Skullgirls/Cerebella/Combos

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Shorthand Guide

Full move name Abbreviated name
Merry-Go-Rilla MGR
Excellebella Excella
Lock n' Load LnL (eg. M LnL for the MP version)
Devil Horns Horns
Cerecopter Copter
Diamond Drop DDrop
Pummel Horse PH
Battle Butt Butt
Run Stop RS
Diamond Dynamo Dynamo
Ultimate Showstopper 360
Diamonds are Forever Level 3

General Combo Tips

  • For the cMK jMP jHK restand, it's key to delay the jHK as much as possible, and to delay the cMK on lightweight characters.
  • On Big Band, to land OTG cLK after a jHK, a micro dash is usually required. If you don't like doing that, you could learn a Band-specific combo (video)
  • For Run Stop links, hold forward+LKMK during the hitstop of sHP, wait for your Run Stop to come out, then make your link.
  • After a Pummel Horse, you can always link a cMP after the stagger, regardless if the opponent shakes or not. It's a 5f link but the long delay and lack of visual cue makes it trickier than usual. Try timing it the moment after Cerebella's hat lands back on her head.
  • For combos that end in sLPx2 sMP sHP Copter, you could alternatively do:
    • sLPx2 cMK fHP Excella - same damage but builds more meter. Unreliable on Bella/Beo/Double when midscreen.
    • sLPx2 cMK fHP Copter - more damage, corner only.

Beginner Combos

If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!

1.
cLK cMP cHK
A basic ground chain combo ending in sweep. Safe on block.
2.
cLK cMP sHK Copter
A basic ground chain combo ending in a special cancel. Unsafe on block, so don't do the Cerecopter if you notice your opponent is blocking.
3.
cLK cMP sHK Copter Dynamo
A basic ground chain combo ending in a super cancel.
4.
cLK cMP cHP
jMK jHK
otg cLK cMP cHP Excella Dynamo
A basic combo with an air chain. Does solid damage for its simplicity. (video)
5.
cLK cMP cHP
jMK jHK
otg cLK cMK
jMP jHK
cMP sHP Copter Dynamo
A basic combo that sets up a restand. After the restand, you can choose to go for a reset such as cLK, MGR, instant j2MP, instant jHP, Kanchou, etc.

Solo Combos

Playlist: https://www.youtube.com/playlist?list=PLBlGiIY1YG4wdYENtrXDEUuheMRlOb30e

cLK

Notation Damage Meter Cost Location Character Specific? Description Video
cLK cMP cHP
jMK jHK
otg cLK cMK
jMP jHK
cMP cHP
jLPxN jHP
sLPx2 sMP sHP Copter Dynamo

7292

1

Anywhere

Universal

  • Reliable midscreen combo with serviceable damage and multiple reset points. If you're only going to know one combo, make it this one.
  • Uses OTG.
  • Does about 100 more damage with maximum jLP mash.

https://youtu.be/_HpE-EMSH_I?list=PLBlGiIY1YG4wdYENtrXDEUuheMRlOb30e

cLK cMP cHP
jMK jHK
otg cLK cMK
jMP jHK
sHP Pummel
cMP sHP RS
sLPx2 sMP sHP Copter Dynamo

7694

1

Anywhere

Universal

  • Solid damage for a screen-universal combo, but a bit harder due to the Pummel and RS, and does not work on happy birthdays.
  • Uses OTG and stagger.

https://youtu.be/mpT7uQdy7R0?list=PLBlGiIY1YG4wdYENtrXDEUuheMRlOb30e

cLK cMP sHP Kanchou
cMK
jMP jHK
sHP Pummel
cMP sHP RS
cLK cMP sHP RS
sLPx2 sMP sHP Copter Dynamo

8347

1

Midscreen

Universal

  • A difficult midscreen-only combo that uses Kanchou wallbounce, Pummel, and RS links.
  • Doesn't work if your back is close to the corner.
  • Doesn't use OTG, so if you end up in the corner you could do a second Dynamo or a green-sparks Butt to kill.

https://youtu.be/qQkMsn7qQH8?list=PLBlGiIY1YG4wdYENtrXDEUuheMRlOb30e



Air throw

Notation Damage Meter Cost Location Character Specific? Description Video
Air throw
otg jLK
cMK
jMP jHK
sHP Pummel
cMP sHP RS
cLK cMP sHP RS
sLPx2 sMP sHP Copter Dynamo

5808

1

Anywhere

Universal

  • Use jLP instead of jLK if the throw is very low off the ground.


Double snap

Notation Damage Meter Cost Location Character Specific? Description Video
Snapback
otg cLK cHP
(uncombo) jHK
repeat

N/A

1

Corner

Universal

  • Easy and effective. Don't forget to delay jHK a lot.

https://www.youtube.com/watch?v=R52sjyQ3Zdc

Snapback
otg cLK cHP
(uncombo) Butt
repeat

N/A

1

Corner

Universal

  • Builds more meter than the jHK loop. Looks cooler, too.

https://www.youtube.com/watch?v=R52sjyQ3Zdc&t=27


Midscreen assist kill

Notation Damage Meter Cost Location Character Specific? Description Video
cLK cMK
(uncombo) instant j2MP
repeat

N/A

0

Anywhere

Universal

  • Simple and works on everyone.

https://www.youtube.com/watch?v=ozQku5qwQmU&t=17



MGR

Notation Damage Meter Cost Location Character Specific? Description Video
MGR
cLP cMP cHP
jLPxN jHP
cLK cMK
jMP jHK
sHP Pummel
cMP sHP RS
sLPx2 sMP sHP Copter Dynamo

6839

1

Anywhere

Universal

  • Video link also contains some alternative combos involving microdash cLK cMK.

https://www.youtube.com/watch?v=GzkwdYaydQQ&t=41


Team Combos

Coming soon