Difference between revisions of "Ninja Masters"

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[http://www.neo-geo.com/reviews/neo-reviews/ninjamas/ninjamas1.html| Review]
[http://www.neo-geo.com/reviews/neo-reviews/ninjamas/ninjamas1.html | Review]
[http://www.geocities.jp/hanten21/08/nijimasu/nijimasuwazahyou.htm|Japanese Move Quicklist]
[http://www.geocities.jp/hanten21/08/nijimasu/nijimasuwazahyou.htm |Japanese Move Quicklist]
[http://www.gamefaqs.com/arcade/564108-ninja-masters/faqs| FAQs of the game that I compile in the wiki]
[http://www.gamefaqs.com/arcade/564108-ninja-masters/faqs | FAQs of the game that I compile in the wiki]
[[Category:Ninja Masters]]
[[Category:Ninja Masters]]

Latest revision as of 08:59, 19 January 2020



ADK's Black Swan Fighting Game and one of the "sleeper" of Neo Geo Arcade System

Ninja Master's: Haō Ninpō Chō (ニンジャマスターズ ~覇王忍法帳~ roughly translated as "Ninja Master's Scrolls of the Supreme Ninja Arts") is a ninja-themed competitive fighting game produced by ADK originally released in 1996 for the Neo Geo arcade and home platform.

Ninja Master's was the sixth and final fighting game produced by ADK, following the four games in the World Heroes series and Aggressors of Dark Kombat.

It was later featured in the 2008 compilation ADK Tamashii for the PlayStation 2.

On December 6, 2012, Ninja Master's was also released on the Neo-Geo X handheld system.



ub u uf

b  N  f

db d df



B = HP

C = LK

D = HK


SC - Super Chain

DM - Deadly move

SDM - Super Deadly Move


*  - can perform special/super right after if connected

E  - ends string

O  - overhead

_  - must be blocked low

L  - launches opponent into the air (can be juggled with many attacks,including air throws if your character possesses one)

T  - notes that this is a Throw maneuver (throws in chains CAN be blocked)

W  - Weapon is drawn

U  - Weapon is put away

SE - is your character's Super Combo Ender (must be in Hyper Mode or have a full super meter for this to come out)

Battle Screen


CHARACTER NAME AND PORTRAIT The names and pictures of the ninjas engaged in battle.

WIN POINTS A kanji appears once a ninja has won a round.

LIFE GAUGE Shows the amount of strength the ninja has left before he is knocked-out.

Everytime you get hit or block special attacks, this gauge gradually depletes.

The gauge has 2 bars and 3 levels: Green (>50%), Yellow (<50%) and Red (<25%).

POWER GAUGE Shows the amount of power the ninja has currently stored.

Once the gauge is completely filled up, the ninja has a wide range of choices on how to activate and use his stored power.

TIME COUNT Shows how much time is left in the round. Maximum time is 99.

PLAY TIME Shows the player's current total play time.


tap f,f or b,b

High block
hold b

Low Block
hold db,but beware,there is some overhead attack

Dizzy Recovery
If you are dizzy you can press repeatdly Punch and Kick

Negative Edge
Tenhou is the character that uses this technique,Hold a button then made the motion and release.

Draw Weapon/Take Away
Press B+C (LK+HP)

Press A+B+C (LP+LK+HP) When Spirit Gauge is full

Normal Moves
Press any button standing,jumping or crouching

Command Moves
Press any button and a direction,we listed moves that changes depends off the mode

Special Moves
Your common sequences,anyway any character have a rekkaken-base move and a Command Grab that is Unblockable

EX Moves
You can use is when your Spirit Gauge is full,there some sequences that are powered up but one that drains the Spirit Gauge when are used

Super Combo Ender
When you have your full bar you can make a simple but fantastic combo sequences

Deadly Move
Are the desesperation moves when your life is red or in Hyper Mode

Super Deadly Move/Finisher Move
If you have the Spirit Gauge Full and your opponent life is in red you can defeat him in a spectacular style with that move.

Spirit Gauge



The spirit gauge will build up as your attack hits or ticks your opponent, when Max, certain super moves can be performed.


During Max,to go into Hyper mode, simply press ABC buttons at the same time, then the spirit will start to drain, in close range this will also hit.



DM: Desperation Move

this move can be done when
(1) You are in Hyper mode
(2) Your character is low in life, known as flashing red life
(3) or both

SDM: Super Desperation Move or Finishing Move

this move can be done when
(1) Your character is in Hyper mode
(2) or your character is Maxed up and your opponent is low in life.

SC: Super Chain Combo Ender

this move can be done when
(1) Your character is Maxed up
(2) or your character is in Hyper.

(n/w): No Weapons
when you see this, put your character's weapons away by pressing B+C.

(w): Weapons when you see this, which means this move required weapons to perform, press B+C to take out your character's weapons.



Boss/Secret Characters

Boss Codes

1P If you are first player, highlight Kamui, and then input the following:

left, down, left, up, left, down, left, up, right, down, right, and up.

You should be on Unzen. Now hit C + D to make Ranmaru and Nobunaga selectable.

2P If you are second player, highlight Sasuke, and input the following:

right,down, right, up, right, down, right, up, left, down, left, up.

You should be on Unzen. Now hit C + D to make Ranmaru and Nobunaga selectable.

Video Exhibitions

Super Moves and Super Combos Exhibition


| Review

|Japanese Move Quicklist

| FAQs of the game that I compile in the wiki