Difference between revisions of "MvCI/Game Mechanics"

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(I’ll leave it here)
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Compiled here by CharityLegion who can be found moderating for fLoE here.  
 
Compiled here by CharityLegion who can be found moderating for fLoE here.  
 
Additional documentation by BTide here.
 
Additional documentation by BTide here.
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== Player Mechanics ==
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* [[MvCI/Game Mechanics/Movement | Movement ]]
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* [[MvCI/Game Mechanics/Dashing | Dashing ]]
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* [[MvCI/Game Mechanics/Defense | Defense ]]
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* [[MvCI/Game Mechanics/Basic Attacks | Basic Attacks ]]
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* [[MvCI/Game Mechanics/Hyper Meter Attacks | Hyper Meter Attacks]]
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* [[MvCI/Game Mechanics/Air Combos | Air Combos]]
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* [[MvCI/Game Mechanics/Active Switch | Active Switch]]
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* [[MvCI/Game Mechanics/Infinity Stones | Infinity Stones]]
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* [[MvCI/Game Mechanics/Hyper Meter | Hyper Meter]]
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== Environment ==
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* [[MvCI/Damage Scaling | Damage Scaling]]
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* [[MvCI/Game_Mechanics/HUD | HUD]]

Revision as of 14:10, 9 October 2017

Mvci logo.png

Character Vitals

Bracket 1 [~9,000 Health]
Arthur Chun Li Morrigan Rocket Raccoon Spiderman Strider Hiryu X Zero
Bracket 2 [~10,000 Health]
Captain America Captain Marvel Chris Redfield Dante Doctor Strange Dormammu Firebrand Frank West (Lvl 1) Gamora Ghost Rider Hawkeye Iron Man Jedah Nova Ryu Spencer Ultron
Bracket 3 [~11,000 Health]
Haggar Hulk Nemesis Thanos Thor
Streamed and tested by LI Joe: twitter and twitch. Compiled here by CharityLegion who can be found moderating for fLoE here. Additional documentation by BTide here.

Player Mechanics

Environment