Difference between revisions of "Skullgirls/Cerebella/Combos"

From Shoryuken Wiki!
Jump to: navigation, search
(Beginner Combos)
(General Combo Tips)
Line 57: Line 57:
 
==General Combo Tips==
 
==General Combo Tips==
  
* For the cMK jMP jHK restand, it's key to delay the jHK as much as possible, and to delay the cMK on lightweight characters.
+
* For the 2MK jMP jHK restand, it's key to delay the jHK as much as possible, and to delay the 2MK on lightweight characters.
* On Big Band, to land OTG cLK after a jHK, a micro dash is usually required. If you don't like doing that, you could learn a Band-specific combo [https://www.youtube.com/watch?v=WGikelnrAvs&index=11&list=PLBlGiIY1YG4wdYENtrXDEUuheMRlOb30e (video)]
+
* On Big Band, to land OTG 2LK after a jHK, a micro dash is usually required. If you don't like doing that, you could learn a Band-specific combo [https://www.youtube.com/watch?v=WGikelnrAvs&index=11&list=PLBlGiIY1YG4wdYENtrXDEUuheMRlOb30e (video)]
* For Run Stop links, hold forward+LKMK during the hitstop of sHP, wait for your Run Stop to come out, then make your link.  
+
* For Run Stop links, hold forward+LKMK during the hitstop of 5HP, wait for your Run Stop to come out, then make your link.  
* After a Pummel Horse, you can always link a cMP after the stagger, regardless if the opponent shakes or not. It's a 5f link but the long delay and lack of visual cue makes it trickier than usual. Try timing it the moment after Cerebella's hat lands back on her head.
+
* After a Pummel Horse, you can always link a 2MP after the stagger, regardless if the opponent shakes or not. It's a 5f link but the long delay and lack of visual cue makes it trickier than usual. Try timing it the moment after Cerebella's hat lands back on her head.
* For combos that end in sLPx2 sMP sHP Copter, you could alternatively do:
+
* For combos that end in 5LPx2 5MP 5HP Copter, you could alternatively do:
** sLPx2 cMK fHP Excella - same damage but builds more meter. Unreliable on Bella/Beo/Double when midscreen.  
+
** 5LPx2 2MK fHP Excella - same damage but builds more meter. Unreliable on Bella/Beo/Double when midscreen.  
** sLPx2 cMK fHP Copter - more damage, corner only.  
+
** 5LPx2 2MK fHP Copter - more damage, corner only.
  
 
==Beginner Combos==
 
==Beginner Combos==

Revision as of 04:55, 28 June 2019

Shorthand Guide

Full move name Abbreviated name Input
Merry-Go-Rilla MGR 214LP+LK
Excellebella Excella 623LP+LK
Lock n' Load LnL (eg. M LnL for the MP version) 236P
Devil Horns Horns 623MP
Cerecopter Copter 623HP
Diamond Drop DDrop 236LP+LK
Pummel Horse Pummel [4]6K~LP+LK
Battle Butt Butt [4]6K~HK
Run Stop RS [4]6K~LK
Diamond Dynamo Dynamo 236PP
Ultimate Showstopper 360 360LP+LK
Diamonds are Forever Level 3 214PP

General Combo Tips

  • For the 2MK jMP jHK restand, it's key to delay the jHK as much as possible, and to delay the 2MK on lightweight characters.
  • On Big Band, to land OTG 2LK after a jHK, a micro dash is usually required. If you don't like doing that, you could learn a Band-specific combo (video)
  • For Run Stop links, hold forward+LKMK during the hitstop of 5HP, wait for your Run Stop to come out, then make your link.
  • After a Pummel Horse, you can always link a 2MP after the stagger, regardless if the opponent shakes or not. It's a 5f link but the long delay and lack of visual cue makes it trickier than usual. Try timing it the moment after Cerebella's hat lands back on her head.
  • For combos that end in 5LPx2 5MP 5HP Copter, you could alternatively do:
    • 5LPx2 2MK fHP Excella - same damage but builds more meter. Unreliable on Bella/Beo/Double when midscreen.
    • 5LPx2 2MK fHP Copter - more damage, corner only.

Beginner Combos

If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!

1.
2LK 2MP 2HK
A basic ground chain combo ending in sweep. Safe on block.
2.
2LK 2MP 5HK Copter
A basic ground chain combo ending in a special cancel. Unsafe on block, so don't do the Cerecopter if you notice your opponent is blocking.
3.
2LK 2MP 5HK Copter Dynamo
A basic ground chain combo ending in a super cancel.
4.
2LK 2MP 2HP
jMK jHK
OTG 2LK 2MP 2HP Excella Dynamo
A basic combo with an air chain. Does solid damage for its simplicity. (video)
5.
2LK 2MP 2HP
jMK jHK
OTG 2LK 2MK
jMP jHK
2MP 5HP Copter Dynamo
A basic combo that sets up a restand. After the restand, you can choose to go for a reset such as 2LK, MGR, instant j2MP, instant jHP, Kanchou, etc.

Solo Combos

Playlist: https://www.youtube.com/playlist?list=PLBlGiIY1YG4wdYENtrXDEUuheMRlOb30e

2LK

Notation Damage Meter Cost Location Character Specific? Description Video
2LK 2MP 2HP
jMK jHK
OTG 2LK 2MK
jMP jHK
2MP 2HP
jLPxN jHP
5LPx2 5MP 5HP Copter Dynamo

7292

1

Anywhere

Universal

  • Reliable midscreen combo with serviceable damage and multiple reset points. If you're only going to know one combo, make it this one.
  • Uses OTG.
  • Does about 100 more damage with maximum jLP mash.

https://youtu.be/_HpE-EMSH_I?list=PLBlGiIY1YG4wdYENtrXDEUuheMRlOb30e

2LK 2MP 2HP
jMK jHK
OTG 2LK 2MK
jMP jHK
5HP Pummel
2MP 5HP RS
5LPx2 5MP 5HP Copter Dynamo

7694

1

Anywhere

Universal

  • Solid damage for a screen-universal combo, but a bit harder due to the Pummel and RS, and does not work on happy birthdays.
  • Uses OTG and stagger.

https://youtu.be/mpT7uQdy7R0?list=PLBlGiIY1YG4wdYENtrXDEUuheMRlOb30e

2LK 2MP 5HP Kanchou
2MK
jMP jHK
5HP Pummel
2MP 5HP RS
2LK 2MP 5HP RS
5LPx2 5MP 5HP Copter Dynamo

8347

1

Midscreen

Universal

  • A difficult midscreen-only combo that uses Kanchou wallbounce, Pummel, and RS links.
  • Doesn't work if your back is close to the corner.
  • Doesn't use OTG, so if you end up in the corner you could do a second Dynamo or a green-sparks Butt to kill.

https://youtu.be/qQkMsn7qQH8?list=PLBlGiIY1YG4wdYENtrXDEUuheMRlOb30e



Air throw

Notation Damage Meter Cost Location Character Specific? Description Video
Air throw
OTG jLK
2MK
jMP jHK
5HP Pummel
2MP 5HP RS
2LK 2MP 5HP RS
5LPx2 5MP 5HP Copter Dynamo

5808

1

Anywhere

Universal

  • Use jLP instead of jLK if the throw is very low off the ground.

https://www.youtube.com/watch?v=gROBxB59eco&t=23


Double snap

Notation Damage Meter Cost Location Character Specific? Description Video
Snapback
OTG 2LK 2HP
(uncombo) jHK
repeat

N/A

1

Corner

Universal

  • Easy and effective. Don't forget to delay jHK a lot.

https://www.youtube.com/watch?v=R52sjyQ3Zdc

Snapback
OTG 2LK 2HP
(uncombo) Butt
repeat

N/A

1

Corner

Universal

  • Builds more meter than the jHK loop. Looks cooler, too.

https://www.youtube.com/watch?v=R52sjyQ3Zdc&t=27


Midscreen assist kill

Notation Damage Meter Cost Location Character Specific? Description Video
2LK 2MK
(uncombo) instant j2MP
repeat

N/A

0

Anywhere

Universal

  • Simple and works on everyone.

https://www.youtube.com/watch?v=ozQku5qwQmU&t=17



MGR

Notation Damage Meter Cost Location Character Specific? Description Video
MGR
2LP 2MP 2HP
jLPxN jHP
2LK 2MK
jMP jHK
5HP Pummel
2MP 5HP RS
5LPx2 5MP 5HP Copter Dynamo

6839

1

Anywhere

Universal

  • Video link also contains some alternative combos involving microdash 2LK 2MK.

https://www.youtube.com/watch?v=GzkwdYaydQQ&t=41


Team Combos

Coming soon