Difference between revisions of "Samchay Tomyamgun (FHD)"

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(Vs. Zazie Muhaba:)
 
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= Introduction =
 
= Introduction =
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HUHHHHHHHHHHHHHHHHHHHHHHHH
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Samchay is the Fighter's History equivalent of Sagat (sort of) - he's a kickboxer, he has a fireball, he has "tiger kicks". Samchay is an easy character to pick up and play, but his simplicity ultimately limits his options a bit. He's a solid mid-tier character and can pull out a lot of wins, but expect to have some problems against the top tiers.
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Samchay appears to be a bit of a fan favorite in Japan (or at least a running joke). The Great Grapple 2004 tournament held an all-Samchay side tournament that 48 players ended up entering. What is their infatuation with Samchay? The world may never know...
  
 
= Moves List =
 
= Moves List =
  
 
== Normal Moves ==
 
== Normal Moves ==
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===Light Punch===
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'''Standing (Far)''' - A high jab that whiffs crouchers. Not chainable into another attack, so you can't even do rapid standing LP's like most other characters. Don't use this.
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'''Standing (Close)''' - Hits crouchers, but still not chainable so it's pretty garbage. No real reason to use this when you're close.
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'''Crouching''' - An unchainable crouching jab, which makes it very bad for combos. Use Crouching LK instead.
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'''Jumping''' - Elbow drop. Not good for starting combos with, but good as an air-to-air attack. Usable as a tick...
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'''Jumping (Neutral)''' - Same as above.
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===Hard Punch===
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'''Standing (Far)''' - High punch that whiffs most characters in crouch, but it does hit a few of them (I'll edit in which ones those are later). Too bad, as this does have decent range and great priority. Use it if you can.
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'''Standing (Close)''' - Elbow attack, no real reason to use this in combos when standing HK does more damage.
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'''Crouching''' - Anti-air uppercut. Really nice priority for knocking people out of the air, but they have to be close (and it helps if you do it early).
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'''Jumping''' - A punch that doesn't hit very deep, not very good for starting combos.
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'''Jumping (Neutral)''' - Same as above.
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===Light Kick===
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'''Standing (Far)''' - Mid-level kick, not chainable but half-decent in terms of range
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'''Standing (Close)''' - Almost exactly like the far version
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'''Crouching''' - Samchay's only chainable normal attack. Abuse the hell