit.
Easy hit confirmable string. Buffers into all specials. Tack on +
to launch them if connect.
Special Attacks
N/A
Enhanced Special Attacks
N/A
X-Ray Attack
N/A
Basic Strategy
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
10-Hits: ,
Iceball
Jump in Punch
,
,
+
Dash
+
,
Slide
Jump-in Combos
Combos With Enhanced Specials
12-Hits: Jump in Punch
+
Jump Punch
Far Divekick
Ice Beam
Jump Kick
Far Powerkick
Combos With X-Ray Attacks
Corner-Only Combos
Style
- N/A
Matchups
N/A