Skullgirls/Filia/Combos
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Lights | Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly |
Mediums | Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune |
Heavies | Double, Big Band |
Full move name | Abbreviated name | Input |
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Ringlet Spike | Spike | 236P |
Ringlet Psych | Psych | 236K |
Fenrir Drive | Fenrir | 623PP |
Gregor Samson | Gregor | 214KK (Air OK) |
Combo Resources
General Combo Tips
- Filia's basic ground chain ender is 5LP 5LP 5LK 5MP 2MK 2HP H Hairball but if you're having trouble the 2nd 5LP can be removed and the 2MK changed to 5MK for a more consistent combo at the cost of damage. You can delay after 5MP a bit to give them time to land before using 2MK, but of course if you delay too much you'll drop the combo. Also the 2HP can be replaced with 5HK for a bit more damage if the opponent is in the corner by the time you get to the ground chain ender.
- In the first string of combos I list 5MK because it results in the most damage and 2LK 5MK is safe if you confirm the 2 hits, however 5MK whiffs at ranges that 2LK does not, and in fact off some starters like crossup IAD jHK, 2LK 5MK will rarely be possible. 2LK 2MK(1) 5HP is a good string and is relatively pbgc safe despite being 3 hits, 2LK 5MP 2MK(1) 5HP is also very good and it's very easy to confirm 2LK 5MP, however this adds an extra hit to your string which scales your combo.
Beginner Combos
If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!
- 1.
- 2LK 5MK 2HK
- A basic ground chain combo ending in sweep. Unsafe on block.
- 2.
- 2LK 5MK 2HP H Hairball
- A basic ground chain combo ending in a special cancel. Also unsafe on block.
- 3.
- 2LK 5MK 2HP H Hairball Fenrir
- A basic ground chain combo ending in a super cancel.
- 4.
- 2LK 5MK 5HP.
- jLP jMP jMK H Airball Gregor
- A basic launcher into air chain, ending with an air super. The Gregor allows for the combo to continued via the wall bounce
- 5.
- 2LK 5MK 5HP
- jLP jMK(1) H Airball
- adc jMP jHK
- (restand) 5LP 5MP 2MK 2HP H Hairball Fenrir
- A basic combo that utilizes an air chain and airdash cancels to setup a restand. During the restand, you can choose to go for a reset such as IAD j.LK or throw.
Solo Combos
2LK
Notation | Damage | Meter Cost | Location | Character Specific? | Description | Video |
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6623 |
1 |
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1 |
Midscreen (Anywhere?) |
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1 |
Midscreen (Anywhere?) |
Universal |
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1 |
Midscreen (Anywhere?) |
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6853 |
1 |
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1 |
Midscreen (Anywhere?) |
Universal |
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1 |
Midscreen (Anywhere?) |
Universal |
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1 |
Universal (except Double) |
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[ (video)] | ||
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1 |
Midscreen (Anywhere?) |
Universal |
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7143 |
1 |
Midscreen (Anywhere?) |
Universal |
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1 |
Midscreen (Anywhere?) |
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6426 |
1 |
Corner? |
Big Band (others?) |
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7335 |
1 |
Corner |
Universal |
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1 |
Corner |
Universal |
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7217 |
1 |
Corner |
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7400 |
1 |
Corner |
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6405 |
1 |
Corner |
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1 |
1 |
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1 |
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7203 |
1 |
Corner |
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1 |
Corner |
Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Description | Video |
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1 |
Universal |
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1 |
Universal |
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1 |
Midscreen (Anywhere?) |
Air Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Description | Video |
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1 |
Universal |
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1 |
Universal |
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Counter hit starters
Notation | Damage | Meter Cost | Location | Character Specific? | Description | Video |
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1 |
Midscreen (Anywhere?) |
Lights/Mediums |
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8904 |
1 |
Corner |
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1 |
Corner |
Lights/Mediums |
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1 |
Corner |
Heavies |
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1 |
Double snap
Notation | Damage | Meter Cost | Location | Character Specific? | Description | Video |
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N/A |
1 |
Corner |
Universal |
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N/A |
1 |
Corner |
Universal |
Midscreen assist kill
Notation | Damage | Meter Cost | Location | Character Specific? | Description | Video |
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N/A |
0 |
Midscreen |
Universal |
Team Combos
Skullgirls 2nd Encore+ | |
Help | FAQ • Controls • Glossary • UI/HUD • Training Room • Frame Data • Hitboxes • Team Building |
Characters | Filia • Cerebella • Peacock • Parasoul • Ms. Fortune • Painwheel • Valentine • Double • Squigly • Big Band • Eliza • Fukua • Beowulf • Robo-Fortune |
Mechanics | Movement • Attacks / Hit Effects • Defense • Team Mechanics • Combos / Damage • Advanced Mechanics • Esoteric • Frame Data & Hitboxes |
Other | Community • Videos • PC Launch Options • Patch History • Extra |
Meta | Contribute! |