Difference between revisions of "Ramon 02"

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m (Attack Strings)
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* HSDM qcb hcf + AC
 
* HSDM qcb hcf + AC
 
==Combos==
 
===Anywhere===
 
* cl.B, cr.A / cr.B > hcf + P {20%} (Cancel must be done very quickly.)
 
 
 
* cl.C > df + B >
 
** qcb + A
 
** hcf + P {30%}
 
** hcf + K {30%}
 
** DM hcb hcb + P {45%}
 
** dp + B > dp + K >
 
*** d d + P >> (Do not this attack, unless you will follow it, as it is punishable on hit.)
 
**** DM hcb hcb + P {60%}
 
**** DM qcb hcf + B
 
** qcb + C, cr.C > df + B >
 
*** qcb + A {45%}
 
*** DM qcb hcf + B {52%}
 
 
==Attack Strings==
 
 
 
* cl.B / cr.D > dp + B
 
 
 
* cr.A / cr.C > df + B > qcb + C, cr.C / cr.D > df + B > qcb + C
 
  
 
==Notes==
 
==Notes==
Line 612: Line 586:
 
** DM qcb hcf + K
 
** DM qcb hcf + K
 
** HSDM qcb hcf + AC
 
** HSDM qcb hcf + AC
 +
 +
==Combos==
 +
===Anywhere===
 +
* cl.B, cr.A / cr.B > hcf + P {20%} (Cancel must be done very quickly.)
 +
 +
 +
* cl.C > df + B >
 +
** qcb + A
 +
** hcf + P {30%}
 +
** hcf + K {30%}
 +
** DM hcb hcb + P {45%}
 +
** dp + B > dp + K >
 +
*** d d + P >> (Do not this attack, unless you will follow it, as it is punishable on hit.)
 +
**** DM hcb hcb + P {60%}
 +
**** DM qcb hcf + B
 +
** qcb + C, cr.C > df + B >
 +
*** qcb + A {45%}
 +
*** DM qcb hcf + B {52%}
 +
 +
==Attack Strings==
 +
 +
 +
* cl.B / cr.D > dp + B
 +
 +
 +
* cr.A / cr.C > df + B > qcb + C, cr.C / cr.D > df + B > qcb + C
 +
  
 
==Strategies==
 
==Strategies==

Revision as of 14:47, 22 February 2020

Ramon02 stance.gif

General Info

Crouch height: Medium
Jump: 5/37/1
Hop: 5/28/1
Dash: 3/10~∞/3
Backdash: 3/15/4
Wakeup: 31 frames
Recovery roll: 24 frames

Stand Crouch Jump Grab Run
Ramon02 stand.png Ramon02 crouch.png Ramon02 jump.png Ramon02 grab.png Ramon02 run.png

Colors

Snka.gif Snkb.gif Snkc.gif Snkd.gif
Ramon02 colorA.png Ramon02 colorB.png Ramon02 colorC.png Ramon02 colorD.png

Movelist

Frames Advantage Cancel Block Hitbox Notes
Standing Close
Snka.gif 1/3/6 +3/+1 R,C,S,Su HL
Ramon02 clA.png
Snkb.gif 2/3/7 +2/0 C,S,Su L
Ramon02 clB.png
Snkc.gif 5/7/23 -10/-12 C,S,Su HL
Ramon02 clC.png
Snkd.gif 7/7/13 0/-2 C,S,Su HL
Ramon02 clD.png
Standing Far
Snka.gif 3/3/9 0/-2 C,S,Su HL
Ramon02 stA.png
Snkb.gif 3/5/9 -2/-4 HL
Ramon02 stB.png
Snkc.gif 7/6/24 -10/-12 HL
Ramon02 stC.png
Snkd.gif 13/4/14 +2/0 HL
Ramon02 stD.png
Snkc.gif + Snkd.gif 15/4/29 KD/-11 HL
Ramon02 stCD.png
Goes over lows
Crouching
Snka.gif 3/3/6 +3/+1 R,C,S,Su HL
Ramon02 crA.png
Snkb.gif 3/6/5 +1/-1 C,S,Su L
Ramon02 crB.png
Snkc.gif 9/4/22 -6/-8 C,S,Su HL
Ramon02 crC.png
Snkd.gif 11/5/11 KD/+2 C,S,Su L
Ramon02 crD.png
Jump
Snka.gif 4/9/- -/- H
Ramon02 jA.png
Snkb.gif 5/10/- -/- H
Ramon02 jB.png
Snkc.gif 7/12/- -/- H
Ramon02 jC.png
Snkd.gif 7/5/- -/- H
Ramon02 jD.png
Snkc.gif + Snkd.gif 7/7/- KD/- HL
Ramon02 jCD.png
Neutral Jump
Snka.gif 5/11/- -/- H
Ramon02 jA.png
Snkb.gif 4/7/- -/- H
Ramon02 juB.png
Snkc.gif 5/9/- -/- H
Ramon02 juC.png
Snkd.gif 7/5/- -/- H
Ramon02 juD.png
Hop
Snka.gif 4/7/- -/- H
Ramon02 jA.png
Snkb.gif 5/9/- -/- H
Ramon02 jB.png
Snkc.gif 7/9/- -/- H
Ramon02 jC.png
Snkd.gif 7/6/- -/- H
Ramon02 hD.png
Snkc.gif + Snkd.gif 8/5/- KD/- HL
Ramon02 jCD.png
Command Normals

df + Snkb.gif

17/6/23 -1/-3 Su L
Ramon02 dfB.png
27 frames of hitstun, 25 frames of blockstun
df + Snkb.gif
(cancel)
12/6/22 0/-2 S,Su L 27 frames of hitstun, 25 frames of blockstun
Special Moves
hcf + Punch.gif (4[全身M], 32) Grab
Ramon02 hcfP.png
Tiger Neck Chancery - hcf + P
qcb + Snka.gif (2[腿下/首上M] + {0~171}[腿下/首上M] + 7 + 8, 11, 13+23) HL
Ramon02 qcbA.png
Feint Step (Drop Kick) - qcb + A
  • Can be held
  • counterwire
qcb + Snkc.gif (2[腿下/首上M + {0~171}[腿下/首上M] + 7[膝下M] + 2[腿下/首上M]) -
Ramon02 qcbC.png
Feint Step - qcb + C
  • Can be held
d,d,Snka.gif,Snkc.gif (13+2+8+15, 9+3, 6) HL
Ramon02 ddAC1.png
Ramon02 ddAC2.png
Bard of Paradise - d,d,A,C
  • hits OTG

hcf + Snkb.gif

(移動)(10, 0~31[膝下M], 19)、(投げ)(2+4, 35) Grab
Ramon02 hcfK.png
Somersault - hcf + K
  • Can be cancelled with ABC
hcf + Snkd.gif (移動)(10, 0~31[膝下M], 19)、(投げ)(2+4, 35) Grab

qcb + Snkb.gif

(13 + 0~32 + 13, 5, 18)、(ジャンプ)(7 + 0~24 + 13)、(壁接触)(5+4) H
Ramon02 qcbK.png
Force of Will - qcb + K
  • Can be cancelled with ABC
qcb + Snkd.gif H
> qcf + Snka.gif Grab
Ramon02 qcbKqcfA.png
Tsuika Kougeki - qcf + A (after qcb + K)
> Snka.gif + Snkb.gif + Snkc.gif Su H
Ramon02 qcbKcancel.png
Feint Dash - ABC (after qcb + K)

rdp + Snkb.gif

(13 + 0~32 + 13, 5, 18)、(ジャンプ)(7 + 0~24 + 13)、(壁接触)(5+4) H
Ramon02 qcbK.png
Tiger Road - rdp + K
  • Can be cancelled with ABC
rdp + Snkd.gif (13 + 0~32 + 13, 5, 18)、(ジャンプ)(7 + 0~24 + 13)、(壁接触)(5+4) H
> Snkd.gif (7, -, 28) HL
Ramon02 rdpK-D.png
Cross Chop - D (after rdp + K)
> Snka.gif + Snkb.gif + Snkc.gif (8, 17, 28) Su H
Ramon02 qcbKcancel.png
Feint Dash - ABC (after rdp + K)
dp + Snkb.gif (16[膝下M], 6, 8[脛下M] + 25) H
Ramon02 dpB.png
Rolling Sobat - dp + K
  • counterwire
  • can be followed up by dp + K
dp + Snkd.gif (23[膝下M], 4+4, 9[脛下M] + 26) H
Ramon02 dpD1.png
Ramon02 dpD2.png
> dp + Kick.gif (8+16+8, 17, 39)(9+17+8, 17, 39) -
Ramon02 dpKdpK.png
Flying Body Attack - dp + K (after dp + K
  • can be followed by d,d + P
> d,d + Punch.gif (4+5, 5, 16+5+5+5+5)、(ヒット後動作)(5+34+7, 6, 24) Su - Hiki Okoshi - d,d + P (after dp + K, dp + K)
DMs

qcf,hcb + Snkb.gif

(移動)(13 + 0~32 + 13, 5, 18)、(ジャンプ)(7 + 0~24 + 13)、(壁接触)(2 + 28[暗転] + 1+4)、(攻撃)(8, -, 18[全身M]) -
Ramon02 rdpK-D.png
Savage Fire Cat - qcf,hcb + K
  • Can be cancelled with ABC
  • unblockable
qcf,hcb + Snkd.gif (移動)(13 + 0~32 + 13, 5, 18)、(ジャンプ)(7 + 0~24 + 13)、(壁接触)(2 + 28[暗転] + 1+4)、(攻撃)(8, -, 18[全身M]) -

qcb,hcf + Snkb.gif

( {6 + 28[暗転] + 6}[全身M], 18, 27)、(ガード時)(-, -, 35) HL
Ramon02 qcbhcfK.png
El Diablo Amarillo Ramon - qcb,hcf + K
qcb,hcf + Snkd.gif ( {7 + 28[暗転] + 7}[全身M], 28, 30)、(ガード時)(-, -, 39) HL
hcbx2+Punch.gif (0, 0 + 28[暗転] + 31+10) Grab
Ramon02 hcbx2P.png
Tiger Spin - hcbx2+P
SDM
hcbx2+Snka.gif + Snkc.gif (0, 0 + 28[暗転] + 31+10) Grab
Ramon02 hcbx2P.png
Tiger Spin - hcbx2+AC
HSDM
qcb,hcf + Snka.gif + Snkc.gif ( {12 + 28[暗転] + 8}[全身M], 13, 27) HL
Ramon02 qcbhcfAC.png
Hypnotic Tiger - qcb,hcf + AC

Short Movelist

  • df + B (Low.)
  • Triangle jump.


  • hcf + P (Throw.)


  • qcb + A (May charge.)
  • qcb + C (Feint. May charge.)


  • d d A C (May OTG.)


  • hcf + K (Throw.)


  • qcb + K (Overhead.)
    • qcf + A (Throw. Only while touching the wall.)
    • ABC (SC. Overhead. Only while running to the wall.)


  • dp + K (Overhead.)
    • dp + K
      • d d + P (SC.)


  • rdp + K (Overhead.)
    • D (Only while touching the wall.)
    • ABC (SC. Overhead. Only while running to the wall.)


  • DM qcb hcf + K


  • DM hcb hcb + P (Throw.)


  • DM qcf hcb + K (Unblockable.)
    • ABC (Cancel. Only while running to the wall.)


  • SDM hcb hcb + AC (Throw.)


  • HSDM qcb hcf + AC

Notes

  • Cancellable normals are:
    • Close: A, B, C, D
    • Far: -
    • Crouch: A, B, C, D


  • CD can only offensive roll cancelled.


  • df + B is cancellable to DMs, and can be cancelled into specials if cancelled into.


  • Free cancellable into moves are:
    • dp + K
    • hcf + K
    • rdp + K


  • Free cancellable out-of moves are:
    • dp + K
    • dp + K > dp + K > d d + P
    • qcb + K > ABC


  • Hard knockdowns are:
    • dp + K
    • hcf + P
    • qcb + K
    • qcb + K > qcf + A
    • qcb + A
    • (S)DM hcb hcb + P/AC
    • d d A C if it hits on the ground
    • DM qcb hcf + K
    • HSDM qcb hcf + AC

Combos

Anywhere

  • cl.B, cr.A / cr.B > hcf + P {20%} (Cancel must be done very quickly.)


  • cl.C > df + B >
    • qcb + A
    • hcf + P {30%}
    • hcf + K {30%}
    • DM hcb hcb + P {45%}
    • dp + B > dp + K >
      • d d + P >> (Do not this attack, unless you will follow it, as it is punishable on hit.)
        • DM hcb hcb + P {60%}
        • DM qcb hcf + B
    • qcb + C, cr.C > df + B >
      • qcb + A {45%}
      • DM qcb hcf + B {52%}

Attack Strings

  • cl.B / cr.D > dp + B


  • cr.A / cr.C > df + B > qcb + C, cr.C / cr.D > df + B > qcb + C


Strategies

  • Repeat qcb + C fake to build stock, especially when against keepaway characters that don't rush you down.


  • If you land the dp + K, dp + K, d d + P combo, make sure to supercancel it into a DM. Even if the d d + P hits, the opponent can punish Ramon since the opponent recovers before Ramon. Fast moves such as Mature's DM qcf qcf + P, Iori's qcb + A, Choi's DN qcf hcb + K, etc can all punish him after that move.