Difference between revisions of "Mortal Kombat 9/Sub-Zero"
|Line 153:||Line 153:|
Unsafe on block up close. Keep opponents in check with Ice balls. Remember you can shoot them while a clone is out. Try to bait them into projectile wars and you will most likely tag them with a ball. '''After patch the freeze is now 10 frames longer!'''
Unsafe on block up close. Keep opponents in check with Ice balls. Remember you can shoot them while a clone is out. Try to bait them into projectile wars and you will most likely tag them with a ball.'''After patch the freeze is now 10 frames longer!'''
Revision as of 10:18, 29 September 2011
An assassin of the Lin Kuei clan, Kuai Liang commands the power of ice and cold. Unlike other members of his clan, he and his older brother, Bi-Han, were abducted as children by the Lin Kuei and trained in the techniques of assassination throughout their lives. Though his codename is Tundra, he has now assumed the mantle of Sub-Zero to honor his brother after Bi-Han's mysterious death. With the help of his fellow Lin Kuei Smoke, Sub-Zero tirelessly hunts the one who killed his brother.
Enhanced Special Attacks
Bufferable overhead. Use Ice ball if connects, use ice clone if it's blocked.
- On hit cancel the third hit into ice ball.
- Easy hit confirmable string into ice ball. Also good anti-air.
- Can be finished with an ice ball on hit to get another dash up kombo.
- On block or hit can be cancelled into a safe clone.
Good for anti-air and shielding. Use it to control space and keep opponents in corner and pressured. Once out it lasts for 3 seconds.
Unsafe on block up close. Keep opponents in check with Ice balls. Remember you can shoot them while a clone is out. Try to bait them into projectile wars and you will most likely tag them with a ball.
After patch the freeze is now 10 frames longer!
Very unsafe, only to be used for mind games against other players. Best cancelled into after the b+1 2 4 string to catch them blocking on wake up.
Hits low and is a staple to Sub's mind games and his entire strategy. On hit the opponent can't roll recovery either.
Enhanced Special Attacks
Lasts on screen 5 seconds as opposed to 3 for the standard clone.
Rather than a ball, this freeze comes out as a beam, use this if the opponent likes to jump your balls and it'll hit when they come back down.
Instead of a small puddle this version freezes the entire ground in front of Sub. Slow start and only use with mind games and heavy blockers.
Does an extra hit and swaps sides with the opponent, good when trapped in a corner to turn the momentum. Now has armor after patch.
Dashes 2/3rds of the screen.
One hit of armor AFTER releasing the charge, it doesn't have armor before that.
Can be charged to delay the attack to hit jumpers or to mix up the opponents timing.
Sub is an adaptable character that's is typically used in two main ways, neither is "better" as they're just a different style and depending on the opponent should be switched between.
This type likes to get an ice clone out to stop fast rushes and will throw ice ball from cover. This style works best against characters without "special" projectiles that say freeze or trap sub zero on hit. Pure damage projectiles wont stop the freeze and full combo afterward. A player using this type revolves around frustrating the opponent into making hasty and stupid mistakes.
This type will do his best to stay in your face and cancel his attacks into the clone or slide as much as possible to keep the opponent on the defense. Trapping the opponent in the corner is the end goal of this type.
Regardless the type of sub you use I find that it's critical to develop your own hybrid of these types and throw your own little tricks in to surprise opponents.
Bread and Butters
Combos With Enhanced Specials
Combos With X-Ray Attacks
Lockdown type character with Ice clones and balls.
These will be updated as I gain experience. Kratos and Freddy not included yet cause Freddy isn't out and Kratos is banned.
They are all from my personal experience, not saying these are 100% accurate.
Johnny Cage: 7-3
Kano: 7-3 - Try to bait out up balls by jump in cloning, make sure to constantly be wary of the balls cause a block on a horizontal ball gives a FC. Slide under knives when mid range.
Sonya: 7-3 - Throw a clone and stand behind it since blocking the arc kick bounces her into your clone, slide under projectiles.
Baraka: 6-4 - Stay away from him at all costs, Baraka is huge for damage if he gets in on any character, pop a clone and throw ice, you still have to fight smart but this is in Sub's favor.
Liu Kang: 6-4
Shang Tsung: 6-4
Sheeva: 6-4 (not enough experience)
Quan Chi: 6-4
Cyber Sub-Zero: 5-5
Rain: 5-5 (no idea yet, really)
Kung Lao: 4-6