Ramon 02

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1. Close C, df+B, hcf+P/hcf+K - 30%
2. Close C, df+B, hcbx2+P - 45%
3. Close C, df+B, dp+B, dp+K, d d+P, (S)hcbx2+P - 60%
4. Close C, df+B, qcb+C, Crouch C, df+B, qcb+A/qcb hcf+B - 45%/52%

Attack Strings:
1. Close B/Crouch D, dp+B
2. Close A/Crouch C, df+B, qcb+C, Crouch C/Crouch D, df+B, qcb+C

Move Properties:
-cancellable normals are close A, crouch A, crouch B, close C, crouch C, close D, crouch D
-CD can only offensive roll cancelled
-free cancellable into moves are dp+K, hcf+K and rdp+K
-free cancellable out-of moves are CD, df+B, dp+K, d d+P followup of dp+Kx2 and ABC followup of qcb+K
-ABC followup of qcb+K and d d+P followup of dp+Kx2 are supercancellable
-df+B is cancellable to DMs, and can be cancelled into specials if cancelled into
-dp+K, hcf+P, qcb+K, qcf+A followup of qcb+K, qcb+A, hcbx2+P/AC, d d A C if it hits on the ground, qcb hcf+K and qcb hcf+AC are all hard knockdowns
-dp+K and qcb+A are counterwires
-close B and df+B (by itself) are low attacks

-repeat qcb+C fake to build stock, especially when against keepaway characters that don't rush you down

-if you land the dp+K, dp+K, d d+P combo, make sure to supercancel it into a DM. Even if the d d+P hits, the opponent can punish Ramon since the opponent recovers before Ramon. Fast moves such as Mature's qcfx2+P, Iori's qcb+A, Choi's qcf hcb+K, etc can all punish him after that move