Difference between revisions of "Skullgirls/Filia/Combos"
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{{SGCombo_Header}} | {{SGCombo_Header}} | ||
+ | |||
+ | {{SGCombo | ||
+ | | notation= | ||
+ | :2LK 5MK 5HP | ||
+ | :jHP | ||
+ | :ADC jLK jHK | ||
+ | :OTG 2LK 5HP | ||
+ | :jLP jLK jMP jMK H-Airball | ||
+ | :dash 5LPx2 5LK 5MP 5MK 5HK H-Hairball Fenrir | ||
+ | | damage=6623 | ||
+ | | meter= | ||
+ | | location= | ||
+ | | charspecific= | ||
+ | | description= | ||
+ | | video=[https://youtu.be/568jbm-FbKY?t=11s (video)] | ||
+ | |}} | ||
+ | |||
{{SGCombo | {{SGCombo | ||
Line 120: | Line 137: | ||
* Highest damage of filia's easier combos | * Highest damage of filia's easier combos | ||
| video= | | video= | ||
+ | |}} | ||
+ | |||
+ | {{SGCombo | ||
+ | | notation= | ||
+ | :2LK 5MK 5HP | ||
+ | :jHK | ||
+ | :adc jLK jHP jHK | ||
+ | :otg 2LK 5HP | ||
+ | :jMK(1) H Airball | ||
+ | :adc jMP | ||
+ | :5LPx2 5LK 5MP 5MK 5HK H-Hairball Fenrir | ||
+ | | damage=6853 | ||
+ | | meter= | ||
+ | | location= | ||
+ | | charspecific= | ||
+ | | description= | ||
+ | | video=[https://youtu.be/568jbm-FbKY?t=24s (video)] | ||
|}} | |}} | ||
Line 170: | Line 204: | ||
:dash 5MK 2HP | :dash 5MK 2HP | ||
:Psych IAD jMP | :Psych IAD jMP | ||
− | :5LPx2 5LK 5MP | + | :5LPx2 5LK 5MP 5MK 5HK H-Hairball Fenrir |
− | | damage= | + | | damage=7143 |
| meter=1 | | meter=1 | ||
| location=Midscreen (Anywhere?) | | location=Midscreen (Anywhere?) | ||
Line 177: | Line 211: | ||
| description= | | description= | ||
* More damaging but harder, uses OTG | * More damaging but harder, uses OTG | ||
− | | video= | + | | video=[https://youtu.be/568jbm-FbKY?t=1s (video)] |
+ | |}} | ||
+ | |||
+ | {{SGCombo | ||
+ | | notation= | ||
+ | :2LK 5MK 5HP | ||
+ | :jHK | ||
+ | :ADC jLK jMP(1) jHK | ||
+ | :2MP | ||
+ | :jMK | ||
+ | :ADC jLP jMP | ||
+ | :2LK 2MP | ||
+ | :TK H-Airball | ||
+ | :dash 5LPx2 5LK 5MP 5MK 5HK H-Hairball Fenrir | ||
+ | | damage=6426 | ||
+ | | meter= | ||
+ | | location=Corner? | ||
+ | | charspecific=Big Band (others?) | ||
+ | | description= | ||
+ | | video=[https://youtu.be/568jbm-FbKY?t=36s (video)] | ||
|}} | |}} | ||
Line 210: | Line 263: | ||
* Winnie corner combo, basically same as previous but a bit harder in exchange for more dmg | * Winnie corner combo, basically same as previous but a bit harder in exchange for more dmg | ||
| video= | | video= | ||
+ | |}} | ||
+ | |||
+ | {{SGCombo | ||
+ | | notation= | ||
+ | :2LK 5MK 5HP | ||
+ | :jHP jHK H-Airball | ||
+ | :ADC jMP jHK | ||
+ | :2MK 5HK H-Hairball | ||
+ | :OTG 5LPx2 5LK 5MP 2MK 5HK H_Airball Fenrir | ||
+ | | damage=7217 | ||
+ | | meter=1 | ||
+ | | location=Corner | ||
+ | | charspecific= | ||
+ | | description= | ||
+ | | video=[https://youtu.be/568jbm-FbKY?t=49s (video)] | ||
+ | |}} | ||
+ | |||
+ | {{SGCombo | ||
+ | | notation= | ||
+ | :2LK 5MK 5HP | ||
+ | :jHP jHK H Airball | ||
+ | :adc jMK jHP | ||
+ | :2HP Psych | ||
+ | :dash 5MK 5HK H-Hairball | ||
+ | :OTG 2LP 5LP 5LK 5MP 2MK 5HK H-Hairball Fenrir | ||
+ | | damage=7400 | ||
+ | | meter=1 | ||
+ | | location=Corner | ||
+ | | charspecific= | ||
+ | | description= | ||
+ | | video=[https://youtu.be/568jbm-FbKY?t=1m5s (video)] | ||
+ | |}} | ||
+ | |||
+ | {{SGCombo | ||
+ | | notation= | ||
+ | :2LK 5MK 5HP | ||
+ | :jHP jHK | ||
+ | :ADC jLK jHP jHK | ||
+ | :OTG 2LK 5HP | ||
+ | :jLP jLK jMP jMK H-Airball Fenrir | ||
+ | | damage=6405 | ||
+ | | meter= | ||
+ | | location=Corner | ||
+ | | charspecific= | ||
+ | | description= | ||
+ | | video=[https://youtu.be/568jbm-FbKY?t=1m20s (video)] | ||
+ | |}} | ||
+ | |||
+ | {{SGCombo | ||
+ | | notation= | ||
+ | :2LK 5MK 5HP | ||
+ | :jHP jHK | ||
+ | :ADC jLK jHP | ||
+ | :5LK 5MK 5HK H-Hairball | ||
+ | :OTG 2LP 5LP 5LK 5MP 2MK 5HK H-Hairball Fenrir | ||
+ | | damage=7203 | ||
+ | | meter= | ||
+ | | location=Corner | ||
+ | | charspecific= | ||
+ | | description= | ||
+ | | video=[https://youtu.be/568jbm-FbKY?t=1m31s (video)] | ||
|}} | |}} | ||
Line 280: | Line 394: | ||
* If airdash was used (i.e. airdash > airthrow) or you are too high off ground | * If airdash was used (i.e. airdash > airthrow) or you are too high off ground | ||
| video= | | video= | ||
+ | |}} | ||
+ | {{SGCombo_Footer}} | ||
+ | |||
+ | ===Counter hit starters=== | ||
+ | |||
+ | |||
+ | {{SGCombo_Header}} | ||
+ | {{SGCombo | ||
+ | | notation= | ||
+ | :CH 5HP | ||
+ | :jHP jHK H-Airball | ||
+ | :ADC jMK jHP | ||
+ | :2HP Psych | ||
+ | :dash 5MP 5HP L-Spike | ||
+ | :5LK 5MP 2MK 5HK H-Hairball | ||
+ | :OTG 2LP 5LP 5LK 5MP 2MK 5HK H-Hairball Fenrir | ||
+ | | damage=8904 | ||
+ | | meter=1 | ||
+ | | location=Corner | ||
+ | | charspecific= | ||
+ | | description= | ||
+ | | video=[https://youtu.be/568jbm-FbKY?t=1m45s (video)] | ||
|}} | |}} | ||
{{SGCombo_Footer}} | {{SGCombo_Footer}} |
Revision as of 23:46, 1 September 2019
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Lights | Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly |
Mediums | Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune |
Heavies | Double, Big Band |
Full move name | Abbreviated name | Input |
---|---|---|
Ringlet Spike | Spike | 236P |
Ringlet Psych | Psych | 236K |
Fenrir Drive | Fenrir | 623PP |
Gregor Samson | Gregor | 214KK (Air OK) |
Combo Resources
General Combo Tips
- Filia's basic ground chain ender is 5LP 5LP 5LK 5MP 2MK 2HP H Hairball but if you're having trouble the 2nd 5LP can be removed and the 2MK changed to 5MK for a more consistent combo at the cost of damage. You can delay after 5MP a bit to give them time to land before using 2MK, but of course if you delay too much you'll drop the combo. Also the 2HP can be replaced with 5HK for a bit more damage if the opponent is in the corner by the time you get to the ground chain ender.
- In the first string of combos I list 5MK because it results in the most damage and 2LK 5MK is safe if you confirm the 2 hits, however 5MK whiffs at ranges that 2LK does not, and in fact off some starters like crossup IAD jHK, 2LK 5MK will rarely be possible. 2LK 2MK(1) 5HP is a good string and is relatively pbgc safe despite being 3 hits, 2LK 5MP 2MK(1) 5HP is also very good and it's very easy to confirm 2LK 5MP, however this adds an extra hit to your string which scales your combo.
Beginner Combos
If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!
- 1.
- 2LK 5MK 2HK
- A basic ground chain combo ending in sweep. Unsafe on block.
- 2.
- 2LK 5MK 2HP H Hairball
- A basic ground chain combo ending in a special cancel. Also unsafe on block.
- 3.
- 2LK 5MK 2HP H Hairball Fenrir
- A basic ground chain combo ending in a super cancel.
- 4.
- 2LK 5MK 5HP.
- jLP jMP jMK H Airball Gregor
- A basic launcher into air chain, ending with an air super. The Gregor allows for the combo to continued via the wall bounce
- 5.
- 2LK 5MK 5HP
- jLP jMK(1) H Airball
- adc jMP jHK
- (restand) 5LP 5MP 2MK 2HP H Hairball Fenrir
- A basic combo that utilizes an air chain and airdash cancels to setup a restand. During the restand, you can choose to go for a reset such as IAD j.LK or throw.
Solo Combos
2LK
Notation | Damage | Meter Cost | Location | Character Specific? | Description | Video |
---|---|---|---|---|---|---|
|
6623 |
| ||||
|
1 |
Midscreen (Anywhere?) |
|
|
| |
|
1 |
Midscreen (Anywhere?) |
|
|
| |
|
6853 |
|||||
|
1 |
Midscreen (Anywhere?) |
|
|
| |
|
1 |
Midscreen (Anywhere?) |
Universal |
|
| |
|
7143 |
1 |
Midscreen (Anywhere?) |
Universal |
|
|
|
6426 |
Corner? |
Big Band (others?) |
|||
|
1 |
Corner |
Universal |
|
| |
|
1 |
Corner |
Universal |
|
| |
|
7217 |
1 |
Corner |
|||
|
7400 |
1 |
Corner |
|||
|
6405 |
Corner |
||||
|
7203 |
Corner |
Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Description | Video |
---|---|---|---|---|---|---|
|
1 |
Universal |
| |||
|
1 |
Universal |
Air Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Description | Video |
---|---|---|---|---|---|---|
|
1 |
Universal |
|
| ||
|
1 |
Universal |
|
Counter hit starters
Notation | Damage | Meter Cost | Location | Character Specific? | Description | Video |
---|---|---|---|---|---|---|
|
8904 |
1 |
Corner |
Double snap
Notation | Damage | Meter Cost | Location | Character Specific? | Description | Video |
---|---|---|---|---|---|---|
|
N/A |
1 |
Corner |
Universal |
Team Combos
Skullgirls 2nd Encore+ | |
Help | FAQ • Controls • Glossary • UI/HUD • Training Room • Frame Data • Hitboxes • Team Building |
Characters | Filia • Cerebella • Peacock • Parasoul • Ms. Fortune • Painwheel • Valentine • Double • Squigly • Big Band • Eliza • Fukua • Beowulf • Robo-Fortune |
Mechanics | Movement • Attacks / Hit Effects • Defense • Team Mechanics • Combos / Damage • Advanced Mechanics • Esoteric • Frame Data & Hitboxes |
Other | Community • Videos • PC Launch Options • Patch History • Extra |
Meta | Contribute! |