Difference between revisions of "Skullgirls/Frame Data"

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(Supers)
(Specials: MGR on hit: soft KD > KD)
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| hitstun=N/A
 
| hitstun=N/A
 
| blockstun=N/A
 
| blockstun=N/A
| onhit=[[Skullgirls/Mechanics/Attacks#Soft_Knockdown | <span style="color:#37ffff">'''Soft KD'''</span>]]
+
| onhit=[[Skullgirls/Mechanics/Attacks#Knockdown | <span style="color:#ff51e6">'''KD'''</span>]]
 
| onblock=N/A  
 
| onblock=N/A  
 
|hitbox=[http://wiki.shoryuken.com/images/0/04/SG_cer_qcbthrow_hb.png Click]
 
|hitbox=[http://wiki.shoryuken.com/images/0/04/SG_cer_qcbthrow_hb.png Click]

Revision as of 22:43, 1 September 2019

Skullgirls main page


Filia

SG Filia icon.png

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Filia sLP Mid Chains Into Self 300 2.5% 5 3 14 16 19 7 ±0 +3 Click
Filia sLP x2 Mid - 200 2.5% 6 3 16 16 19 7 -2 +1 Click
Filia sMP Mid - 550 7.5% 13 3 19 26 29 9 +5 +8 Click
Filia sHP Mid Launcher 1000 10% 12 3 21 31 19 11 +8 -4 Click
Filia sLK Mid - 400 2.5% 9 3 19 25 26 7 +4 +7 Click
Filia sMK Mid - 450 7.5% 10 3 17 22 18 9 +3 -1 Click
Filia sHK Mid - 1000 10% 19 9 26 26 19 14 Wall Bounce -15 Click
Filia cLP Mid Chains Into Self 200 2.5% 6 3 7 14 15 7 +5 +6 Click
Filia cMP Mid Launcher 600 7.5% 13 3 38 28 17 9 -12 -23 Click
Filia cHP Mid - 900 10% 12 3 32 24 19 9 -10,
Ground Bounce (vs air)
-15 Click
Filia cLK Low - 200 2.5% 7 3 10 15 18 7 +3 +6 Click
Filia cMK Low - 150 x2, 200, 250, 400 1.3% x5 10 2, (2), 2, (2), 2, (2), 2, (2), 2 24 20 x5 18 x5 4 x4, 9 -5 -7 Click
Filia cHK Low Sweep 1100 10% 12 26 19 14 17 11 Soft KD (Invuln.) -27 Click
Filia jLP High - 250 2.5% 7 4 7 17 20 7 +7 +10 Click
Filia jMP High - 150 x5, 250 1.1% x6 11 2, 2, 2, 2, 2, 2 9 16 x5, 17 18 x6 4 x5, 9 +7 +8 Click
Filia jHP High - 900 10% 10 8 15 23 OR 19 (vs air) 20 11 +3 -3 Click
Filia jLK High - 250 2.5% 7 4 8 17 20 7 +6 +9 Click
Filia jMK High - 200, 350 7.5% x2 11 3, (9), 3 19 17, 20 20, 23 7 x2 -1 +1 Click
Filia jHK Mid - 900 10% 13 2 26 29 OR 28 (vs air) 21 13
KD (vs air)
-13 Click

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Filia Throw Throw 50% Damage Scaling 0, 212 x4 0, 5% x4 7 1 28 N/A N/A N/A KD N/A Click
Filia Air Throw Air Throw 50% Damage Scaling,
Airdash Cancel
300, 1000 10% x2 7 3 13 N/A N/A N/A KD N/A Click

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Filia Tag Mid Tag 500 10% 20 19 48 10 13 9 KD -35 (At best) Click
Filia Snapback Mid Snapback 0 -100% 12 + 3 3 23 14 13 (9) 10 N/A -12 Click

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Filia Ringlet Spike Mid Projectile,
50% Damage Scaling
600 (100) (2.5%) 1.9565% 18, 10 18 35 12 15 28 (12 on block) KD -7 Click
Filia Ringlet Psych N/A - N/A 0% 18 N/A 10 N/A N/A N/A N/A N/A -
Filia L Updo Mid Invuln. (Full) 800 (100) (2.5%) 2.5% 8 8 69 16 18 9 (8 on block) KD -59 Click
Filia M Updo Mid Invuln. (Full) 600, 400 (100) (2.5%) 2.5% x2 10 10 69 16, 40 18 7, 8 (8 on block) KD -61 Click
Filia H Updo Mid Invuln. (Full) 900, 300, 300

(200 OR 100*)

(2.5%) 2.5% x3 13 14 74 40, 16 x2** 18 10 x2, 9 (8 on block) KD -70 Click
Filia L Hairball Mid - 300x2, 400

(50 x2, 150)

(2.5%) 2% x2, 4.5% 14 14 29 16 x2, 32 15 x2, 16 2 x2, 18 KD -15 Click
Filia M Hairball Mid - 300x3, 400

(50 x3, 150)

(2.5%) 2% x3, 4.5% 14 20 29 16 x3, 32 15 x3, 16 2 x3, 18 KD -15 Click
Filia H Hairball Mid - 300 x5, 400

(50 x5, 150)

(2.5%) 2% x5, 4.5% 14 32 29 16 x5, 32 15 x5, 16 2 x5, 18 KD -15 Click
Filia Airball Mid Airdash Cancel 300 x3, 400

(50, x3, 150)

(2.5%) 2% x3, 4.5% 13 20 16 16 x3, 19 15 x3, 13 3 x3, 16

(4 x3, 11 on block)

+1 -12 Click

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Filia Fenrir Mid Invuln. (Full),
Hit Grab (2nd to last hit)
400, 200x6, 400, 1500, 200

(250, 100 x6, 250)

-100% 3 + 1 5 x5, 3, (4), 2 74 16 x7, N/A 19 x8 (3), 7, 3 x6, 7 KD -57 (At best) Click
Filia Gregor (ground) Mid Invuln. (Full) 300 x4, 1750

(100 x4, 350)

-100% 4 + 4 3, 3, 2, 3, 2 49 30 x4, 25 27 x4, 28 (5) 4 x4, 20

(5 x4, 20 on block)

Wall Bounce -25 Click
Filia Gregor (air) Mid Invuln. (Full) 250 x4, 1250

(100 x4, 350)

-100% 3 + 4 3, 3, 2, 3, 2 (Until ground) 30 x4, 15 27 x4, 18 (4) 4 x5, 20

(5 x4, 20 on block)

Wall Bounce -5 (At best) Click
Filia Trichobezoar Mid Invuln. (Full),
45% Min. Scaling,
Projectile
4750 or 3000

(500)

-300% 8 + 0 - 73 15 18 (5) 14 KD -40 Click

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Filia LP, MP, 6, MK, MK Mid - 5 0% 38 1 38 8 11 5 -30 -27 Click

Cerebella

SG Cerebella icon.png

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Cerebella sLP Mid Chains Into Self 300 2.5% 6 2 18 16 19 7 -3 ±0 Click
Cerebella sLP x2 Mid - 300 2.5% 6 2 15 16 19 7 ±0 +3 Click
Cerebella sMP Mid - 600 7.5% 12 3 18 22 25 9 Stagger (+44 / +59 CH) OR +2 +5 Click
Cerebella sHP Mid - 1000 10% 17 3 26 29 18 11 +1,
KD (vs air)
-10 Click
Cerebella sLK Mid - 400 2.5% 9 2 14 20 17 (19 vs air) 7 +5 +2 Click
Cerebella sMK Mid - 600 7.5% 11 2 23 26 29 9 +2 +5 Click
Cerebella sHK High (2nd hit) - 600, 700 10% x2 15 3, (20), 4 20 25, 26 26, 21 10, 12 +3 -2 Click
Cerebella cLP Mid - 250 2.5% 6 2 13 16 19 7 +2 +5 Click
Cerebella cMP Mid - 550 7.5% 14 6 21 25 17 10 -1 -9 Click
Cerebella cHP Mid Launcher 950 10% 14 3 30 31 18 12 -1 -14 Click
Cerebella cLK Low - 325 2.5% 8 3 10 15 18 7 +3 +6 Click
Cerebella cMK Mid Launcher 550 7.5% 11 2 24 29 17 9 +4 -8 Click
Cerebella cHK Low Sweep 1100 10% 18 2 16 14 17 10 Soft KD (Invuln.) ±0 Click
Cerebella jLP Mid Chains Into Self 250 2.5% 6 2 37 17 20 7 -21 -4 Click
Cerebella jLP xN Mid Chains Into Self 250, 100, 100… 2.5%... 1 2, (3), 2, (3)... 28 17… 20… 7, 5, 5, 5… -12 -4 Click
Cerebella jMP High - 575 7.5% 14 3 17 31 (29 vs air) 23 11 +10 OR KD (vs air, chained into) +4 Click
Cerebella jHP High 75% Damage Scaling 950 7.5% 7, (35), 8 3 15 34 37 11 KD (vs air) +4 Click
Cerebella j[HP] N/A - N/A N/A 7, (35) N/A 12 N/A N/A N/A N/A N/A -
Cerebella jLK High - 300 2.5% 7 4 12 17 20 7 +2 +5 Click
Cerebella jMK High - 650 7.5% 14 11 8 19 22 10 +1 +4 Click
Cerebella jHK High - 950 10% 13 10 16 28 31 11 KD (vs air) -5 Click
Cerebella 6HP Mid - 1600 10% 21 3 22 26 19 14 Sliding KD -5 Click
Cerebella j2MP High - 800 7.5% 11* until ground, 4 17 24 22 12 KD -16 (-2 IOH) Click

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Cerebella Throw Throw 50% Damage Scaling 1000 5%, 10%% 7 1 28 N/A N/A N/A KD N/A Click
Cerebella Air Throw Air Throw 50% Damage Scaling 200 x3, 800 0%, 3% x3, 6% 7 3 18 N/A N/A N/A KD N/A Click

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Cerebella Tag Mid Tag 500 7.50% 20 (Until ground), 2 41 10 13 12 Sliding KD * -36 Click
Cerebella Snapback Mid Snapback 0 -100% 12 + 3 3 22 N/A 13 (9) 13 N/A -37 Click

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Cerebella L Lock n' Load Mid - 900 (100) (2.5%), 13.8462% 24 9 22 24 17 9 +1 -6 Click
Cerebella M Lock n' Load Mid Armor (1 hit) 1150 (100) (2.5%), 18% 28 9 22 26 17 9 +3 -6 Click
Cerebella H Lock n' Load Mid Armor (2 hits) 1400 (100) (2.5%), 18% 36 9 22 29 17 9 +6 -6 Click
Cerebella Deflector (whiff) N/A - N/A (2.5%) 22 N/A 21 N/A N/A N/A N/A N/A -
Cerebella Deflector (success) Mid 85% Damage Scaling,
Invuln. (Proj.),
Projectile
300 (100) 5.1% N/A -- N/A 29 32 0 (8 on block) Stagger N/A Click
Cerebella Devil Horns Mid Invuln. (Full) 1200 (100) (2.5%), 13.84% 18 3 48 18 21 16 KD -29 Click
Cerebella Cerecopter Mid - 275 x7, 500 (20 x7, 300) (2.5%) 2.5% x7, 3.6% 19 2, 4, 4, 4, 4, 4, 4, 4 34 12 x7, 16 15 x7, 19 2 x7, 12 KD -18 Click
Cerebella Diamond Drop Command Grab Invuln. (Throw),
55% Damage Scaling
0, 2300 (2.5%) 5%, 8% 4 3 26 N/A N/A N/A KD N/A Click
Cerebella Merry Go-Rilla Command Grab 55% Damage Scaling 0, 2300 (2.5%) 3%, 7% 10 3 29 N/A N/A N/A KD N/A Click
Cerebella Excellebella Anti-Air Grab 50% Damage Scaling 0, 150 x5, 900 (2.5%) 5%, 2% x5, 5.4% 10 2 33 N/A 21 N/A (11 on block) KD -13 Click
Cerebella Grab Bag Air Throw Invuln. (Throw) 0, 150 xN, 1200 * (2.5%), 0%, 2.5% xN, 6.6667% 14 until ground 60** N/A N/A N/A KD N/A Click
Cerebella Tumbling Run N/A Armor (1 hit) N/A 3.33% 1 N/A 16 N/A N/A N/A N/A N/A -
Cerebella Run Stop N/A - N/A 0% N/A N/A 16 N/A N/A N/A N/A N/A -
Cerebella Kanchou Mid Invuln. (Proj.) (Frame 3) 1000 (100) (2.5%), 13.84% 2, (at most 28), 8 4 42 17 20 18 Wall Bounce (once per combo),
KD
-25 Click
Cerebella Kanchou (feint) N/A Invuln. (Proj.) (Frame 3) N/A (2.5%) N/A N/A 43 N/A N/A N/A N/A N/A -
Cerebella Battle Butt Mid Armor (2 hits) 1400 OR 2000*

(150 OR 500)

(2.5%), 9.47% 11 8 28 13 16 14 OR 25* KD -19 Click
Cerebella Pummel Horse High Invuln. (Throw),
45% Damage Scaling,
Hit Grab
0, 175 x6 (100) (2.5%), 5%, 0% x6 25 3 58 N/A, 48 24 N/A, 0 (11 on block) Stagger (+19 / +34 CH) OR +4 -37 Click

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Cerebella Dynamo Mid Invuln. (Full) 300 x8, 2100 (80 x8, 200) -100% 6 + 6 14, 14, 14, 14, 14, 14, 14, 11, (13), 6 54 30 x8, 22 33 x8, 25 (7), 3 x8, 17 Ground Bounce -34 Click
Cerebella Ultimate Showstopper (360) Command Grab Invuln. (Full),
Chains Backwards (Devil Horns),
50% Damage Scaling
0, 300 x4, 100, 3500 -100% 4 + 0 4 62 N/A N/A (1) N/A KD N/A Click
Cerebella Diamonds Are Forever Low (1st hit), Mid Hyper Armor,
45% Min. Scaling,
Projectile
0, 2400, 2800 (0, 600, 400) -300% 28 5, (29 + 0), 5, (8), -- 35 35, 30, 25 38, 33, 28 15, (5), 8, 20 Wall Bounce +14 Click

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Cerebella LP, MP, 4, LK, MK N/A - N/A 0% N/A N/A 81 N/A N/A N/A N/A N/A -

Peacock

SG Peacock icon.png

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Peacock sLP Mid Chains Into Self 300 2.5% 6 2 14 19 18 7 +4 +3 Click
Peacock sMP Mid - 500 7.5% 15 3 29 (30 on miss) 22 20 9 -10 -12 Click
Peacock sHP Mid Projectile (2nd hit) 700, 500 5%, 5% 15 2, (10 / 17 on hit), - 26 33, 17 21, 15 11, 14 (8 on block) +6 -2 Click
Peacock sLK Mid - 400 2.5% 9 2 13 20 18 8 +6 +4 Click
Peacock sMK Mid Launcher 600 7.5% 16 3 25 31 17 11 +4 -10 Click
Peacock sHK Mid - 950 10% 19 3 33 25 21 12 KD -14 Click
Peacock cLP Mid Chains Into Self 300 2.5% 6 3 13 22 19 7 +7 +4 Click
Peacock cLP x2 Mid - 300 2.5% 14 3 12 19 19 7 +5 +5 Click
Peacock cMP Mid - 525 7.5% 12 3 15 21 17 9 +4 ±0 Click
Peacock cHP Low - 800 10% 16 3 30 25 17 10 -7 -15 Click
Peacock cLK Mid - 350 2.5% 7 5 13 18 21 7 +1 +4 Click
Peacock cMK Low - 550 7.5% 15 3 21 19 17 9 +1,
KD (vs. air)
-1 Click
Peacock cHK Low Sweep 1100 10% 17 28 24 15 18 10 Soft KD (Invuln.) -33 Click
Peacock jLP High (rising mid) - 300 2.5% 8 2 19 17 20 7 -3 ±0 Click
Peacock jMP High - 525 7.5% 11 2, (2), 3 21 28 21 10 +1 -6 Click
Peacock jHP High - 1050 7.5% 14 2 27 28 21 10 ±0 -7 Click
Peacock jLK High - 225 x3 2% x3 10 8 [1, 1, 1...] 22 19 x3 22 x3 8 x3 (7 x3 on block) -8 -1 Click
Peacock jMK Mid Projectile 500 7.5% 23 3 32 19 17 9 -6 -8 Click
Peacock jHK High - 800 7.5% 13 2 35 22 25 11 -14 -1 Click
Peacock jHK (Projectile) Mid Projectile 400 x2 2.25% x2 6 6, 6... N/A 19 x2 17 x2 5 x2 N/A N/A Click

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Peacock Throw Throw 50% Damage Scaling 150 x5, 400 2% x5, 5% 7 1 28 N/A N/A N/A Sliding KD N/A Click
Peacock Air Throw Air Throw 50% Damage Scaling 200 x5 1.43% x5 7 3 18 N/A N/A N/A KD N/A Click

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Peacock Tag Mid Tag 500 7.5% 42 6 43 10 13 20 (12 on block) KD -35 Click
Peacock Snapback Mid Snapback 0 -100% 12 + 3 3 25 14 17 (9) 13 N/A -10 Click

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Peacock L Bang Mid Invuln. (Throw) 700 (150) (2.5%) 11.25% 16 3 36 26 21 9 Stagger (+26 / +41 CH),
Soft KD (Invuln.) (vs air)
-17 Click
Peacock M Bang Mid Invuln. (Strike) 700 (150) (2.5%) 11.25% 20 4 21 12 15 11 Wall Bounce -9 Click
Peacock H Bang x1 Mid Projectile 350 (133) (2.5%) 3.6% 18 - 33 18 15 11 (8 on block) -3 -9 Click
Peacock H Bang x2 Mid Projectile 350 (133) (1.6667%) 3.6% 6 - 38 18 15 11 (8 on block) -8 -14 Click
Peacock H Bang x3 Mid Projectile 350 (133) (1.6667%) 3.6% 6 - 43 18 15 11 (8 on block) -13 -19 Click
Peacock L George Mid Projectile 550 (200) (2.5%) 4.5% 11 - 25 27 13 9 +12 -1 Click
Peacock M George Mid Projectile 650 (250) (2.5%) 4.5% 15 - 24 23 17 9 N/A N/A Click
Peacock H George Mid Projectile 550 (250) (2.5%) 4.5% 15 - 21 23 17 9 N/A N/A Click
Peacock Item Drop (summon animation) N/A - N/A (2.5%) 14 N/A 16 N/A N/A N/A N/A N/A -
Peacock Item Drop (Lv. 1) Mid Projectile,
80% Damage Scaling
850 (200) 6.26% 12 (Until ground) 18 26 21 9 N/A N/A Click
Peacock Item Drop (Lv. 2) Mid Projectile,
80% Damage Scaling
1400 (300) 7.2% 12 (Until ground) 18 34 21 11 N/A N/A Click
Peacock Item Drop (Lv. 3) High Projectile,
80% Damage Scaling
2100 (500) 9% 12 (Until ground) 18 38 24 14 Ground Bounce N/A Click
Peacock Item Drop (Road Roller) High Projectile,
Hit Grab,
80% Damage Scaling
2400 (500) (2.5%) 0% 14 (Until ground) 16 N/A 24 N/A (14 on block) KD N/A Click
Peacock Item Drop (Tenraiha) High Projectile 1300, 200 x7 (500, 80 x7) (2.5%) 11.25%, 5.14% x7 14 (Until ground) 16 38, 18 x7 24, 15 x7 14, 11 x7 (14, 6 x7 on block) Ground Bounce N/A Click
Peacock Teleport N/A Invuln. (Full) (Frame 4) N/A (2.5%) 31 N/A 21 N/A N/A N/A N/A N/A -
Peacock Fake Teleport Mid Invuln. (Full) (Frame 4),
Projectile
550 (100) (2.5%) 6.92% 52, 27 5 20 23 17 9 N/A N/A Click

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Peacock Argus Mid Projectile,
Beam
300x5, 750, 180x30 (100 x6, 25 x30) -100% 6 + 10 6 x6, (33), - 37 25 x5, 43, 30 x30 17 x36 (9), 8 x5, 25, 2 x30 (4 x6, 8 x30 on block) -3 -11 Click
Peacock Lenny Mid - 3800 (800) -100% 4 + 7 1 18 24 27 (9), 16 KD N/A Click
Peacock Goodfellows (Point) N/A 45% Min. Scaling 6225 (total) -300% N/A N/A N/A N/A N/A N/A Sliding KD N/A -
Peacock Goodfellows (DHC) Mid Hit Grab,
55% Min. Scaling
6225 (total) (250) -200% 6 3 56 N/A 23 N/A (10 on block) Sliding KD -35 Click

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Peacock LK, HK, MP, MP, 8 N/A - N/A 0% N/A N/A 94 N/A N/A N/A N/A N/A -

Parasoul

SG Parasoul icon.png

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Parasoul sLP Mid Chains Into Self 300 2.5% 7 3 21 14 17 7 -9 -6 Click
Parasoul sLP x2 Mid - 200 2.5% 10 3 22 14 17 7 -10 -7 Click
Parasoul sMP Mid Ignites Tears 525 7.5% 10 3 29 21 20 9 -10 -11 Click
Parasoul sHP Mid Chains Into Self,
Ignites Tears
700 4.5% 19 3 24 23 23 11 -3 -7 Click
Parasoul sHP x2 Mid Ignites Tears 750 5% 14 2 24 24 20 11 -1 -9 Click
Parasoul sLK Mid Chains Into Self 300 2.5% 8 3 20 20 17 (19 vs air) 7 -2 -5 Click
Parasoul sLK x2 Mid - 250 2.5% 7 3 20 20 17 (19 vs air) 7 -2 -5 Click
Parasoul sMK Mid Chains Into Self 400 3.75% 11 4 21 21 24 10 -3 ±0 Click
Parasoul sMK x2 Mid - 300 3.75% 10 3 26 21 24 9 -7 -4 Click
Parasoul sHK Mid - 1100 10% 16 3 33 26 21 12 Wall Bounce -14 Click
Parasoul cLP Mid - 200 2.5% 7 3 13 18 19 7 +3 +4 Click
Parasoul cMP Mid Ignites Tears 350 x2 3.75% x2 11 3, (5 OR 3 on hit/block), 3 21 21 x2 16 x2 4, 9 -2 -7 Click
Parasoul cHP Mid Launcher,
Ignites Tears
950 10% 16 2 32 30 18 10 -3 -15 Click
Parasoul cLK Low - 200 2.5% 8 3 15 19 18 7 +2 +1 Click
Parasoul cMK Low - 575 7.5% 13 4 19 22 18 9 ±0 -4 Click
Parasoul cHK Low Sweep 1050 10% 18 4 30 15 18 11 Soft KD (Invuln.) -15 Click
Parasoul jLP High Ignites Tears 250 2.5% 8 12 11 19 22 8 -3 ±0 Click
Parasoul jMP High Ignites Tears 600 7.5% 14 4 14 28 20 10 +11 +3 Click
Parasoul jHP High Ignites Tears 900 10% 14 6 20 30 27 12 Soft KD (vs air),
KD (vs air, chained into)
-10 Click
Parasoul jLK High - 250 2.5% 7 6 12 19 22 8 +2 +5 Click
Parasoul jMK High Ignites Tears,
Chains Backwards
550 7.5% 14 3 8 22 20 10 +12 +10 Click
Parasoul jHK High Ignites Tears 300 x5 1.7% x5 15 3, 3, 3, 3, 3 12 22 x5 21 x5 4 x5 +8 +7 Click
Parasoul 6LP High - 375 2.5% 20 4 12 19 16 9 +4 +1 Click
Parasoul 6MP Low Ignites Tears 500 7.5% 17 3 29 22 18 9 -9 -13 Click
Parasoul 6HP Mid - 1200 10% 21 4 25 28 20 12 ±0 -8 Click
Parasoul 4HK High - 1050 10% 22 3 27 16 19 13 Ground Bounce -10 Click
Parasoul j4LK High Ignites Tears 150 x3 1.5% x3 10 18 16 23 x3 26 x3 7 x3 (6 x3 on block) +18 +20 Click
Parasoul j2MK High Chains Backwards 450 7.5% 7 18 8 21 17 10 +13 +9 Click

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Parasoul Throw Throw 50% Damage Scaling 0, 900 5%, 10% 7 1 28 N/A N/A N/A KD N/A Click
Parasoul Air Throw Air Throw 50% Damage Scaling 0, 400, 550 5%, 8% 7 3 27 N/A N/A N/A KD N/A Click

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Parasoul Tag Mid Tag
Projectile
500 10.% 22 -- 67 10 13 10 KD -9 (at best) Click
Parasoul Snapback Mid Snapback 0 -100% 12 + 3 3 28 14 17 13 N/A -17 Click

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Parasoul Tear Toss (ground) N/A - 0 0.5% 12 N/A 21 N/A N/A N/A N/A N/A Click
Parasoul Tear Toss (air) N/A Chains Backwards (Normals) 0 0.5% 14 OR 12* N/A 29 OR 31* N/A N/A N/A N/A N/A Click
Parasoul Tear (auto detonate) Mid Projectile,
Ignites Tears
400 (100) 4% 10 OR 6** 5 N/A 25 17 7 N/A N/A Click
Parasoul Tear (manual detonate) Mid Projectile,
Ignites Tears
600 (200) 6% 10 5 N/A 39 OR 40*** 16 8 N/A N/A Click
Parasoul L Napalm Shot Mid Projectile,
Ignites Tears
375 (100) (2.5%) 2.25% 15, 1 -- 24 24 17 10 (8 on block) +11 +2 Click
Parasoul M Napalm Shot Mid Projectile,
Ignites Tears
375 (100) (2.5%) 2.25% 16, 1 -- 28 24 17 10 (8 on block) +7 -2 Click
Parasoul H Napalm Shot Mid Projectile,
Ignites Tears
400 (100) (2.5%) 2.3% 17, 1 -- 33 26 17 10 (8 on block) +4 -7 Click
Parasoul Napalm Trigger N/A - N/A (2.5%) 2 N/A 39 N/A N/A N/A N/A N/A -
Parasoul Napalm Quake Low Ignites Tears 950 (100) (2.5%) 7.5% 15 4 29 32 21 10 ±0 -11 Click
Parasoul Napalm Pillar Mid Invuln. (Full),
Ignites Tears
1000 (100) (2.5%) 10% 17 5 46 26 19 11 KD -31 Click
Parasoul Egret Call N/A - N/A (2.5%) N/A N/A 21 N/A N/A N/A N/A N/A -
Parasoul Egret Dive N/A - N/A (2.5%) 6 N/A 43 N/A N/A N/A N/A N/A Click
Parasoul Egret Charge Mid - 200, 300 (100) (2.5%) 4.1667% 8 -- 41 N/A 16 N/A (11 on block) Wall Bounce N/A Click

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Parasoul Sniper Mid Projectile 1750 (200) -100% 19 + 0, 10 1 (but waits up to 60f for opponent to be vulnerable) 97 OR 67 (hit, block and whiff) OR 117 (air hit) 19 23 (9), 25 (23 on block) Crumple -20 Click
Parasoul Bikes Mid Invuln. (Full),
45% Min. Scaling,
Projectile
380 x6 (100 x6) -100% 3 + 0, 1 -, (6) -, (6) -,(6) -, (6) -, (6) - 53 24 24 (2), 9 KD +11 Click
Parasoul Inferno Brigade Mid Invuln. (Full),
45% Min. Scaling,
Chains Backwards (to Egret Call),
Ignites Tears,
Projectile
120 x69 (20 x69) -300% 5 + 10 - 49 18 x69 13 x69 (9), 7 x69 KD -28 Click

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Parasoul LP, HP, 4, LK, HK N/A - N/A 0% N/A N/A 94 N/A N/A N/A N/A N/A -

Ms. Fortune

SG MsFortune icon.png

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Ms. Fortune sLP Mid Chains Into Self 225 / 250 2.5% 5 2 12 17 18 7 +4 +5 Click
Ms. Fortune sMP Mid - 115 x4, 400 (25 x4, 50) 2.25% x5 12 3, 3, 3, 3, 8 22 21 x4, 22 20 x4, 21 1 x4, 9 -7 -8 Click
Ms. Fortune sMP (Headless) Mid - 600 7.5% 9 2 20 20 22 9 -1 +1 Click
Ms. Fortune sHP Mid - 1000 10% 14 4 25 28 19 12 ±0 -9 Click
Ms. Fortune sLK Mid - 315 / 350 2.5% 10 2 19 17 18 7 -3 -2 Click
Ms. Fortune sMK Mid - 270, 360 / 300, 400 3.75% x2 13 2, (8), 3 22 18, 23 19, 21 5, 9 -1 -3 Click
Ms. Fortune sHK Mid - 270, 315, 540 3.33% x3 16 3, (7), 3, (7), 3 23 23 x2, 28 18 x2, 19 3 x2, 11 +3 -6 Click
Ms. Fortune sHK (Headless) Mid Launcher 1050 10% 15 2 33 29 21 12 -5 -13 Click
Ms. Fortune cLP Mid Chains Into Self 225 / 250 2.5% 6 2 13 17 18 7 +3 +4 Click
Ms. Fortune cLP x2 Mid - 225 / 250 2.5% 8 2 13 17 18 7 +3 +4 Click
Ms. Fortune cMP Mid - 383 / 425 7.5% 11 3 24 21 18 9 -5 -8 Click
Ms. Fortune cHP Mid Launcher 1000 10% 15 3 31 29 21 12 -4 -12 Click
Ms. Fortune cLK Low - 248 / 275 2.5% 8 2 11 16 14 7 +4 ±0 Click
Ms. Fortune cMK Mid - 405 / 450 7.5% 11 3 20 23 19 9 +1 -3 Click
Ms. Fortune cHK Low Sweep 315, 765 / 350, 850 5% x2 13 3, (10), 3 25 13, 14 16, 17 9, 11 Soft KD, Soft KD (Invuln.) -10 Click
Ms. Fortune jLP High - 225 / 250 2.5% 6 3 16 19 18 7 +1 ±0 Click
Ms. Fortune jMP High - 360 / 400 7.5% 11 3 15 20 20 9 +3 +3 Click
Ms. Fortune jHP High - 775 10% 12 3 18 21 18 11 +1 -2 Click
Ms. Fortune jLK High - 270 / 300 2.5% 8 2 11 20 18 7 +8 +6 Click
Ms. Fortune jMK High - 270, 360 / 300, 400 3.75% x2 11 3, (13), 3 12 17, 21 20, 24 6, 10 +7 +10 Click
Ms. Fortune jHK High - 855 / 950 10% 15 5 13 23 22 12 Soft KD (vs air),
KD (vs air, chained into)
-2 Click

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Ms. Fortune Throw Throw 50% Damage Scaling 0, 100 x5, 300 0, 3.6% x5, 0 7 1 28 N/A N/A N/A KD N/A Click
Ms. Fortune Air Throw Air Throw 50% Damage Scaling,
Airdash Cancel
0, 1000 0, 15% 7 3 19 N/A N/A N/A KD N/A Click

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Ms. Fortune Tag Mid Tag 500 2.5% 20 22 49 23 17 (9) 9 KD -22 (At best) Click
Ms. Fortune Snapback Mid Snapback 0 -100% 12 + 3 1, (5)*, 49* 42 14 17 13 N/A -25 Click

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Ms. Fortune L Cat Scratch Mid - 300 (100) → 350 (100) → 950 (150) (2.5%) 9% → (2.5%) 9% → (2.5%) 9% 14 → 12 → 15 3 → 3 → 4 19 → 24 → 27 24 → 23 → 28 22 → 21 → 23 9 → 9 → 11 +3 → -3 → KD ±0 → -5 → -7 Click
Ms. Fortune M Cat Scratch Mid - 350 (100) → 400 (100) → 1100 (150) (2.5%) 9% → (2.5%) 9% → (2.5%) 9% 19 → 16 → 17 4 → 3 → 4 27 → 30 → 28 27 → 25 → 28 22 → 22 → 24 10 → 10 → 11 -3 → -7 → KD -8 → -10 → -7 Click
Ms. Fortune H Cat Scratch Mid - 400 (100) → 450 (100) → 1250 (150) (2.5%) 9% → (2.5%) 9% → (2.5%) 9% 23 → 20 → 20 4 → 3 → 4 29 → 34 → 30 30 → 27 → 28 23 → 23 → 25 11 → 10 → 12 -2 → -9 → KD -9 → -13 → -8 Click
Ms. Fortune El Gato (from Cat Scratch) High - 1100 (100) (2.5%) 9% 30 3 17 26 20 12 Ground Bounce +1 Click
Ms. Fortune El Gato (headless 214K) High - 1100 (100) (2.5%) 9% 25 3 21 26 20 12 Ground Bounce -3 Click
Ms. Fortune Cat Slide (from Cat Scratch) Low - 450 (100) (2.5%) 9% 10 15 17 18 21 10 KD -10 Click
Ms. Fortune Cat Slide (headless 236K) Low - 450 (100) (2.5%) 9% 10 15 17 18 21 10 KD -10 Click
Ms. Fortune Cat Strike Mid Invuln. (Strike),
Projectile
750, 800 OR 750 x2 (100, 100) (2.5%) 9%, 4.5% 30 4, 35 30 26 x2 21, 17 12, 9 Stagger (+45)
OR +7
-2 Click
Ms. Fortune Cat Spike High (1st hit) Projectile 750, 550 (100, 100) (2.5%) 9%, 4.5% 20 1, (Until ground) 17 26 x2 21, 17 12, 12 KD +2 Click
Ms. Fortune L Fiber Mid Invuln. (Full) (Head On),
Invuln. (Throw) (Headless)
765 / 850 (100) (2.5%) 9% 13 1 29 27 17 10 (8 on block) -2 -13 Click
Ms. Fortune M Fiber Mid Invuln. (Full) (Head On),
Invuln. (Throw) (Headless)
495 x2 / 550 x2 (100, 100) (2.5%) 9% x2 14 3, 2 32 20, 31 21, 17 5, 10 (5, 9 on block) -2 -15 Click
Ms. Fortune H Fiber Mid Invuln. (Full) (Head On),
Invuln. (Throw) (Headless)
405 x2, 495 / 450 x2, 550 (100, 100, 100) (2.5%) 9% x3 15 2, 2, 2 36 20x 2, 33 21 x2, 17 5 x2, 10 -4 -17 Click
Ms. Fortune L El Gato (air) Mid - 900 (100) (2.5%) 9% 17 3 19 22 21 10 KD (vs air) ±0 Click
Ms. Fortune M El Gato (air) Mid - 1000 (100) (2.5%) 9% 19 3 22 24 22 11 KD (vs air) -3 Click
Ms. Fortune H El Gato (air) Mid - 1100 (100) (2.5%) 9% 21 3 26 26 24 12 Ground Bounce,
Sliding KD (vs air)
-13 Click
Ms. Fortune Cat Call N/A - N/A 0% 12 N/A 19 N/A N/A N/A N/A N/A -
Ms. Fortune Decap Attack Mid Projectile 300 (50) 0% 4 N/A 4 23 17 9 N/A N/A Click
Ms. Fortune Headbutt Mid Projectile 675 (1.25%) 2.25% 14 22 7 25 22 9 N/A N/A Click
Ms. Fortune Zoom! Mid Projectile 675 (1.25%) 2.25% 23 20 14 22 20 10 KD N/A Click
Ms. Fortune Feline Allergies Mid Invuln. (Full) (Head only),
Projectile
950 (100) (1.25%) 4.5% 18 18 33 34 20 11 (15 on block) N/A N/A Click
Ms. Fortune OMNOMNOMNOM Mid 55% Damage Scaling 216 x8 (100) (1.25%) 1% x8 20 30 4 22 (82) 20 N/A (10 on block) KD (After Nom ends) N/A Click

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Ms. Fortune Cat Scratch Fever (head on) Mid Invuln. (Full)
Chains Backwards (Cat Strike)
350 x10, 1900 (33 x10, 200) -100% 4 + 1 2, [(4), 2,] x9, (21), 12 36 34 x10, 30 31 x10, 18 (2), 0 x10, 21 (4 x10, 19 on block) Sliding KD -29 Click
Ms. Fortune Cat Scratch Fever (headless) Mid Invuln. (Full) 350 x10, 150, 80x17, 900 (33 x11, 10x17, 100) -100% 4 + 1 2, [(4), 2] x9, (10), 2, (5), 35 18 34 x10, 24, 25 x18 31 x10, 19 x19 (2) 0x10, 10, 2x17, 19 (4 x10, 10, 1 x17, 19 on block) Sliding KD (Head on)
KD (Headless)
-16 Click
Ms. Fortune Feral Edge Mid Invuln. (Full),
Chains Backwards (Feline Allergies)
250 xN, 550, 850, 1700 (50xN, 100, 200) -100% 4 + 4 (Until ground), (3), 1, (5), 3 65 16 xN, 16 x3 19xN, 19 x3 (4) 3xN, 10, 30, 35 (3 xN, 10, 11 on block) KD -20 Click
Ms. Fortune The 5th of Dismember Mid Invuln. (Full),
45% Min. Scaling,
Hit Grab,
Projectile (2nd hit)
500, 4500 (200, 250) -300% 5 + 4 --, 3 58 N/A, 25 25, 28 (9), N/A, 25
(10 x2 on block)
KD -30 Click

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Ms. Fortune HP, LK, 6, LP, LP N/A - N/A 0% N/A N/A 87 N/A N/A N/A N/A N/A -

Painwheel

SG Painwheel icon.png

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Painwheel sLP Mid Hatred Guard (1 hit) 200 2.5% 3, (12), 5 3 12 16 19 8 +2 +5 Click
Painwheel sMP Mid Hatred Guard (2 hits),
Launcher
675 7.5% 4, (12), 10 3 21 33 18 10 +10 -5 Click
Painwheel sHP Mid Hatred Guard (3 hits) 900 10% 16 3 24 25 18 12 -1 -8 Click
Painwheel s[HP] Mid Hatred Guard (3 hits) 1100 10% 6, (27), 10 3 24 32 18 15 Stagger (+38 / +53 CH),
KD (vs air)
-8 Click
Painwheel sLK Mid 375 2.5% 11 3 14 17 20 8 +1 +4 Click
Painwheel sMK Mid Hatred Guard (2 hits) 200 x3, 500 1.875% x4 5, (20), 8 2, 4, 3, 3 18 22 x4 16 x4 6 x3, 10 +3 -5 Click
Painwheel sHK Mid Launcher 300, 400, 500 3.3% x3 16 3, (6), 3, (8), 3 35 24 x2, 33 13, 15, 19 7 x2, 10 -4 -18 Click
Painwheel cLP Mid Hatred Guard (1 hit) 325 2.5% 4, (12), 6 3 13 17 20 8 +2 +5 Click
Painwheel cMP Mid Hatred Guard (2 hits) 210 x3, 350 1.875 % x4 5, (20), 7 4, 4, 3, 5 28 16 x4 15 x4 8 x4 -8 -16 Click
Painwheel cHP Mid Hatred Guard (3 hits) 950 10% 22 4 38 25 22 12 Ground Bounce -19 Click
Painwheel c[HP] High Hatred Guard (3 hits) 1150 10% 7, (18), 15 4 38 25 22 15 Crumple,
Ground Bounce (vs air)
-19 Click
Painwheel cLK Low - 325 2.5% 11 4 12 17 20 8 +2 +5 Click
Painwheel cMK Low - 650 7.5% 13 2 20 24 16 10 +3 -5 Click
Painwheel cHK Low Hatred Guard (3 hits),
Sweep
900 10% 20 7 23 14 17 10 Soft KD (Invuln.) -12 Click
Painwheel c[HK] Low Hatred Guard (3 hits),
Sweep
1000 10% 5, (20), 15 10 23 14 17 14 KD -15 Click
Painwheel jLP High - 325 2.5% 8 2 14 20 15 8 +5 ±0 Click
Painwheel jMP High - 250 x3, 425 2% x4 22 15 25 18 x3, 16 16 x4 7 x3, 12 +3 -9 Click
Painwheel jHP High Hatred Guard (1 hit) 300 x3, 550 2% x4 21 15 35 22 x3, 27 16 x4 7 x3, 12 +16 -2 Click
Painwheel j[HP] High Hatred Guard (1 hit) 300 x5, 550 2% x6 2, (16), 19 23 34 22 x5, 27 16 x6 7 x5, 12 +16 +4 Click
Painwheel jLK High - 350 2.5% 9 5 15 22 16 8 +3 -3 Click
Painwheel jMK High - 650 7.5% 14 4 15 26 19 10 +8 +1 Click
Painwheel jHK High - 225 x6 1.8% x6 17 OR 15 * 24 14 22 x6 16 x6 2 x6 +7 +4 Click
Painwheel 6HK Mid Chains Into Self 300 2.5% 17 3 41 17 17 15 (12 on block) -23 -26 Click
Painwheel 6HK x2-3 Mid Chains Into Self 250 2.5%, 3.3333% 5 3 41 17 17 15 (7 on block) -26 -18 Click
Painwheel 6HK x4 Mid - 700 3.3333% 5 3 35 21 17 15 Ground Bounce,
KD (vs air)
-20 Click

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Painwheel Throw Throw 50% Damage Scaling 0, 1000 OR
0, 1000, 1300 (during HI)
0, 15.0% OR
0, 5.0%, 10.0% (during HI)
7 1 28 N/A N/A N/A Ground Bounce N/A Click
Painwheel Air Throw Air Throw 50% Damage Scaling 0, 1000 OR
0, 1000, 1300 (during HI)
0, 15.0% OR
0, 5.0%, 10.0% (during HI)
7 3 18 N/A N/A N/A Ground Bounce N/A Click

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Painwheel Tag Mid (also techable) Tag,
Hit Grab,
50% Damage Scaling
0, 500 OR
0, 500, 650 (during HI)
0%, 15% OR
0%, 1.6667%, 3.3333% (during HI)
20 19 60 N/A 13 9 Ground Bounce +11 (at best) Click
Painwheel Snapback Mid Snapback 0 -100% 12 + 3 4 28 10 17 (9), 13 N/A -18 Click

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Painwheel Flight (ground) N/A - N/A 0% 12 N/A N/A N/A N/A N/A N/A N/A -
Painwheel Flight (air) N/A - N/A 0% 10 N/A N/A N/A N/A N/A N/A N/A -


Painwheel L Nails Mid 50% Damage Scaling (except in HI) 650 (90) (2.5%) 4.5% 22 8 46 28 21 55 OR 13 (8 on block) +38 OR -4 -16 Click
Painwheel M/H Nails Mid Projectile,
Flight Cancel
350 x5 (100 x5) (2.5%) 6% x5 13, (36), 16 - 30 25 17 12 (8 on block) +8 to +12 ±0 to +4 Click
Painwheel M/H Nails (during install) Mid Projectile,
Flight Cancel
350 x5 (100 x5) (2.5%) 6% x5 13, (13), 16 - 25 25 17 12 (8 on block) +13 to +17 +5 to +9 Click
Painwheel L Buer Mid 50% Damage Scaling,
Hit Grab,
Flight Cancel
0, 1400 (100) (2.5%) 0%, 3.75% 13 4 32 N/A 17 11 +3 (+8*) -18 Click
Painwheel M Buer Mid 50% Damage Scaling,
Hit Grab,
Flight Cancel
0, 1400 (100) (2.5%) 0%, 3.75% 13 4 32 N/A 17 11 KD -18 Click
Painwheel H Buer Mid 50% Damage Scaling,
Hit Grab,
Flight Cancel
0, 1400 (100) (2.5%) 0%, 3.75% 13 2 34 N/A 17 11 KD -18 Click
Painwheel Buer (air) Mid 50% Damage Scaling,
Hit Grab,
Flight Cancel
0, 1400 (100) (2.5%) 0%, 3.75% 13 4 32 N/A 17 11 KD -18 Click
Painwheel L Pinion Mid - 1050 (100) (2.5%) 5% 10 25 32 33 16 12 +1 -16 Click
Painwheel M Pinion Mid - 1150 (100) (2.5%) 5.4546% 33 (11 as AC) 25 32 13 16 15 (12 on block) KD -43 Click
Painwheel H Pinion Mid - 1250 (100) (2.5%) 6% 42 (14 as AC) 25 32 13 16 18 (12 on block) KD -50 Click

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Painwheel Death Crawl Mid Invuln. (Full),
45% Min. Scaling (HI only)
220 x26 (15 x26) OR
200 x26 (15 x26) (during HI)
-100% 6 + 8 2, 2, 2... / -- (On whiff) 53 19 x26 21 x26 (9), 0 x26 (1 x26 on block) (4 x26 on OTG) Ground Bounce -32 Click
Painwheel Thresher Mid Invuln. (Full),
Hit Grab,
Flight Cancel,
45% Min. Scaling (After first 3 hits, except during HI)
150 x3, 70 x15, 500 (150 x3) OR
150 x3, 70 x30, 500 (150 x3) (during HI)
-100% 3 + 4 3, (11), 2, (12), 3 46 N/A 19 x2, 20 (5), N/A (11 x2, 10 on block) KD -18 Click
Painwheel Hatred Install N/A Invuln. (Full) N/A -200% 3 + 0 N/A 8 N/A N/A (2) N/A N/A N/A -
Painwheel Buer Overdrive Mid Invuln. (Full),
Hatred Guard (3 hits),
45% Min. Scaling
2000, 175 x16, 1000 (300) OR
2000, 225 x16, 1500 (300) (during HI)
-300% 7 + 2 25 32 35, 19 x17 16 (6) 20, 2 x16, 35 (15 on block) Wall Bounce -40 Click

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Painwheel MK, HK, 2, MP, HP Mid - 5 0% 33 3 48 8 11 5 -42 -39 Click

Valentine

SG Valentine icon.png

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Valentine sLP Mid Chains Into Self 200 2.5% 6 3 13 16 19 7 +1 +4 Click
Valentine sLP x2 Mid Chains Into Self 200 2.5% 7 3 18 16 19 7 -4 -1 Click
Valentine sLP x3 Mid - 200 2.5% 8 2 16 16 19 7 -1 +2 Click
Valentine sMP Mid Chains Into Self 140 x3, 325 2.25% x47.5%, 1.8% x4 13 1, 1, 1, 1 23 22 x4, 22 21 x4, 21 1 x3, 10 -1 -2 Click
Valentine sMP x2 Mid - 300, 100 x4 2.25% x5 14 3, (7), 3, (3), 3, (3), 3, (3), 3 16 22 x5 17, 21 x4 9, 1 x4 +4 +3 Click
Valentine sHP Mid - 950 10% 21 2 26 29 24 14 +2 -3 Click
Valentine sLK Mid - 275 2.5% 11 2 16 22 20 7 +5 +3 Click
Valentine sMK Mid - 400, 75 x4 7.5%, 1.8% x4 14 2, (4), 3, 3, 3, 5 22 22, 20 x4 25, 23 x4 9, 2 x4 -3 ±0 Click
Valentine sHK Mid Chains Into Self 400 10% 16 4 33 25 20 10 -11 -16 Click
Valentine sHK x2 Mid Chains Into Self 450 4.5% 16 4 34 25 20 10 -12 -17 Click
Valentine sHK x3 Mid - 600 4.5% 13 4 37 27 19 13 Sliding KD -21 Click
Valentine cLP Mid - 200 2.5% 6 2 15 20 22 8 +4 +6 Click
Valentine cMP Mid - 160 x2, 300 2.25% x3 14 1, 1, 2 21 16 x2, 24 17 x2, 21 2 x2, 10 (1 x2, 10 on block) +2 -1 Click
Valentine cHP Mid Launcher 950 10% 14 4 34 31 18 14 -6 -19 Click
Valentine cLK Low Chains Into Self 225 2.5% 9 3 14 20 17 8 +4 +1 Click
Valentine cLK x2 Mid - 85 x3 2% x3 10 2, (2), 2, (2), 2 16 20 x3 17 x3 1 x3 +3 ±0 Click
Valentine cMK Low - 350 x2 3.75% x2 14 3, (3), 2 20 23 x2 19 x2 6, 10 +2 -2 Click
Valentine cHK Low Sweep 975 10% 17 4 32 14 17 10 Soft KD (Invuln.) -18 Click
Valentine jLP High - 200 2.5% 7 4 12 21 17 7 +6 +2 Click
Valentine jMP High - 250, 175 x4 1.8% x5 10 3, 3, 3, 3, 3 13 22 x5 16 x5 6 x5 +7 +3 Click
Valentine jHP High - 875 10% 18 2 19 25 22 12 +4 +2 Click
Valentine jLK High - 325, 100 x3 OR 200, 100 x2 2%, 1.8% x3 OR 1.8% x3 9 3, (1), 10 10 21 x4 OR 21 x3 17 x4 OR 17 x3 7, 2x3 OR 2 x3 +2 -2 Click
Valentine jMK High - 300, 550 2.5%, 6% 12 3, (3), 3 21 24, 27 17, 20 7, 10 +4 -3 Click
Valentine jHK High - 500, 600 2.5%, 6% 17 3, (3), 3 36 13, 25 16, 20 12 x2 -13 -18 Click

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Valentine Throw Throw 50% Damage Scaling 800 5%, 8% 7 1 28 N/A N/A N/A Crumple N/A Click
Valentine Air Throw Air Throw 50% Damage Scaling 0, 75 x4, 800 5%, 1% x4, 0 7 3 15 N/A N/A N/A KD N/A Click

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Valentine Tag Mid Tag 500 10% 38 to 58 3 34 10 13 12 Wall Bounce -23 Click
Valentine Snapback Mid Snapback 0 -100% 12 + 3 3 36 14 17 (9), 13 N/A -21 Click

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Valentine Dead Cross (ground) Mid Projectile 300 (100) (2.5%) 6% 17 29 31 28 13 8 +6 -9 Click
Valentine Dead Cross (air) Mid Projectile 300 (100) (2.5%) 6% 17 (Until ground) 24 28 13 8 +13 -2 Click
Valentine L Bypass (ground) Mid - 975 (100) (2.5%) 10% 17 2 34 18 21 15 (10 on block) KD -4 Click
Valentine M Bypass (ground) Mid - 1100 (150) (2.5%) 10% 21 4 39 (37 on block) 18 21 15 (10 on block) KD -7 Click
Valentine H Bypass (ground) Mid - 1275 (200) (2.5%) 10% 27 8 44 (40 on block) 18 21 15 (10 on block) KD -10 Click
Valentine L Bypass (air) Mid 75% Damage Scaling 750 (100) (2.5%) 7.5% 15 2 (until ground) 18 21 15 (10 on block) KD -23 Click
Valentine M Bypass (air) Mid 75% Damage Scaling 825 (150) (2.5%) 7.5% 18 4 (until ground) 18 21 15 (10 on block) KD -23 Click
Valentine H Bypass (air) Mid 75% Damage Scaling 900 (200) (2.5%) 7.5% 23 8 (until ground) 18 21 15 (10 on block) KD -22 Click
Valentine Vial Hazard N/A - N/A (2.5%) N/A N/A 67 (Lv.1) / 72 (Lv.2) / 77 (Lv.3) / 88 (Assist) N/A N/A N/A N/A N/A -
Valentine Flew Shot (ground) Mid Projectile 400 (100) (5%) 6% 17 -- 31 28 15 12 +10 -3 Click
Valentine Flew Shot (air) Mid Projectile 400 (100) (5%) 6% 17 (Until ground) 24 28 15 12 +17 +4 Click
Valentine Mortuary Drop Command Grab 50% Damage Scaling,
Invuln. (Throw)
0x2, 1200 (2.5%) 7%, 3%, 8% 25 2 64 N/A N/A N/A KD N/A Click

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Valentine Scalpels (ground) Mid Invuln. (Full) (Frame 3) 450 x8 (125 x8) -100% 5 + 0, 2 -- 64 16 x8 19 x8 (3), 30 x8 (8 x8 on block) KD -33 Click
Valentine Scalpels (air) Mid Invuln. (Full) (Frame 3),
Airdash Cancel
450 x8 (125 x8) -100% 5 + 2, 2 (Until ground) 44 16 x8 19 x8 (4), 30 x8 (8 x8 on block) KD -2 (at best) Click
Valentine EKG Flatliner (ground) Mid Invuln. (Full) 275 x12, 1850 (75) -100% 4 + 4 13 58 30 x13 21 (5), 30 x12, 30, (10 on block) KD -28 Click
Valentine EKG Flatliner (air) Mid Invuln. (Full) 240 x12, 1750 (75) -100% 4 + 4 13 (Until ground) 30 x13 21 (5), 38 x12, 30 (10 on block) KD -30 (at best) Click
Valentine Acquisitive Prescription N/A - N/A -200% 0 25 25 N/A N/A (0), 130 N/A N/A -
Valentine Countervenom N/A - 2250 (300) -200% 0 25 25 30 N/A (0), 7, 51 KD +45 Click
Valentine Dead On Arrival Mid Invuln. (Full),
55% Min. Scaling,
Hit Grab
0 x2, 1000, 4000 (250) -300% 4 + 10 2 64 N/A 23 (8), N/A (8 on block) KD -42 Click
Valentine Forbidden Procedure: Rebirth Ex Machina Mid Invuln. (Full),
55% Min. Scaling
4500 (300) -500% 8 + 4 6 49 19 22 (9), 25 (18 on block) KD -20 Click

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Valentine LP, MK, 4, MP, HK N/A - N/A 0% N/A N/A 101 N/A N/A N/A N/A N/A -

Double

SG Double icon.png

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Double sLP Mid Chains Into Self 300 2.5% 6 3 19 18 21 7 -3 ±0 Click
Double sMP Mid - 550 7.5% 12 3 26 (25 on miss) 28 24 9 ±0 -4 Click
Double sHP Mid - 1000 10% 21 3 22 26 19 14 Sliding KD -5 Click
Double sLK Mid - 400 2.5% 8 2 16 22 20 7 +5 +3 Click
Double sMK Mid Chains Into Self 400 3.75% 11 4 21 20 19 10 -4 -5 Click
Double sMK x2 Mid - 500 7.5% 11 3 23 24 19 9 -1 -6 Click
Double sHK Mid Launcher 975 10% 16 2 33 29 21 12 -5 -13 Click
Double cLP Mid Chains Into Self 200 2.5% 7 3 11 17 18 7 +4 +5 Click
Double cMP Mid - 575 7.5% 14 6 21 25 17 10 -1 -9 Click
Double cHP Mid - 900 10% 12 3 28 28 21 9 -2,
Ground Bounce (vs air)
-9 Click
Double cLK Low - 200 2.5% 8 4 12 17 20 8 +2 +5 Click
Double cMK Low - 500 7.5% 15 4 19 22 18 9 ±0 -4 Click
Double cHK Low Sweep 1000 10% 17 4 32 14 17 10 Soft KD (Invuln.) -18 Click
Double jLP High - 250 2.5% 6 3 16 19 18 7 +1 ±0 Click
Double jMP High - 150 x5, 250 1.0588% x6 11 2, 2, 2, 2, 2, 2 9 20 x5, 21 18 x6 4 x5, 9 +11 +8 Click
Double jHP High - 250, 225, 450 1.5% x3 17 11 14 22 x2, 24 17 x2, 15 7 x2, 12 (10 on block last hit) +2 -6 Click
Double jLK High - 100 x3 1.5% x3 10 18 16 19 x3 22 x3 7 x3 (6 x3 on block) -12 2 Click
Double jMK High - 300, 600 2.5%, 6% 12 3, (3), 3 15 24, 27 17, 20 7, 10 +10 +3 Click
Double jHK High - 900 7.50% 13 2 30 22 21 11 (9 on block) -9 -8 Click
Double jHK (Projectile) Mid Projectile 450 x2 2.25% x2 7 (Until ground) N/A 19 x2 17 x2 5 x2 N/A N/A Click

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Double Throw Throw 50% Damage Scaling 0, 300, 900 4%, 0%, 7% 7 1 28 N/A N/A N/A KD N/A Click
Double Air Throw Air Throw 50% Damage Scaling 0 x2, 800 0% x2, 9% 7 3 19 N/A N/A N/A Ground Bounce N/A Click

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Double Tag Mid Tag 200, 300 10% x2 31 40, (Until Ground) 65 10 x2 13 x2 9, 12 Ground Bounce,
OR KD
-51 Click
Double Snapback Mid Snapback 0 -100% 12 + 3 6 30 14 17 (9) 13 N/A -18 Click

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Double Flesh Step N/A Invuln. (Proj.) (Frame 12) N/A N/A 11 N/A 23 N/A N/A N/A N/A N/A -
Double L Luger Mid Projectile,
75% Damage Scaling
650 (100) (2.5%) 5.625% 12 - 37 28 24 8 ±0,
KD (vs air)
-4 Click
Double M Luger Mid Projectile,
75% Damage Scaling
650 (100) (2.5%) 5.625% 12 - 37 28 24 8 ±0,
KD (vs air)
-4 Click
Double H Luger Mid Projectile,
75% Damage Scaling
650 (100) (2.5%) 5.625% 16 - 33 30 24 8 Ground Bounce ±0 Click
Double L Bomber Mid Invuln. (Full) 600, 800 (100, 100) (2.5%) 4.5%, 3.6% 12 16, 6 42 22, 14 25, 13 8, 8 KD -34 Click
Double M Bomber Mid - 400, 500, 900 (100, 100, 100) (2.5%) 4.5%, 4.6% x2 14 11, 4, (10), 9 49 20 x2, 17 23, 23, 14 10, 8, 9 KD -43 Click
Double H Bomber Mid - 500, 600, 1000 (100, 100, 100) (2.5%) 4.5%, 4.6% x2 17 12, 4, (11), 13 50 20 x3 23, 23, 15 11, 9, 10 KD -47 Click
Double Teacup High - 500 (100) (2.5%) 7.5% 12 until landing 24 (40 on whiff) 24 17 8 Stagger -23 (at best) Click
Double Barrel High - 450, 475 (100, 100) (2.5%) 4.5%, 7.5% 12 until landing, 3 35 55, 34 23 x2 10 x2 KD (2nd hit) -14 Click
Double Fridge High - 550, 650 (100, 200) (2.5%) 6%, 7.5% 14 until landing, 3 55 55, 22 25, 26 10, 12 Ground Bounce (2nd hit) -31 Click
Double Cilia Slide Low Sweep 1000 (100) (2.5%) 7.5% 16 10 36 18 21 12 KD -16 Click

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Double Car Mid Invuln. (Full) ,
33% Min. Scaling (except 1st hit)
500 x4, 1200 (100 x4. 200) -100% 6 + 2 OR 6 + 11 -- 32 26 x5 26 x5 (8) 5 x4, 24 KD -64 (at best) Click
Double Puddle Mid 50% Damage Scaling,
Invuln. (Full) (1 frame before flash),
Hit Grab
0, 1500 -100% 12 + 15 + 5 480, 2 20 N/A 19 (2) N/A (9 on block) KD N/A Click
Double Catheads Mid Projectile, Invuln. (Full) (1 frame before flash) 200 xN (33 xN) -200% 7 + 10 N/A 32 28 25 (2), 8 N/A N/A Click
Double Nightmare Legion Mid Invuln. (Full),
45% Min. Scaling
0, 1500, 300x9, 0, 300x6, 2500 (200) -300% 4 + 2 17 40 20 23 (6) 46 (10 on block) Sliding KD -35 Click
Double Megalith Array (ground, first hit) Mid Invuln. (Full),
55% Min. Scaling
2000 (200) -500% 4 + 1 3 0 22 25 (5), 12 Ground Bounce +25 Click
Double Megalith Array (air, first hit) High Invuln. (Full),
55% Min. Scaling
100, 2000 (200, 200) -500% 4 + 1 (until ground), 3 0 55, 22 25 x2 (5), 10, 12 Ground Bounce +23 Click
Double Rings (during Megalith Array) Mid 45% Min. Scaling,
Projectile
200 x3 (50 x3) 0% 8 -- 35 30 x3 18 x3 8 x3 N/A, KD (vs air) N/A Click
Double L Bombs (during Megalith Array) Mid 45% Min. Scaling,
Projectile
250 (100) 0% 1 N/A N/A 26 18 8 KD N/A Click
Double M Bombs (during Megalith Array) Mid 45% Min. Scaling,
Projectile
240 (100) 0% 1 N/A N/A 26 18 8 N/A N/A Click
Double H Bombs (during Megalith Array) Mid 45% Min. Scaling,
Projectile
265 x3 (100 x3) 0% 1 N/A N/A 23 x3 18 x3 8 x3 N/A, KD (vs air) N/A Click
Double Explosion (during Megalith Array) Mid 55% Min. Scaling,
2250 (400) 0% 8 1 90 24 27 16 KD -47 Click

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Double LP, LK, MK, HK, HP, MP N/A - N/A 0% N/A N/A 99 N/A N/A N/A N/A N/A -

Squigly

SG Squigly icon.png

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Squigly sLP Mid Chains Into Self 200 2.5% 6 2 10 20 17 7 +9 +6 Click
Squigly sLP x2 Mid - 300 2.5% 8 5 9 20 19 7 +7 +6 Click
Squigly sMP Mid - 400, 450 3.75% x2 13 2, (2), 3 25 26 x2 20 x2 7, 9 -1 -7 Click
Squigly sHP Mid Chains Into Self 750 5.0% 16 2 24 30 19 9 +5 -6 Click
Squigly sHP x2 Mid - 800 5.0% 14 2 25 30 20 9 +4 -6 Click
Squigly sLK Mid Chains Into Self 200 2.5% 8 2 23 20 19 7 -4 -5 Click
Squigly sLK x2 Mid - 150 2.5% 6 3 23 20 19 7 -5 -6 Click
Squigly sMK Mid Launcher (vs air) 650 7.5% 13 2 24 28 OR 32 (vs air) 22 11 +3 OR 7 (vs air) -3 Click
Squigly sHK Mid Launcher 1000 10.0% 18 4 28 29 21 12 -2 -10 Click
Squigly cLP Mid - 150 x3 .9% x3 10 6 to 60 (4, 4, 4... if held) 8 20 x3 16 x3 6 x3 +7 (1st hit), +8 (2nd hit), +6 (Last hit) +3 (1st hit), +4 (2nd hit), +2 (Last hit) Click
Squigly cMP Mid - 500 7.5% 12 4 18 26 18 8 +5 -3 Click
Squigly cHP Low - 300 x3, 800 2.5% x4 18 6, 8 x2, 16 12 24 x4 17 x3, 18 11 x4 (5 x4 on block) +3 -9 Click
Squigly cLK Low - 300 2.5% 8 3 11 20 18 7 +7 +5 Click
Squigly cMK Low - 650 7.5% 14 2 19 28 16 9 +8 -4 Click
Squigly cHK Low Sweep 1100 10.0% 15 4 26 15 18 11 Soft KD (Invuln.) -11 Click
Squigly jLP High - 250 2.5% 7 2 16 20 15 8 +3 -2 Click
Squigly jMP High - 550 7.5% 10 5 18 24 20 9 +2 -2 Click
Squigly jHP High - 250 x3, 750 2.5% x4 16 2, 2, 2, 6 17 19 x3, 26 21 x4 5 x3, 11 +4 -1 Click
Squigly jLK High - 200 2.5% 8 7 8 24 18 8 +10 +4 Click
Squigly jMK High - 500, 300 x3 1.875% x4 12 6, (3), 4 x3 16 (21 on whiff) 20, 20 x2, 24 18 x4 9, 4 x3 +4 +2 Click
Squigly jHK High - 325 x3, 500 2.5% x4 15 2, 2, 2, 3 23 22 x4 21 x4 4 x3, 11 -3 -4 Click
Squigly 6HP High - 300, 150 x2, 800 2.5% x4 22 6, 6, 6, 6 21 24 x3, 26 15 x3, 18 11 x4 (5 x4 on block) +6 -8 Click

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Squigly Throw Throw 50% Damage Scaling 0, 1000 5%, 8% 7 1 28 N/A N/A N/A Wall Bounce N/A Click
Squigly Air Throw Air Throw 50% Damage Scaling 0, 1000 5%, 8% 7 3 25 N/A N/A N/A KD N/A Click

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Squigly Tag Mid Tag 0, 500 x2 10% x3 37 6, (19), 4, (16), 6 36 24, 15 x2 27, 18 x2 55, 11 x2 (10, 14 x2 on block) Wall Bounce -32 Click
Squigly Snapback Mid Snapback 0 -100% 12 + 3 3 33 14 17 (9) 13 N/A -18 Click

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Squigly Dragon's Breath N/A - N/A 0% 12 N/A 7 N/A N/A N/A N/A N/A -
Squigly Dragon's Breath (Charged) N/A - N/A 0% 8 N/A 4 N/A N/A N/A N/A N/A -
Squigly Liver Mortis Mid Invuln. (Strike) (Frame 13) 1000 (100) (2.5%) 4.5% 20 2 32 26 25 16 Sliding KD -8 Click
Squigly Liver Mortis (Charged) Mid Invuln. (Strike) (Frame 9) 1400 (250) (2.5%) 4.5% 11 2 32 28 25 20 Wall Bounce -8 Click
Squigly Center Stage N/A - N/A (2.5%) 20 N/A 40 N/A N/A N/A N/A N/A -
Squigly Center Stage (Charged) N/A Invuln. (Full) (1 frame before and after flash) N/A (2.5%) 16 N/A 18 N/A N/A (4) N/A N/A -
Squigly Drag 'n' Bite Mid - 350, 300 x2, 400 (100, 90 x3) (2.5%) 4.5% x4 7 2, (12), 2, (10), 2, (12), 2 30 28 x4 16 x4 9 x4 +1 -11 Click
Squigly Drag 'n' Bite (Charged) Mid - 350, 300 x5, 800 (100, 90 x6) (2.5%) 4.5% x7 7 2, (9), 2, (7), 2, (9), 2, (7), 2, (9), 2, (7), 2 25 28, 34, 28, 34, 28, 34 x2 16 x7 9 x7 +11 -7 Click
Squigly Draugen Punch Mid Invuln. (Full) (Frame 13) 900 (100) (2.5%) 7.5% 6 15 35 33 22 12 -16 -27 Click
Squigly Draugen Punch (Charged) Mid Invuln. (Full) 1300, 175 x2 (100 x3) (2.5%) 7.5% x3 6 2, 2, 15 35 40 x3 20 x2, 22 20, 10 x2 KD -27 Click
Squigly Serpent’s Tail N/A - N/A 0% 12 N/A 7 N/A N/A N/A N/A N/A -
Squigly Serpent’s Tail (Charged) N/A - N/A 0% 8 N/A 4 N/A N/A N/A N/A N/A -
Squigly Arpeggio Mid - 133 x7, 300 (33 x8) (2.5%) 2.5% x8 8 4, 4, 4, 4, 4, 4, 4, 4 13 24 x7, 26 18 x8 0 x7, 11 (1x7, 11 on block) +10 +1 Click
Squigly Arpeggio (Charged) Mid - 133 x7, 300, 1000 (33 x8, 150) (2.5%) 2.5% x8, 4.5% 8 4, 4, 4, 4, 4, 4, 4, 4, (13), 4 18 24 x7, 26 x2 18 x8, 21 0 x7, 11 x2 (1 x7, 11 x2 on block) Sliding KD ±0 Click
Squigly The Silver Chord Mid Hit Grab 600 (100) (2.5%) 2.5% 12 20 65 N/A OR 15 18 9 Stagger OR +3 -13 Click
Squigly The Silver Chord (Charged) Mid Hit Grab 600 (100) (2.5%) 2.5% 8 25 49 N/A OR 29 18 9 Stagger OR +17 -8 Click
Squigly Tremolo Mid Projectile 350, 350, 550 (100 x3) (2.5%) 1.6364% x3 16 3, (2), 4, (2), 4 27 26 x3 21 x3 4, 2, 11 KD -3 Click
Squigly Tremolo (Charged) Low Projectile 350 x5, 550 (100 x6) (2.5%) 1.6364% x6 16 3, (2), 4, (2), 4, (2), 4, (2), 4, (2), 4 28 26 x6 21 x6 4, 2 x4, 17 (4, 2 x4, 11 on block) KD -4 Click
Squigly L Fallen Woman Mid - 300 (100) (0.5%) 7.5% 10 (until ground) 4 12 15 9 +8 (at best) +11 (at best) Click
Squigly M Fallen Woman Mid - 400 (100) (0.5%) 7.5% 12 (until ground) 4 19 15 9 +15 (at best) +11 (at best) Click
Squigly H Fallen Woman High - 400, 1000 (100) (0.5%) 7.5% x2 14 (until ground), (33), 6 32 58, 20 21 12, 16 KD -11 (at best) Click
Squigly H Fallen Woman (Second use) High - 400 (100) (0.5%) 7.5% 14 (until ground) 32 35 21 12 +3 (at best) -11 (at best) Click

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Squigly Squigly Battle Opera Mid Invuln. (Full) (Frame 2),
Projectile
375 x5 (100 x5) -100% 4 + 11 240 19 26 x5 22 x5 (9), 4 x5 +64 OR KD (vs air) +60 Click
Squigly Daisy Pusher Command Grab Invuln. (Full) 0, 500, 2000 -100% 4 + 9 23 57 N/A N/A (9), N/A Crumple N/A Click
Squigly Inferno of Leviathan Mid Invuln. (Full),
45% Min. Scaling,
Projectile
675 x8 (150 x8) -300% 8 + 6 -- (8, 8, 8...) 46 32 x8 22 x8 (9), 7 x8 (6 x8 on block) N/A N/A Click
Squigly Rage of the Dragon Command Grab Invuln. (Full),
64.3% Min. Scaling
7777 -500% 3 + 4 40 13 N/A N/A (7) N/A Hard Knockdown N/A Click

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Squigly LP, LP, 6, LK, HP N/A - N/A 0% N/A N/A 84 N/A N/A N/A N/A N/A -

Big Band

SG BigBand icon.png

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Big Band sLP Mid Chains Into Self 300 2.5% 6 2 16 20 19 7 +3 +2 Click
Big Band sLP x2 Mid - 300 2.5% 5 2 16 20 19 7 +3 +2 Click
Big Band sMP Mid - 700 7.5% 10 2 25 24 20 9 -2 -6 Click
Big Band sMP x2-5 Mid - 75 0% 11, 3, 3... 2 72 24 20 9 -40 -44 Click
Big Band sHP Mid Launcher 950 10% 18 4 25 28 21 14 ±0 -7 Click
Big Band sLK Low - 275, 325 2.5% x2 8 2, (5), 2 21 22 x2 20 x2 7 x2 ±0 -2 Click
Big Band sMK Mid Launcher,
Chains Into Self
600 7.5% 15 2 34 22 21 10 -13 -14 Click
Big Band sMK x2 Mid - 650 7.5% 11 2 33 25 21 10 -9 -13 Click
Big Band sHK Mid - 950 10% 21 4 36 26 21 12 Wall Bounce -18 Click
Big Band cLP Mid Chains Into Self 250 2.5% 6 3 14 21 19 7 +5 +3 Click
Big Band cLP x2 Mid - 100 x5 1.2857% x5 3 3 x5 14 21 x5 19 x5 3x4, 7 +5 +3 Click
Big Band cMP Mid Chains Into Self 550 7.5% 11 4 20 25 21 10 +2 -2 Click
Big Band cMP x2 Mid - 700 7.5% 6 4 24 28 22 10 +1 -5 Click
Big Band cHP Mid Sound Stun 1000 10% 20 4 32 20 23 40, 12, (12 on block) Soft KD (Sound Stun),
Soft KD (Invuln.)
-12 Click
Big Band cLK Low - 325 2.5% 8 4 12 22 20 7 +7 +5 Click
Big Band cMK Mid - 750 7.5% 12 4 21 25 21 10 +1 -3 Click
Big Band cHK Low Sweep 1200 10% 19 6 28 14 17 10 Soft KD (Invuln.) -16 Click
Big Band jLP High Whiff Cancel 400 2.5% 10 2 26 22 18 8 -5 -3 Click
Big Band jMP High Whiff Cancel 650 7.5% 12 2 26 24 20 10 -3 -1 Click
Big Band jHP High - 1000 10% 16 2 30 26 22 12 -3 -6 Click
Big Band jLK High (rising mid) - 200 x3 0.9% x3 7 18 (3, 3, 3...) 11 22 x3 18 x3 6 x3 +3 +3 Click
Big Band jMK High Chains Into Self 400 7.5% 11 4 18 28 OR 25 (vs air) 20 9 +4 ±0 Click
Big Band jMK, MK Mid - 220x3, 240 1.8% x4 16 5 x4 16 25 x4 20 x4 3, 3, 3, 7 +5 ±0 Click
Big Band jHK High No Cancel * 1200 10% 16 (until ground) 16, KD OR 19 ** 37 18 14 Wall Bounce N/A Click

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Big Band Throw Throw 50% Damage Scaling 0, 150 x8 5%, 1% x8 7 1 28 N/A N/A N/A +27 N/A Click
Big Band Air Throw Air Throw 50% Damage Scaling 0, 350, 1000 5%, 2%, 6% 7 3 18 N/A N/A N/A KD N/A Click

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Big Band Tag Mid Armor (1 hit),
Tag
500 4.50% 29 to 49 7 41 26 29 15 KD -18 Click
Big Band Snapback Mid Snapback 0 -100% 12 + 3 3 37 14 17 (9), 13 N/A -22 Click

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Big Band L Beat Extend Mid Invuln. (Strike) (Frame 2),
Sound Stun
350, 350, 150 x9 (100, 100, 50 x9) (2.5) 5.5%, 3%, 1.5% x9 8 1, (6), 1 [(2), 1, (2), 1...] 34 18 x2, (16 x9 Shake) 18, 13, (19 x9 Shake) 2, 60, 35 x9 OR 2, 33, 12 x9 (4, 9, 35 x9 on block) KD -24 Click
Big Band M Beat Extend Mid Invuln. (Strike),
Sound Stun
350, 550, 150 x12 (100, 100, 50 x12) (2.5%) 7%, 4.5%, 1.5% x12 10 3, (3), 3 [(4), 1, (2), 1...] 39 18 x2, (16 x12 Shake) 21, 15, (19 x12 Shake) 4, 60, 35 x12 OR 4, 33, 12 x12 (8, 9, 35 x12 on block) KD -29 Click
Big Band H Beat Extend Mid Invuln. (Full),
Sound Stun
350 x2, 550, 150 x14 (100, 100, 100, 50 x14) (2.5%) 7%, 4.5% x2, 1.5% x9 12 3, (6), 3, (3), 3 [(4), 1, (2), 1...] 36 18 x3, (16 x14 Shake) 18 x2, 15 (19 x14 Shake) 4, 2, 60, 35 x14 OR 4, 2, 33, 12 x14 (4, 4, 8, 35 x14 on block) KD -27 Click
Big Band L Brass Knuckles Mid - 900 (100) (2.5%) 4.5% 16 3 28 35 OR 21 (vs air) 24 11 +5 OR KD (vs air) -6 Click
Big Band M Brass Knuckles Mid Armor (2 hits) 1300 (175) (2.5%) 4.5% 20 5 36 21 24 14 (12 on block) KD -16 Click
Big Band H Brass Knuckles Mid Armor (2 hits) 1750 (250) (2.5%) 4.5% 24 7 48 25 29 17 (14 on block Sliding KD -25 Click
Big Band L 'A' Train Command Grab 50% Damage Scaling 0, 350, 1000 (2.5%) 4%, 3%, 10% 18 1 33 N/A N/A N/A Sliding KD N/A Click
Big Band M 'A' Train Anti-Air Grab Armor (2 hits),
50% Damage Scaling
0, 350, 450, 1000 (100) (2.5%) 3%, 14% x2 17 2 34 N/A 21 11 Sliding KD -14 Click
Big Band H 'A' Train Anti-Air Grab Armor (3 hits),
50% Damage Scaling
0, 350, 450, 500, 1000 (100) (2.5%) 4%, 3% x3, 10% 21 2 34 N/A 21 11 Sliding KD -14 Click
Big Band Emergency Break N/A - N/A 0% N/A N/A 19 N/A N/A N/A N/A N/A -
Big Band L Giant Step High Sound Stun 650 (100) (2.5%) 4.5% 18 2 31 28 18 28 OR 10 (14 on block) +14 OR -4 OR KD (vs air) -10 Click
Big Band M Giant Step High Sound Stun 800 (100) (2.5%) 4.5% 20 2 34 33 18 30 OR 11 (14 on block) +17 OR -2 OR KD (vs air) -14 Click
Big Band H Giant Step High Sound Stun 950 (100) (2.5%) 4.5% 22 4 35 20 OR 2 (Shockwave) 18 30 OR 12 (10 on block) KD -22 Click
Big Band L Cymbal Clash Mid Sound Stun 700 (100) (2.5%) 7.5% 20 2 24 18 21 40 (10 on block) KD (Sound Stun),
Soft KD (Invuln.)
-4 Click
Big Band M Cymbal Clash Mid Sound Stun 400, 500 (100, 100) (2.5%) 4.5% x2 22 2 x2 25 18, 19 21, 22 5, 40 (5, 10 on block) KD (Sound Stun),
Soft KD (Invuln.)
-1 Click
Big Band H Cymbal Clash Mid Sound Stun 350, 400, 450 (100, 100, 100) (2.5%) 3% x3 24 2 x3 28 18 x2, 19 21 x2, 22 5 x2, 42 (5 x2, 10 on block) KD (Sound Stun),
Soft KD (Invuln.)
-1 Click

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Big Band Super-Sonic Jazz Mid Armor (1 hit),
Invuln. (Throw) (Frames 1-2),
Invuln. (Full) (Frame 3 until active)
600 x3, 2300 (100 x3, 300) -100% 2 + 6 7, 5, 6, 4 47 35 x3, 20 23 x4 (7), 8 x3, 13 KD -27 Click
Big Band Taunted Super-Sonic Jazz Mid Armor (15 hits),
Invuln. (Throw) (Frames 1-2),
Invuln. (Full) (Frame 3, startup only)
600 x4, 475 x12, 1600 (100 x3, 33x12, 200) -100% 2 + 6 7, 5, 6, 4, (11), 4 x11, 4, (24), 5 52 35 x16, 25 23 x3, 20 x21, 23 (7), 8 x4, 5 x12, 28 (8 x3, 8 x4, 5 x12, 28 on block) KD -33 Click
Big Band Tympany Drive High Invuln. (Full) (startup only) 275 x15, 1200 (50 x16) -100% 8 + 7 8 x2, 4, (4), 8 x4, 4, (4), 8 x4, 4, (4), 8 x2, 4 30 27 x15, 35 30 x15, 23 (8), 2 x15, 8 (6 x15, 8 on block) KD -10 Click
Big Band Taunted Tympany Drive High Invuln. (Full) (startup only),
No Scaling (last two hits),
Hit Grab (last hit),
Sound Stun
275 x15, 0, 250, 1400, 0 (50 x 16) -100% 8 + 7 8 x2, 4, (4), 8 x4, 4, (4), 8 x4, 4, (4), 8 x2, 4 30 27 x15, N/A 30 x15, 23 (8), 2 x15, N/A (6 x15, 8 on block) KD (Sound Stun),
Soft KD (Invuln.)
-2 Click
Big Band Strike Up the Band Mid Invuln. (Full),
45% Min. Scaling,
Projectile
550 x7, 110 x84 (100 x7, 33x84) -300% 4 + 3 5, (1), 5, (1), 5, (1), 5, (1), 5, (1), 5, (1), 5 87 35 x6, 20 x85 19 x6, 23, (23 x84) (7), 2 x6, 20 (2 x6, 10, 8 x84 on block) KD -76 Click
Big Band Satchmo Death Blow Mid Invuln. (Full),
Hyper Armor,
Sweep,
55% Min. Scaling
400 x20, 4500 (33x20, 200) -500% 1 OR 2 + 0 4 x20, (24), 5 6 OR 50 35 x20, 25 23 x21 (1) 2 x20, 30 Wall Bounce -21 Click

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Big Band 6, HP, MP, LP, 6 N/A - N/A 0% N/A N/A 110 N/A N/A N/A N/A N/A -

Eliza

SG Eliza icon.png

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Eliza sLP Mid Chains Into Self 200 2.5% 6 2 14 16 18 7 +1 +3 Click
Eliza sMP Mid Launcher 550 7.5% 11 4 28 29 19 9 -2 -12 Click
Eliza sHP Mid Chains Into Self 400 3.3% 21 2 30 31 21 8 ±0 -10 Click
Eliza sHP x2 Mid Chains Into Self 500 4% 18 2 33 31 21 8 -3 -13 Click
Eliza sHP x3 High - 750 5% 18 4 36 27 21 9 OR 10 (2nd use) KD OR -8 -18 Click
Eliza sLK Mid - 325 2.5% 7 2 18 21 18 8 +2 -1 Click
Eliza sMK Mid Chains Into Self 300 x3 2.5% x3 15 1, (2), 1, (3), 3 26 25 x3 19 x3 3 x2, 9 -3 -9 Click
Eliza sMK x2 Mid - 400 2.9% 12 2 27 26 19 9 -2,
KD (vs air)
-9 Click
Eliza sHK Mid Chains Into Self 500 5% 22 3 32 27 26 10 -7 -8 Click
Eliza sHK x2 Mid - 900 6.6667% 25 3 39 27 19 13 Sliding KD -22 Click
Eliza cLP Mid Chains Into Self 250 2.5% 7 2 14 20 18 7 +5 +3 Click
Eliza cLP x2 Mid - 250 2.5% 7 2 15 20 18 7 +4 +2 Click
Eliza cMP Low Chains Into Self 550 7.5% 11 3 22 24 18 9 ±0 -6 Click
Eliza cMP x2 Mid Projectile 300 4.5% 12 16 31 24 18 7 +1 -5 Click
Eliza cHP Mid Launcher 400, 500 5% x2 21 3, (12), 3 26 25, 33 19 x2 7, 9 +5 -9 Click
Eliza cLK Low - 275 2.5% 7 2 14 21 18 7 +6 +3 Click
Eliza cMK Low - 400, 500 3.75% x2 12 16, (13), 1 35 (27 on whiff) 24, 16 23 x2 6, 9 Soft KD -12 Click
Eliza cHK Low Armor (vs projectiles),
Sweep
1200 10% 24 44 17 15 18 13 Soft KD (Invuln.) -42 Click
Eliza jLP High - 300 2.5% 8 18 8 21 17 7 -4 -8 Click
Eliza jMP High - 450 7.5% 13 3 22 23 19 10 -1 -5 Click
Eliza jHP High - 875 10% 19 5 23 25 22 12 -2 -5 Click
Eliza jLK High (rising mid) - 300 2.5% 7 6 14 21 17 7 +2 -2 Click
Eliza jMK High - 500 7.5% 13 12 8 24 19 10 +5 ±0 Click
Eliza jHK High - 875 10% 18 4 21 25 22 12
Sliding KD OR KD (vs air)
-2 Click

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Eliza Throw Throw 50% Damage Scaling 0, 250, 100 x4, 350 5%, 4%, 1% x4, 0% 7 1 28 N/A N/A N/A Sliding KD N/A Click
Eliza Air Throw Air Throw 50% Damage Scaling 0, 1000 5%, 9% 7 3 16 N/A N/A N/A Wall Splat N/A Click

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Eliza Tag Mid Tag 500 7.5% 15 18 43 10 13 12 Ground Bounce  ? Click
Eliza Snapback Mid Snapback 0 -100% 12 + 3 2 29 14 17 (9) 13 N/A -13 Click

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Eliza L Upper Khat Mid Invuln. (Strike),
Projectile
350 (100) (2.5%) 6% 11, 4 3 30 28 15 8 +4 -9 Click
Eliza L~M Upper Khat Mid Projectile 550 (100) (2.5%) 6% 12, 4 3 41 28 14 9 -6 -20 Click
Eliza L~M~H Upper Khat Mid Launcher,
Projectile
750 (100) (2.5%) 6% 12, 4 3 50 33 13 10 -19 -29 Click
Eliza M Upper Khat Mid Invuln. (Strike),
Projectile
550 (100) (2.5%) 6% 11, 4 3 36 28 14 9 -1 -15 Click
Eliza M~H Upper Khat Mid Launcher,
Projectile
750 (100) (2.5%) 6% 12, 4 3 46 33 13 10 -15 -25 Click
Eliza H Upper Khat Mid Invuln. (Strike),
Launcher,
Projectile
750 (100) (2.5%) 6% 11, 4 3 42 33 13 10 -11 -21 Click
Eliza L Osiris Spiral Mid - 300, 600 (100, 100) (2.5%) 2.25%, 3.75% 15 3, (13), 5 14 26, 28 OR 26, 22 19, 16 7, 10

(5, 10 on block)

+10 OR +4 -2 Click
Eliza M Osiris Spiral Mid - 250 x3, 600 (100 x4) (2.5%) 2.25% x3, 7.50% 17 8, 4, (15), 8, 3 22 26 x3, 28 17 x3, 19 7 x3, 10

(4 x3, 10 on block)

+4 -5 Click
Eliza H Osiris Spiral Mid - 200 x7, 750

(110 x7, 130)

(2.5%) 2.25% x7, 7.50% 19 6 x3, 3, (13), 6 x3, 3 27 26 x7, 28 15 x7, 20 7 x7, 10

(2 x7, 10 on block)

-1 -9 Click
Eliza Throne of Isis Mid - 1000 (100) (2.5%) 7.5% 16 -- 42 17 20 8 (7 on block) Soft KD N/A Click
Eliza Dive of Horus High 66% Damage Scaling,
Projectile
850 (100) (2.5%) 4.95% 19 (Until ground) 37 12 15 10 (7 on block) Ground Bounce -5 Click
Eliza Weight of Anubis Command Grab - 0 (2.5%) 0% 37 2 18 N/A N/A N/A Sliding KD N/A Click
Eliza Sekhmet's Turn - - N/A 0% 17 N/A 20 N/A N/A N/A N/A N/A -
Eliza Sekhmet sL Mid Chains Into Self 300 (75) N/A 13 3 25 24 17 7 -3 -10 Click
Eliza Sekhmet sL x2 Mid Chains Into Self 300 (75) N/A 9 3 25 24 17 7 -3 -10 Click
Eliza Sekhmet sL x3 Mid - 550 (100) N/A 9 3 32 27 17 11 -7 -17 Click
Eliza Sekhmet cL Low - 350 N/A 14 12 22 34 18 8 +1 -15 to -7 Click
Eliza Sekhmet sM Mid - 200 x10 (30 x9, 25) N/A 16 4 x2, 2 x8 20 24 x10 15 x10 4x 9, 10 ±0 -11 Click
Eliza Sekhmet sH High - 1100 (100) N/A 20 3 26 15 18 13 Ground Bounce -10 Click
Eliza Sekhmet jL High - 350 N/A 11 12 9 21 13 8 +1 -7 Click
Eliza Sekhmet jM High - 1100 (100) N/A 15, (until ground) 3 26 15 18 13 Ground Bounce -10 Click
Eliza Sekhmet jH High - 1050 (100) N/A 18 2 20 16 19 12 Wall Bounce -2 Click

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Eliza Lady of Slaughter Mid 66.7% Min. Scaling (last hit),
Hit Grab
0, 80x25, 1200(min. 800) (100) -100% 16+1 16 37 N/A, 36 x8, 16 x17, 16 21 (5) N/A (12 on block) KD -54 Click
Eliza Lady of Slaughter (Sekhmet) Mid 66.7% Min. Scaling (last hit),
Hit Grab
0, 80x25, 1200(min. 800) (100) -100% 7 + 3 16 23 N/A, 36 x8, 16 x17, 16 21 (4) N/A (12 on block) KD -50 Click
Eliza Nekhbet Breaker Mid 33.3% Min. Scaling,
Hit Grab
0, 3000 (100) -100% 7 + 3 until ground 35 N/A 18 (4) N/A (9 on block) Hard Knockdown -32 Click
Eliza Khepri Sun Mid Invuln. (Full),
45% Min. Scaling
380x10, 100x11, 50, 100x9, 1200

(100 x 31, 200)

-300% 9 + 3 3 x3, 4 x6, 3, 1, (12),

3 x2, 4 x7, 2, 1, (12), 3 x2, 4 x6, 1, 3

66 16x10, 14, 16x10, 40, 16x9, 14 19 x10, 17, 19 x10, 17, 19 x9, 17 (6) 2 x10, 15, 2 x10, 15, 2 x9, 29

(last hit is 15 on block)

Ground Bounce -51 Click

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Eliza MK, LP, 2, LK, MP N/A - N/A 0% N/A N/A 85 N/A N/A N/A N/A N/A -

Fukua

SG Fukua icon.png

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Fukua sLP Mid Chains Into Self 200 2.5% 6 3 14 16 19 7 ±0 +3 Click
Fukua sLP x2 Mid - 200 2.5% 5 3 16 16 19 7 -2 +1 Click
Fukua sMP Mid - 500 7.5% 10 3 19 24 17 9 +3 -4 Click
Fukua sHP Mid Launcher 850 10.0% 12 3 28 31 19 11 +1 -11 Click
Fukua sLK Mid Chains Into Self 300 2.5% 8 → 7 3 19 20 23 7 -1 +2 Click
Fukua sMK Mid - 500 7.5% 10 3 20 22 18 9 ±0 -4 Click
Fukua sHK Mid - 1000 10.0% 19 9 26 26 19 14 (10 on block) Wall Bounce -19 Click
Fukua cLP Mid Chains Into Self 200 2.5% 6 3 8 14 16 7 +4 +6 Click
Fukua cMP Mid Launcher 500 7.5% 9 3 19 23 19 9 +2 -2 Click
Fukua cHP Mid - 800 10.0% 12 3 25 24 19 9 -3,
Ground Bounce (vs air)
-8 Click
Fukua cLK Low Chains Into Self 200 2.5% 7 3 10 15 18 7 +3 +6 Click
Fukua cMK Low - 300 x2, 350 1.2857% x3 10 2, (2), 2, (2), 2 24 20 x3 18 x3 4 x2, 9 -5 -7 Click
Fukua cHK Low Sweep 1100 10.0% 12 26 19 14 17 11 Soft KD (Invuln.) -27 Click
Fukua jLP High - 200 2.5% 7 4 7 17 20 7 +7 +10 Click
Fukua jMP High - 150 x5, 250 1.0588% x6 11 2, 2, 2, 2, 2, 2 9 16 x5, 17 18 x6 4 x5, 9 +7 +8 Click
Fukua jHP High, (mid when chained from j.HK) - 700 10.0% OR 6% 10 8 15 25 20 11 -3 -2 Click
Fukua jLK High - 200 2.5% 7 4 8 17 20 7 +6 +9 Click
Fukua jMK High - 450 7.5% 10 6 11 19 20 8 +3 +4 Click
Fukua jHK Mid Chains Backwards (to j.HP) 500 4.50% 9 2 26 32 21 10 (8 on block) +18 ±0 Click

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Fukua Throw Throw 50% Damage Scaling 0, 212 x4 0, 5.0% x4 7 1 28 N/A N/A N/A KD N/A Click
Fukua Air Throw Air Throw 50% Damage Scaling 300, 1000 10.0% x2 7 3 18 N/A N/A N/A Sliding KD N/A Click

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Fukua Tag Mid Tag 500 7.5% 43 6 58 12 13 35 (11 on block) KD -39 Click
Fukua Snapback Mid Snapback 0 -100% 12 + 3 3 23 10 13 (9), 13 N/A -12 Click

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Fukua Love Dart (ground) Mid Projectile 600 (200) Varies, see description 12 -- 35 31 OR 12 (close, far) 18 9 +6 -7 Click
Fukua Love Dart (air) Mid Projectile 600 (200) Varies, see description 11 (Until ground), 33 (Air) 24 24 OR 12 (close, far) 18 OR 12 9 N/A N/A Click
Fukua L Clone Low Projectile,
Sweep (vs assists)
600 (100) (2.5%) 4.15% 21, X, 2 17 21 18 12 9 (8 on block) Soft KD N/A Click
Fukua M Clone Mid Projectile,
Hit Grab
0, 750 (100) (2.5%) 0%, 2.5% 25, X, 8 2 19 N/A 15 N/A (6 on block) Ground Bounce N/A Click
Fukua H Clone High Projectile 600 (2.5%) 4.15% 25, X, 8 3 19 18 14 14 (8 on block) Ground Bounce N/A Click
Fukua L Drill Mid 350x3 (100 x3) (2.5%) 2.5714% x3 10 12 24 20x2, 30 22x3 1x2, 8 +5 -3 Click
Fukua M Drill Mid - 300x3, 500 (100 x4) (2.5%) 2.5714% x4 14 17 25 21x3, 30 22x3, 20 1x3, 10 +4 -6 Click
Fukua H Drill Mid Invuln. (Strike) 300x4, 600 (100 x5) (2.5%) 2.5714% x5 18 22 32 22x4, 33 22x4, 18 1x4, 10 ±0 -15 Click
Fukua Tender Embrace Command Grab 55% Damage Scaling 0, 300, 300, 1100 (0%) 0%, 7% x3 9 2 34 N/A N/A N/A KD N/A Click
Fukua Inevitable Snuggle Command Grab Armor (7 hits),
55% Damage Scaling
0, 300, 300, 1100 (0%) 0%, 7% x3 31 2 43 N/A N/A N/A KD N/A Click

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Fukua Blown Kiss (ground) Mid Projectile,
Invuln. (Full) (1 frame before flash)
900, 600x3 (205 x4) -100% 5 + 6 -- 50 26 x4 29 x4 (5), 16 x4 (2 x4 on block) KD ±0 Click
Fukua Blown Kiss (air) Mid Projectile,
Invuln. (Full) (1 frame before flash)
900, 600x3 (205 x4) -100% 8 + 4 (Until ground) OR -- 43 26 x4 29 x4 (4), 16 x4 (2 x4 on block) KD N/A Click
Fukua The Drill of My Dreams (ground) Mid Invuln. (Full) (1 frame before flash) 350x14, 400 (75 x15) -100% 5 + 3 25 37 18 x15 21x15 (5), 3x14, 20 (1 x14, 20 On block) KD -37 Click
Fukua The Drill of My Dreams (air) Mid Invuln. (Full) (1 frame before flash) 275xN, 400 (75 xN) -100% 5 + 3 (Until ground), 1 30 25xn, 18 21xn (5), 3xn, 20 (1 x14, 12 On block) Ground Bounce -17 Click
Fukua Best Friends Forever! Mid Invuln. (Full),
50% Damage Scaling
200, 2300 (100) -100% 29 + 6 15 35 35, 15 24 (8), 58, 20 (1 on Block) Crumple OR Soft KD -24 Click
Fukua Twice Shy Mid Invuln. (Full),
45% Min. Scaling,
Hit Grab
2300, 600, 2000 (300) -300% 4 + 2 1 61 N/A 23 (3) N/A (8 on block) Wall Splat -38 Click
Fukua Head Over Heels (360) Command Grab Invuln. (Full),
200% Damage Scaling
0, 0, 3000 -500% 5 + 0 2 39 N/A N/A (1) KD N/A Click

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Fukua LK, MK, 4, MP, MP N/A - N/A 0% N/A N/A 87 N/A N/A N/A N/A N/A -

Beowulf

SG Beowulf icon.png

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Beowulf sLP Mid - 250 2.5% 7 2 13 16 19 7 +2 +5 Click
Beowulf sMP Mid - 475 7.5% 13 3 20 26 20 9 +4 -2 Click
Beowulf s[MP] High Projectile 200 2.5% 9 (Until Ground) 11 22 17 10 +4 -1 Click
Beowulf sHP Mid - 925 10% 21 1 26 31 18 11 +1 OR
KD (vs air)
-12 Click
Beowulf Chairless sHP Mid Hit Grab 0 0% 18 3 28 N/A 19 N/A (11 on block) Grab Stance -11 Click
Beowulf sLK Low - 325 2.5% 11 2 17 18 17 7 ±0 -1 Click
Beowulf sMK Mid - 475 7.5% 14 4 24 26 19 9 -1 -8 Click
Beowulf sHK Mid - 975 10% 20 5 28 31 21 12 -1 OR Stagger (+32 / +47 CH) OR Wall Bounce (vs air) -11 Click
Beowulf cLP Mid - 250 2.5% 6 2 14 16 19 7 +1 +4 Click
Beowulf cMP Mid - 525 7.5% 13 3 21 26 17 10 +3 -6 Click
Beowulf cHP Mid Launcher 775 10% 15 2 33 33 18 14 -1 -16 Click
Beowulf Chairless cHP Mid Armor (1 hit),

No Cancel (Specials)

625, 725 10%, 10% 25 4, (9), 4 46 26, 36 18, 18 12, 15 KD -31 Click
Beowulf cLK Low - 250 2.5% 7 3 12 16 18 7 +2 +4 Click
Beowulf cMK Low - 425 7.5% 14 2 24 26 23 9 +1 OR Grab Stance (on OTG hit) -2 Click
Beowulf cHK Low Sweep 1000 10% 19 3 29 14 17 10 Soft KD (Invuln.) -14 Click
Beowulf Chairless cHK Low Armor (3 hits),
Sweep,
No Cancel (Specials)
1400 10% 25 2 35, KD OR 90* 14 17 16 Soft KD (Invuln.) -19 Click
Beowulf jLP High - 200 2.5% 8 3 14 24 17 7 +8 +1 Click
Beowulf jMP High - 575 7.5% 14 3 15 28 20 10 +11 +3 Click
Beowulf jHP High - 775 10% 16 (Until ground) (Until ground) 28 19 11 -5 -7 Click
Beowulf Chairless jHP High Hit Grab 0 0% 16 (Until ground) (Until ground) N/A 19 N/A (11 on block) Grab Stance -7 Click
Beowulf jLK High - 275 2.5% 9 24 7 24 18 7 -6 -3 Click
Beowulf jMK High - 625 7.5% 14 (Until ground) 2 26 19 9 -11 -4 Click
Beowulf jHK High - 750 10% 16 3 29 28 31 14 KD (vs air) -6 Click
Beowulf j2HK High Projectile 750 10% 19 (Until ground) 4 28 20 8 N/A OR KD (vs air) N/A Click

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Beowulf Throw Throw 50% Damage Scaling 0 5% 7 1 28 N/A N/A N/A Grab Stance N/A Click
Beowulf Air Throw Air Throw 50% Damage Scaling 0 5% 7 3 18 N/A N/A N/A Grab Stance N/A Click

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Beowulf Tag Mid Tag 500 4.5% 31 to 46 1 33 10 13 13 KD -20 Click
Beowulf Snapback Mid Snapback 0, 0 -100% 12 + 3 3, *(45), 5 37, 45 45, 14 17, 17 (9) 14, 13 (9 on block) N/A -16, -32 Click

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Beowulf L Hurting Hurl Low Sweep,
Projectile
600 (100) (2.5%) 7.5% 21 12 30 16 19 12 (9 on block) Soft KD -1 Click
Beowulf M Hurting Hurl High (2nd hit) 85% Damage Scaling (2nd hit),
Projectile
250, 350 (100, 100) (2.5%) 4.5%, 3.825% 22 48, 16 34 28, 28 18, 17 8, 8 +3 OR KD (vs air) -7, N/A Click
Beowulf H Hurting Hurl Mid Invuln. (Strike),
90% Damage Scaling,
Projectile
600 (100) (2.5%) 4.05% 25 50 28 17 20 8 KD +1 Click
Beowulf Wulf Blitzer (ground) Mid - See description (100) (2.5%) 3% 20 28 (Until ground), 12 after landing 15 18 8 KD -24 (L), -57 (M), -65 (H) Click
Beowulf Wulf Blitzer (ground followups) Mid - See description (100) (2.5%) 3% 8 28 (Until ground), 12 after landing 15 18 8 KD -24 Click
Beowulf Wulf Blitzer (air) Mid - See description (100) (2.5%) 3% 18 28 (Until ground), 12 after landing 15 18 8 KD -27 (At best) (L), -2 (At best) (M), -57 (At best) (H) Click
Beowulf Wulf Blitzer (air followup) Mid - See description (100) (2.5%) 3% 8 28 (Until ground),12 after landing 15 18 8 KD -8 (At best) Click
Beowulf Wulf Shoot Command Grab Invuln. (Throw) 0 0.025% 24 18 24 N/A N/A N/A Grab Stance N/A Click
Beowulf Take a Seat N/A - 0 0% N/A N/A 13 N/A N/A N/A N/A N/A -
Beowulf Berserker Headbutt N/A - 200 OR 250, 300** 5% 9 OR 11** 10 OR 16* OR 9, (3), 9** 0 45 (vs assists) N/A 10 (vs assists) KD* N/A -
Beowulf Naegling Knee Lift N/A - 400 OR 500** 0.5% 9 10 OR 16* 0 45 (vs assists) N/A 10 (vs assists) KD* N/A -
Beowulf Wulf Press Slam N/A - 1500 5% 38 3 20 25 (vs assists) N/A 6 (vs assists) Soft KD N/A -
Beowulf EX Wulf Press Slam N/A - 1500 5% 38 3 24 25 (vs assists) N/A 6 (vs assists) Grab Stance,

Soft KD (vs assists)

N/A -
Beowulf Diving Wulfdog (ground) N/A - 1700 5% 12 4, (20), 1 26, KD OR 77* 25 x2 (vs assists) N/A 2, 16 (vs assists) Soft KD N/A -
Beowulf EX Diving Wulfdog (ground) N/A - 1500 5% 12 4, (20), 1 36 25 x2 (vs assists) N/A 2, 16 (vs assists) Grab Stance,

Soft KD (vs assists)

N/A -
Beowulf Diving Wulfdog (air) N/A - 1500 5% 11 (Until ground), 1 26, KD OR 77* 25 (vs assists) N/A 12 (vs assists) Soft KD N/A -
Beowulf EX Diving Wulfdog (air) N/A - 1200 5% 11 (Until ground), 1 36 25 (vs assists) N/A 12 (vs assists) Grab Stance, Soft KD N/A -
Beowulf Da Grendel Killa (ground) N/A - 2100 2% 19 3, (47), 1 59 35, 25 (vs assists) N/A 24 (vs assists) Stagger (vs assists), Soft KD N/A -
Beowulf EX Da Grendel Killa (ground) N/A - 1700 2% 19 3, (47), 1 51 35, 25 (vs assists) N/A 24 (vs assists) Stagger (vs assists), Soft KD (vs assists), Ground Bounce N/A -
Beowulf Da Grendel Killa (air) N/A - 1900 2% 12 (Until ground), 1 59 25 (vs assists) N/A 12 (vs assists) Soft KD N/A -
Beowulf EX Da Grendel Killa (air) N/A - 1700 2% 12 (Until ground), 1 51 25 (vs assists) N/A 12 (vs assists) Ground Bounce,

Soft KD (vs assists)

N/A -
Beowulf Geatish Trepak Mid - [325, 250] x3, 1000 1.8% x6, 1.98% 15 3, (10), 3,... 58 25 x7 28 x7 4 x6, 14 KD -28 -
Beowulf EX Geatish Trepak Mid - [325, 250] x3, 1000 1.8% x6, 1.98% 15 3, (10), 3,... 89 25 x7 28 x7 4 x6, 80 Wall Splat +6 -
Beowulf Canis Major Press N/A - 1000 7% N/A (Until ground) 58 25 (vs assists) N/A 12 (vs assists) Hard Knockdown N/A -
Beowulf EX Canis Major Press N/A - 1250 7% N/A (Until ground) 50 25 (vs assists) N/A 12 (vs assists) Hard Knockdown N/A -
Beowulf Grab Stance Snapback N/A Snapback 0, 0 (675 vs assists) -100% 4 + 26 4, (26), 2 54 25 x2 (vs assists) N/A 6, 7 (vs assists) N/A N/A -

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Beowulf Gigantic Arm Mid Invuln. (Full) 2250 (350) -100% 6 + 4 13 58 21 24 (5) 32 (20 on block) Wall Splat -46 Click
Beowulf Airwulf Anti-Air Grab Invuln. (Full) 0 (250) -100% 10 + 2 22 14 N/A 24 (3) N/A (11 on block) Grab Stance -11 Click
Beowulf Three Wulf Moonsault Mid Invuln. (Full),
45% Min. Scaling
750, 1000, 1500, 2750 (100, 100, 100) -300% 8 + 2 3, (18), 3, (21), 7 44 32, 32, 18 35, 35, 21 (5) 24x 2, 19, (10 x3 On Block) KD -30 Click
Beowulf Wulfamania (360) Command Grab Invuln. (Full) 0 -300% 4 + 0 5 37 N/A N/A (1) N/A Grab Stance N/A Click

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Beowulf LP, MP, 6, LK, MK N/A - N/A 0% N/A N/A 87 N/A N/A N/A N/A N/A -

Robo-Fortune

SG RoboFortune icon.png

Normals

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Robo-Fortune sLP Mid Chains Into Self 175 2.5% 6 2 15 18 18 7 +2 +2 Click
Robo-Fortune sLP x2 Mid - 175 2.5% 5 2 17 18 18 7 ±0 ±0 Click
Robo-Fortune sMP Mid - 425 7.5%, 10 3 16 22 20 9 +4 +2 Click
Robo-Fortune s[MP] Mid - 425, 115x2, 175 7.5%, 2.5% x3 10 3, (3), 3, 3, 2 11 22x4 20, 12x3 9, 3x2, 8 +10 ±0 Click
Robo-Fortune sHP Mid Armor (1 hit) 180x4, 400 2.4% x4, 3.6% 17 4, 4, 4, 4, 4 39 40x5 22x5 2x4, 7 -2 -20 Click
Robo-Fortune sLK Mid - 275 2.5% 7 2 17 19 20 7 +1 +2 Click
Robo-Fortune sMK Mid - 475 7.5% 16 2 19 27 20 9 +7 ±0 Click
Robo-Fortune sHK High No Cancel * 1000 10% 22 3 40 16 19 16 Wall Splat OR KD -26 Click
Robo-Fortune cLP Mid Chains Into Self 175 2.5% 6 2 17 18 18 7 ±0 ±0 Click
Robo-Fortune cMP Low - 475 7.5% 10 4 22 21 17 9 +1 -3 Click
Robo-Fortune cHP Mid Launcher 900 10% 20 4 28 32 19 12 +1 -12 Click
Robo-Fortune cLK Low - 225 2.5% 8 2 16 19 18 7 +2 +1 Click
Robo-Fortune cMK Low Sweep 425 7.5% 13 26 8 14 17 9 Soft KD -16 Click
Robo-Fortune cHK Mid Projectile 700 10% 20 (16 during lvl. 3) 40 32 (28 during lvl. 3) 30 21 6 5 -4 Click
Robo-Fortune jLP High Jump Cancel 175 2.5% 7 2 11 19 18 9 +7 +6 Click
Robo-Fortune jMP High Jump Cancel 100x5, 200 1.0588% x6 12 12 13 24x6 16 x5, 18 2 x5, 9 +10 +4 Click
Robo-Fortune jHP Mid Projectile,
Jump Cancel
625 10% 18 20 22 25 15 8 +12 +2 Click
Robo-Fortune jLK High Jump Cancel 225 2.5% 8 2 16 20 18 7 +3 +1 Click
Robo-Fortune jMK High Jump Cancel 475 7.5% 10 3 14 26 19 9 +10 +3 Click
Robo-Fortune jHK Mid Jump Cancel 100x6, 200 1.6364% x7 16 [1, (3)]x6, 1 14 26x6, 24 16x6, 19 2x6, 13 +10 +5 Click

Throws

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Robo-Fortune Throw Throw 50% Damage Scaling 0, 1000 2%, 13% 7 1 28 N/A N/A N/A KD N/A Click
Robo-Fortune Air Throw Air Throw Jump Cancel,
50% Damage Scaling
75 x9, 325 1% x9, 6% 7 3 18 N/A N/A N/A KD N/A Click

Team Moves

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Robo-Fortune Tag Mid Tag 500 7.5% 40 16 61 10 13 20 (11 on block) KD -52 Click
Robo-Fortune Snapback Mid Snapback 0 -100% 12 + 3 1 42 14 17 (9) 13 N/A -25 Click

Specials

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Robo-Fortune L Beam (ground) Mid Projectile,
Beam
650 (375) (2.5%) 4.5% 18 10 23 24 17 4 -4 -11 Click
Robo-Fortune M Beam (ground) Mid Projectile,
Beam
650 (375) (2.5%) 7.5% 18 6 27 24 17 4 -4 -11 Click
Robo-Fortune H Beam (ground) Mid Projectile,
Beam
250x6 (125 x6) (2.5%) 1.8% x6 25 31 22 22x6 13x6 4x6 (3 x6 on block) -1 -11 Click
Robo-Fortune L Beam (air) Mid Projectile,
Beam
650 (375) (2.5%) 7.5% 15 5 22 26 19 4 +4 +2 Click
Robo-Fortune M Beam (air) Mid Projectile,
Beam
650 (375) (2.5%) 7.5% 15 6 19 24 17 4 +4 +1 Click
Robo-Fortune H Beam (air) Mid Projectile,
Beam
250 x6 (125 x6) (2.5%) 1.8% x6 15 31 12 22 x6 13 x6 4 x6 (3 x6 on block) +12 +2 Click
Robo-Fortune Headrone RAM Mid Projectile 850 (300) 7.5% 7, 29 -- 17 30 25 8 N/A N/A Click
Robo-Fortune Headrone Impact Mid 50% Damage Scaling,
Projectile, Sweep
200, 750 (100, 150) 4.5%, 3.75% 7, 26 12, (15), - 17 30, 10 27, 13 9, 8 (9, 4 on block) Soft KD N/A Click
Robo-Fortune Headrone Salvo Mid Projectile 250 x4 (per head) (75 x4 per head) 4.5% x4 (per head) 14, 38 (Until ground) 24 OR 34 OR 44 30x4 17x4 8x4 (6 x4 on block) N/A N/A Click
Robo-Fortune L Danger Mid - 150x4, 400 (50 x4, 200) (2.5%) 2.5%x 4, 3.6% 9 11 37 16x5 19x5 1x4, 10 KD -20 Click
Robo-Fortune M Danger Mid Invuln. (Throw) 175x4, 500 (50 x4, 200) (2.5%) 2.5% x4, 3.6% 10 28 29 39x4, 36 20x5 2x4, 12 +4 -12 Click
Robo-Fortune H Danger Mid Invuln. (Throw) (first 2 frames) 200x6, 500 (20 x6, 200) (2.5%) 2.5% x6, 3.6% 29 33 35 38x6, 16 19x7 2x6, 8 Ground Bounce -18 Click

Supers

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Robo-Fortune Catastrophe Cannon Alpha Mid Invuln. (Full) (post flash),
Projectile,
Beam
275 x30 (33 x30) -100% 33 + 7 120 70 18 x30 15 x30 (8) 13 x29,12 (2 x30 on block) KD -56 Click
Robo-Fortune Magnetic Trap Anti-Air Grab Invuln. (Strike) (pre flash),
Invuln. (Full) (post flash),
36.4% Min. Scaling
0, 2750 (200) -100% 5 + 6~95 3 26 N/A 18 (5) N/A (8 on block) Hard Knockdown -18 Click
Robo-Fortune Systemic Circuit Breaker (activation) N/A Invuln. (Full) N/A -300% 4 + 0 N/A 8 (20) N/A N/A (9) N/A N/A N/A -
Robo-Fortune Systemic Circuit Breaker (explosion) Mid Invuln. (Full) 360 x30 (33 x30),
Projectile
0% N/A 60 96 22 x30 25 x30 12 x30 KD +34 Click
Robo-Fortune Catastrophe Cannon Gamma Mid Invuln. (Full) (post flash),
45% Min. Scaling,
Projectile,
Beam
190 x45 (33 x45) -300% 33 + 7 133 80 18 x45 15 x45 (8) 13 x44, 12 (1 x45 on block) KD -64 Click
Robo-Fortune Catastrophe Cannon Omega Mid Invuln. (Full) (post flash),
55% Min. Scaling,
Projectile,
Beam
200 x60 (33 x60) -500% 33 + 7 120 80 18 x60 15 x60 (8) 13 x59 12 (1 x60 on block) KD -66 Click

Taunt

Character Move Guard Properties Damage Meter Startup Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block Hitbox
Robo-Fortune HP, LK, 4, LP, LP N/A - N/A 0% N/A N/A 138 N/A N/A N/A N/A N/A -


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