Difference between revisions of "Skullgirls/Filia/Combos"

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{{FiliaMain}}
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<span style="font-size:300%">'''[http://wiki.mizuumi.net/w/Skullgirls The Skullgirls wiki has moved!]'''</span>
<br><br>
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<div>
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<div style="float:left">
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__TOC__
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</div>
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<div style="float:left; margin-left:15px">
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{{SGLegend}}
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</div>
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<div style="float:left; margin-left:15px">
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{| class="wikitable sortable"
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|+ Character legend
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! style="background-color:#262e32;" | Full move name
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! style="background-color:#262e32;" | Abbreviated name
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! style="background-color:#262e32;" | Input
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|-
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| Ringlet Spike
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| Spike
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| 236P
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|-
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| Ringlet Psych
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| Psych
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| 236K
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|-
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| Fenrir Drive
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| Fenrir
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| 623PP
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|-
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| Gregor Samson
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| Gregor
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| 214KK (Air OK)
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|}
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</div>
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</div>
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<br clear=all/>
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==General Combo Tips==
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* Filia's basic ground chain ender is 5LP 5LP 5LK 5MP 2MK 2HP H Hairball but if you're having trouble the 2nd 5LP can be removed and the 2MK changed to 5MK for a more consistent combo at the cost of damage. You can delay after 5MP a bit to give them time to land before using 2MK, but of course if you delay too much you'll drop the combo. Also the 2HP can be replaced with 5HK for a bit more damage if the opponent is in the corner by the time you get to the ground chain ender.
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* In the first string of combos I list 5MK because it results in the most damage and 2LK 5MK is safe if you confirm the 2 hits, however 5MK whiffs at ranges that 2LK does not, and in fact off some starters like crossup IAD jHK, 2LK 5MK will rarely be possible. 2LK 2MK(1) 5HP is a good string and is relatively pbgc safe despite being 3 hits, 2LK 5MP 2MK(1) 5HP is also very good and it's very easy to confirm 2LK 5MP, however this adds an extra hit to your string which scales your combo.
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==Beginner Combos==
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If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!
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;1.
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:2LK 5MK 2HK
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:A basic ground chain combo ending in sweep. Unsafe on block.
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;2.
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:2LK 5MK 2HP H Hairball
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:A basic ground chain combo ending in a special cancel. Also unsafe on block.
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;3.
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:2LK 5MK 2HP H Hairball Fenrir
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:A basic ground chain combo ending in a super cancel.
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;4.
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:2LK 5MK 5HP.
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:jLP jMP jMK H Airball Gregor
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:A basic launcher into air chain, ending with an air super. The Gregor allows for the combo to continued via the wall bounce
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;5.
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:2LK 5MK 5HP
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:jLP jMK(1) H Airball
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:adc jMP jHK
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:(restand) 5LP 5MP 2MK 2HP H Hairball Fenrir
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:A basic combo that utilizes an air chain and airdash cancels to setup a restand. During the restand, you can choose to go for a reset such as IAD j.LK or throw.
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==Solo Combos==
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<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">
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===2LK===
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{{SGCombo_Header}}
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{{SGCombo
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| notation=
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:2LK 5MK 5HP
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:jHP ADC
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:jLK jHK
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:2LK 5HP
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:jLP jMK(1) jH Airball ADC
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:jMP(4) jHK
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:5LPx2 5LK 5MP 2MK 2HP H Hairball Fenrir
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| damage=6682
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| meter=1
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| location=Anywhere
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| charspecific=Universal
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| description=
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* Side switches on everyone except heavies and Beowulf
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* On Big Band, delay the ADC jLK
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| video=[https://youtu.be/qIknwOCP3As (video)]
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|}}
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{{SGCombo
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| notation=
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:2LK 5MK 5HP
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:jHK
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:ADC jLK jMP jHK
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:2MP
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:TK jH Airball ADC
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:5HP
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:jMK(2) ADC
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:jLP jMP
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:5LPx2 5LK 5MP 2MK 2HP H Hairball Fenrir
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| damage=6487
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| meter=1
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| location=Anywhere
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| charspecific=Universal
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| description=
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* Preserves OTG
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* Restands the opponent after jHK for a good reset point
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| video=[https://youtu.be/VdxeXIinnPI (video)]
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|}}
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{{SGCombo
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| notation=
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:2LK 5MK 5HP
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:jHK ADC
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:jLK jHP jHK
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:2MP 5MK 5HP
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:jMK jH Airball ADC
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:jMP
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:5LPx2 5LK 5MP 2MK 2HP H Hairball Fenrir
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| damage=7297
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| meter=1
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| location=Anywhere
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| charspecific=Universal
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| description=
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* On Double delay the jHP after jLK (may restand against heavies and mediums).
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| video=[https://youtu.be/vMd5aKOca-M (video)]
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|}}
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{{SGCombo
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| notation=
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:2LK 5MK 5HP
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:jHP jHK jH Airball ADC
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:jMP jHK
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:5LK 5MP 2MK 5HK H Hairball
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:2LP 5LP 5LK 5MP 2MK 5HK H Hairball Fenrir
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| damage=7413
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| meter=1
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| location=Corner
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| charspecific=Universal
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| description=
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| video=[https://www.youtube.com/watch?v=2H7qEBrjRp4 (video)]
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|}}
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{{SGCombo
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| notation=
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:2LK 5MK 5HP
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:jHP jHK ADC
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:jLK delay jHP
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:5HP L Ringlet
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:TK jH Airball ADC
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:5MP 2MK H Hairball
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:2LP 5LP 5LK 5MP 2MK 5HK H Hairball Fenrir
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| damage=7857
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| meter=1
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| location=Corner
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| charspecific=Universal
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| description=
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| video=[https://youtu.be/R5vjutg4iYM (video)]
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|}}
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{{SGCombo_Footer}}
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===Throw===
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{{SGCombo_Header}}
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{{SGCombo
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| notation=
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:Throw
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:M/H Ringlet Gregor
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:dash 5HP
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:<etc>
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| damage=N/A
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| meter=1
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| location=Anywhere
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| charspecific=Universal
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| description=
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* Easy conversion
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| video=
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|}}
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{{SGCombo
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| notation=
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:Throw H Ringlet
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:wavedash (x2) 5MK
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:<etc>
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| damage=N/A
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| meter=0
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| location=Anywhere
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| charspecific=Universal
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| description=
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* Alternative conversion
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| video=
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|}}
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{{SGCombo
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| notation=
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:Throw
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:M/H Ringlet
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:dash IAD jMP
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:2MK 5HP
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:jLP jH Airball ADC
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:5LK 2MK 5HP
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:jLK jMP jMK(1) jHP (fastfall)
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:5LPx2 5LK 5MP 2MK 2HP H Hairball Fenrir
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| damage=5005
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| meter=1
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| location=Anywhere
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| charspecific=Universal
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| description=
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| video=[https://youtu.be/sp0WbwprNms (video)]
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|}}
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{{SGCombo_Footer}}
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===Air Throw===
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{{SGCombo_Header}}
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{{SGCombo
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| notation=
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:Air throw jH Airball ADC
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:5HP
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:jHK ADC
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:jLK jMP jHK
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:2LK 5HP
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:jLP jMP jMK(1) jHP (fastfall)
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:5LPx2 5LK 5MP 2MK 2HP H Hairball Fenrir
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| damage=5062
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| meter=1
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| location=Anywhere
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| charspecific=Universal
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| description=
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* If airdash was not used and you're close enough to the ground.
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| video=[https://youtu.be/VhsbhYBT63o (video)]
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|}}
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{{SGCombo
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| notation=
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:Air throw jH Airball ADC
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:ADC jLK jMP (fastfall)
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:5LPx1 5MK 5HP
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:jHK ADC
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:jLP jMP jHK
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:2LK 5MP 2MK 2HP H Hairball Fenrir
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| damage=4624
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| meter=1
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| location=Anywhere
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| charspecific=Universal
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| description=
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* If airdash wasn't used and you're too high from the ground for the first combo.
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| video=[https://youtu.be/G7RaujFgChc (video)]
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|}}
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{{SGCombo
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| notation=
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:Air throw jH Airball Gregor
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:dash 5HP
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:<etc>
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| damage=
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| meter=1
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| location=
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| charspecific=Universal
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| description=
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* If airdash was used (i.e. airdash > air throw) or you are too high off ground for any of the other combos.
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| video=
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|}}
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{{SGCombo_Footer}}
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{{SGCombo
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| notation=
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:Air throw ADC
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:jMP jHK
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:5HP
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:jHK ADC
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:jLK jMK(1) jHP (fastfall)
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:5LK 5MK 5HP
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:jLP jMK jH Airball ADC
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:jMP
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:5LPx2 5LK 5MP 2MK 2HP H Hairball Fenrir
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| damage=5444
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| meter=1
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| location=Anywhere
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| charspecific=Universal
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| description=
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* Alternative conversion
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| video=[https://www.youtube.com/watch?v=pLN1NAvse1E (video)]
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|}}
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===Counter hit punishes===
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{{SGCombo_Header}}
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{{SGCombo
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| notation=
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:CH 5HP
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:jHK
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:ADC jLK jHP jHK
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:5HP TK H-Airball
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:dash 5MK 2HP Psych
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:IAD jMP jHK
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:2MP
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:jMK
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:ADC jLP jMP
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:5LPx2 5LK 5MP 2MK 2HP H-Hairball Fenrir
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| damage=8491
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| meter=1
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| location=Anywhere
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| charspecific=Universal (except heavies)
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| description=
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| video=[https://youtu.be/0WlWaua2pEI (video)]
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|}}
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{{SGCombo
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| notation=
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:CH 5HP
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:jHP jHK ADC
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:jLK jHP jHK
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:2MP 2HP Psych
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:5MK 5HP Psych
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:5MP 5HP
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:delay jLP jH Airball
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:ADC jMP
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:5LPx2 5LK 5MP 2MK 5HK H Hairball Fenrir
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| damage=9191
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| meter=1
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| location=Corner
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| charspecific=Universal (except heavies)
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| description=
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| video=[https://youtu.be/5g86wx0LCSo?t=1s (video)]
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|}}
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{{SGCombo
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| notation=
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:CH 5HP
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:jHP jHK ADC
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:jLK jHP jHK
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:2LK 2HP Psych
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:5MK 2HP Ringlet
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:5MP 5HP
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:jLP jH Airball ADC
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:5LPx2 5LK 5MP 2MK 5HK H Hairball Fenrir
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| damage=9068
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| meter=1
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| location=Corner
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| charspecific=Heavies
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| description=
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| video=[https://youtu.be/5g86wx0LCSo?t=15s (video)]
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|}}
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{{SGCombo_Footer}}
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===Double snap===
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{{SGCombo_Header}}
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{{SGCombo
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| notation=
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:Snapback
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:2LK 5HP
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:jHP ADC
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:jHP
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:5HP
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:repeat
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| damage=N/A
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| meter=1
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| location=Corner
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| charspecific=Universal
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| description=
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* Include a 5LP before 5HP on heavy characters
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| video=[https://youtu.be/EECaB1uJiSE (video)]
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|}}
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{{SGCombo
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| notation=
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:Snapback
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:2LK 5HP
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:IAD delay jHK
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:repeat
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| damage=N/A
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| meter=1
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| location=Corner
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| charspecific=Universal
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| description=
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| video=[https://youtu.be/EECaB1uJiSE?t=11s (video)]
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|}}
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{{SGCombo_Footer}}
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===Midscreen assist kill===
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{{SGCombo_Header}}
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{{SGCombo
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| notation=
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:2LK 5HP
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:IAD jHK
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:repeat
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| damage=N/A
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| meter=0
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| location=Midscreen
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| charspecific=Universal
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| description=
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| video=[https://youtu.be/hoqSOAOenmo (video)]
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|}}
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{{SGCombo_Footer}}
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</div>
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==Team Combos==
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===Fukua===
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====H-Drill====
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{{SGCombo_Header}}
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{{SGCombo
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| notation=
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:2LK 5MK 5HP
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:jLP jMK(1) H-Airball
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:ADC jMP jHK
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:5LPx2 5MP Drill
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:dash 5MK 2HP H-Hairball
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:OTG 2LK 5MP delay snap
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| damage=N/A
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| meter=1
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| location=Midscreen
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| charspecific=
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| description=
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* Happy birthday combo
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* This is probably the most effective/consistent happy birthday combo considering you have Drill assist. Notice that you might wanna adjust the last Hairball from H to M or L, depending on the distance you are from the corner, because if you are too close there is going to be a pushback.
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| video=[https://youtu.be/tEPB5lTAUUU (video)]
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|}}
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{{SGCombo
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| notation=
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:2LK 5MK 2HP Drill Psyche
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:dash 2MK 5HP
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:jLP jMK(1) H-Airball
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:ADC jMP jHK
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:5MP 5MK H-Hairball
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:OTG 2LK 5MP delay snap
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| damage=N/A
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| meter=1
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| location=Midscreen
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| charspecific=
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| description=
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* Happy birthday combo
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* If you already have used your first string with drill assist for pressure purposes and they get hit, this is the one to go.
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| video=[https://youtu.be/18eMLybxRYE (video)]
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|}}
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{{SGCombo_Footer}}
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{{Skullgirls}}
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[[Category:Skullgirls]]
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Latest revision as of 06:41, 7 January 2020

The Skullgirls wiki has moved!