O. Fei Long (ST)

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The Characters

Old Fei Long's portrait in Super Turbo

Introduction

Picking Old Fei Long

To select O.Fei Long, choose Fei Long and then press ← ← → → Jab or Fierce, pressing Short simultaneously with the punch button for the alternate color.

Normal Secondary
Feilong-old1.gif Feilong-old2.gif

--Born2SPD

Moves Analysis

Normal Moves

Ground Normals

  • Close Standing Jab:
Damage  ? OFeiLong stcljab1&3.png OFeiLong stcljab2.png OFeiLong stcljab1&3.png
Stun  ?~?
Stun Timer  ?
Chain Cancel Yes
Special Cancel Yes
Frame Advantage  ?
Frame Count  ?  ?  ?


  • Far Standing Jab:
Damage  ? OFeiLong stfarjab1 stfarstrng4.png OFeiLong stfarjab2.png OFeiLong stfarjab3.png OFeiLong stfarjab4.png
Stun  ?~?
Stun Timer  ?
Chain Cancel Yes
Special Cancel Yes
Frame Advantage  ?
Frame Count  ?  ?  ? 1
Simplified  ?  ?  ?


  • Crouching Jab:
Damage  ? OFeiLong crjab1&3.png OFeiLong crjab2.png OFeiLong crjab1&3.png OFeiLong crjab4.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes
Frame Advantage  ?
Frame Count  ?  ?  ? 1
Simplified  ?  ?  ?


  • Close Standing Strong:
Damage  ? OFeiLong stclstrng1.png OFeiLong stclstrng2.png OFeiLong stclstrng3.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes
Frame Advantage  ?
Frame Count  ?  ?  ?


  • Far Standing Strong:
Damage  ? OFeiLong stfarstrng1.png OFeiLong stfarstrng2.png OFeiLong stfarstrng3.png OFeiLong stfarjab1 stfarstrng4.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Crouching Strong:
Damage  ? OFeiLong crstrng1.png OFeiLong crstrng2&4.png OFeiLong crstrng3.png OFeiLong crstrng2&4.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?  ?

Nice range but very bad priority.

  • Close Standing Fierce:
Damage  ? OFeiLong stclfrc1.png OFeiLong stclfrc2.png OFeiLong stclfrc3.png OFeiLong stclfrc4.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes/No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?  ?

Good anti air and combo starter (canceling into Rekka Kens).

  • Far Standing Fierce:
Damage  ? OFeiLong stfarfrc1.png OFeiLong stfarfrc2.png OFeiLong stfarfrc3.png OFeiLong stfarfrc4.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Crouching Fierce:
Damage  ? OFeiLong crfrc1.png OFeiLong crfrc2&5.png OFeiLong crfrc3.png OFeiLong crfrc4.png OFeiLong crfrc2&5.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?
Simplified  ?  ?  ?

Nice priority, damage and dizzy potential. Can be used to hit Shotos under their hadoukens.

  • Close Standing Short:
Damage  ? OFeiLong stclshrt1.png OFeiLong stclshrt2.png OFeiLong stclshrt3 stfarshrt1&5 stfarfrwrd1&5.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes
Frame Advantage  ?
Frame Count  ?  ?  ?

Good for tick throwing.

  • Far Standing Short:
Damage  ? OFeiLong stclshrt3 stfarshrt1&5 stfarfrwrd1&5.png OFeiLong stfarshrt2 stfarfrwrd2.png OFeiLong stfarshrt3 stfarfrwrd3.png OFeiLong stfarshrt4 stfarfrwrd4.png OFeiLong stclshrt3 stfarshrt1&5 stfarfrwrd1&5.png
Stun  ?~?
Stun Timer  ?
Chain Cancel Yes
Special Cancel Yes*
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Crouching Short:
Damage  ? OFeiLong crshrt1.png OFeiLong crshrt2&4.png OFeiLong crshrt3.png OFeiLong crshrt2&4.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Close Standing Forward:
Damage  ? OFeiLong stclfrwrd1&3.png OFeiLong stclfrwrd2.png OFeiLong stclfrwrd1&3.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage  ?
Frame Count  ?  ?  ?


  • Far Standing Forward:
Damage  ? OFeiLong stclshrt3 stfarshrt1&5 stfarfrwrd1&5.png OFeiLong stfarshrt2 stfarfrwrd2.png OFeiLong stfarshrt3 stfarfrwrd3.png OFeiLong stfarshrt4 stfarfrwrd4.png OFeiLong stclshrt3 stfarshrt1&5 stfarfrwrd1&5.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Crouching Forward:
Damage  ? OFeiLong crfrwrd1.png OFeiLong crfrwrd2.png OFeiLong crfrwrd3.png OFeiLong crfrwrd4.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes*
Frame Advantage  ?
Frame Count  ?  ?  ? 1
Simplified  ?  ?  ?


  • Close Standing Roundhouse:
Damage  ? OFeiLong stclrh1.png OFeiLong stclrh2.png OFeiLong stclrh3 stfarrh5.png OFeiLong stclrh4.png OFeiLong stclrh5.png OFeiLong stclrh6.png OFeiLong stclrh7.png OFeiLong stclrh8.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?  ?  ?  ?
Simplified  ?  ?  ?  ?


  • Far Standing Roundhouse:
Damage  ? OFeiLong stfarrh1&6.png OFeiLong stfarrh2.png OFeiLong stfarrh3.png OFeiLong stfarrh4.png OFeiLong stclrh3 stfarrh5.png OFeiLong stfarrh1&6.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?  ?
Simplified  ?  ?  ?


  • Crouching Roundhouse:
Damage  ? OFeiLong crrh1.png OFeiLong crrh2.png OFeiLong crrh3.png OFeiLong crrh4.png OFeiLong crrh5.png
Stun  ?~?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?
Simplified  ?  ?  ?

Aerial normals

  • Neutral Jumping Jab:
Damage  ? OFeiLong njjab1 njstrng1.png OFeiLong njjab2&4 njstrng2&4.png OFeiLong njjab3 njstrng3.png OFeiLong njjab2&4 njstrng2&4.png OFeiLong njjab5 djjab4 njstrng5 djstrng4 njfrc5 djfrc5.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?


  • Diagonal Jumping Jab:
Damage  ? OFeiLong djjab1 djstrng1.png OFeiLong djjab2 djstrng2.png OFeiLong djjab3.png OFeiLong njjab5 djjab4 njstrng5 djstrng4 njfrc5 djfrc5.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?
Simplified  ?  ?


  • Neutral Jumping Strong:
Damage  ? OFeiLong njjab1 njstrng1.png OFeiLong njjab2&4 njstrng2&4.png OFeiLong njjab3 njstrng3.png OFeiLong njjab2&4 njstrng2&4.png OFeiLong njjab5 djjab4 njstrng5 djstrng4 njfrc5 djfrc5.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?


  • Diagonal Jumping Strong:
Damage  ? OFeiLong djjab1 djstrng1.png OFeiLong djjab2 djstrng2.png OFeiLong djstrng3.png OFeiLong njjab5 djjab4 njstrng5 djstrng4 njfrc5 djfrc5.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?
Simplified  ?  ?


  • Neutral Jumping Fierce:
Damage  ? OFeiLong njfrc1.png OFeiLong njfrc2.png OFeiLong njfrc3.png OFeiLong njfrc4.png OFeiLong njjab5 djjab4 njstrng5 djstrng4 njfrc5 djfrc5.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?


  • Diagonal Jumping Fierce:
Damage  ? OFeiLong djfrc1.png OFeiLong djfrc2.png OFeiLong djfrc3.png OFeiLong djfrc4.png OFeiLong njjab5 djjab4 njstrng5 djstrng4 njfrc5 djfrc5.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?


  • Neutral Jumping Short:
Damage  ? OFeiLong njshrt1&3.png OFeiLong njshrt2.png OFeiLong njshrt1&3.png OFeiLong njshrt4 djshrt4 njfrwrd5 djfrwrd4 njrh5 djrh8.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?
Simplified  ?  ?


  • Diagonal Jumping Short:
Damage  ? OFeiLong djshrt1&3.png OFeiLong djshrt2.png OFeiLong djshrt1&3.png OFeiLong njshrt4 djshrt4 njfrwrd5 djfrwrd4 njrh5 djrh8.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?
Simplified  ?  ?


  • Neutral Jumping Forward:
Damage  ? OFeiLong njfrwrd1.png OFeiLong njfrwrd2&4.png OFeiLong njfrwrd3.png OFeiLong njfrwrd2&4.png OFeiLong njshrt4 djshrt4 njfrwrd5 djfrwrd4 njrh5 djrh8.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?


  • Diagonal Jumping Forward:
Damage  ? OFeiLong djfrwrd1.png OFeiLong djfrwrd2.png OFeiLong djfrwrd3.png OFeiLong njshrt4 djshrt4 njfrwrd5 djfrwrd4 njrh5 djrh8.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?
Simplified  ?  ?


  • Neutral Jumping Roundhouse:
Damage  ? OFeiLong njrh1.png OFeiLong njrh2&4.png OFeiLong njrh3.png OFeiLong njrh2&4.png OFeiLong njshrt4 djshrt4 njfrwrd5 djfrwrd4 njrh5 djrh8.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?
Simplified  ?  ?


  • Diagonal Jumping Roundhouse:
Damage  ? OFeiLong djrh1.png OFeiLong djrh2.png OFeiLong djrh3.png OFeiLong djrh4.png OFeiLong djrh5.png OFeiLong djrh6.png OFeiLong djrh7.png OFeiLong njshrt4 djshrt4 njfrwrd5 djfrwrd4 njrh5 djrh8.png
Stun  ?~?
Stun Timer  ?
Frame Count  ?  ?  ?  ?  ?  ?  ?
Simplified  ?  ?

Command Normals

  • Chokka Raku Shou a.k.a. Hop Kick: (On ground, ←/→ + Forward)
Damage  ? OFeiLong hopk1&9.png OFeiLong hopk2.png OFeiLong hopk3.png OFeiLong hopk4.png OFeiLong hopk5.png OFeiLong hopk6.png OFeiLong hopk7.png OFeiLong hopk8.png OFeiLong hopk1&9.png OFeiLong hopk10.png
Stun  ?~?
Stun Timer  ?
Frame Advantage  ?
Frame Count  ?  ?  ?  ?  ?  ?  ?  ?  ? 1
Simplified  ?  ?  ?

Doing it while holding forward (the direction) will not make O.FeiLong move while attacking like N.FeiLong. Also, it does not has overhead properties like N.FeiLong's version of the move.

  • En Geki Shuu a.k.a. Double Kick: (On ground, → + Roundhouse)
Damage  ? OFeiLong dk1.png OFeiLong dk2.png OFeiLong dk3.png OFeiLong dk4.png OFeiLong dk5.png OFeiLong dk6.png OFeiLong dk7.png OFeiLong dk8.png
Stun  ?~?
Stun Timer  ?
Frame Advantage  ?
Frame Count  ?  ?  ? 1  ?  ?  ?  ?
Simplified  ?  ?  ?  ?

Throws

FeiLong can throw using Strong, Fierce, Forward and Roundhouse. Unlike N.FeiLong, O.FeiLong does not has an aerial throw. The direction of the joystick determines the direction the enemy gets thrown at. All his ground throws have the same range and do 32 points of damage (plus two more if behind in rounds). Even though he has the worst normal throw range in the game he still has a good tick throwing game.

  • Gankai Hou: (←/→ + Strong/Fierce)
Damage 32 OFeiLong throwb.png OFeiLong throw.png OFeiLong throwf.png
Stun 7~13
Stun Timer 100
Range (from axis) 40
(from throwable box) 11


  • Shuu Kubi Kari: (←/→ + Forward/Roundhouse)
Damage 32 OFeiLong throwb.png OFeiLong throw.png OFeiLong throwf.png
Stun 7~13
Stun Timer 100
Range (from axis) 40
(from throwable box) 11

Special Moves

All motions are listed under the assumption that O.FeiLong is facing right.

  • Rekka Ken: (↓↘→ + P)

Detailed Input: (↓ [0~6f] ↘ [0~6f] → [0~10/9/7f] Jab/Strong/Fierce)

  • First Punch:
Damage (Jab)  ? OFeiLong rk11.png OFeiLong rk12.png OFeiLong rk13.png OFeiLong rk14&21.png OFeiLong rk15.png OFeiLong rk16.png
Damage (Strng)  ?
Damage (Frc)  ?
Stun  ?~?
Stun Timer  ?
Frame Count (Jab)  ?  ?  ?  ?  ? 1
Simplified (Jab)  ?  ?  ?
Frame Count (Strng)  ?  ?  ?  ?  ? 1
Simplified (Strng)  ?  ?  ?
Frame Count (Frc)  ?  ?  ?  ?  ? 1
Simplified (Frc)  ?  ?  ?
  • Second Punch:
Damage (Jab)  ? OFeiLong rk14&21.png OFeiLong rk22.png OFeiLong rk23&31.png OFeiLong rk24.png
Damage (Strng)  ?
Damage (Frc)  ?
Stun  ?~?
Stun Timer  ?
Frame Count (Jab)  ?  ?  ?  ?
Simplified (Jab)  ?  ?  ?
Frame Count (Strng)  ?  ?  ?  ?
Simplified (Strng)  ?  ?  ?
Frame Count (Frc)  ?  ?  ?  ?
Simplified (Frc)  ?  ?  ?
  • Last Punch:
Damage (Jab)  ? OFeiLong rk23&31.png OFeiLong rk32.png OFeiLong rk33.png OFeiLong rk34.png OFeiLong rk35anm.png
Damage (Strng)  ?
Damage (Frc)  ?
Stun  ?~?
Stun Timer  ?
Frame Count (Jab)  ?  ?  ?  ?  ?
Simplified (Jab)  ?  ?  ?
Frame Count (Strng)  ?  ?  ?  ?  ?
Simplified (Strng)  ?  ?  ?
Frame Count (Frc)  ?  ?  ?  ?  ?
Simplified (Frc)  ?  ?  ?

Fei Long attacks the enemy with a cancelable punch while moving forward, attacking up to three times. The first punch is a jab that has good reach, the second one is a hook to the body and the last one is a backfist, followed by a relatively long recovery. Each punch has a unique animation and demands the input. Thus, to get all three punches, you need to input ↓↘→ + P for the jab, then ↓↘→ + P again for the body punch and, finally, ↓↘→ + P for the backfist. Each punch gives Fei super meter, so they are a great way of getting full meter while pressuring the enemy.

  • Shien Kyaku a.k.a. Flame Kick: (←↓↙ + K)

Detailed Input: (← [0~6f] ↓ [0~6f] ↙ [0~10/9/7f] Short/Forward/Roundhouse)

  • Startup:
Damage (Shrt)  ? OFeiLong sk1.png OFeiLong sk2.png OFeiLong sk3.png OFeiLong sk4.png
Damage (Frwrd)  ?
Damage (Rh)  ?
Stun  ?~?
Stun Timer  ?
Frame Count 2 2 2 2
Simplified 6 2
  • Active:
  • Short Version:
Damage  ? OFeiLong sk5&9shrt 5&9&13frwrd 5&9&13rh anm.png OFeiLong sk6&10shrt 6&10frwrd 6&10&14rh anm.png OFeiLong sk7&11shrt 7&11frwrd 7&11&15rh anm.png OFeiLong sk8shrt 8&12frwrd 8&12rh anm.png OFeiLong sk5&9shrt 5&9&13frwrd 5&9&13rh anm.png OFeiLong sk6&10shrt 6&10frwrd 6&10&14rh anm.png OFeiLong sk7&11shrt 7&11frwrd 7&11&15rh anm.png OFeiLong sk12shrt 14frwrd 17rh.png
Stun  ?~?
Stun Timer  ?
Frame Count 2 2 2 2 2 2 2 4
Simplified 18
  • Forward Version:
Damage  ? OFeiLong sk5&9shrt 5&9&13frwrd 5&9&13rh anm.png OFeiLong sk6&10shrt 6&10frwrd 6&10&14rh anm.png OFeiLong sk7&11shrt 7&11frwrd 7&11&15rh anm.png OFeiLong sk8shrt 8&12frwrd 8&12rh anm.png OFeiLong sk5&9shrt 5&9&13frwrd 5&9&13rh anm.png OFeiLong sk6&10shrt 6&10frwrd 6&10&14rh anm.png OFeiLong sk7&11shrt 7&11frwrd 7&11&15rh anm.png OFeiLong sk8shrt 8&12frwrd 8&12rh anm.png
Stun  ?~?
Stun Timer  ?
Frame Count 2 2 2 2 2 2 2 2
Simplified 16... (22)
OFeiLong sk5&9shrt 5&9&13frwrd 5&9&13rh anm.png OFeiLong sk12shrt 14frwrd 17rh.png
Frame Count 2 4
Simplified ...6 (22)
  • Roundhouse Version:
Damage  ? OFeiLong sk5&9shrt 5&9&13frwrd 5&9&13rh anm.png OFeiLong sk6&10shrt 6&10frwrd 6&10&14rh anm.png OFeiLong sk7&11shrt 7&11frwrd 7&11&15rh anm.png OFeiLong sk8shrt 8&12frwrd 8&12rh anm.png OFeiLong sk5&9shrt 5&9&13frwrd 5&9&13rh anm.png OFeiLong sk6&10shrt 6&10frwrd 6&10&14rh anm.png OFeiLong sk7&11shrt 7&11frwrd 7&11&15rh anm.png OFeiLong sk8shrt 8&12frwrd 8&12rh anm.png
Stun  ?~?
Stun Timer  ?
Frame Count 2 2 2 2 2 2 2 2
Simplified 16... (27)
OFeiLong sk5&9shrt 5&9&13frwrd 5&9&13rh anm.png OFeiLong sk6&10shrt 6&10frwrd 6&10&14rh anm.png OFeiLong sk7&11shrt 7&11frwrd 7&11&15rh anm.png OFeiLong sk16rh.png OFeiLong sk12shrt 14frwrd 17rh.png
Frame Count 2 2 2 1 4
Simplified ...11 (27)
  • Recovery:
  • Short/Roundhouse Versions:
OFeiLong sk13shrt 15frwrd 18rh.png OFeiLong sk14shrt 19rh.png OFeiLong sk15shrt 20rh.png OFeiLong sk16shr 17frwrd 21rh.png OFeiLong sk17shr 18frwrd 22rh.png
Frame Count (Shrt) 4 5 4 2 4
Simplified (Shrt) 19
Frame Count (Rh) 4 13 4 2 6
Simplified (Rh) 29
  • Forward Version:
OFeiLong sk13shrt 15frwrd 18rh.png OFeiLong sk16frwrd.png OFeiLong sk16shr 17frwrd 21rh.png OFeiLong sk17shr 18frwrd 22rh.png
Frame Count 13 4 2 5
Simplified 24

Fei Long becomes invulnerable for a split second, attacks with a low spinning roundhouse flaming kick, which turns into an ascending spinning kick (which is not anymore invincible). After that, Fei falls helpless as he recover from the move.

The Basics

Advanced Strategy

Match-ups