Ray McDougal (FHD)
- 1 Introduction
- 2 Moves List
- 3 The Basics
- 4 Advanced Strategy
- 5 Match-ups
Ray easily has THE game breaking move, Wheel Kick. He is otherwise still an amazing character but Wheel Kick makes him the best. If Ryoko had Wheel Kick, she would be top tier. That is how good Wheel Kick is.
Enough about wheel kicks, there are many other reasons Ray is a great character: long range pokes with great priority, a solid projectile, highly damaging combos, an instant dizzy move on some characters (Thunder Dynamite Tackle), and practically no bad matchups. He can very effectively play offense or defense depending on what kind of situation he's in. Perhaps the worst thing about Ray is his weak spot - it's the lightning bolt symbol on his shirt, and since a lot of moves tend to hit the chest area, Ray is prone to being dizzied rather easily.
Ray is a solid choice for a beginner, as all of his moves are rather straightforward to figure out. In the hands of an experienced player, he's even more deadly.
- Quarter Circle Forward + punch
- Forward, Forward + punch
- Quarter Circle Back + kick
Flying Wheel Kick
- (In air)Quarter Circle Back + kick
Thunder Dynamite Tackle
- Charge back, forward, forward + punch
Vs. Jean Pierre:
Vs. Kano Ryoko:
Throw fireballs and trip if she jumps in deep enough. It's really that easy.