Night Warriors: Darkstalkers' Revenge
Night Warriors - Darkstalkers' Revenge (a.k.a. Vampire Hunter in Japan) is the second installment of the Darkstalkers series.
Released in 1995 adding more playable characters and refining the game engine.
The Game Engine
Super Meter System
Changed from Darkstalkers 1 to a more "common" style meter system, super meter no longer depletes when not in use.
You can whiff moves (normal and special) to gain meter, but getting hit does NOT give you meter (it does in VSav/DS3).
You also gain a minute amount of meter for blocking attacks.
While a Double KO or Draw usually requires one more round be played in other games, here it counts as a win for both players. This means if one person has a victory in Round 1 and the 2nd is a draw/double KO, that person wins the match (if it's best 2 of 3).
When two projectiles (eg, fireballs) clash, they "fight" for dominance instead of just cancelling each other out. Which one wins is based on strength of attack used and timing of it's launch.:
-"Weaker" projectiles lose to "stronger" ones (eg, LP fireball losing to MP and so on), unless the weaker one is thrown after.
-Projectiles of the same strength thrown at the same time will cancel each other out.
-ES'd projectiles will go through normal ones, and EX projectiles override any other type of projectile.
Character Specific Strategies
- Aulbath (Rikuo)
- Gallon (J. Talbain)
- Lei Lei (Hsien Ko)
- Phobos (Huitzil)
http://www.geocities.jp/shu180sx/hunter/hunter.html - Frame data (Japanese, use google translator and you can still get a pretty good idea of things).
http://shinjuku.cool.ne.jp/vampire-hunter/ - Vampire Hunter movies, in Japanese but easy to find and download.
http://www.vampire-dcc.com/ - Annual tournament for both Vampire Hunter and Vampire Savior. http://shinjuku.cool.ne.jp/vampire-hunter/strategy.shtml - Hitboxes for all the chars