Difference between revisions of "Sagat (CvS2)"

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('''Bread and Butter Combos''')
('''Special Moves''')
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=='''Special Moves'''==
 
=='''Special Moves'''==
  
Tiger Shot - QCF + Punch
+
'''Tiger Shot'''
 
+
*Quarter Circle Forward + Punch
LP 800 -11/-11 10/44
+
**LP 800 -11/-11 10/44
 
+
**MP 900 -12/-12 10/45
MP 900 -12/-12 10/45
+
**HP 1000 -13/-13 10/46
 
+
HP 1000 -13/-13 10/46
+
  
 
-----------
 
-----------
  
Ground Tiger Shot - QCF + Kick  
+
'''Ground Tiger Shot'''
 
+
*Quarter Circle Forward + Kick
LK 700 -12/-12 12/45
+
**LK 700 -12/-12 12/45
 
+
**MK 800 -13/-13 12/46
MK 800 -13/-13 12/46
+
**HK 900 -14/-14 12/47
 
+
HK 900 -14/-14 12/47
+
  
 
-----------
 
-----------
  
Tiger Uppercut - DP + Punch
+
'''Tiger Uppercut'''
 
+
*Forward, Down, Down-Forward + Punch
LP 1800,900 down/-35 3/15/35  
+
**LP 1800,900 down/-35 3/15/35  
3 frames full body, 4 frames lower body
+
***3 frames full body, 4 frames lower body
 
+
**MP 1900,900 down/-43 3/19/39
MP 1900,900 down/-43 3/19/39
+
***3 frames full body, 4 frames lower body
3 frames full body, 4 frames lower body
+
**HP 700+500+400+200x2 down/-35 3/[4]/[5]/[5]/[5]/[5]/42
 
+
***7 frames full body
HP 700+500+400+200x2 down/-35 3/[4]/[5]/[5]/[5]/[5]/42
+
7 frames full body
+
  
 
-----------
 
-----------
  
Tiger Crush - DP + Kick
+
'''Tiger Crush'''
 
+
*Forward, Down, Down-Forward + Kick
LK 400+1100 down/-10 6/[6]/[5]/23
+
**LK 400+1100 down/-10 6/[6]/[5]/23
 
+
**MK 500+1200 down/-12 5/[6]/[6]/24
MK 500+1200 down/-12 5/[6]/[6]/24
+
**HK 600+1300 down/-15 4/[6]/[7]/26
 
+
HK 600+1300 down/-15 4/[6]/[7]/26
+
  
 
=='''Super Combos'''==
 
=='''Super Combos'''==

Revision as of 08:19, 22 May 2008

Introduction

Before I begin, I want to introduce some terms (we always should start off with this).

Forward = F/f, Backward = B/b, Up = U/u, Down = D/d

Light punch = LP (Jab Punch), Medium Punch = MP (Strong Punch), Hard punch = HP (Fierce Punch), Light kick = LK (Short Kick), Medium Kick = MK (Forward Kick), Hard kick = HK (Roundhouse Kick)

Any Punch = AP, Any Kick = AK

QCF - d,df,f (Hadoken/Tiger shot movement), QCB - d,db,b (Hurricane Kick movement), DP - f,df,f (Dragon punch/Tiger Uppercut movement)

Normal Moves

Button Position Buffers: Itself Specials Supers Hit Block Startup Active Recovery Damage
Jab Standing n y y +6 +6 2 3 6 500
Crouching n y y +3 +3 5 4 8 400
Jumping - - - - - 4 22 - 600
Strong Standing n y y -7 -7 4 3 24 1100
Crouching n y y +4 +4 6 4 12 1000
Jumping - - - - - 4 10 - 1100
Fierce Close n/n y/n y/y -13 -13 3 8 27 1300,1100
Far n n y -4 -4 6 8 20 1600
Crouching n n y +2 +2 7 8 14 1500
Jumping - - - - - 6 8 - 1600
Short Standing n,n y,n y,y -1 -1 5 2+6 10 200+400
Crouching n y y +5 +5 3 4 6 400
Jumping - - - - - 5 22 - 600
Forward Standing n/n y/n y/n -12 -12 5 3+8 24 400+900
Crouching n y y -2 -2 4 5 17 1000
Jumping - - - - - 6 8 - 1000
Roundhouse Standing n/n y/n y/n -7 -7 6 3+7 24 500+1300
Crouching n n y down -7 7 8 23 1500
Jumping - - - - - 5 8 - 1400

Moves with detached/invincible hitboxes:

-j.HK (tip of foot)

-far s.HP and d.HP (tip of fists, VERY small)

-far s.MK (tip of foot)

Throws

Tiger Carry - b/f + Fierce

Tiger Rage - b/f + Roundhouse (Mashable)

Special Moves

Tiger Shot

  • Quarter Circle Forward + Punch
    • LP 800 -11/-11 10/44
    • MP 900 -12/-12 10/45
    • HP 1000 -13/-13 10/46

Ground Tiger Shot

  • Quarter Circle Forward + Kick
    • LK 700 -12/-12 12/45
    • MK 800 -13/-13 12/46
    • HK 900 -14/-14 12/47

Tiger Uppercut

  • Forward, Down, Down-Forward + Punch
    • LP 1800,900 down/-35 3/15/35
      • 3 frames full body, 4 frames lower body
    • MP 1900,900 down/-43 3/19/39
      • 3 frames full body, 4 frames lower body
    • HP 700+500+400+200x2 down/-35 3/[4]/[5]/[5]/[5]/[5]/42
      • 7 frames full body

Tiger Crush

  • Forward, Down, Down-Forward + Kick
    • LK 400+1100 down/-10 6/[6]/[5]/23
    • MK 500+1200 down/-12 5/[6]/[6]/24
    • HK 600+1300 down/-15 4/[6]/[7]/26

Super Combos

High Tiger Cannon - QCF, QCF + Punch

High Tiger Cannon super has one frame less startup before the super flash than Ground Tiger Cannon super. It makes a difference when punishing another Sagat's whiffed far s.HP with far s.HP xx High Tiger Cannon as opposed to far s.HP xx Ground Tiger Cannon.


Ground Tiger Cannon - QCB, QCB + Punch

LP down/-2

MP down/+1

HP down/+4


Tiger Raid - QCB, QCB + Kick


Tiger Genocide - QCF, QCF + Kick

Bread and Butter Combos

s.jabx2, tiger uppercut/tiger knee

cr.short, s.jab, tiger uppercut/tiger knee

s.jab, s.fierce, tiger uppercut

cr.shortx2, tiger uppercut/tiger knee

C-Groove Combos

Crossover lk, 2 standing lp, crouching mk ~ lvl. 2 Ground Tiger Cannon ~ lvl. 1 Tiger Cannon

The Basics

Advanced Strategy

Edited By: Haaris Abbasi & Markudea