Difference between revisions of "Skullgirls/Filia"
(→Crouching Normals) |
(→Jumping Normals) |
||
Line 524: | Line 524: | ||
<br> | <br> | ||
* Good hitbox and very fast, one of Filia's better pokes for air-to-air, confirming with jMK, jHK, or H airball. | * Good hitbox and very fast, one of Filia's better pokes for air-to-air, confirming with jMK, jHK, or H airball. | ||
− | * IAD | + | * IAD jLP whiffs up close, so when cornering the opponent at point blank use IAD jLK instead. |
− | * IAD | + | * IAD jLP into jLK at slightly longer than point blank range is a really easy to confirm 2 hit overhead string that's less vulnerable to land cancel punishes than IAD jLK jHK. |
<br> | <br> | ||
| | | | ||
Line 588: | Line 588: | ||
<br> | <br> | ||
* Really strong air normal with decently far hitbox, commonly spammed by newer players but that doesn't make it bad. Solid air-to-air due to horizontal range, good for enemies at or just above your height level. | * Really strong air normal with decently far hitbox, commonly spammed by newer players but that doesn't make it bad. Solid air-to-air due to horizontal range, good for enemies at or just above your height level. | ||
− | * Can be difficult to confirm with, so should ideally be used to close in space to get into proper Filia pressure range, aka IAD jLK or dash | + | * Can be difficult to confirm with, so should ideally be used to close in space to get into proper Filia pressure range, aka IAD jLK or dash 2LK range. |
<br> | <br> | ||
| | | | ||
Line 619: | Line 619: | ||
| | | | ||
<br> | <br> | ||
− | * Use this with an IAD for your overhead option since | + | * Use this with an IAD for your overhead option since jLP will whiff at point blank. |
− | * You can use | + | * You can use jLK > jMP > 2LK to confirm from the overhead. It will fastfall after the jLK, is a blockstring, and it will beat opponents upbacking as well. Much safer point blank than the alternative jLK > jHK. |
<br> | <br> | ||
| | | | ||
Line 651: | Line 651: | ||
| | | | ||
<br> | <br> | ||
− | * Alters Filia's air momentum. Really good for resets, a lot of Filia's tricks involve canceling the first hit into | + | * Alters Filia's air momentum. Really good for resets, a lot of Filia's tricks involve canceling the first hit into a fastfall. |
− | * More recently, its become popular as an IAD tool; | + | * More recently, its become popular as an IAD tool; jMK(1) (fastfall with jHP) is easily confirmable, works from a fair distance away, safejumps a lot of reversals, and has decently good blockstun. |
* When using this button in combos, consistency can vary from character to character depending on if you use one or two hits. If you have difficulty with this move in a combo, try varying the amount of hits to see what works best. | * When using this button in combos, consistency can vary from character to character depending on if you use one or two hits. If you have difficulty with this move in a combo, try varying the amount of hits to see what works best. | ||
<br> | <br> | ||
Line 685: | Line 685: | ||
<br> | <br> | ||
* Hits mid, but good crossup hitbox and halts Filia's air momentum. Use an airdash to get behind the opponent and press this. | * Hits mid, but good crossup hitbox and halts Filia's air momentum. Use an airdash to get behind the opponent and press this. | ||
− | * Her only normal move besides | + | * Her only normal move besides 5HK that causes knockdown. Also used for confirming instant overheads (but this is punishable by land cancel so be wary). |
* The change in air momentum can be used to escape many slow air resets or pressure, so don't be afraid to use this button as a defensive tool on occasion. | * The change in air momentum can be used to escape many slow air resets or pressure, so don't be afraid to use this button as a defensive tool on occasion. | ||
<br> | <br> |
Revision as of 05:34, 18 September 2019
Story
Filia was once just an average schoolgirl, but one day woke up without any memories and a second mouth on the back of her head. She was now playing host to a Parasite named Samson, an unruly mop of demonic hair with incredible power.
With no memories or anyone to turn to for help, if she ever hopes to piece together her past and survive the inevitable clash with the Skullgirl, Filia will need to trust this mysterious being.
Basics
Filia is a rushdown pixie character who wants to use her nimble mobility and small size to get in the opponent's face and do brutally fast mixups using her quick, low to the ground air dash.
- Filia's airdash is one of the best. It's quick and has the shortest minimum height for any airdash in the game. It's such an important part of her character that all of her air normals are built around it. This enables her to do blistering fast mixups and resets. The downside to her air normals is that they have little range and are poor for contesting air-to-airs.
- Her airdash is only one component of her amazing mobility. Her ground dash starts with a quick dash then she can continue to run, wavedashing by cancelling the dash after the initial burst forward allows for even faster traversal. Airball (j214K) travels through the air in any one of three arcs and can be airdash canceled no matter what, even on whiff or block.
- She has a fireball with her Ringlet Spikes (236P), but they are not normal fireballs like Hadokens. They don't travel; they go to a fixed spot in front of Filia from the ground. While they can't be used in a traditional way, these spikes are still very important for spacing and can be very useful to snipe out opponents trying to keep Filia away from afar. Use these in those tricky matchups on unsuspecting opponents, and confirm from all ranges with Gregor Samson. As this attack will often win trades, L Ringlet can be used as an anti-air.
- Updo (623P) is a solid, meterless, Shoryuken type reversal. One of her supers, Fenrir (623PP), comes out in 3 frames which is one of the fastest moves in the game. She also boasts an air reversal with Gregor (214KK).
Important Moves
- 2LP - Fast jab with good frame advantage
- 2LK - Your go-to grounded starter as it is a fast low, decent frame advantage making it good for tick throws.
- jLP - Your go-to air-to-air due to its good hitbox and fast startup.
- jHK - Big hitbox that hits right below Filia with high hitstun. Important tool for combos and confirms, and is extremely easy to use for crossups from many situations. As this move will delay Filia's falling momentum, it can be used to get out of the less tight air resets.
- IAD jLK - Once you're in range, use this to hit them high.
- IAD jMP - A multi-hit overhead starter. As it is a multi-hit with decent range, this is a good tool for starting pressure.
- IAD jHP - Fast and far overhead poke. Can be tricky to convert off of, but mainly this tool is used to brute force your way into IAD jLK or throw range.
- IAD jHK - Will crossup an opponent.
- Airball (j214K) - Very active hitbox that travels a far distance in various angles, similar to a Tatsu. Use this in conjunction with airdash canceling on whiff to move around the screen, or airdash cancel on block to continue mounting pressure.
Attributes
Movement | |
Walk: | Medium |
Jump: | Single jump |
Dash or Run: | Filia has a forward run with an uneven speed. The dash at the beginning is much faster than the slow extended run. Her backward dash has medium speed and travels a short distance. |
Air Dash: | Very fast, 2 way (forward and backward) air dash |
Weight: | Light |
Chains | |
Standing: | 5 Buttons: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Crouching: | 5 Buttons: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Air: | 6 Buttons: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Directory
Resources
- Match Videos
- Twitter Tech Hashtag
- Guides
- YouTube Videos and Playlists
- Discord Character Channel
- https://discord.gg/skullgirls - Read the #rules channel, then use #role-assignment to get the Filia role
- Skullheart
When browsing Skullheart, keep in mind it was most active when the game was on an older patch.
Move List
Normals
Standing Normals
![]() Snip Snip View hitbox (?) |
| ||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||
![]() Thinning Shears View hitbox (?) |
| |||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
![]() Chompadour View hitbox (?) |
| |||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
![]() Knee High View hitbox (?) |
| |||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
![]() Leg Warmer View hitbox (?) |
| |||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
![]() Samson Boot View hitbox (?) |
| |||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
Crouching Normals
![]() Comb Under View hitbox (?) |
| ||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||
![]() Ariel Rave View hitbox (?) |
| |||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
![]() Queue Sting View hitbox (?) |
| |||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
![]() Ankle Sock View hitbox (?) |
| |||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
![]() French Twist View hitbox (?) |
| |||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
![]() Tread of Hair View hitbox (?) |
| |||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
Jumping Normals
![]() Straight Razor View hitbox (?) |
| |||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
![]() Buzz Cut View hitbox (?) |
| |||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
![]() Salon Treatment View hitbox (?) |
| |||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
![]() Thigh High View hitbox (?) |
| |||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
![]() Bounce and Volume View hitbox (?) |
| |||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
![]() Split Ends View hitbox (?) |
| |||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
Throws
![]() Samson Cuddle View hitbox (?) |
| |||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
![]() Widow’s Peak View hitbox (?) |
| |||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
Team Moves
![]() Bounce, No Volume View hitbox (?) |
| |||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
![]() Lash Out View hitbox (?) |
| |||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
Specials
![]() "Surprise" View hitbox (?) |
| |||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
![]() View hitbox (?) |
| ||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||
![]() View hitbox (?) |
| ||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||
![]() View hitbox (?) |
| |||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
Supers
![]() "Get ready... death from above!" View hitbox (?) |
| |||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
![]() "Metamorphosis!" View hitbox (?) |
| ||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||
![]() View hitbox (?) |
| |||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
Taunt
![]() "Stop wasting my time" View hitbox (?) |
| |||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
Colors
Click for full size
![]() |
![]() |
![]() |
![]() |
![]() |
---|---|---|---|---|
Color 1![]() Default color palette. |
Color 2![]() Original alternate color palette. |
Color 3![]() Original alternate color palette. |
Color 4![]() Original alternate color palette based on an alternate costume design. |
Color 5![]() Original alternate color palette. |
| ||||
![]() |
![]() |
![]() |
![]() |
![]() |
Color 6![]() Original alternate color palette. |
Color 7![]() Original alternate color palette based on pre-Samson Filia from her story mode. |
Color 8![]() Original alternate color palette based on Filia's color map. |
Color 9![]() Based on the Vocaloid Hatsune Miku. |
Color 10![]() Based on Rei Miyamoto from High School of the Dead. |
| ||||
![]() |
![]() |
![]() |
![]() |
![]() |
Color 11![]() Original alternate color palette. |
Color 12![]() Based on Magneto from Marvel Vs Capcom 2. |
Color 13![]() Original alternate color palette. |
Color 14![]() Based on Millia Rage from Guilty Gear XX. |
Color 15![]() Original alternate color palette. |
| ||||
![]() |
![]() |
![]() |
![]() |
![]() |
Color 16![]() Based on Zeruel from Neon Genesis Evangelion. |
Color 17![]() Based on Scanty Panty & Stocking with Garterbelt. |
Color 18![]() Based on Madoka Kaname from Puella Magi Madoka Magica. |
Color 19![]() Original alternate color palette. Crowdfunding request. |
Color 20![]() Based on Fionna from Adventure Time. Crowdfunding request. |
| ||||
![]() |
![]() |
![]() |
![]() |
![]() |
Color 21![]() Based on Shantae. Crowdfunding request. |
Color 22![]() Original alternate color palette. |
Color 23![]() Based on Millia Rage from Guilty Gear Xrd. |
Color 24![]() Original alternate color palette. |
Color 25![]() Based on Ryūko Matoi from Kill la Kill. |
|
Win Poses
Filia has 3 win poses, and the winning player can select a win pose by holding a button at the end of the match.
![]() |
Winpose 1: Hold ![]() ![]() It's over... |
![]() |
Winpose 2: Hold ![]() ![]() Maybe next time! |
![]() |
Winpose 3: Hold ![]() ![]() Sigh... |
Skullgirls 2nd Encore+ | |
Help | FAQ • Controls • Glossary • UI/HUD • Training Room • Frame Data • Hitboxes • Team Building |
Characters | Filia • Cerebella • Peacock • Parasoul • Ms. Fortune • Painwheel • Valentine • Double • Squigly • Big Band • Eliza • Fukua • Beowulf • Robo-Fortune |
Mechanics | Movement • Attacks / Hit Effects • Defense • Team Mechanics • Combos / Damage • Advanced Mechanics • Esoteric • Frame Data & Hitboxes |
Other | Community • Videos • PC Launch Options • Patch History • Extra |
Meta | Contribute! |