Skullgirls/Eliza/Combos

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Eliza main page

Abbreviation Meaning
General legend
(N) Multi-hit move hits only X times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
 !X X triggers a burst
OTG Following move hits off the ground, after a red bounce
CH Counter hit
sj Super jump
dj Double jump
jc Jump cancel
ADC Airdash cancel
IAD Instant airdash
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
[4]6 B.png (hold for 35 frames), F.png
[2]8 D.png (hold for 35 frames), U.png
360 360.png
 
 = 
7 8 9
4 5 6
1 2 3


Character weight classes
Lights Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly
Mediums Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune
Heavies Double, Big Band
Character legend
Full move name Abbreviated name Input
Osiris Spiral Spiral 214K
Harthor's Return Return 214P/K or 236P/K
Lady of Slaughter LoS 236PP


General Combo Tips

Beginner Combos

If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!

1.
2LK 2MK 5HKx2
A basic ground chain combo ending in a sliding knockdown
2.
2LK 2MK 5HPx3 236LK
A basic ground chain combo ending in a special cancel
3.
2LK 2MK 5HPx2 H Spiral LoS
A basic ground chain combo ending in a super cancel
4.
2LK 2MK 2HP
jMP jHP
adc jLK jMP jHP
(restand) 5LPx3 2MK 5HPx2 H Spiral LoS
A basic air chain combo that sets up a restand. After the restand, you can choose to go for a reset with IAD jLK or throw.

Solo Combos

2LK

Notation Damage Meter Cost Location Character Specific? Description Video
2LK 2MK 2HP 236MK
dash OTG 2HK 623HP
jMP jHP
ADC jLK jMP jHP
2MK 5HPx2 L Spiral
5LK 2MK 5HPx2 H Spiral LoS

7182

1

Midscreen (Anywhere?)

(video)

2LK 2MP 5HPx3 623HP
jMK
ADC jLK jMP
5MP Horus
dash 5HPx3 623MP~HP
jLP jLK jMP
5MKx2 5HK~L-Spiral
5LK 2MK 5HPx3 H-Spiral LoS

7323

1

Midscreen (Anywhere?)

Save OTG combo

(video)

2LK 2MK 2HP 236MK
OTG 2HK 623MP~HP
jMK jHK
ADC jLK jMP jHP
5MKx2 5HP L Spiral
5LP 5MK 5HP H Spiral LoS

7682

1

Corner

(video)

2LK 2MK 2HP 236MK
OTG 2HK 623MP~HP
jHK
ADC jMP jHK 214LP
Sek jM Sek sH Return
2MK L Osiris Spiral,
5LP 5MK 5HP H Osiris Spiral Lady of Slaughter

7846

1

Corner

(video)

2LK 2MPx1 5HPx3 623MP~HP
jHK
ADC jHP jHK
OTG 2HK 623LP~MP~HP 236MK
5MKx1 5HPx3 L-Spiral
5LK 5MKx2 5HPx3 H-Spiral LoS

8105

1

Corner

(video)

2LK 2MK 2HP 236MK
214HP
Sek jM Sek sH Return
5HP OTG 236LK
2MK 5HP 623LP~MP~HP
airdash jLK jMP
5LP 5MK 5HP H Spiral LoS

8115

1

Corner

(video)

2LK 2MK 5HKx1 623HP
jMP
ADC jLK jMP
2MK 623MP~HP
jLP jLK jMP
2LPx1 2MK 623LP~MP~HP
jHK
ADC airthrow (whiff)
OTG 2LK 2MK 5HPx2 Snap

?

1

Midscreen (Anywhere?)

Happy birthday corner carry > double snap combo

(video)

2LK 2MK 5HPx3 623HP
jHK Sek jM Sek 5H
Sek jL Sek jM Sek 5H
2HK (hits only head) 623LP~MP~HP
TK Horus
2LK (hits only head) 2MK (hits only head) 5HKx2 OTG L-Spiral
5LPx1 5MKx1 5HPx3 H-Sprial

15547

0

Corner

Headless Fortune

Specific combo for when the head is in the corner

(video)

2LK 2MP 5HPx3 623HP
jMK
ADC jLK jMP
5MP Horus
dash 5HPx3 623MP~HP
jLP jLK jMP
5MKx2 5HK~L-Spiral
5LK 2MK 5HPx3 H-Spiral Level 3
OTG LoS

10495

4

Midscreen (Anywhere?)

Save OTG combo

(video)


Throw

Notation Damage Meter Cost Location Character Specific? Description Video
Throw
623HP
jMK Sek jH
Return
OTG 2MK 5HPx2 623MP~HP
jMP jHP
ADC jLK jMP jHP
5LPx3 5MKx2 5HPx2 H-Spiral LoS

5487

1

Midscreen (Anywhere?)

(video)

Throw 623HP
jMK
adc jLK jMP
5LP 2MK/5MP
<stuff>

Midscreen (Anywhere?)

Lights

  • Conversion without Sekhmet
  • "You will have to delay the first jMK as long as possible, and the other parts also will need some delay."
  • "Cerebella, Squigly and Filia/Fukua are the hardest characters to get the conversion to work on, their timing is very finicky. On most other characters, I would call the conversion practical."

(video)

Throw 623HP
jMK
adc jMP jMK
2MK
<stuff>

Midscreen (Anywhere?)

Heavies

  • Conversion without Sekhmet
  • "You will have to delay the first jMK as long as possible, and the other parts also will need some delay."
  • "Cerebella, Squigly and Filia/Fukua are the hardest characters to get the conversion to work on, their timing is very finicky. On most other characters, I would call the conversion practical."

(video)


Air Throw

Notation Damage Meter Cost Location Character Specific? Description Video
Airthrow
OTG 2MK 2HP Horus
dash 2MK 5HPx2 623LP~MP~HP
jMK
ADC jLK, jMP
5LPx2 2MK 5HPx2 H-Spiral LoS

5656

1

Midscreen (Anywhere?)

(video)


Level 3

Notation Damage Meter Cost Location Character Specific? Description Video
Level 3
OTG 623MP~HP
jMK Sek jH
Sek 5M Sek 5H Return
2MK 2HP
jMP
ADC jLK jMP
5LPx3 5MKx2 5HPx2 H-Spiral

7056

3

Midscreen (Anywhere?)

(video)


Counter hit starters

Notation Damage Meter Cost Location Character Specific? Description Video
5HPx3 623HP
jMK Sek jH
Sek 5M Sek 5H Return
5HPx3 Horus
dash OTG 2HK 623HP
jMP jHP
ADC jLK jMP jHP
L-Spiral
5LK 2MK 5HPx3 H-Spiral LoS

8440

1

Midscreen (Anywhere?)

(video)


5HPx3 623HP
jHK
ADC jHP jHK
OTG 2HK 623LP~MP~HP
TK Horus
5MKx1 5HPx3 623LP~MP~HP
jMK jHK
ADC Airthrow (whiff)
5LPx3 5MKx1 L-Spiral
5LK 2MK 5HPx3 H-Spiral LoS

9499

1

Corner

(video)


Double snap

Notation Damage Meter Cost Location Character Specific? Description Video
Snapback
OTG 2MK 2HP
(2MK 2HP)
repeat

N/A

1

Corner

(video)

Snapback
OTG 2MK 2HP
(jHP
adc jHP
2MK 2HP)
repeat

N/A

1

Corner

(video)

Snapback
(OTG 623MP~HP
jHP
adc jHK)
repeat

N/A

1

Corner

(video)


Team Combos

Skullgirls 2nd Encore+
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