Difference between revisions of "Skullgirls/Double/Combos"

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(Solo Combos)
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==Team Combos==
 
==Team Combos==
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 +
==Damage/Undizzy Ratios==
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 +
[[Skullgirls/Mechanics/Esoteric#Damage.2FUndizzy_Ratios|Explanation / how to use]]
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{| class="wikitable sortable" style="text-align:center; margin:auto"
 +
! style="background-color:#262e32;" | Move
 +
! style="background-color:#262e32;" | Damage/uniddzy
 +
! style="background-color:#262e32;" | Damage (max scaling)
 +
! style="background-color:#262e32;" | Undizzy
 +
|-
 +
|623HK
 +
|24.75
 +
|495
 +
|20
 +
|-
 +
|623MK
 +
|18
 +
|360
 +
|20
 +
|-
 +
|623LK
 +
|14
 +
|280
 +
|20
 +
|-
 +
|4LK+HK
 +
|13.75
 +
|275
 +
|20
 +
|-
 +
|j.HK
 +
|12
 +
|360
 +
|30
 +
|-
 +
|j.214HK
 +
|12
 +
|240
 +
|20
 +
|-
 +
|j.MP
 +
|10
 +
|200
 +
|20
 +
|-
 +
|j.214MK
 +
|9.25
 +
|185
 +
|20
 +
|-
 +
|5HP
 +
|9.166666667
 +
|275
 +
|30
 +
|-
 +
|2HK
 +
|9.166666667
 +
|275
 +
|30
 +
|-
 +
|5MK
 +
|9
 +
|180
 +
|20
 +
|-
 +
|j.MK
 +
|9
 +
|180
 +
|20
 +
|-
 +
|5LP
 +
|8
 +
|120
 +
|15
 +
|-
 +
|5HK
 +
|6.5
 +
|195
 +
|30
 +
|-
 +
|236P
 +
|6.5
 +
|130
 +
|20
 +
|-
 +
|j.HP
 +
|6.166666667
 +
|185
 +
|30
 +
|-
 +
|2HP
 +
|6
 +
|180
 +
|30
 +
|-
 +
|2MP
 +
|5.75
 +
|115
 +
|20
 +
|-
 +
|5MP
 +
|5.5
 +
|110
 +
|20
 +
|-
 +
|2LP
 +
|5.333333333
 +
|80
 +
|15
 +
|-
 +
|5LK
 +
|5.333333333
 +
|80
 +
|15
 +
|-
 +
|2MK
 +
|5
 +
|100
 +
|20
 +
|-
 +
|j.214LK
 +
|5
 +
|100
 +
|20
 +
|-
 +
|j.LK
 +
|4
 +
|60
 +
|15
 +
|-
 +
|j.LP
 +
|3.333333333
 +
|50
 +
|15
 +
|-
 +
|2LK
 +
|2.666666667
 +
|40
 +
|15
 +
|}
 +
  
  

Revision as of 07:19, 16 November 2019

Double main page

Abbreviation Meaning
General legend
(N) Multi-hit move hits only X times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
 !X X triggers a burst
OTG Following move hits off the ground, after a red bounce
CH Counter hit
sj Super jump
dj Double jump
jc Jump cancel
ADC Airdash cancel
IAD Instant airdash
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
[4]6 B.png (hold for 35 frames), F.png
[2]8 D.png (hold for 35 frames), U.png
360 360.png
 
 = 
7 8 9
4 5 6
1 2 3


Character weight classes
Lights Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly
Mediums Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune
Heavies Double, Big Band
Character legend
Full move name Abbreviated name Input
Flesh Step Step 214K
Luger Replica Luger 236P
Hornet Bomber Bomber 623K
Item Crash (LK) Teacup j214LK
Item Crash (MK) Barrel j214MK
Item Crash (HK) Fridge j214HK
Cilia Slide Clide 4LK+HK
Bandwagon Rushdown Car 236PP
Beast of Gehenna Puddle 214KK
Catellite Lives Catheads 236KK
Nightmare Legion Level 3 214PP
Megalith Array Level 5 22KK


General Combo Tips

  • 2MP is used in the confirms on this page for consistency with respect to range and damage. But, 2MK can be used in place for a second low in your chain and better frame advantage though this will not reach at max 2LK range and 5HK will not reach afterwards from near max range 2LK. 2LK 2HP can also be used as it will work at all ranges and can be cancelled into M Luger on block to make it safe though this does not allow for 5HK routes.

Beginner Combos

If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!

1.
2LK 5MKx2 5HP
A basic ground chain combo ending in a sliding knockdown. Safe on block.
2.
2LK 5MKx2 2HP M Luger
A basic ground chain combo ending in a special cancel. Safe on block.
3.
2LK 5MKx2 2HP H Bomber Car
A basic ground chain combo ending in a super cancel.
4.
2LK 5MKx2 5HK
jLP jMP jHP
(restand) 2LK 2MP 2HP H Bomber Car
A basic air chain combo that sets up a restand. After the restand, you can go for a reset with a throw.

Solo Combos

2LK

Notation Damage Meter Cost Location Character Specific? Description Video
2LK 2MP 5HK
jLP jMK jHK Barrel
5LK 5MKx2 5HK
jLK(1) jMK jHK Barrel
5LPx2 5MKx2 2HP H-Bomber Car

7145

1

Anywhere

Universal

  • The barrel loop, reliable combo that saves OTG
  • On Painwheel in the corner, jump back for the jLK
  • On Big Band in the corner, cancel the jMK into jHK just before the 2nd hit comes out to gain the upward momentum for the move. Midscreen delay the jHK slightly or delay the jMK (https://www.youtube.com/watch?v=BPTfWNNrq8E)

(video)

2LK 2MP 5HK
jLP jMP jMK jHP
dash 5LPx2 5MKx2 5HK
jLK(1) jMP jMK jHP
dash 5LK 5MKx2 Snap

5010

1

Anywhere

Universal

  • Happy birthday corner carry combo
  • OTGless
  • Anti-Band combo

(video)

2LK 2MP 5HK H-Luger
dash jump jHK Barrel
5LK 5MKx2 5HK
jMP jHK
dj jMK jHK Barrel
5LPx2 5MKx2 2HP H-Bomber Car

7872

1

Anywhere

Universal

  • Impractical on heavies
  • Difficult combo that saves OTG but does comparable damage to OTG combos.

(video)

2LK 2MP 5HK H-Luger
dash 5HK
Fridge
dash 2LK 5MKx2 5HK
jMP jHK
dj jMK jHK Barrel
5LPx2 5MKx2 2HP H-Bomber Car

7903

1

Anywhere

Universal

  • Optimal midscreen damage
  • No side switches, good corner carry
  • Uses OTG

(video)

2LK 2MP 2HP Clide
dash 5LK 5HK H-Luger
dash 5MP 5HK
jMP jHK
dj jMK jHK Barrel
5LPx2 5MKx2 2HP H-Bomber Car

7888

1

Anywhere

Universal

  • Cilia slide routes pull them out of the corner so you can perform a left/right crossup.
  • Side switches once
  • Uses OTG

(video)

2LK 2MP 2HP Clide
dash 5LK 2MP 2HP Step
5MKx2 5HK
jMP jHK
dj jMK jHK Barrel
5LPx2 5MKx2 2HP H-Bomber Car

7829

1

Anywhere *

Universal

  • Cilia slide routes pull them out of the corner so you can perform a left/right crossup.
  • Side switches twice
  • * When your back is about one dash length away from the corner, this combo will drop during the flesh step, since there's only a little gap where you can flesh step into the corner and Double gets turned around.
  • Uses OTG

(video)


Throw

Notation Damage Meter Cost Location Character Specific? Description Video
Throw Step
5LK
<etc>

N/A

1

Anywhere

Universal


Throw
dash 2LK 5MKx2
<etc>

N/A

1

Anywhere

Universal


Throw H-Luger
dash
<etc>

N/A

1

Anywhere

Universal

  • Can go into the 5HK Fridge combo from here


Throw
5HK
<etc>

N/A

1

Corner

Universal

  • Go into standard midscreen 5HK routes.


Throw
2HP
<etc>

N/A

1

Corner

Universal

  • Go into standard midscreen 2HP routes.


Air throw

Notation Damage Meter Cost Location Character Specific? Description Video
Airthrow
dash 5MK
<etc>

1


H Luger

Notation Damage Meter Cost Location Character Specific? Description Video
H-Luger
dash 5MKx2 5HK
Fridge
dash 2LK 5HK
jMP jHK
dj jMK jHK Barrel
5LPx2 5MKx2 2HP H-Bomber Car

6283

1

Anywhere

Universal

(video)

CH H-Luger
dash 5MKx2 5HK
Fridge
dash 2LK 5MKx2 5HK
jMP jHK
dj jMK jHK Barrel
5LPx2 5MKx2 2HP H-Bomber Car

6807

1

Anywhere

Universal

(video)


L Luger (air hit)

Notation Damage Meter Cost Location Character Specific? Description Video
L-Luger (air hit)
dash 2LK 2HP Step
5MKx2 5HK
jLP jMP jHK
dj jMK jHK Barrel
5LPx2 5MKx2 2HP H-Bomber Car

5895

1

Anywhere

Universal

  • Standard confirm

(video)


L-Luger (air hit)
dash 2HK Clide Monster
H-Luger
dash jump jMK jHK Barrel
5MKx2 5HK
jLK jHP
5LPx2 5MKx2 2HP H-Bomber Car

6157

1

Anywhere

Universal

  • Max damage confirm

(video)

CH L-Luger (air hit)
dash 2LK 2HP Step
5MKx2 5HK
jLP jHK Teacup
5MP 5HK
jMP jHP
5LPx2 5MKx2 2HP H-Bomber Car

6328

1

Anywhere

Universal

  • Standard CH confirm

(video)

CH L-Luger (air hit)
dash 2HK Clide Monster
H-Luger
dash jump jMK jHK Barrel
5MKx2 5HK
jLP jHK Teacup
5LPx2 5MKx2 2HP H-Bomber Car

6747

1

Anywhere

Universal

  • Max damage CH confirm

(video)


L Bomber

Notation Damage Meter Cost Location Character Specific? Description Video
L-Bomber Puddle
H-Luger
dash jump jHK Barrel
5LK 5HK
jMP jHK
dj jMK jHK Barrel
5LPx2 5MKx2 2HP H-Bomber

6689

1

Anywhere

Universal

  • Can also use this combo for Clide, Monster starter

(video)

CH L-Bomber Puddle
2MP 5HK H-Luger
dash jump jHK Barrel
5LK 5HK
jMP jHK
dj jMK jHK Barrel
5LPx2 5MKx2 2HP H-Bomber

7389

1

Anywhere

Universal

  • Can also use this combo for CH Clide, Monster starter

(video)


Counter hit punishes

Notation Damage Meter Cost Location Character Specific? Description Video
CH 2HP Clide
2HK Clide Puddle
2MP 5HK H-Luger
dash jump jHK Barrel
5LK 5HK
jMP jHK
dj jMK jHK Barrel
5LPx2 5MKx2 2HP H-Bomber

9562

1

Anywhere

Universal

  • If done from far range, delay the 2nd Clide on Parasoul or else Puddle will whiff.
  • Use this combo for punishes and if you can hitconfirm a HCH 2HP in neutral.

(video)

CH 2HP Clide Puddle
H-Luger
dash jump jHK Barrel
5LK 5HK
jLP jMK jHK Barrel
5MK 5HK
jLK jMK jHK Barrel
5LPx2 5MKx2 2HP H-Bomber

8229

1

Anywhere

Universal

  • Use this combo if you land a HCH 2HP in neutral but can't hitconfirm 2HP and want to make Clide safe-ish.

(video)


Double snap

Notation Damage Meter Cost Location Character Specific? Description Video
Snapback
5LK 5HK
Fridge
repeat

N/A

1

Corner

Universal

  • Use H-Luger instead of fridge for the last hit, since doing fridge will leave you at much worse frame advantage against the incoming character.

(video)

Snapback
5LK 5HK delay uncombo H-Luger
repeat

N/A

1

Corner

Universal

(video)

Snapback
5LK 5HK
jHK
rejump uncombo jHK
repeat

N/A

1

Corner

Universal

  • Requires manual timing and adjustments per weight class but is extremely quick


Midscreen assist kill

Notation Damage Meter Cost Location Character Specific? Description Video
... 5HK Step
2LK 5MKx2 5HK Step
repeat

N/A

1

Midscreen

Universal

(video)

... 5HK
Fridge
dash 5LK 5HK
repeat

N/A

1

Midscreen


Team Combos

Damage/Undizzy Ratios

Explanation / how to use

Move Damage/uniddzy Damage (max scaling) Undizzy
623HK 24.75 495 20
623MK 18 360 20
623LK 14 280 20
4LK+HK 13.75 275 20
j.HK 12 360 30
j.214HK 12 240 20
j.MP 10 200 20
j.214MK 9.25 185 20
5HP 9.166666667 275 30
2HK 9.166666667 275 30
5MK 9 180 20
j.MK 9 180 20
5LP 8 120 15
5HK 6.5 195 30
236P 6.5 130 20
j.HP 6.166666667 185 30
2HP 6 180 30
2MP 5.75 115 20
5MP 5.5 110 20
2LP 5.333333333 80 15
5LK 5.333333333 80 15
2MK 5 100 20
j.214LK 5 100 20
j.LK 4 60 15
j.LP 3.333333333 50 15
2LK 2.666666667 40 15


Skullgirls 2nd Encore+
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Characters FiliaCerebellaPeacockParasoulMs. FortunePainwheelValentineDoubleSquiglyBig BandElizaFukuaBeowulfRobo-Fortune
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