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Line 1,847: |
Line 1,847: |
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| 1. | | 1. |
− | :c.LK > c.MP > c.HK | + | : c.LK > c.MP > c.HK |
| | | |
| 2. | | 2. |
− | :c.LK > c.MP > s.HK xx L Wulf Blitzer, 9, 2 | + | : c.LK > c.MP > s.HK xx L Wulf Blitzer, 9, 2 |
− | :c.MK > Da Grendel Killa OR Canis Major Press | + | : (OTG) c.MK > Da Grendel Killa OR Canis Major Press |
| | | |
| 3. | | 3. |
Revision as of 11:58, 11 April 2018
|
Beowulf
|
Voiced by:
|
Kai Kennedy
|
Age:
|
37
|
Birthday:
|
March 31
|
Bloodtype:
|
O
|
Height:
|
6'7"
|
Weight:
|
287lbs
|
Measurements:
|
55-38-42
|
Likes:
|
Hunting, working snug, sweaters, tour buses, boots, ladders, fluorescent light tubes, guaranteed money contracts, microbrews, the sound of an excited crowd, merchandise, chamomile tea
|
Dislikes:
|
Professional writing staff, refined sugar, Allen keys, snakes, disqualifications, taking vacation time, spray on tans, indoor voices, being told what to do, being told what to wear, potatoes
|
|
← Skullgirls main page
Story
Known world-wide for felling the Gigan warrior Grendel and for his illustrious career in the ring, Beowulf had secured himself a spot in the history books as a champion. But a mediocre acting career after leaving the ring tarnished his legacy.
Now, as the Canopy Kingdom faces a new threat, Beowulf enters the ring once more, determined to relive the glory, and in doing so stumbles upon the truth about his past... Will Beowulf be able to overcome this new threat to the city and his legacy? Or is this his final taste of the spotlight?
Basics
Beowulf is a resource-based rush-down character with tremendous damage, given he has those resources. He is best at close range utilizing his fast hop-dash overheads to force his opponent to guess between a high/low/throw. He also performs well in the mid range thanks to his trusty folding chair, The Hurting.
- With The Hurting equipped, Beowulf has access to huge disjointed normals, special move "Hurting Hurl", a pseudo double jump, and his only meterless reversal.
- Without The Hurting, Beowulf is granted access to massive armored moves using Grendel's severed arm, hitgrabs that enter Grab Stance on hit, and will take 50 points of chip damage per hit from all normals.
- Grab Stance lets Beowulf pummel his opponent and position himself with a variety of pro-wrestling moves.
- His hop-dash mechanic allows him to open up his opponent with quick overheads at close to mid range, and to create links in combos.
- Hype augments Beowulf's Grab Stance enders, giving him increased utility and damage.
Important moves:
- c.LK - A fast low with good reach that can be used for pressure, mixups, and restands.
- j.HP - For horizontal air control (with The Hurting equipped) or a jump-in attack that beats armor (without The Hurting equipped).
- L Hurting Hurl - Sweeping projectile that pops the opponent upwards
- H Hurting Hurl - Hit invulnerable reversal that can anti-air against jump-ins and be converted from meterlessly.
Movement
|
Walk: |
Very fast
|
Jump: |
Single jump
|
Dash or Run: |
Beowulf has a very short, fast forward and backward dash. If he attacks while dashing forward, a hopping aerial normal is produced. While hop attacking, he is considered airborne. Only light and medium air normals will connect with an attack; heavy normals will produce an animation, but no hitbox will come out.
|
Air Dash: |
No air dash
|
Weight: |
Medium
|
Chains
|
Standing: |
4 Buttons: OR OR
|
Crouching: |
4 Buttons: OR OR
|
Air: |
5 Buttons: OR
|
Grab Stance and Hype
You get 4 actions off of a normal grab, 5 actions off of Wulfshoot or Wulfmania!, and 2 actions off of c.MK, Chairless s.HP, j.HP.
The opponent will automatically tech if you do not input an action 17f after Berserker Headbutt of Naegling Knee Lift.
More stuff goes here
Assists
- Default Assists
- c.HP - Nosebleed Seat / Grendel Flex
- Noteworthy Custom Assists
- L Hurting Hurl
- Wulf Shoot (always ends with Da Grendel Killa)
- Taunt for Hype!
Move List
Normals
Standing Normals

{{{caption}}}
View hitbox (?)
|
s.LP Cheap Pop
|
(standing)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
250
|
2.5%
|
+2
|
+5
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
7
|
2
|
13
|
16
|
19
|
7
|
|
|
- A jab resembling a Hulk Hogan's signature ear taunt. Holding the button holds recovery indefinitely, building a level of Hype every 45f held.
|
|
|
|
|
|
|

{{{caption}}}
View hitbox (?)
|
s.HP Hurting Hammer
|
With Chair (standing)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
925
|
10%
|
+1 OR KD (vs air)
|
-12
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
21
|
1
|
26
|
31
|
18
|
11
|
|
|
- Professional Wrestling 112A: The Basic Chair Shot.
- The disjoint of this move can allow Beowulf to anti-air or space his opponent, although due to its single active frame, timing is key when using it as such.
- Cancel immediately into L Wulf Blitzer to confirm off stray hits in neutral.
|
|
|
|
|
|
|

{{{caption}}}
View hitbox (?)
|
s.LK Low Town
|
(standing)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
Low
|
-
|
325
|
2.5%
|
±0
|
-1
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
11
|
2
|
17
|
18
|
17
|
7
|
|
|
- Beowulf delivers a quick stomp for a standing attack that hits low.
|
|
|
|
|
|
|

{{{caption}}}
View hitbox (?)
|
s.MK Wulf Kick
|
(standing)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
475
|
7.5%
|
-1
|
-8
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
14
|
4
|
24
|
26
|
19
|
9
|
|
|
- A standard drop kick that moves Beowulf forward, can be used for kara cancelling.
|
|
|
|
|
|
|

{{{caption}}}
View hitbox (?)
|
s.HK Lone Boot
|
(standing)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
975
|
10%
|
-1 OR Stagger OR Wall Bounce (vs air)
|
-11
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
20
|
5
|
28
|
31
|
21
|
12
|
|
|
- A super kick, which causes stagger when used outside of a chain combo. Luckily, Beowulf has several ways to combo into this move with a link. For example, the easiest link would be L Hurting Hurl, hop j.MP into s.HK.
|
|
|
|
|
|
|
Crouching Normals

{{{caption}}}
View hitbox (?)
|
c.LP Wulf Paw
|
(crouching)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
250
|
2.5%
|
+1
|
+4
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
6
|
2
|
14
|
16
|
19
|
7
|
|
|
- Beowulf's fastest ground normal.
- c.LP's hitbox can be used to anti-air against low airdashers.
- Can buffer it into chair on c.HP for a conversion that launches your opponent.
|
|
|
|
|
|
|

{{{caption}}}
View hitbox (?)
|
c.MP Potato
|
(crouching)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
525
|
7.5%
|
+3
|
-6
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
13
|
3
|
21
|
26
|
17
|
10
|
|
|
- Beowulf's go-to medium in a blockstring due to its good range. It can be used as a semi-safe poke.
|
|
|
|
|
|
|

{{{caption}}}
View hitbox (?)
|
c.HP Nosebleed Seat
|
With Chair (crouching)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
Launcher
|
775
|
10%
|
-1
|
-16
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
15
|
2
|
33
|
33
|
18
|
14
|
|
|
- Beowulf's only standard launcher requires The Hurting.
- It's excellent hitbox and good startup allows Beowulf to anti-air opponents, it can be cancelled H Hurting Hurl to cover a lot of space safely and score conversions if he hits them.
|
|
|
|
|
|
|

{{{caption}}}
View hitbox (?)
|
c.LK Trepak Attack
|
(crouching)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
Low
|
-
|
250
|
2.5%
|
+2
|
+4
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
7
|
3
|
12
|
16
|
18
|
7
|
|
|
- Beowulf’s fastest low. Its range allows for decent poke in conjuction with his c.MP.
- Can also be used to keep Beowulf on his opponent if they Pushblock.
|
|
|
|
|
|
|

{{{caption}}}
View hitbox (?)
|
c.MK Ankle Lace
|
(crouching)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
Low
|
-
|
425
|
7.5%
|
+1 OR Grab Stance (on OTG hit)
|
-2
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
14
|
2
|
24
|
26
|
23
|
9
|
|
|
- Beowulf swipes at the opponent's ankles with for low attack. Although mediocre on its own, hitting the attack as an OTG triggers a throw on hit where Beowulf picks the opponent up and starts Grab Stance with 2 actions.
- Can be used in a blockstring instead of c.MP for a second low that's only -2 on block.
|
|
|
|
|
|
|

{{{caption}}}
View hitbox (?)
|
c.HK Geatish Leg Sweep
|
With Chair (crouching)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
Low
|
Sweep
|
1000
|
10%
|
Soft KD (Invuln.)
|
-14
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
19
|
3
|
29
|
14
|
17
|
10
|
|
|
- Beowulf's standard sweep using The Hurting.
- Has good range and is a disjointed sweep, making it surprisingly useful on many unsuspecting opponents
|
|
|
|
|
|
|
Jumping Normals

{{{caption}}}
View hitbox (?)
|
j.LP Wild Rake
|
(in air)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
High
|
-
|
200
|
2.5%
|
+8
|
+1
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
8
|
3
|
14
|
24
|
17
|
7
|
|
|
- An eye rake attack. This is Beowulf's fastest option for an air to air move or an overhead when combined with his forward dash.
- Good button to press after blocking in the air if the opponent is still in front of you, its great hitstun allows him to convert if the move hits.
|
|
|
|
|
|
|

{{{caption}}}
View hitbox (?)
|
j.MP Fang Edge Chop
|
(in air)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
High
|
-
|
575
|
7.5%
|
+11
|
+3
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
14
|
3
|
15
|
28
|
20
|
10
|
|
|
- A knife edge chop to the opponent's chest. This attack's generous hit stun allows Beowulf to use this attack out of a forward dash and link some of his slower ground normals.
|
|
|
|
|
|
|

{{{caption}}}
View hitbox (?)
|
j.HP Alpha Maul
|
With Chair (in air)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
High
|
-
|
775
|
10%
|
-5
|
-7
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
16
|
(Until ground)
|
(Until ground)
|
28
|
19
|
11
|
|
|
- Beowulf extends The Hurting out horizontally in front of him for a body splash attack. Like typical body splash moves from other fighting games, the attack stays active for the duration of his jump. Unlike those other attacks, Beowulf's chair gives his version a significantly larger, mostly-disjointed hit box.
- Dash jump j.HP will cover almost the entire screen horizontally. On hit it can lead to conversions depending on how close you are to the opponent. At max range, arm super may be necessary to convert, at slightly closer distance, hop dash j.LP/j.LK may be more appropriate. A smart opponent will attempt to predict you pressing this and block + land cancel to put you at a frame disadvantage, so watch out. You can also cancel it into wulf blitzer if you want.
|
|
|
|
|
|
|

{{{caption}}}
View hitbox (?)
|
j.LK Naegling Knee Drop
|
(in air)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
High
|
-
|
275
|
2.5%
|
-6
|
-3
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
9
|
24
|
7
|
24
|
18
|
7
|
|
|
- Beowulf does a knee drop attack that is active for a long time, his main cross up tool.
- Only a frame slower than his j.LP, it is Beowulf's other option for a hop overhead attack that is slightly ambiguous.
|
|
|
|
|
|
|

{{{caption}}}
View hitbox (?)
|
j.MK Missile Wulf Kick
|
(in air)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
High
|
-
|
625
|
7.5%
|
-11
|
-4
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
14
|
(Until ground)
|
2
|
26
|
19
|
9
|
|
|
- A dropkick with a visually similar animation to Beowulf's s.MK. Using this attack out of a forward dash means it will have a slower start up than a s.MK, but may confuse an opponent because it actually hits high. Has very slight landing lag.
- Has less hitstun than j.MP, making it harder to combo into s.HK.
|
|
|
|
|
|
|

{{{caption}}}
View hitbox (?)
|
j.HK Heorot Family Roundhouse
|
(in air)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
High
|
-
|
750
|
10%
|
KD (vs air)
|
-6
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
16
|
3
|
29
|
28
|
31
|
14
|
|
|
- With or without the Hurting, Beowulf kicks directly below himself with both feet.
- The amount of blockstun this move has allows Beowulf to use move instead of j.HP if his opponent is in the corner, due to the latter not being able to cross up.
|
|
|
|
|
|
|
Command Normals

{{{caption}}}
View hitbox (?)
|
s.HP (Chairless) Alpha Clinch
|
Chairless (standing)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
Hit Grab
|
0
|
0%
|
Grab Stance
|
-11
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
18
|
3
|
28
|
N/A
|
19
|
N/A (11 on block)
|
|
|
- Beowulf grabs at the opponent with one arm, which starts Grab Stance as a throw on hit. Using this move lets Beowulf start a Grab Stance with 2 actions from any ground chain.
- A staple of beowulfs combos, usually the ones without the chair. Has limited use.
- Can be used to catch moves that leave their extended hurtbox out like Brass Knuckles or Titan Knuckle.
|
|
|
|
|
|
|

{{{caption}}}
View hitbox (?)
|
c.HP (Chairless) Grendel Flex
|
Chairless (crouching)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
Armor (1 hit),
No Cancel (Specials)
|
625, 725
|
10%, 10%
|
KD
|
-31
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
25
|
4, (9), 4
|
46
|
26, 36
|
18, 18
|
12, 15
|
|
|
- Beowulf uses Grendel's arm for a 2 hit uppercut, replacing his only launcher with the Hurting. Although it sends the opponent on a similar trajectory to a launcher, it is not a true launcher; Beowulf can't jump cancel this attack. If Beowulf uses the move more then once in the same combo, it will send the opponent up to only half of the regular height.
- If Beowulf has a level of Hype and is close to The Hurting, you can push
+ to do an "EX" Take a Seat to special cancel this move.
- Beowulf can super cancel this move to counter his opponent's potential punish depending on the situation.
- Beowulf can super cancel into Airwulf on block to make an escape form a bad situation. Although using this too much will make you predictable and get punished.
|
|
|
|
|
|
|

{{{caption}}}
View hitbox (?)
|
j.HP (Chairless) Danger Position
|
Chairless (in air)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
High
|
Hit Grab
|
0
|
0%
|
Grab Stance
|
-7
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
16
|
(Until ground)
|
(Until ground)
|
N/A
|
19
|
N/A (11 on block)
|
|
|
- Beowulf performs a body splash without The Hurting, attacking with a smaller hit box than the chair assisted version of j.HP. The move's true utility is transitioning to Grab Stance on hit, which Beowulf can do both from an air chain or air to ground as a jump in attack.
- Beowulf is free to use any ender on the way down, otherwise defaults to Canis Major Press on hit.
|
|
|
|
|
|
|

{{{caption}}}
View hitbox (?)
|
j.d.HK Chair Stampede
|
With Chair + (in air)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
High
|
Projectile
|
750
|
10%
|
N/A OR KD (vs air)
|
N/A
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
16
|
(Until ground)
|
7
|
28
|
20
|
8
|
|
|
- Beowulf kicks directly below himself, exactly like his usual j.HK, but instead adds The Hurting to attack as a projectile. Because he sets the chair down, he needs to have it equipped to use this version of the move.
- Gives Beowulf a pseudo double jump, being able to convert on the way down if the move hits.
|
|
|
|
|
|
|

{{{caption}}}
View hitbox (?)
|
Berserker Headbutt
|
Grab Stance, then
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
200 OR 250, 300**
|
5%
|
KD*
|
N/A
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
9 OR 11
|
10 OR 16* OR 9, (3), 9**
|
0
|
45 (vs assists)
|
N/A
|
10 (vs assists)
|
|
|
- Beowulf headbutts the opponent to do extra damage in Grab Stance. While it doesn't do much damage, it builds meter quickly, and allows you to easily follow up if you end Grab Stance with this action.
- * When used as the final Grab Stance action.
- ** When used as an action after an EX ender from Airwulf or during Wulfamania!
|
|
|
|
|
|
|

{{{caption}}}
View hitbox (?)
|
Naegling Knee Lift
|
Grab Stance, then
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
400 OR 500**
|
0.5%
|
KD*
|
N/A
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
9
|
10 OR 16*
|
0
|
45 (vs assists)
|
N/A
|
10 (vs assists)
|
|
|
- Beowulf hits the opponent with a rather spam-friendly knee attack in Grab Stance. The inversion of Berserker Headbutt; it does more damage, it doesn't build nearly as much meter for you, and is harder to follow up if you end Grab Stance with this action.
- * When used as the final Grab Stance action.
- ** When used as an action after an EX ender from Airwulf or during Wulfamania!
|
|
|
|
|
|
|
Throws
Team Moves

{{{caption}}}
View hitbox (?)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
Tag
|
500
|
4.5%
|
KD
|
-20
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
31 to 46
|
1
|
33
|
10
|
13
|
13
|
|
|
- During his tag in attack Beowulf enters the screen from behind the opponent, forcing a change in block direction.
|
|
|
|
|
|
|
Specials

{{{caption}}}
View hitbox (?)
|
Hurting Hurl
|
With Chair +
|
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
Low
|
Sweep, Projectile
|
600 (100)
|
(2.5%) 7.5%
|
Soft KD
|
-1
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
21
|
12
|
30
|
16
|
19
|
12 (9 on block)
|
|
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
High (2nd hit)
|
85% Damage Scaling (2nd hit), Projectile
|
250, 350 (100, 100)
|
(2.5%) 4.5%, 3.825%
|
+3 OR KD (vs air)
|
-7, N/A
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
22
|
48, 16
|
34
|
28, 28
|
18, 17
|
8, 8
|
|
|
|
- Beowulf's flings The Hurting at his opponent, putting it on cooldown when it reaches its destination.
-
- Beowulf kicks The Hurting for a single hitting projectile that hits low, sweeps, and has good height to it.
- A staple move in Beowulf's combos and is easy to convert from with hop j.MP if at a distance.
- Puts The Hurting on the shortest cooldown, next to Striker Kick whiffing.
-
- Beowulf tosses The Hurting in the air for a projectile that hits twice with the second hit must be blocked high and leaves the chair in front of him.
- Leaves Beowulf plus on hit and leaves him the position to reset his opponent with a high/low/throw. He can also choose not to and have the chair come down for a potential counterhit to punish his opponent.
- This position also allows the opponent to reversal so use with caution.
-
- Beowulf's only meterless reversal.
- Beowulf hurls The Hurting for a single hitting projectile that travels fullscreen in a parabolic arc, leaves him +1 on block, and can use OTG to confirm with c.HK into Gigantic Arm or Wulf Blitzer.
- The 30f of hit-invul this move has allows Beowulf to safely dodge through a plethora of moves and then counter with a super of his choice.
- Due to the lengthy startup this allows his opponent to either startup a reversal of their own, grab him, safejump, meaty, or plain move out of the way. Use with care.
- Puts The Hurting on the longest cooldown.
|
|
|
|
|

{{{caption}}}
View hitbox (?)
|
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
375 (100)
|
(2.5%) 3%
|
KD
|
-24
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
20
|
28
|
(Until ground),
12 after landing
|
15
|
18
|
8
|
|
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
475 (100)
|
(2.5%) 3%
|
KD
|
-57
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
20
|
28
|
(Until ground),
12 after landing
|
15
|
18
|
8
|
|
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
575 (100)
|
(2.5%) 3%
|
KD
|
-65
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
20
|
28
|
(Until ground),
12 after landing
|
15
|
18
|
8
|
|
|
x2
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
375 (100)
|
(2.5%) 3%
|
KD
|
-24
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
8
|
28
|
(Until ground),
12 after landing
|
15
|
18
|
8
|
|
|
x3
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
775 (100)
|
(2.5%) 3%
|
KD
|
-24
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
8
|
28
|
(Until ground),
12 after landing
|
15
|
18
|
8
|
|
|
air
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
375 (100)
|
(2.5%) 3%
|
KD
|
-27 (At best)
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
18
|
28
|
(Until ground),
12 after landing
|
15
|
18
|
8
|
|
|
air
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
275 (100)
|
(2.5%) 3%
|
KD
|
-2 (At best)
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
18
|
28
|
(Until ground),
12 after landing
|
15
|
18
|
8
|
|
|
air
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
475 (100)
|
(2.5%) 3%
|
KD
|
-57 (At best)
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
18
|
28
|
(Until ground),
12 after landing
|
15
|
18
|
8
|
|
|
air x2
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
575 (100)
|
(2.5%) 3%
|
KD
|
-8 (At best)
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
8
|
28
|
(Until ground),
12 after landing
|
15
|
18
|
8
|
|
|
- Beowulf borrows a page from Darkstalkers' Jon Talbain and charges at the opponent up to 3 times on the ground or 2 times in the air.
-
- Beowulf charges straight forward at the opponent when used on the ground and used in the air.
-
- Beowulf charges upwards at a 45 degree angle when used on the ground or downward at a 45 degree angle when used in the air.
-
- Beowulf charges straight upwards when used on the ground or upwards at a 45 degree angle when used in the air.
- Beowulf gets an extra 1.1111% meter when blitzing towards his opponent.
- Wulf Blitzer's damage varies on the direction he is traveling (shown below). Temporary format.
- 475, 575, 475 > 475, 575, 475 > 875, 975, 875
- 375, N/A, 375 > 375, N/A, 375 > 775, N/A, 775
- N/A, N/A, N/A > 275, 275, 275 > 675, 575, 675
|
|
|

{{{caption}}}
View hitbox (?)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
Command Grab
|
Invuln. (Throw)
|
0
|
0.025%
|
Grab Stance
|
N/A
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
24
|
18
|
24
|
|
N/A
|
N/A
|
|
|
- This throw is visually similar to a Wulf Blitzer on start up. Beowulf can use this confuse a blocking opponent and start a Grab Stance with 5 actions on hit.
- This command grab has invulnerability to throw for the entire startup and active period travels quite far.
- Can be used as a reversal against throws and command grabs like Ultimate Showstopper and Diamond Drop, it can also beat Daisy Pusher and Diamonds are Forever with correct spacing.
- Best used after your opponent is staggered to optimize your damage.
|
|
|
|
|
|
|

{{{caption}}}
View hitbox (?)
|
Take a Seat
|
No Chair +
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
N/A
|
-
|
0
|
0%
|
N/A
|
N/A
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
N/A
|
N/A
|
13
|
N/A
|
N/A
|
N/A
|
|
|
- When standing near the Hurting, Beowulf can re-equip his chair with this command. Beowulf can cancel the recovery of his normal moves with this quick special if he's close enough to the Hurting.
- Beowulf can cancel Grendel Flex and Gigan Arm Sweep if he is close to The Hurting and has a level of Hype.
- Important for combos, can be used to cancel unsafe moves on block, and can be used to cancel in the middle of a string to setup a reset on your opponent. You can ever super cancel it to look extra fancy!
|
|
|
|
|
|
|

{{{caption}}}
View hitbox (?)
|
Wulf Press Slam
|
Grab Stance, then OR +
|
|
Normal
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
1500
|
5%
|
Soft KD
|
N/A
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
38
|
3
|
20
|
25 (vs assists)
|
N/A
|
6 (vs assists)
|
|
|
EX
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
1500
|
5%
|
Grab Stance,
Soft KD (vs assists)
|
N/A
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
38
|
3
|
24
|
25 (vs assists)
|
N/A
|
6 (vs assists)
|
|
|
- Beowulf throws the opponent down with a scoop slam, ending the Grab Stance. This move is analogous to the simpler normal throws used by some other characters. If no other attacks are used during a Grab Stance that then expires on the ground, this move is performed automatically.
- The second best finisher for the corner as it doesn’t let them get away too easily. You can also combine this with an assist to convert afterwards.
|
|
|
|
|
|

{{{caption}}}
View hitbox (?)
|
Diving Wulfdog
|
Grab Stance, then +
|
|
Normal
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
1700
|
5%
|
Soft KD
|
N/A
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
12
|
4, (20), 1
|
77, 26*
|
25 x2 (vs assists)
|
N/A
|
2, 16 (vs assists)
|
|
|
EX
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
1500
|
5%
|
Grab Stance,
Soft KD (vs assists)
|
N/A
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
12
|
4, (20), 1
|
36
|
25 x2 (vs assists)
|
N/A
|
2, 16 (vs assists)
|
|
|
Air
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
1500
|
5%
|
Soft KD
|
N/A
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
11
|
(Until ground), 1
|
77, 26*
|
25 (vs assists)
|
N/A
|
12 (vs assists)
|
|
|
EX Air
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
1200
|
5%
|
Grab Stance, Soft KD
|
N/A
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
11
|
(Until ground), 1
|
36
|
25 (vs assists)
|
N/A
|
12 (vs assists)
|
|
|
- Beowulf performs a running (or flying) bulldog to end a Grab Stance. If Beowulf slams his own deployed chair using this move, it deals bonus damage, generates 1 level of Hype, and automatically re-equips the chair.
- The recovery of this move knocks Beowulf down, allowing him to use a ground recovery.
- Recovery time listed is without using a ground recovery.
- * Recovery time before you're able to use a ground recovery.
|
|
|
|

{{{caption}}}
View hitbox (?)
|
Da Grendel Killa
|
Grab Stance, then +
|
|
Normal
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
2100
|
2%
|
Stagger (vs assists), Soft KD
|
N/A
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
19
|
3, (47), 1
|
59
|
35, 25 (vs assists)
|
N/A
|
24 (vs assists)
|
|
|
EX
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
1700
|
2%
|
Stagger (vs assists), Soft KD (vs assists), Ground Bounce
|
N/A
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
19
|
3, (47), 1
|
51
|
35, 25 (vs assists)
|
N/A
|
24 (vs assists)
|
|
|
Air
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
1900
|
2%
|
Soft KD
|
N/A
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
12
|
(Until ground), 1
|
59
|
25 (vs assists)
|
N/A
|
12 (vs assists)
|
|
|
EX Air
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
1700
|
2%
|
Ground Bounce,
Soft KD (vs assists)
|
N/A
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
12
|
(Until ground), 1
|
51
|
25 (vs assists)
|
N/A
|
12 (vs assists)
|
|
|
- Jobbers beware! Beowulf performs a rather unsafe looking behind-the-back brainbuster suplex. If Beowulf slams his own deployed chair using this move, it deals bonus damage, generates 1 level of Hype, and automatically re-equips the chair.
|
|
|
|

{{{caption}}}
View hitbox (?)
|
Geatish Trepak
|
Grab Stance, then With Chair +
|
|
Normal
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
[325, 250] x3, 1000
|
1.8% x6, 1.98%
|
KD
|
-28
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
15
|
3, (10), 3,...
|
58
|
25 x7
|
28 x7
|
4 x6, 14
|
|
|
EX
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
-
|
[325, 250] x3, 1000
|
1.8% x6, 1.98%
|
Wall Splat
|
+6
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
15
|
3, (10), 3,...
|
89
|
25 x7
|
28 x7
|
4 x6, 80
|
|
|
- With the Hurting equipped, Beowulf jumps on his chair to end his Grab stance with a series of dancing kicks.
- Gains an extra 1% meter per kick regardless of it hitting or whiffing.
- If you get a grab and you’re pummeling the point character and their assist, you can do EX Geatish Trepak close to or in the corner, then you can OTG both for a double snap.
- Also known as "chair dance".
|
|
|
|
|
|
Supers

{{{caption}}}
View hitbox (?)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
Invuln. (Full)
|
2250 (350)
|
-100%
|
Wall Splat
|
-46
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
6 + 4
|
13
|
58
|
21
|
24
|
(5) 32 (20 on block)
|
|
|
- Beowulf charges forward with a massive swing of Grendel's arm.
- A good reversal super when in a pinch and for converting off of stray hits in neutral. Carries them near fullscreen and can you can use OTG to convert.
|
|
|
|
|
|
|

{{{caption}}}
View hitbox (?)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
Anti-Air Grab
|
Invuln. (Full)
|
0 (250)
|
-100%
|
Grab Stance
|
-11
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
10 + 2
|
22
|
14
|
N/A
|
24
|
(3) N/A (11 on block)
|
|
|
- An anti air grab were Beowulf leaps at an upward angle and starts a Grab Stance on hit. All of the typical anti air grab rules apply! On whiff, Beowulf is free to take any action on the way down. Augments Beowulf's Berserker Headbutts, and increases damage to both Headbutt and Knee Lift.
- +250 damage to all Non-EX Enders (Except Trepak) and EX Canis Major.
|
|
|
|
|
|
|

{{{caption}}}
View hitbox (?)
|
Three Wulf Moonsault Level 3
|
+ +
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
-
|
Invuln. (Full)
|
750, 1000, 1500, 2750 (100, 100, 100)
|
-300%
|
KD
|
-30
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
8 + 2
|
3, (18), 3, (21), 7
|
44
|
32, 32, 18
|
35, 35, 21
|
(5) 24x 2, 19, (10 x3 On Block)
|
|
|
- A majestic level 3 super.
- Beowulf can convert into Grab Stance if he has 2 levels of Hype by pressing down +
at the end, doing so used your OTG.
- Will combo both point and assist character if you hit them both. Becomes fully invulerable and plays a cinematic on a successful third hit if it hits the point character.
|
|
|
|
|
|
|

{{{caption}}}
View hitbox (?)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
Command Grab
|
Invuln. (Full)
|
0
|
-300%
|
Grab Stance
|
N/A
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
4 + 0
|
5
|
37
|
|
N/A
|
(1) N/A
|
|
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- A Grab Stance-based custom combo super that instantly builds three levels of Hype when it lands, augments Beowulf's Berserker Headbutt, and increases damage to both Berserker Headbutt and Naegling Knee Lift.
- +250 damage to all Non-EX Enders (except Trepak) and EX Canis Major.
- An expensive reversal if you use it as such, best used after you stagger your opponent. Best route is 4x Berserker Headbutts, 2x Wulf Press Slam or Diving Wulfdog, then EX Da Grendel Killa into your combo.
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Taunt

{{{caption}}}
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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-
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-
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N/A
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0%
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N/A
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N/A
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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N/A
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N/A
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87
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N/A
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N/A
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N/A
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- Beowulf crouches down on all fours and howls for the crowd, instantly building three levels of Hype.
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Combos
Beginner Combos
If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!
1.
- c.LK > c.MP > c.HK
2.
- c.LK > c.MP > s.HK xx L Wulf Blitzer, 9, 2
- (OTG) c.MK > Da Grendel Killa OR Canis Major Press
3.
- c.LK > c.MP > c.HP xx H Hurting Hurl
- (OTG) c.HK xx Gigantic Arm
4.
- c.LK > c.MP > c.HP
- j.MK > (slight delay) j.HP
- c.MP > c.HP xx H Hurting Hurl xx (wait) Gigantic Arm
- c.LK > c.MP > s.HP xx Da Grendel Killa OR Canis Major Press
Da Grendel Killa is listed for damage and Canis Major Press for a Hard Knockdown, but you can use any ender/finisher when in Grab Stance so feel free to experiment!
Bread and Butter Combos
While these combos may not be optimal, they contain the most common, effective combo routes and are a great place to start learning.
- Universal - 5634 dmg (Video)
A Wulf Blitzer combo that is beginner friendly and a good first combo.
- c.LK > c.MP > s.HK xx L Wulf Blitzer, 9K, 2K,
- c.LK > s.MP > s.HK xx L Wulf Blitzer, 9K, 2K,
- c.LP > s.LK > s.MP (Mic drop) > s.HK xx L Wulf Blitzer, 8K, 2K,
- (OTG) c.MK > Naegling Knee Lift, Geatish Trepak (Da Grendel Killa if chairless).
*Against Big Band and Double you can use either of these instead of L Blitzer, 9K, 2K
- L Blitzer > 6K > 2K
OR
- M Blizter > 3K > 3K
- Universal - 6950 dmg
Reliable combo that doesn't use OTG and utilizes Beowulf's hop dash and Take a Seat mechanics.
- c.LK > c.MP > s.HK xx L Hurting Hurl
- hop j.MP
- s.HK
- (Walk forward) c.MP > s.HK xx Take a Seat
- s.MK > S.HK xx L Huting Hurl
- s.LK > c.MP > c.HP
- c.LP > s.LK > s.MP (Mic drop) > s.HK xx L Wulf Blitzer, 8K, 2K
- Take a Seat > (OTG) c.MK, Naegling Knee Lift, Geatish Trepak
- Midscreen - 7319 dmg
A hypeless Wulf Shoot combo that requires a bit of timing.
- c.LK > c.MP > s.HK xx L Hurting Hurl
- hop j.MP
- s.HK xx Wulf Shoot (inch backwards)> Naegling Knee Lift x4 > Berserker Headbutt
- c.MP > s.HK xx Take a Seat
- s.MK > s.HK xx L Hurting Hurl
- (walk forward) c.LP > s.LK > s.MP (mic drop) > s.HK xx L Wulf Blitzer 8K > 2K
- (OTG) c.MK > Naegling Knee Lift xx Da Grendel Killa
- Midscreen - 7609 dmg
A somewhat simple corner carry combo that utilizes Beowulf's Gigantic Arm.
- c.LK > c.MP > c.HP
- j.MK > j.HP
- Gigantic Arm
- c.MP > s.HK xx L/H Hurting Hurl
- s.mk, c.hp,
- s.lLK > s.MP (Mic drop) > s.HK xx Take a Seat,
- s.LP > s.LK > s.MP (Mic drop) > s.HK xx L Hurting Hurl,
- s.HP > Naegling Knee Lift > Da Grendel Killa.
- Double Snap combo
- Snapback
- (OTG) c.LK > c.HP,
- (uncombo) j.Hk
- repeat
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