Feared throughout his homeland and beyond, Sagat reigned supreme until his narrow defeat at Ryu's hands. Humiliated and honorless, Sagat vows revenge at any cost. The tenacious tiger now stands on a new battlefield.
Sagat isnt easy to use, but is very good once you get him down. He more for someone who likes to zone/turtle, he doesnt really have much of a rush down ability. But when he hits you it hurts. Pros:
- Far reach
- Great anti-air
- Pure Power
- Versatile CC
- Slow speed
- Normal are laggy and slow
- meaty c.lk, c.mp xx tiger shot
- point blank s,mp xx hp tiger uppercut
- c.lk x2 xx super
- c.lk xx hp dp
- Corner, combo into tiger raid, hp tiger uppercut juggle.
- j.rh, c.mp xx tiger genocide (lvl 3) OUCH!
cr. lk, cr. lk
cr. lk, cr. lk xx super
cr.lk xx uppercut
(meaty) cr. hp xx raid super
(meaty) cr. hp xx CC
Cr.MP, HK Groun Tiger Sshot
Cross up j.LK,s.MP,HP Tiger Blow
Croner j.HK,cr.MP,LVl 1 Raid,HP Blow
Sagats comfort zone is 3/4 to fullscreen away. From here you can far aa and control the pace of the match. Punish all jump attempts hard. WHen the opponent does get close, ac them, or thow to get them away. His CC is very easy to land and is a round winner. Zone with slow fireballs, and punish far jump attempts with s.fp or s.mk, s.rh works too.
Tiger knee, then:
- block attack, ac
- You can also hp tiger uppercut at your own risk, I tend not to because you are gonna get messed up if they block, cc is way safer. I would only cc at lvl 1, cause if they blcok its not too big a loss.
If you ever dont knock them down (ex. you mess up a sweep, so they are still standing) the cc still works.
lvl 1- c.rh cc hk tiger knee, hp tiger uppercut c.rh xx hp tiger uppert cut x2
if you have JUST A LITTLE more than a lvl 1, you can get 2 hk tiger knees in, then dp. lvl 2- hk tiger knee x3, hp tiger uppercut
lvl 3- tiger knee x5, hp tiger uppercut
^^ hard as hell to do, better off doing 4 knees. either way it hurrts, even if you go for 5 knees into hp tiger uppercut.
Anti-air custom combo:
OH so nice. Since sagat has such a far reaching s,mk, you can AA from far as hell away and get his full custom.
Close aa cc: s.lp xx hk tiger knees xN, hp tiger uppercut.
far aa cc: s.mk xx hk tiger knees xN, hp tiger uppercut.
[CC]c.HK,HK TKx2,HP TB[/CC]
[CC]c.HK,HK TKx5,HP TB[/CC]
Sagat: lvl 1- c.rh xx hp tiger uppercut x2
lvl 1- c.rh xx hk tiger knee, hp tiger uppercut
lvl 2/3- c.rh xx hk tiger knee xN, hp tiger uppercut
Vs. Akuma: He has a horrible matchup vs ken\akuma imo. If sagat throws a high tiger, ken\akuma can roll under it and get in range. If sagat throws a low one, ken\akuma can tatsu over it and get in range. Not to mention the fact that kens ac+k has huge range. So if sagat wants to zone him, it has to be with normals instead of fireballs.
Vs. Ken: He has a horrible matchup vs ken\akuma imo. If sagat throws a high tiger, ken\akuma can roll under it and get in range. If sagat throws a low one, ken\akuma can tatsu over it and get in range. Not to mention the fact that kens ac+k has huge range. So if sagat wants to zone him, it has to be with normals instead of fireballs.
Vs. M. Bison (dictator):
Vs. Sagat (self):
|Adon - Akuma - Birdie - Charlie - Chun-Li - Dan - Dhalsim - Evil Ryu - Gen - Guy - Ken - M.Bison - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - Zangief|