Difference between revisions of "MvCI/Nova"

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(Created page with "link=Marvel vs. Capcom Infinite == Nova == {{MvC3HyperGuideCharacterBox | Mvci_ Nova.png }} Category: Marvel vs. Capcom Infinite")
 
(Unique Trait)
 
(5 intermediate revisions by one user not shown)
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[[File:Mvci_logo.png|link=Marvel vs. Capcom Infinite]]
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[[File:Mvci_logo.png|link=MvCI]]
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 +
{| align="right"
 +
| __TOC__
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|}
  
 
== Nova ==
 
== Nova ==
{{MvC3HyperGuideCharacterBox | Mvci_ Nova.png }}
+
{{MvC3HyperGuideCharacterBox | Mvci_Nova.png }}
 +
 
 +
{{Nutshell|WIP}}
 +
 
 +
=== Introduction ===
 +
<youtube>7OtnfcIPODg</youtube>
 +
 
 +
=== Players to Watch ===
 +
 
 +
{{ MvCICharacterDataBox | 10,000 | No | 8-Way | 1 | Flight }}
 +
 
 +
== Move List ==
 +
 
 +
=== Unique Trait ===
 +
'''Gravimetric Projectiles''': Nova's Gravimetric projectiles (both special/Pulse and hyper/Blaster) gain increased strength based on how much hyper meter he has stocked. When Nova has 4 meters, his projectiles become ridiculously strong with long reach and new hitstun properties.
 +
 
 +
=== Normals ===
 +
{{UMvC3MoveListRow2.0
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|photo=[[File:]]
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|name=Standing Light Punch
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|command=[[File:Mvci_lp.png]]
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|damage=
 +
|guard=
 +
|properties=
 +
|startup=
 +
|active=
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|recovery=
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|hit=
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|block=
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|notes=
 +
}}
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{{UMvC3MoveListRow2.0
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|photo=[[File:]]
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|name=Standing Heavy Punch
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|command=[[File:Mvci_hp.png]]
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|damage=
 +
|guard=
 +
|properties=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|hit=
 +
|block=
 +
|notes=
 +
}}
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{{UMvC3MoveListRow2.0
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|photo=[[File:]]
 +
|name=Standing Light Kick
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|command=[[File:Mvci_lk.png]]
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|damage=
 +
|guard=
 +
|properties=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|hit=
 +
|block=
 +
|notes=
 +
}}
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{{UMvC3MoveListRow2.0
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|photo=[[File:]]
 +
|name=Standing Heavy Kick
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|command=[[File:Mvci_hk.png]]
 +
|damage=
 +
|guard=
 +
|properties=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|hit=
 +
|block=
 +
|notes=
 +
}}
 +
{{UMvC3MoveListRow2.0
 +
|photo=[[File:]]
 +
|name=Crouching Light Punch
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|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
 +
|damage=
 +
|guard=
 +
|properties=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|hit=
 +
|block=
 +
|notes=
 +
}}
 +
{{UMvC3MoveListRow2.0
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|photo=[[File:]]
 +
|name=Crouching Heavy Punch
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|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
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|damage=
 +
|guard=
 +
|properties=Launch
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|startup=
 +
|active=
 +
|recovery=
 +
|hit=
 +
|block=
 +
|notes=
 +
}}
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{{UMvC3MoveListRow2.0
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|photo=[[File:]]
 +
|name=Crouching Light Kick
 +
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
 +
|damage=
 +
|guard=
 +
|properties=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|hit=
 +
|block=
 +
|notes=
 +
}}
 +
{{UMvC3MoveListRow2.0
 +
|photo=[[File:]]
 +
|name=Crouching Heavy Kick
 +
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
 +
|damage=
 +
|guard=
 +
|properties=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|hit=
 +
|block=
 +
|notes=
 +
}}
 +
{{UMvC3MoveListRow2.0
 +
|photo=[[File:]]
 +
|name=Jumping Light Punch
 +
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]]
 +
|damage=
 +
|guard=High
 +
|properties=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|hit=
 +
|block=
 +
|notes=
 +
}}
 +
{{UMvC3MoveListRow2.0
 +
|photo=[[File:]]
 +
|name=Jumping Heavy Punch
 +
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]]
 +
|damage=
 +
|guard=High
 +
|properties=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|hit=
 +
|block=
 +
|notes=
 +
}}
 +
{{UMvC3MoveListRow2.0
 +
|photo=[[File:]]
 +
|name=Jumping Light Kick
 +
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]]
 +
|damage=
 +
|guard=High
 +
|properties=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|hit=
 +
|block=
 +
|notes=
 +
}}
 +
{{UMvC3MoveListRow2.0
 +
|photo=[[File:]]
 +
|name=Jumping Heavy Kick
 +
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]]
 +
|damage=
 +
|guard=High
 +
|properties=Groundbounce Hardknockdown
 +
|startup=
 +
|active=
 +
|recovery=
 +
|hit=
 +
|block=
 +
|notes=
 +
}}
 +
 
 +
=== Misc ===
 +
{{UMvC3MoveListRow2.0
 +
|photo=[[File:]]
 +
|name=Throw
 +
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
 +
|damage=
 +
|guard=
 +
|properties=
 +
|startup=3
 +
|active=1
 +
|recovery=
 +
|hit=
 +
|block=
 +
|notes=Additional damage scales by 50%
 +
}}
 +
{{UMvC3MoveListRow2.0
 +
|photo=[[File:]]
 +
|name=Air Throw
 +
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
 +
|damage=
 +
|guard=
 +
|properties=
 +
|startup=3
 +
|active=1
 +
|recovery=
 +
|hit=
 +
|block=
 +
|notes=Additional damage scales by 50%
 +
}}
 +
{{UMvC3MoveListRow2.0
 +
|photo=[[File:]]
 +
|name=Tag
 +
|command=[[File:Mvci_tag.png]]
 +
|damage=500
 +
|guard=
 +
|properties=
 +
|startup=6
 +
|active=8
 +
|recovery=44
 +
|hit=+33
 +
|block=+28
 +
|notes=Hit/Block adv is dependent on when you cancel your tag-in
 +
}}
 +
 
 +
=== Specials ===
 +
{{MvCIMoveListRow2.1
 +
|photo=[[File:]][[File:]]
 +
|name=
 +
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
 +
|ldamage=
 +
|lguard=
 +
|lstartup=
 +
|lactive=
 +
|lrecovery=
 +
|lhit=
 +
|lblock=
 +
|lproperties=
 +
|hdamage=
 +
|hguard=
 +
|hstartup=
 +
|hactive=
 +
|hrecovery=
 +
|hhit=
 +
|hblock=
 +
|hproperties=
 +
|notes=
 +
}}
 +
{{MvCIMoveListRow2.2
 +
|photo=[[File:]][[File:]]
 +
|name=
 +
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
 +
|ldamage=
 +
|lguard=
 +
|lstartup=
 +
|lactive=
 +
|lrecovery=
 +
|lhit=
 +
|lblock=
 +
|lproperties=
 +
|hdamage=
 +
|hguard=
 +
|hstartup=
 +
|hactive=
 +
|hrecovery=
 +
|hhit=
 +
|hblock=
 +
|hproperties=
 +
|notes=
 +
}}
 +
 
 +
=== Hypers ===
 +
{{UMvC3MoveListRow2.0
 +
|photo=[[File:]]
 +
|name=
 +
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
 +
|damage=
 +
|guard=
 +
|properties=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|hit=
 +
|block=
 +
|notes=
 +
}}
 +
{{UMvC3MoveListRow2.0
 +
|photo=[[File:]]
 +
|name=
 +
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
 +
|damage=
 +
|guard=
 +
|properties=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|hit=
 +
|block=
 +
|notes=
 +
}}
 +
 
 +
=== Hitboxes ===
 +
 
 +
== Videos ==
 +
 
 +
=== Technology ===
 +
 
 +
=== Combos ===
 +
 
 +
== Strategy ==
 +
 
 +
=== Partner Selection ===
 +
 
 +
=== Stone Selection ===
 +
 
 +
'''Power'''
 +
 
 +
'''Time'''
 +
 
 +
'''Reality'''
 +
 
 +
'''Soul'''
 +
 
 +
'''Space'''
 +
 
 +
'''Mind'''
 +
 
 +
=== Match ups ===
  
 +
=== How to fight Nova ===
  
 +
[http://wiki.shoryuken.com/MvCI/Nova#Top Top of Page]
  
 
[[Category: Marvel vs. Capcom Infinite]]
 
[[Category: Marvel vs. Capcom Infinite]]

Latest revision as of 12:18, 21 October 2017

Mvci logo.png

Nova

Mvci Nova.png

In a nutshell
WIP

Introduction

Players to Watch

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
8-Way
Air Dash/Jump count:
1
Misc Movement:
Flight

Move List

Unique Trait

Gravimetric Projectiles: Nova's Gravimetric projectiles (both special/Pulse and hyper/Blaster) gain increased strength based on how much hyper meter he has stocked. When Nova has 4 meters, his projectiles become ridiculously strong with long reach and new hitstun properties.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] Launch.png
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]
Jumping Light Punch
Mvci up.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] High.png
Jumping Heavy Punch
Mvci up.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] High.png
Jumping Light Kick
Mvci up.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] High.png
Jumping Heavy Kick
Mvci up.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] High.png Groundbounce.png Hardknockdown.png

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 3 1
Additional damage scales by 50%
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 3 1
Additional damage scales by 50%
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 500 6 8 44 +33 +28
Hit/Block adv is dependent on when you cancel your tag-in

Specials


Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lp.png
Mvci hp.png

Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lk.png
Mvci hk.png

Hypers


Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]

Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]

Hitboxes

Videos

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Nova

Top of Page