Difference between revisions of "Ryu"

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Ryu is the main protagonist of [[Capcom]]'s [[Street Fighter]] series. 
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#REDIRECT [[:Category:Ryu]]
=Games=
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* [[Street Fighter]]
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* [[Street Fighter II]]
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* [[Street Fighter II Champion Edition]]
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* [[Street Fighter II Turbo]]
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* [[Super Street Fighter II]]
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* [[Super Street Fighter II Turbo]]
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* [[Street Fighter III: New Generation]]
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* [[Street Fighter III: Second Impact]]
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* [[Street Fighter III: 3rd Strike]]
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* [[Street Fighter EX]]
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* [[Street Fighter EX 2]]
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* [[Street Fighter EX 3]]
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=Move List=
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==Standing Normal Punches==
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==="Left Handed Jab"===
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[[LP]] while [[Standing]] (all games); [[LP]] while [[Standing Close]] ([[SFA1]], [[SFA2]])<br>
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A quick jab forwards with his left (near) hand.
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==="Right Handed Punch"===
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[[MP]] while [[Standing]] ([[SF2]],[[SFA3]],[[SF3]]), [[HP]] while [[Standing]] ([[SF2]]);[[HP]] ([[SFA1]],[[SFA2]]) <br>
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A powerfull punch straight forwards with his right (far) hand.
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==="Left Hook"===
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[[HP]] while [[Standing Close]] ([[SFA3]])<br>
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Ryu hooks his left hand across his opponent's chest.
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==="High Elbow"===
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[[LP]] while [[Standing Close]] (all games)<br>
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Ryu quickly hits his opponent on the head with his left elbow.
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==="Straight Elbow"===
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[[MP]] while [[Standing Close]] ([[SF2]])<br>
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Ryu thrusts his right elbow into his opponent's chest.
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==="Gut Punch"===
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[[MP]] while [[Standing Close]] ([[SFA]],[[SF3]])<br>
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Ryu punches his opponent in the gut with his right hand.
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==="Standing Uppercut"===
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[[HP]] while [[Standing Close]] ([[SF2]]); [[MP]] ([[SFA1]],[[SFA2]])<br>
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Ryu performs a standing uppercut with his left arm.
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==Standing Normal Kicks==
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==="Quick Kick"===
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[[LK]] ([[SFA]],[[SF3]])<br>
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A quick, weak diagonal kick with his right leg.
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==="High Kick"===
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[[MK]] while [[Standing]] ([[SF2]],[[SFA]]); [[LK]] while [[Standing]] ([[SF2]]); [[MK]] while [[Standing]] ([[SFA]])<br>
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Ryu leans back and kicks with his left foot at head-level.
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==="Straight Kick"===
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[[MK]] while [[Standing]] ([[SF3]]);<br>
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Ryu kicks straight forwards with his left foot (he can't seem to kick as high as he used to).
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==="Roundhouse Kick"===
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[[HK]] while [[Standing]] (all games); [[HK]] while [[Standing Close]] ([[SFA1-2]], [[SF3]])<br>
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Ryu twists his body about his left leg while his left leg deals a powerfull blow.
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==="Knee Jab"===
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[[LK]] while [[Standing Close]] ([[SF2]])<br>
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Ryu kicks forwards with his right leg, bending his knee slightly so that it bumps into his opponent.
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==="Knee Thrust"===
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[[MK]] while [[Standing Close]] ([[SF2]])<br>
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Ryu thrusts his knee high into his opponent's gut.
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==="Axe Kick"===
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[[HK]] while [[Standing Close]] ([[SF2]],[[SFA3]]); [[MK]] ([[SFA1-2]])<br>
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Ryu sends his foot straight up into the air and then it comes back down on his opponent.
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==Throws==
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===Seoi Nage===
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[[Punch Throw]] (all games)<br>
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Ryu grapples his opponent and tosses him over his shoulder.
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===Tomoe Nage===
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[[Kick Throw]] (all games)<br>
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Ryu grapples his opponents with his foot against his stomach, rolls onto his back, and tosses them across the stage with his foot away from his head.
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==Special Normals==
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===Seichu Nidan Tsuki===
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[[F]]+[[HP]] ([[SSF2T]], [[SFA3]] (X, V-ism))<br>
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Ryu slides his elbow into his opponent.
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===Sakotsu Wari===
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[[F]]+[[MP]] ([[SSF2T]], [[SFA]], [[SF3]])<br>
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Ryu swings his fist in an arc above his head, causing two hits. 
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===Senpu Kyaku===
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[[F]]+[[MK]] ([[SFA]])<br>
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Ryu does a short hop forwards ending in a kick.
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==Special Moves==
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===Hadouken (Fireball)===
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[[QCF]]+[[P]] (all games)<br>
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The [[Hadouken]] is the signature move of Ryu and of fighting games in general.  Ryu gathers [[Chi]] into an energy ball and releases that energy towards an opponent.  Ryu had this capability in the original [[Street Fighter I]] game and has had it in every appearance.  When Ken was altered to play slightly differently than Ryu, Ryu was given a more powerfull Hadouken than Ken, while Ken was given a more powerfull [[Shoryuken]].  This move is always performed with [[QCF]]+[[P]].  The higher the strength of the punch button pressed, the faster the hadouken travels across the screen.  The Hadouken is about half the size of a Ryu and is released at chest-level.  In games that don't have a Shakunetsu Hadouken, this move will knock down an opponent and set them on fire if it lands while they are very near to Ryu.  The Shinku Hadouken is a super-version of this move.
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===Shakunetsu Hadouken (Red Fireball)===
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[[HCF]]+[[P]] ([[SSF2T]], [[CvS2]], [[SFA3]],[[CvS2]]); [[QCF]]+[[2P]] ([[SF3TS]])<br>
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In [[Super Street Fighter 2 Turbo]], Ryu gained a slower, more powerfull, and red version of the Hadouken.  This move will set an opponent on fire.  If thrown from a distance, they will be stunned for a short time.  If performed close-up, they will be knocked down.  In most games, this move can be performed by doing a half circle instead of a quarter circle forward ([[HCF]]+[[P]]).  In [[Street Fighter 3: Third Strike]], Ryu can perform a similar red fireball (the [[EX]] version of the Hadouken, consumes energy) by pressing two punch buttons at the same time while performing a normal Hadouken.
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===Shoryuken (Dragon Punch)===
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[[DP]]+[[P]] (all games)<br>
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Ryu and Ken have had had the [[Shoryuken]] move since Street Fighter I.  It is a rising dragon uppercut attack which moves slightly forwards (though not as forwards as Ken's would later do).  This move eventually became Ken's signature move and Ryu was given a less powerfull version of the attack.  The [[EX]] version of this move in [[Street Fighter 3: Third Strike]] happens when two punches are pressed at the same time while executing the move, hits twice when starting from the ground, and has a faster startup.  Unlike Ken, Ryu does not commonly have a suped-up version of this move, although he can perform a Shin Shoryuken if powered up at level 3 in [[Capcom vs SNK 2]].
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===Tatsumaki Senpukyaku (Hurricane Kick)===
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[[QCB]]+[[K]]<br>
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The [[Tatsumaki Senpukyaku]] is the third basic move characteristic of the [[Shotokan]] style of martial arts.  Ryu leaps straight in the air with one leg while the other spins around in a fierce hurricane kick.  While spinning, Ryu travels horizontally forwards across the screen.  In [[Street Fighter II Turbo]] and most games since, this move can be performed in the air.  The "Shinkuu Tatsumaki Senpuu Kyaku" is a super-version of this move.
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===Joudan Sokotou Geri===
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[[HCF]]+[[K]] ([[SF3]])<br>
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In the [[Street Fighter 3 Series]] of games, Ryu has a special forwards sidekick that sends his opponent flying.  It is performed with [[HCF]]+[[K]].  The [[EX]] version (consumes energy meter) bounces your opponent off of the wall for a juggling opportunity.
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==Super Moves==
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===Shinku Hadoken===
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[[DQCF]]+[[P]] ([[SSF2T]], [[SFA]], [[CvS2]]), [[DHCB]]+[[P]] ([[CvS2]]: Evil Ryu)<br>
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Five Hadoukens are released at the same time.
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===Denjin Hadouken===
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[[DQCF]]+[[P]] (chargeable) ([[SF3]])<br>
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A chargeable unblockable hadouken. 
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===Shinku Tatsumaki Senpu Kyaku===
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[[DQCB]]+[[K]] ([[SFA]],[[CvS2]] - Good Ryu)<br>
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A super-Tatsumaki Senpu Kyaku move.
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===Messatsu Shoryuken===
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[[DQCF]]+[[K]] ([[SFA3]])<br>
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Ryu dashes his fist hard into his opponent.  If he connects, he immediately follows up with a Shin Shoryuken.  This takes up 3 energy bars.
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===Shin Shoryuken===
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hit with [[DQCF]]+[[K]] ([[SFA3]]); [[DQCF]]+[[P]] ([[SF3]]); [[DQCF]]+[[K]] ([[CvS2]])<br>
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A super-charged "true" Shoryuken.  Ryu launches himself straight up into the air.
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===Metsu Hadouken===
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[[DHCB]]+[[K]] ([[CvS2]]: Evil Ryu)
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Evil Ryu is able to this powerfull Hadouken.  It is an ultimate hadouken that takes all three energy bars and will automatically dizzy an opponent.
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===Messatsu Goushoryu===
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[[DQCF]]+[[K]] ([[SFA2]]: Evil Ryu); [[DQCF]]+[[P]] ([[CvS2]]: Evil Ryu)<br>
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Evil Ryu is able to perform [[Akuma]]'s [[Messatsu Go Shoryu]] move.  This is similar to the Shin Shoryuken.
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===Shungokusatsu===
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[[LP]],[[LP]],[[F]],[[LK]],[[HP]] ([[SFA2]], [[CvS2]]:  Evil Ryu)<br>
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Evil Ryu is able to perform [[Akuma]]'s [[Shun Goku Satsu]].  He performs a [[Ashura Senku]], then grabs his opponent, and then causes his opponent to explode, dealing massive damage.
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==Non-Attack Moves==
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===Hado no Kamae===
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[[QCF]]+[[SELECT]]<br>
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Ryu pretends to throw a Hadouken.  This ability first appears in [[Street Fighter Alpha 2]].
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===Ashura Senku===
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([[RDP]] or [[DP]])+([[3P]] or [[3K]])<br>
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Evil Ryu is able to perform [[Akuma]]'s [[Ashura Senku]] move.  He pulls back slightly, then moves towards or away from the opponent and is able to move through without getting hit. 
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==See Also==
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[[Category:Ryu]]
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[[Category:Fighter]]
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[[Category:Shotokan Fighter]]
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[[Category:Capcom Fighter]]
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Latest revision as of 02:20, 1 March 2007