Difference between revisions of "Skullgirls/Double/Combos"

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* Optimal midscreen damage
 
* Optimal midscreen damage
 
* No side switches
 
* No side switches
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Revision as of 09:27, 28 August 2019

Double main page

Abbreviation Meaning
General legend
(N) Multi-hit move hits only X times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
 !X X triggers a burst
OTG Following move hits off the ground, after a red bounce
CH Counter hit
sj Super jump
dj Double jump
jc Jump cancel
ADC Airdash cancel
IAD Instant airdash
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
[4]6 B.png (hold for 35 frames), F.png
[2]8 D.png (hold for 35 frames), U.png
360 360.png
 
 = 
7 8 9
4 5 6
1 2 3


Character weight classes
Lights Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly
Mediums Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune
Heavies Double, Big Band
Character legend
Full move name Abbreviated name Input
Flesh Step Step 214K
Luger Replica Luger 236P
Hornet Bomber Bomber 623K
Item Crash (LK) Teacup j214LK
Item Crash (MK) Barrel j214MK
Item Crash (HK) Fridge j214HK
Cilia Slide Clide 4LK+HK
Bandwagon Rushdown Car 236PP
Beast of Gehenna Puddle 214KK
Catellite Lives Catheads 236KK
Nightmare Legion Level 3 214PP
Megalith Array Level 5 22KK


General Combo Tips

  • 2MP is used in the confirms on this page for consistency with respect to range and damage. But, 2MK can be used in place for a second low in your chain and better frame advantage.

Beginner Combos

If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!

1.
2LK 5MKx2 5HP
A basic ground chain combo ending in a sliding knockdown. Safe on block.
2.
2LK 5MKx2 2HP M Luger
A basic ground chain combo ending in a special cancel. Safe on block.
3.
2LK 5MKx2 2HP H Bomber Car
A basic ground chain combo ending in a super cancel.
4.
2LK 5MKx2 5HK
jLP jMP jHP
(restand) 2LK 2MP 2HP H Bomber Car
A basic air chain combo that sets up a restand. After the restand, you can go for a reset with a throw.

Solo Combos

2LK

Notation Damage Meter Cost Location Character Specific? Description Video
2LK 2MP 5HK H Luger
dash 5HK
Fridge
dash OTG 5LK 5MKx2 5HK
jMP(4) jHK
dj jMK jHK Barrel
5LPx2 5MKx2 2HP H Bomber Car

7903

1

Anywhere

  • Optimal midscreen damage
  • No side switches

(video)

2LK 2MP 2HP Clide
dash OTG 5LK 5HK H-Luger
dash 5MP 5HK
jMP(4) jHK
dj jMK jHK Barrel
5LPx2 5MKx2 2HP H-Bomber Car

7888

1

Anywhere

  • Cilia slide routes pull them out of the corner so you can perform a left/right crossup.
  • Side switches once

(video)

2LK 2MP 2HP Clide
dash OTG 5LK 2MP 2HP Step
5MKx2 5HK
jMP(4) jHK
dj jMK jHK Barrel
5LPx2 5MKx2 2HP H Bomber Car

7829

1

Anywhere *

  • Cilia slide routes pull them out of the corner so you can perform a left/right crossup.
  • Side switches twice
  • * When your back is about one dash length away from the corner, this combo will drop during the flesh step, since there's only a little gap where you can flesh step into the corner and Double gets turned around.

(video)

2LK 2MP 5HK
jLP jMK jHK Barrel
5LK 5MKx2 5HK
jLK(1) jMK jHK Barrel
5LPx2 5MKx2 2HP H Bomber Car

7145

1

Anywhere

  • The barrel loop, reliable combo that saves OTG

(video)

2LK 2MP 5HK
dash jump jHK Barrel
5LK 5MKx2 5HK
jMP(4) jHK
dj jMK jHK Barrel
5LPx2 5MKx2 2HP H Bomber Car

7872

1

Anywhere

  • Impractical on heavies
  • Difficult combo that saves OTG but does comparable damage to OTG combos.

(video)

2LK 2MP 5HK
jLP jMP(4) jMK jHP
dash 5LPx2 5MKx2 5HK
jLK(1) jMP(1) jMK jHP
dash 5LK 5MKx2 Snap

N/A

1

Anywhere

  • Happy birthday corner carry combo

(video)



Throw

Notation Damage Meter Cost Location Character Specific? Description Video
Throw Step
OTG 2MP
<etc>

1

Anywhere


Throw
dash OTG 2LK 5MK
<etc>

1

Anywhere


Throw
5MP 2HP Clide
dash OTG 5LK 2MP 2HP Step
5MKx2 5HK
jMP(4) jHK
dj jMK jHK Barrel
5LPx2 5MKx2 2HP H Bomber Car
<etc>

6366

1

Corner


Air throw

Notation Damage Meter Cost Location Character Specific? Description Video
Air throw
dash 5MK
<etc>

1


L Luger (air hit)

Notation Damage Meter Cost Location Character Specific? Description Video
L Luger (air hit)
dash 2LK 5MK
<etc>

1


L Bomber

Notation Damage Meter Cost Location Character Specific? Description Video
L-Bomber OTG Puddle
H-Luger
<stuff>

1



Counter hit starters

Notation Damage Meter Cost Location Character Specific? Description Video
2HP Clide
OTG 2HK Clide Puddle
H-Luger
dash 5MKx2 5HK
jLP jMK jHK Barrel
5LK 5HK
jLK jMK jHK Barrel
5LPx2 5MKx2 2HP H-Bomber Car

9218

1

Anywhere

Universal, vs Ms Fortune hold back after using monster to prevent her flying over your head.

(video)


Double snap

Notation Damage Meter Cost Location Character Specific? Description Video
Snapback
OTG 2LK 5HK
uncombo Fridge
repeat

N/A

1

Corner

Universal

  • Use H Luger instead of fridge for the last hit, since doing fridge will leave you at much worse frame advantage against the incoming character.

(video)

Snapback
OTG 2LK 5HK
jHK
rejump uncombo jHK
repeat

N/A

1

Corner

  • Requires manual timing and adjustments per weight class but is extremely quick


Midscreen assist kill

Notation Damage Meter Cost Location Character Specific? Description Video
... 5HK Step
2LK 5MKx2 5HK Step
repeat

N/A

1

Midscreen

Universal

(video)

... 5HK
Fridge
dash 5LK 5HK
repeat

N/A

1

Midscreen


Team Combos

Skullgirls 2nd Encore+
Help FAQControlsGlossaryUI/HUDTraining RoomFrame DataHitboxesTeam Building
Characters FiliaCerebellaPeacockParasoulMs. FortunePainwheelValentineDoubleSquiglyBig BandElizaFukuaBeowulfRobo-Fortune
Mechanics MovementAttacks / Hit EffectsDefenseTeam MechanicsCombos / DamageAdvanced MechanicsEsotericFrame Data & Hitboxes
Other CommunityVideosPC Launch OptionsPatch HistoryExtra
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