|
|
Line 565: |
Line 565: |
| | align="center" colspan="2" | | | | align="center" colspan="2" | |
| |- | | |- |
− | | align="center" colspan="2" | Frame Count || align="center" | 1 + 6 || align="center" | ∞ | + | | align="center" colspan="2" | Frame Count || align="center" | 6 || align="center" | ∞ |
| |} | | |} |
| Useful because OSim can use it as a tick into Noogie. | | Useful because OSim can use it as a tick into Noogie. |
Line 579: |
Line 579: |
| | align="center" colspan="2" | | | | align="center" colspan="2" | |
| |- | | |- |
− | | align="center" colspan="2" | Frame Count || align="center" | 1 + 6 || align="center" | ∞ | + | | align="center" colspan="2" | Frame Count || align="center" | 6 || align="center" | ∞ |
| |} | | |} |
| OSim can only use NSim RH dril, NSim's have different angles, but I don't play him so I can't remember. | | OSim can only use NSim RH dril, NSim's have different angles, but I don't play him so I can't remember. |
Revision as of 22:34, 6 July 2012
ST Main Page
The Characters
Introduction
Picking Old Dhalsim
To select O.Dhalsim, choose Dhalsim and then press ↓ ↑ ↑ ↑ Jab or Fierce, pressing Short simultaneously with the punch button for the alternate color.
Normal |
Secondary
|
|
|
--Born2SPD
Moves Analysis
Normal Moves
Ground Normals
Damage |
? |
|
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes/No
|
Frame Advantage |
?
|
Frame Count |
2 |
3 |
6 |
5
|
Simplified |
1 + 2 |
9 |
5
|
Damage |
? |
|
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes*
|
Frame Advantage |
?
|
Frame Count |
2 |
3 |
6 |
5
|
Simplified |
1 + 5 |
6 |
5
|
Damage |
? |
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Frame Advantage |
?
|
Frame Count |
2 |
4 |
5
|
Simplified |
1 + 2 |
4 |
5
|
Damage |
? |
|
|
|
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
?
|
Frame Count |
2 |
3 |
3 |
6 |
4 |
5
|
Simplified |
1 + 8 |
6 |
9
|
Damage |
? |
|
|
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes/No
|
Frame Advantage |
?
|
Frame Count |
2 |
3 |
6 |
4 |
1
|
Simplified |
1 + 2 |
9 |
5
|
Damage |
? |
|
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
?
|
Frame Count |
3 |
4 |
4 |
6
|
Simplified |
1 + 7 |
10
|
|
|
|
|
Frame Count |
4 |
4 |
1
|
Simplified |
9
|
Damage |
? |
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Frame Advantage |
?
|
Frame Count |
3 |
5 |
7
|
Simplified |
1 + 3 |
5 |
7
|
Damage |
? |
|
|
|
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
?
|
Frame Count |
2 |
3 |
3 |
6 |
4 |
5
|
Simplified |
1 + 8 |
6 |
9
|
Damage |
? |
|
|
|
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes*/No
|
Frame Advantage |
?
|
Frame Count |
2 |
3 |
3 |
8 |
10 |
7
|
Simplified |
1 + 5 |
3 |
8 |
17
|
Damage |
? |
|
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
?
|
Frame Count |
3 |
4 |
4 |
6
|
Simplified |
1 + 7 |
10
|
|
|
|
|
Frame Count |
10 |
8 |
1
|
Simplified |
19
|
- Close/Far Crouching Fierce:
Damage |
? |
|
|
|
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
?
|
Frame Count |
3 |
4 |
4 |
6 |
10 |
9
|
Simplified |
1 + 11 |
6 |
19
|
Damage |
? |
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Frame Advantage |
?
|
Frame Count |
3 |
8 |
5
|
Simplified |
1 + 3 |
8 |
5
|
Damage |
? |
|
|
|
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes*
|
Frame Advantage |
?
|
Frame Count |
2 |
3 |
8 |
4 |
4 |
1
|
Simplified |
1 + 5 |
8 |
9
|
- Close/Far Crouching Short:
Damage |
? |
|
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Frame Advantage |
?
|
Frame Count |
1 |
1 |
14 |
5
|
Simplified |
1 + 2 |
14 |
5
|
Damage |
? |
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Frame Advantage |
?
|
Frame Count |
3 |
8 |
5
|
Simplified |
1 + 3 |
8 |
5
|
Damage |
? |
|
|
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes*
|
Frame Advantage |
?
|
Frame Count |
2 |
3 |
8 |
4 |
5
|
Simplified |
1 + 5 |
8 |
9
|
Damage |
? |
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Frame Advantage |
?
|
Frame Count |
1 |
8 |
5
|
Simplified |
1 + 1 |
8 |
5
|
Damage |
? |
|
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
?
|
Frame Count |
3 |
4 |
16 |
5
|
Simplified |
1 + 7 |
16 |
5
|
- Close Standing Roundhouse:
Damage |
? |
|
|
|
|
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
?
|
Frame Count |
3 |
3 |
2 |
8 |
3 |
4 |
1
|
Simplified |
1 + 8 |
8 |
8
|
Damage |
? |
|
|
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
?
|
Frame Count |
1 |
2 |
3 |
4 |
6
|
Simplified |
1 + 10 |
6
|
|
|
|
|
Frame Count |
10 |
8 |
1
|
Simplified |
19
|
- Close/Far Crouching Roundhouse:
Damage |
? |
|
|
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
?
|
Frame Count |
3 |
4 |
18 |
20 |
1
|
Simplified |
1 + 7 |
18 |
21
|
Aerial Normals
- Neutral/Diagonal Jumping Jab:
Damage |
? |
|
|
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
|
Frame Count |
3 |
4 |
16 |
? |
∞
|
Simplified |
7 |
16 |
∞
|
- Neutral/Diagonal Jumping Strong:
Damage |
? |
|
|
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
|
Frame Count |
3 |
4 |
10 |
? |
∞
|
Simplified |
7 |
10 |
∞
|
- Neutral/Diagonal Jumping Fierce:
Damage |
? |
|
|
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
|
Frame Count |
3 |
4 |
4 |
? |
∞
|
Simplified |
7 |
4 |
∞
|
- Neutral/Diagonal Jumping Short:
Damage |
? |
|
|
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
|
Frame Count |
4 |
6 |
18 |
4 |
∞
|
Simplified |
10 |
18 |
∞
|
- Neutral/Diagonal Jumping Forward:
Damage |
? |
|
|
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
|
Frame Count |
4 |
6 |
12 |
4 |
∞
|
Simplified |
10 |
12 |
∞
|
- Neutral/Diagonal Jumping Roundhouse:
Damage |
? |
|
|
|
|
|
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
|
Frame Count |
1 |
2 |
3 |
4 |
6 |
4 |
3 |
∞
|
Simplified |
10 |
6 |
∞
|
Command Normals
- Drill Zutsuki a.k.a. Mummy Drill: (On air, ↙/↓/↘ + Fierce)
Damage |
? |
|
|
Stun |
?~?
|
Stun Timer |
?
|
|
Frame Count |
6 |
∞
|
Useful because OSim can use it as a tick into Noogie.
- Drill Kick: (On air, ↙/↓/↘ + Roundhouse)
Damage |
? |
|
|
Stun |
?~?
|
Stun Timer |
?
|
|
Frame Count |
6 |
∞
|
OSim can only use NSim RH dril, NSim's have different angles, but I don't play him so I can't remember.
Throws
Dhalsim can throw using Strong and Fierce. The direction of the joystick determines the direction the enemy gets thrown at.
- Yoga Smash a.k.a. Noogie: (←/→ + Strong)
Damage |
? |
|
|
|
Stun |
0
|
Stun Timer |
0
|
Range (from axis) |
64
|
(from throwable box) |
29
|
- Yoga Throw: (←/→ + Fierce)
Damage |
? |
|
|
|
Stun |
7~13
|
Stun Timer |
100
|
Range (from axis) |
64
|
(from throwable box) |
29
|
Special Moves
All motions are listed under the assumption that Dhalsim is facing right.
- Yoga Fire: (↓↘→ + P)
- Startup:
|
|
|
|
|
Frame Count |
2 |
2 |
7 |
1
|
Simplified |
12
|
Damage |
? |
|
|
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
|
Frame Count |
1 |
1 |
3 |
6 |
9...
|
Simplified |
40
|
Damage |
? |
|
|
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
|
Frame Count |
1 |
1 |
3 |
6 |
9...
|
Simplified |
40
|
Damage |
? |
|
|
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
|
Frame Count |
1 |
1 |
3 |
6 |
9...
|
Simplified |
40
|
- Yoga Flame: (←↙↓↘→ + P)
- Startup:
|
|
|
|
|
|
|
|
Frame Count (Jab) |
2 |
2 |
3 |
2 |
2 |
1 |
1
|
Simplified (Jab) |
13... (21)
|
Frame Count (Strng) |
2 |
2 |
3 |
2 |
3 |
1 |
1
|
Simplified (Strng) |
14... (22)
|
Frame Count (Frc) |
2 |
2 |
4 |
2 |
4 |
1 |
1
|
Simplified (Frc) |
16... (24)
|
|
|
|
|
|
|
Frame Count |
1 |
2 |
1 |
3 |
1
|
Simplified (Jab) |
...8 (21)
|
Simplified (Strng) |
...8 (22)
|
Simplified (Frc) |
...8 (24)
|
Damage |
? |
|
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
|
Frame Count |
3 |
1 |
3 |
1
|
Simplified |
8 (32)
|
|
|
|
|
|
Frame Count |
3 |
1 |
3 |
1
|
Simplified |
8... (32)
|
|
|
|
|
|
Frame Count |
3 |
1 |
3 |
1
|
Simplified |
...8... (32)
|
|
|
|
|
|
Frame Count |
3 |
1 |
3 |
1
|
Simplified |
...8 (32)
|
Damage |
? |
|
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
|
Frame Count |
3 |
1 |
3 |
1
|
Simplified |
8 (48)
|
|
|
|
|
|
Frame Count |
3 |
1 |
3 |
1
|
Simplified |
8... (48)
|
|
|
|
|
|
Frame Count |
3 |
1 |
3 |
1
|
Simplified |
...8... (48)
|
|
|
|
|
|
Frame Count |
3 |
1 |
3 |
1
|
Simplified |
...8... (48)
|
|
|
|
|
|
Frame Count |
3 |
1 |
3 |
1
|
Simplified |
...8... (48)
|
|
|
|
|
|
Frame Count |
3 |
1 |
3 |
1
|
Simplified |
...4 (48) |
4 (48)
|
Damage |
? |
|
|
|
|
Stun |
?~?
|
Stun Timer |
?
|
|
Frame Count |
3 |
1 |
3 |
1
|
Simplified |
8 (63)
|
|
|
|
|
|
Frame Count |
3 |
1 |
3 |
1
|
Simplified |
8... (63)
|
|
|
|
|
|
Frame Count |
3 |
1 |
3 |
1
|
Simplified |
...8... (63)
|
|
|
|
|
|
Frame Count |
3 |
1 |
3 |
1
|
Simplified |
...8... (63)
|
|
|
|
|
|
Frame Count |
3 |
1 |
3 |
1
|
Simplified |
...8... (63)
|
|
|
|
|
|
Frame Count |
3 |
1 |
3 |
1
|
Simplified |
...8... (63)
|
|
|
|
|
|
Frame Count |
3 |
1 |
3 |
1
|
Simplified |
...4 (63) |
4... (63)
|
|
|
|
|
Frame Count |
3 |
1 |
3
|
Simplified |
...7 (63)
|
|
|
|
|
|
|
|
Frame Count (Jab) |
X |
3 |
1 |
3 |
1 |
3
|
Simplified (Jab) |
11... (19)
|
Frame Count (Strng) |
X |
3 |
1 |
3 |
1 |
3
|
Simplified (Strng) |
11... (19)
|
Frame Count (Frc) |
1 |
3 |
1 |
3 |
1 |
3
|
Simplified (Frc) |
12... (20)
|
|
|
|
|
|
|
Frame Count |
1 |
3 |
1 |
1 |
2
|
Simplified (Jab) |
...8 (19)
|
Simplified (Strng) |
...8 (19)
|
Simplified (Frc) |
...8 (20)
|
- Yoga Teleport: (→↓↘/←↓↙ + PPP/KKK)
- Before Teleporting:
|
|
|
|
|
|
|
|
Frame Count |
2 |
3 |
3 |
3 |
3 |
12 |
12
|
Simplified |
38
|
|
|
|
|
|
|
|
Frame Count |
8 |
9 |
3 |
3 |
3 |
3
|
Simplified |
26 |
3
|
The Basics
Advanced Strategy
Match-ups