Difference between revisions of "Skullgirls/Double/Combos"

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:5LPx2 5MKx2 2HP H-Bomber
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Revision as of 02:36, 20 September 2019

Double main page

Abbreviation Meaning
General legend
(N) Multi-hit move hits only X times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
 !X X triggers a burst
OTG Following move hits off the ground, after a red bounce
CH Counter hit
sj Super jump
dj Double jump
jc Jump cancel
ADC Airdash cancel
IAD Instant airdash
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
[4]6 B.png (hold for 35 frames), F.png
[2]8 D.png (hold for 35 frames), U.png
360 360.png
 
 = 
7 8 9
4 5 6
1 2 3


Character weight classes
Lights Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly
Mediums Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune
Heavies Double, Big Band
Character legend
Full move name Abbreviated name Input
Flesh Step Step 214K
Luger Replica Luger 236P
Hornet Bomber Bomber 623K
Item Crash (LK) Teacup j214LK
Item Crash (MK) Barrel j214MK
Item Crash (HK) Fridge j214HK
Cilia Slide Clide 4LK+HK
Bandwagon Rushdown Car 236PP
Beast of Gehenna Puddle 214KK
Catellite Lives Catheads 236KK
Nightmare Legion Level 3 214PP
Megalith Array Level 5 22KK


General Combo Tips

  • 2MP is used in the confirms on this page for consistency with respect to range and damage. But, 2MK can be used in place for a second low in your chain and better frame advantage though this will not reach at max 2LK range and 5HK will not reach afterwards from near max range 2LK. 2LK 2HP can also be used as it will work at all ranges and can be cancelled into M Luger on block to make it safe though this does not allow for 5HK routes.

Beginner Combos

If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!

1.
2LK 5MKx2 5HP
A basic ground chain combo ending in a sliding knockdown. Safe on block.
2.
2LK 5MKx2 2HP M Luger
A basic ground chain combo ending in a special cancel. Safe on block.
3.
2LK 5MKx2 2HP H Bomber Car
A basic ground chain combo ending in a super cancel.
4.
2LK 5MKx2 5HK
jLP jMP jHP
(restand) 2LK 2MP 2HP H Bomber Car
A basic air chain combo that sets up a restand. After the restand, you can go for a reset with a throw.

Solo Combos

2LK

Notation Damage Meter Cost Location Character Specific? Description Video
2LK 2MP 5HK
jLP jMK jHK Barrel
5LK 5MKx2 5HK
jLK(1) jMK jHK Barrel
5LPx2 5MKx2 2HP H Bomber Car

7145

1

Anywhere

Universal

  • The barrel loop, reliable combo that saves OTG
  • On Painwheel in the corner, jump back for the jLK
  • On Big Band in the corner, cancel the jMK into jHK just before the 2nd hit comes out to gain the upward momentum for the move. Midscreen delay the jHK slightly (https://www.youtube.com/watch?v=BPTfWNNrq8E)

(video)

2LK 2MP 5HK
jLP jMP jMK jHP
dash 5LPx2 5MKx2 5HK
jLK(1) jMP jMK jHP
dash 5LK 5MKx2 Snap

5010

1

Anywhere

Universal

  • Happy birthday corner carry combo
  • OTGless
  • Anti-Band combo

(video)

2LK 2MP 5HK H Luger
dash jump jHK Barrel
5LK 5MKx2 5HK
jMP jHK
dj jMK jHK Barrel
5LPx2 5MKx2 2HP H Bomber Car

7872

1

Anywhere

Universal

  • Impractical on heavies
  • Difficult combo that saves OTG but does comparable damage to OTG combos.

(video)

2LK 2MP 5HK H Luger
dash 5HK
Fridge
dash 2LK 5MKx2 5HK
jMP jHK
dj jMK jHK Barrel
5LPx2 5MKx2 2HP H Bomber Car

7903

1

Anywhere

Universal

  • Optimal midscreen damage
  • No side switches, good corner carry
  • Uses OTG

(video)

2LK 2MP 2HP Clide
dash 5LK 5HK H Luger
dash 5MP 5HK
jMP jHK
dj jMK jHK Barrel
5LPx2 5MKx2 2HP H Bomber Car

7888

1

Anywhere

Universal

  • Cilia slide routes pull them out of the corner so you can perform a left/right crossup.
  • Side switches once
  • Uses OTG

(video)

2LK 2MP 2HP Clide
dash 5LK 2MP 2HP Step
5MKx2 5HK
jMP jHK
dj jMK jHK Barrel
5LPx2 5MKx2 2HP H Bomber Car

7829

1

Anywhere *

Universal

  • Cilia slide routes pull them out of the corner so you can perform a left/right crossup.
  • Side switches twice
  • * When your back is about one dash length away from the corner, this combo will drop during the flesh step, since there's only a little gap where you can flesh step into the corner and Double gets turned around.
  • Uses OTG

(video)


Throw

Notation Damage Meter Cost Location Character Specific? Description Video
Throw Flesh Step
OTG 5LK
<etc>

N/A

1

Anywhere

Universal


Throw
dash OTG 2LK 5MKx2
<etc>

N/A

1

Anywhere

Universal


Throw H Luger
dash
<etc>

N/A

1

Anywhere

Universal

  • Can go into the 5HK Fridge combo from here


Throw
5HK
<etc>

N/A

1

Corner

Universal

  • Go into standard midscreen 5HK routes.


Throw
2HP
<etc>

N/A

1

Corner

Universal

  • Go into standard midscreen 2HP routes.


Air throw

Notation Damage Meter Cost Location Character Specific? Description Video
Air throw
dash 5MK
<etc>

1


L Luger (air hit)

Notation Damage Meter Cost Location Character Specific? Description Video
L Luger (air hit)
dash 2LK 2HP Flesh Step
<etc>

1


L Bomber

Notation Damage Meter Cost Location Character Specific? Description Video
L-Bomber OTG Puddle
H-Luger
jLP jMK jHK Barrel
5LK 5HK
jMP jHP
dash 5LPx2 5MKx2 2HP H-Bomber

6211

1

Anywhere

Universal

CH L-Bomber OTG Puddle
H-Luger
5HK
jLP jMK jHK Barrel
5LK 5MKx2 5HK
jLK(1) jMK jHK Barrel
5LPx2 5MKx2 2HP H-Bomber

7101

1

Anywhere

Universal


Counter hit punishes

Notation Damage Meter Cost Location Character Specific? Description Video
CH 2HP Clide
2HK Clide Puddle
H Luger
dash 5MKx2 5HK
jLP jMK jHK Barrel
5LK 5HK
jLK(1) jMK jHK Barrel
5LPx2 5MKx2 2HP H Bomber

9218

1

Anywhere

Universal

  • If done from far range, delay the Clide on Parasoul or else Puddle will whiff.

(video)


Double snap

Notation Damage Meter Cost Location Character Specific? Description Video
Snapback
5LK 5HK
Fridge
repeat

N/A

1

Corner

Universal

  • Use H Luger instead of fridge for the last hit, since doing fridge will leave you at much worse frame advantage against the incoming character.

(video)

Snapback
5LK 5HK delay uncombo H Luger
repeat

N/A

1

Corner

Universal

(video)

Snapback
5LK 5HK
jHK
rejump uncombo jHK
repeat

N/A

1

Corner

Universal

  • Requires manual timing and adjustments per weight class but is extremely quick


Midscreen assist kill

Notation Damage Meter Cost Location Character Specific? Description Video
... 5HK Step
2LK 5MKx2 5HK Step
repeat

N/A

1

Midscreen

Universal

(video)

... 5HK
Fridge
dash 5LK 5HK
repeat

N/A

1

Midscreen


Team Combos

Skullgirls 2nd Encore+
Help FAQControlsGlossaryUI/HUDTraining RoomFrame DataHitboxesTeam Building (WIP)
Characters FiliaCerebellaPeacockParasoulMs. FortunePainwheelValentineDoubleSquiglyBig BandElizaFukuaBeowulfRobo-Fortune
Mechanics MovementAttacks / Hit EffectsDefenseTeam MechanicsCombos / DamageAdvanced MechanicsEsotericFrame Data & Hitboxes
Other CommunityVideosPC Launch OptionsPatch HistoryExtra
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