Skullgirls/Double/Combos

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Double main page

Abbreviation Meaning
General legend
(N) Multi-hit move hits only X times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
 !X X triggers a burst
OTG Following move hits off the ground, after a red bounce
CH Counter hit
sj Super jump
dj Double jump
jc Jump cancel
ADC Airdash cancel
IAD Instant airdash
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
[4]6 B.png (hold for 35 frames), F.png
[2]8 D.png (hold for 35 frames), U.png
360 360.png
 
 = 
7 8 9
4 5 6
1 2 3


Character weight classes
Lights Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly
Mediums Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune
Heavies Double, Big Band
Character legend
Full move name Abbreviated name Input
Flesh Step Step 214K
Luger Replica Luger 236P
Hornet Bomber Bomber 623K
Item Crash (LK) Teacup j214LK
Item Crash (MK) Barrel j214MK
Item Crash (HK) Fridge j214HK
Cilia Slide Clide 4LK+HK
Bandwagon Rushdown Car 236PP
Beast of Gehenna Puddle 214KK
Catellite Lives Catheads 236KK
Nightmare Legion Level 3 214PP
Megalith Array Level 5 22KK


Combo Resources

Combo playlist

General Combo Tips

Beginner Combos

If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!

1.
2LK 5MKx2 5HP
A basic ground chain combo ending in a sliding knockdown. Safe on block.
2.
2LK 5MKx2 2HP M Luger
A basic ground chain combo ending in a special cancel. Safe on block.
3.
2LK 5MKx2 2HP H Bomber Car
A basic ground chain combo ending in a super cancel.
4.
2LK 5MKx2 5HK
jLP jMP jHP
(restand) 2LK 2MP 2HP H Bomber Car
A basic air chain combo that sets up a restand. After the restand, you can go for a reset with a throw.

Solo Combos

2LK

Notation Damage Meter Cost Location Character Specific? Description Video
2LK 2MP 5HK
jLP jMK jHK Barrel
5LK 5MKx2 5HK
jLK jMK jHK Barrel
5LPx2 5MKx2 2HP H Bomber Car

7145

1

Anywhere

  • Reliable combo that saves OTG


2LK 2MP 5HK H Luger
dash 5HK
Fridge
dash OTG 5LK 5MKx2 5HK
jMP(4) jHK
dj jMK jHK Barrel
5LPx2 5MKx2 2HP H Bomber Car

7903

1

Anywhere

  • Optimal (? at least very close) midscreen damage. No side switches


2LK 2MP 2HP Clide
dash OTG 5LK 2MP 2HP Step
5MKx2 5HK
jMP(4) jHK
dj jMK jHK Barrel
5LPx2 5MKx2 2HP H Bomber Car

7829

1

Anywhere *

  • This route pulls them out of the corner so you can perform a left/right crossup. This combo side switches twice so you will end up on the same side you were when you started it, but as a side effect reduces the corner carry of the combo as a whole.
  • * When your back is about one dash length away from the corner, this combo will drop during the flesh step, since there's only a little gap where you can flesh step into the corner and Double gets turned around.



Throw

Notation Damage Meter Cost Location Character Specific? Description Video
Throw Step
OTG 2MP
<etc>

1

Anywhere


Throw
dash OTG 2LK 5MK
<etc>

1

Anywhere


Throw
5MP 2HP Clide
dash OTG 5LK 2MP 2HP Step
5MKx2 5HK
jMP(4) jHK
dj jMK jHK Barrel
5LPx2 5MKx2 2HP H Bomber Car
<etc>

6366

1

Corner


Air throw

Notation Damage Meter Cost Location Character Specific? Description Video
Air throw
dash 5MK
<etc>

1


L Luger (air hit)

Notation Damage Meter Cost Location Character Specific? Description Video
L Luger (air hit)
dash 2LK 5MK
<etc>

1


L Bomber

Double snap

Notation Damage Meter Cost Location Character Specific? Description Video
Snapback
OTG 2LK 5HK
uncombo Fridge
repeat

1

  • Use H Luger instead of H Item Crash for the last hit, since doing Item Crash will leave you at much worse frame advantage against the incoming character.


Team Combos

Skullgirls 2nd Encore+
Help FAQControlsGlossaryUI/HUDTraining RoomFrame DataHitboxesTeam Building
Characters FiliaCerebellaPeacockParasoulMs. FortunePainwheelValentineDoubleSquiglyBig BandElizaFukuaBeowulfRobo-Fortune
Mechanics MovementAttacks / Hit EffectsDefenseTeam MechanicsCombos / DamageAdvanced MechanicsEsotericFrame Data & Hitboxes
Other CommunityVideosPC Launch OptionsPatch HistoryExtra
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