Difference between revisions of "Skullgirls/Fukua"

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(Specials)
(Specials)
Line 883: Line 883:
 
** Trips the opponent.
 
** Trips the opponent.
 
* {{SG_MK}}
 
* {{SG_MK}}
** Grabs the opponent with a hitgrab and slams them to the floor,
+
** Grabs the opponent with a hitgrab and slams them to the floor.
 +
** There is an additional 4 frames of startup when the shadow does the attack. 
 
* {{SG_HK}}
 
* {{SG_HK}}
 
** Hits high.
 
** Hits high.

Revision as of 18:49, 13 July 2018

SG fuk.jpg

Fukua

Voiced by: Christine Marie Cabanos, Patrick Seitz (EN), Ayana Taketatsu, Takashi Kondo (JP)‎
Age: 16
Birthday: Unknown
Bloodtype: AB
Height: 5' 4
Weight: 142 lbs.
Measurements: 34C-26-39
Likes: Unknown
Dislikes: Unknown
SG Fukua icon.png

Skullgirls main page


Story

One of Brain Drain's less-socially-acceptable hobbies is cloning, and often he forces the souls of dead warriors to inhabit these clones. Fukua is the result of a fortunate - or unfortunate - Lab Zero accident: a union of two souls. One, a once-proud warrior known for her brute strength in close combat; the other a silent assassin who specialized in ranged weapons for her kills.

Together as one, Fukua possesses the best of both specialties... but relationships formed under intense circumstances often don't last.

Basics

Zoning with fireballs, double jump, and air normals. Setplay with clones once she gets an opening

  • Clones
  • Fireballs
  • j.LP and j.HK divekick
  • Command grab, as well as a slow, armored command grab.
  • Drill assist
  • Only meterless reversal is strike invulnerable H Drill. Metered reversal (BFF) is extremely slow.


Important moves:


Movement
Walk: Medium
Jump: Double jump
Dash or Run: Fukua has a slow forward run. Her backward dash has medium speed and travels a short distance.
Air Dash: No air dash
Weight: Light
Chains
Standing: 3 Buttons: SG lp.png OR SG lk.png ---.png SG mp.png OR SG mk.png ---.png SG hp.png OR SG hk.png
Crouching: 3 Buttons: SG lp.png OR SG lk.png ---.png SG mp.png OR SG mk.png ---.png SG hp.png OR SG hk.png
Air: 6 Buttons: SG lp.png ---.png SG lk.png ---.png SG mp.png ---.png SG mk.png ---.png SG hp.png ---.png SG hk.png

Shadow Life Drain

  • Fukua's shadows (214P) can be held to delay the attack by holding the button. Doing this will drain life and go into a reserve, and health in this reserve can be healed in a three ways: through taunting, or landing Invevitable Snuggle or Twice Shy. Taunting recovers 20%, Inevitable Snuggle recovers 33%, and Twice Shy recovers 55%. The health recovery is also scaled by the current damage scaling in the combo. Healing in this way will reset the reserve of health back to zero, and can potentially heal her above her red life, but never more than 55% of self inflicted damage. Healing red health by the normal methods removes 2 points of reserve health for every 1 point of other healing.

Assists

Default Assists
  • H Platonic Drillationship - Forward traveling lockdown assist. Does NOT have strike invulnerability frames like the point version does.
  • M Forever A Clone
Noteworthy Custom Assists

Move List

Normals

Standing Normals

SG fuk slp.png

{{{caption}}}

View hitbox
(?)

s.LP
Standing Jab
Standing SG lp.png
x1 Guard Properties Damage Meter On Hit On Block
Mid Chains Into Self 200 2.5% ±0 +3
Startup Active Recovery Hit Stun Block Stun Hit Stop
6 3 14 16 19 7
x2 Guard Properties Damage Meter On Hit On Block
Mid - 200 2.5% -2 +1
Startup Active Recovery Hit Stun Block Stun Hit Stop
5 3 16 16 19 7


  • Because Fukua's Chains Twice LP and LKs are interchangeable, she can chain s.LP > s.LP, s.LP > c.LP, s.LP > s.LK, or s.LP > c.LK. She cannot chain two LK attacks after chaining from a LP attack.
  • Last 4f of recovery do not count as counter hit. (1st hit)
  • Last 3f of recovery do not count as counter hit. (2nd hit)



SG fuk smp.png

{{{caption}}}

View hitbox
(?)

s.MP
Thinning Shears
Standing SG mp.png
Guard Properties Damage Meter On Hit On Block
Mid - 500 7.5% +3 -4
Startup Active Recovery Hit Stun Block Stun Hit Stop
10 3 19 24 17 9


  • Fukua's version of this move starts faster than Filia's, does more damage, and provides less advantage on hit or block.



SG fuk shp.png

{{{caption}}}

View hitbox
(?)

s.HP
Chompadour
Standing SG hp.png
Guard Properties Damage Meter On Hit On Block
Mid Launcher 850 10.0% +1 -11
Startup Active Recovery Hit Stun Block Stun Hit Stop
12 3 28 31 19 11


  • Like Filia, Fukua should be careful when using this attack in a chain combo because of it's limited horizontal range. Fukua's version has even more recovery than Filia's version.



SG fuk slk.png

{{{caption}}}

View hitbox
(?)

s.LK
Knee High
Standing SG lk.png
x1, x2 Guard Properties Damage Meter On Hit On Block
Mid Chains Into Self 300 2.5% -1 +2
Startup Active Recovery Hit Stun Block Stun Hit Stop
8 → 7 3 19 20 23 7


  • Even though Fukua can mix and match between her Chains Twice attacks, she still can't break the normal chain combo rules and chain from a LK to an LP. She can only chain s.LK > s.LK or s.LK to c.LK.



SG fuk smk.png

{{{caption}}}

View hitbox
(?)

s.MK
Fukua sets mode +k
Standing SG mk.png
Guard Properties Damage Meter On Hit On Block
Mid - 500 7.5% ±0 -4
Startup Active Recovery Hit Stun Block Stun Hit Stop
10 3 20 22 18 9




SG fuk shk.png

{{{caption}}}

View hitbox
(?)

s.HK
Shamone Boot
Standing SG hk.png
Guard Properties Damage Meter On Hit On Block
Mid - 1000 10.0% Wall Bounce -19
Startup Active Recovery Hit Stun Block Stun Hit Stop
19 9 26 26 19 14 (10 on block)




Crouching Normals

SG fuk clp.png

{{{caption}}}

View hitbox
(?)

c.LP
Crouching Jab
Crouching SG lp.png
x1, x2 Guard Properties Damage Meter On Hit On Block
Mid Chains Into Self 200 2.5% +4 +6
Startup Active Recovery Hit Stun Block Stun Hit Stop
6 3 8 14 16 7


  • Like with Fukua's c.LP, she can chain c.LP > c.LP, c.LP > s.LP, c.LP > s.LK, or s.LP > c.LK.



SG fuk cmp.png

{{{caption}}}

View hitbox
(?)

c.MP
Ariel Rave
Crouching SG mp.png
Guard Properties Damage Meter On Hit On Block
Mid Launcher 500 7.5% +2 -2
Startup Active Recovery Hit Stun Block Stun Hit Stop
9 3 19 23 19 9


  • Fukua's version of Filia's low height launcher both starts faster and recovers faster than the original version.



SG fuk chp.png

{{{caption}}}

View hitbox
(?)

c.HP
Queue Sting
Crouching SG hp.png
Guard Properties Damage Meter On Hit On Block
Mid - 800 10.0% -3,
Ground Bounce (vs air)
-8
Startup Active Recovery Hit Stun Block Stun Hit Stop
12 3 25 24 19 9


  • While Fukua's version of this attack still causes a ground bounce when carefully used against an aerial opponent, it has less recovery and less disadvantage on hit or block than Filia's original version.



SG fuk clk.png

{{{caption}}}

View hitbox
(?)

c.LK
Ankle Sock
Crouching SG lk.png
x1, x2 Guard Properties Damage Meter On Hit On Block
Low Chains Into Self 200 2.5% +3 +6
Startup Active Recovery Hit Stun Block Stun Hit Stop
7 3 10 15 18 7


  • Fukua can chain two of her single hit c.LKs in a row. No other character can hit confirm and start a combo off of a low as easily as Fukua! She can still chain c.LK > s.LK if she really wants to.
  • When chaining twice, the second attack is identical to the first.



SG fuk cmk.png

{{{caption}}}

View hitbox
(?)

c.MK
French Twist
Crouching SG mk.png
Guard Properties Damage Meter On Hit On Block
Low - 300 x2, 350 1.2857% x3 -5 -7
Startup Active Recovery Hit Stun Block Stun Hit Stop
10 2, (2), 2, (2), 2 24 20 x3 18 x3 4 x2, 9


  • Even though Fukua has less hit in her c.MK than Filia, it still gives her ample time to hit confirm and chain into a s.HP in a combo.



SG fuk chk.png

{{{caption}}}

View hitbox
(?)

c.HK
Tread of Hair
Crouching SG hk.png
Guard Properties Damage Meter On Hit On Block
Low Sweep 1100 10.0% Soft KD (Invuln.) -27
Startup Active Recovery Hit Stun Block Stun Hit Stop
12 26 19 14 17 11




Jumping Normals

SG fuk jlp.png

{{{caption}}}

View hitbox
(?)

j.LP
Jumping Jab
Jumping SG lp.png
Guard Properties Damage Meter On Hit On Block
High - 200 2.5% +7 +10
Startup Active Recovery Hit Stun Block Stun Hit Stop
7 4 7 17 20 7




SG fuk jmp.png

{{{caption}}}

View hitbox
(?)

j.MP
Buzz Cut
Jumping SG mp.png
Guard Properties Damage Meter On Hit On Block
High - 150 x5, 250 1.0588% x6 +7 +8
Startup Active Recovery Hit Stun Block Stun Hit Stop
11 2, 2, 2, 2, 2, 2 9 16 x5, 17 18 x6 4 x5, 9


  • While Fukua has an exact copy of Filia's j.MP, she may end up relying on the move less than Filia because of her dominating j.HK.



SG fuk jhp.png

{{{caption}}}

View hitbox
(?)

j.HP
Heartseeker
Jumping SG hp.png
Guard Properties Damage Meter On Hit On Block
High, (mid when chained from j.HK) - 700 10.0% OR 6% -3 -2
Startup Active Recovery Hit Stun Block Stun Hit Stop
10 8 15 25 20 11


  • Because Fukua can combo j.HK > j.HP as a target chain and j.HP > j.HK with the conventional chain combo rules, she can loop j.HK and j.HP for as long as she can stay in the air. When chaining j.HP from j.HK, it can be blocked as a mid.
  • Meter gain decreases from 10% to 6% when chaining from j.HK.



SG fuk jlk.png

{{{caption}}}

View hitbox
(?)

j.LK
Thigh High
Jumping SG lk.png
Guard Properties Damage Meter On Hit On Block
High - 200 2.5% +6 +9
Startup Active Recovery Hit Stun Block Stun Hit Stop
7 4 8 17 20 7




SG fuk jmk.png

{{{caption}}}

View hitbox
(?)

j.MK
Bounce, No Volume
Jumping SG mk.png
Guard Properties Damage Meter On Hit On Block
High - 450 7.5% +3 +4
Startup Active Recovery Hit Stun Block Stun Hit Stop
10 6 11 19 20 8




SG fuk jhk.png

{{{caption}}}

View hitbox
(?)

j.HK
Butterfly Kiss
Jumping SG hk.png
Guard Properties Damage Meter On Hit On Block
Mid Chains Backwards (to j.HP) 500 4.50% +18 ±0
Startup Active Recovery Hit Stun Block Stun Hit Stop
9 2 26 32 21 10 (8 on block)


  • Fukua's premiere air attack starts faster than the average heavy normal, causes her to dive toward the ground on contact, and can target chain to her j.HP. This combination of properties makes it useful for pressuring a grounded opponent, overpowering against other air to air normals, and safe on block in nearly any situation.



Throws

SG fuk throw.png

{{{caption}}}

View hitbox
(?)

Throw
Shamone Cuddle
SG lp.png + SG lk.png
Guard Properties Damage Meter On Hit On Block
Throw 50% Damage Scaling 0, 212 x4 0, 5.0% x4 KD N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop
7 1 28 N/A N/A N/A




SG fuk airthrow.png

{{{caption}}}

View hitbox
(?)

Air Throw
Widow's Peak
SG lp.png + SG lk.png (in air)
Guard Properties Damage Meter On Hit On Block
Air Throw 50% Damage Scaling 300, 1000 10.0% x2 Sliding KD N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop
7 3 18 N/A N/A N/A




Team Moves

SG fuk tag.png

{{{caption}}}

View hitbox
(?)

Tag
Bounce, No Volume
SG mp.png + SG mk.png / SG hp.png + SG hk.png
Guard Properties Damage Meter On Hit On Block
Mid Tag 500 7.5% KD -39
Startup Active Recovery Hit Stun Block Stun Hit Stop
43 6 58 12 13 35 (11 on block)




SG fuk snap.png

{{{caption}}}

View hitbox
(?)

Snapback
Lash Out
Qcf.png + SG mp.png + SG mk.png / Qcf.png + SG hp.png + SG hk.png
Guard Properties Damage Meter On Hit On Block
Mid Snapback 0 -100% N/A -12
Startup Active Recovery Hit Stun Block Stun Hit Stop
12 + 3 3 23 10 13 (9), 13




Specials

SG fuk qcfp.png

{{{caption}}}

View hitbox
(?)

Love Dart Qcf.png + SG p.png (Air OK)
Ground Guard Properties Damage Meter On Hit On Block
Mid Projectile 600 (200) See Desc. +6 -7
Startup Active Recovery Hit Stun Block Stun Hit Stop
12 -- 35 31 OR 12 (close, far) 18 9
Air Guard Properties Damage Meter On Hit On Block
Mid Projectile 600 (200) See Desc. N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop
11 (Until ground), 33 (Air) 24 24 OR 12 (close, far) 18 OR 12 9


  • Fukua throws out a projectile. The LP version bounces on the ground until it leaves the screen, MP version travels straight, and HP version travels in an arc above Fukua. Only 1 projectile can be out at a time.
  • Fukua's does not gain meter from Love dart until the projectile returns to her and the meter gain is based on the distance between her and the projectile (the further she is the more meter she gets).
Format below is move, % gained on hit, % gained on whiff (temporary?).
L Dart, 2.34% to 9%, 0.66% to 1.5%
M Dart, 2.7% to 9%, 0.72% to 1.5%
H Dart, 2.52% to 9%, 0.72% to 1.5%
L Dart (Air), 0.18% to 7.2%, 0.39% to 1.23%
M Dart (Air), 0.9% to 9%, 0.69% to 1.44%
H Dart (Air), 1.26% to 9%, 0.63% to 1.5%



SG fuk qcbk.png

{{{caption}}}

View hitbox
(?)

Forever a Clone Qcb.png + SG k.png
SG lk.png Guard Properties Damage Meter On Hit On Block
Low Projectile 600 (100) (2.5%) 4.15% Soft KD N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop
21, X, 2 17 21 18 12 9 (8 on block)
SG mk.png Guard Properties Damage Meter On Hit On Block
Mid Projectile,
Hit Grab
0, 750 (100) (2.5%) 0%, 2.5% Ground Bounce N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop
25, X, 5* 2 19 N/A 15 N/A (6 on block)
SG hk.png Guard Properties Damage Meter On Hit On Block
High Projectile 600 (2.5%) 4.15% Ground Bounce N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop
25, X, 7* 3 19 18 14 14 (8 on block)


  • Fukua sends out a clone to attack the opponent. Clones can be delayed by up to 500f by holding the kick button, but doing so slowly drains her health (5.5% of her total health if held for the entire 500f) and she can not die while doing this.
  • Fukua can regain this lost health by taunting, hitting with Inevitable Snuggle, and Twice Shy, recovering 20%/33%/55% respectively.
  • Clones can be removed by physical attacks, similar to Parasoul's Egret Charge.
  • Only 1 clone can be out at a time.
  • SG lk.png
    • Trips the opponent.
  • SG mk.png
    • Grabs the opponent with a hitgrab and slams them to the floor.
    • There is an additional 4 frames of startup when the shadow does the attack.
  • SG hk.png
    • Hits high.
    • There is an additional 7 frames of startup when the shadow does the attack.
    • The shadow will wait until it's close to the opponent to attack, fading away without attacking if the opponent is too far.
  • Also known as "L/M/H Shadow".


X indicates any additional startup from holding the button.



SG fuk qcfk.png

{{{caption}}}

View hitbox
(?)

Platonic Drillationship Qcf.png + SG k.png
SG lk.png Guard Properties Damage Meter On Hit On Block
Mid 350x3 (100 x3) (2.5%) 2.5714% x3 +5 -3
Startup Active Recovery Hit Stun Block Stun Hit Stop
10 12 24 20x2, 30 22x3 1x2, 8
SG mk.png Guard Properties Damage Meter On Hit On Block
Mid - 300x3, 500 (100 x4) (2.5%) 2.5714% x4 +4 -6
Startup Active Recovery Hit Stun Block Stun Hit Stop
14 17 25 21x3, 30 22x3, 20 1x3, 10
SG hk.png Guard Properties Damage Meter On Hit On Block
Mid Invuln. (Strike) 300x4, 600 (100 x5) (2.5%) 2.5714% x5 ±0 -15
Startup Active Recovery Hit Stun Block Stun Hit Stop
18 22 32 22x4, 33 22x4, 18 1x4, 10


  • Fukua lunges towards the opponent with a drill attack. The HK version loses invulnerability when used as an assist.



SG fuk qcfthrow.png

{{{caption}}}

View hitbox
(?)

Tender Embrace Qcf.png + SG lp.png + SG lk.png
Guard Properties Damage Meter On Hit On Block
Command Grab 55% Damage Scaling 0, 300, 300, 1100 (0%) 0%, 7% x3 KD N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop
9 2 34 N/A N/A N/A




SG fuk qcbthrow.png

{{{caption}}}

View hitbox
(?)

Inevitable Snuggle Qcb.png + SG lp.png + SG lk.png
Guard Properties Damage Meter On Hit On Block
Command Grab Armor (? hits),
55% Damage Scaling
0, 300, 300, 1100 (0%) 0%, 7% x3 KD N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop
31 2 43 N/A N/A N/A


  • Almost the same as Tender Embrace, except this move has longer startup, has armor, and leaves the opponent closer to Fukua, allowing for easier follow-up.



Supers

SG fuk qcfpp.png

{{{caption}}}

View hitbox
(?)

Blown Kiss
Level 1
Qcf.png + SG p.png + SG p.png (Air OK)
Ground Guard Properties Damage Meter On Hit On Block
Mid Projectile,
Invuln. (Full) (1 frame before flash)
900, 600x3 (205 x4) -100% KD ±0
Startup Active Recovery Hit Stun Block Stun Hit Stop
5 + 6 -- 50 26 x4 29 x4 (5), 16 x4 (2 x4 on block)
Air Guard Properties Damage Meter On Hit On Block
Mid Projectile,
Invuln. (Full) (1 frame before flash)
900, 600x3 (205 x4) -100% KD N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop
8 + 4 (Until ground) OR -- 43 26 x4 29 x4 (4), 16 x4 (2 x4 on block)


  • Trajectory of Blown Kiss (Air) is affected by buttons held. LP+MP is similar to L Dart but at a slightly outward angle. MP+HP being similar to M Dart. And LP+HP is straight forward. (Temporary desc.)



SG fuk qcfkk.png

{{{caption}}}

View hitbox
(?)

The Drill of My Dreams
Level 1
Qcf.png + SG k.png + SG k.png (Air OK)
Ground Guard Properties Damage Meter On Hit On Block
Mid Invuln. (Full) (1 frame before flash) 350x14, 400 (75 x15) -100% KD -37
Startup Active Recovery Hit Stun Block Stun Hit Stop
5 + 3 25 37 18 x15 21x15 (5), 3x14, 20 (1 x14, 20 On block)
Air Guard Properties Damage Meter On Hit On Block
Mid Invuln. (Full) (1 frame before flash) 275xN, 400 (75 xN) -100% Ground Bounce -17
Startup Active Recovery Hit Stun Block Stun Hit Stop
5 + 3 (Until ground), 1 30 25xn, 18 21xn (5), 3xn, 20 (1 x14, 12 On block)




SG fuk qcbkk.png

{{{caption}}}

View hitbox
(?)

Best Friends Forever!
Level 1
Qcb.png + SG k.png + SG k.png
Guard Properties Damage Meter On Hit On Block
Mid Invuln. (Full),
50% Damage Scaling
200, 2300 (100) -100% Crumple OR Soft KD -24
Startup Active Recovery Hit Stun Block Stun Hit Stop
29 + 6 15 35 35, 15 24 (8), 58, 20 (1 on Block)




SG fuk qcbpp.png

{{{caption}}}

View hitbox
(?)

Twice Shy
Level 3
Qcb.png + SG p.png + SG p.png
Guard Properties Damage Meter On Hit On Block
Mid Invuln. (Full),
45% Min. Scaling,
Hit Grab
2300, 600, 2000 (300) -300% Wall Splat -38
Startup Active Recovery Hit Stun Block Stun Hit Stop
4 + 2 1 61 N/A 23 (3) N/A (8 on block)




SG fuk 360.png

{{{caption}}}

View hitbox
(?)

Head Over Heels
Level 5
360.png + SG lp.png + SG lk.png
Guard Properties Damage Meter On Hit On Block
Command Grab Invuln. (Full),
200% Damage Scaling
0, 0, 3000 -500% KD N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop
5 + 0 2 39 N/A N/A (1)




Taunt

SG fuk taunt.png

{{{caption}}}



Breakdown SG lk.png , SG mk.png , B.png , SG mp.png , SG mp.png
Guard Properties Damage Meter On Hit On Block
N/A - N/A 0% N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop
N/A N/A 87 N/A N/A N/A


  • Heals 20% of life drained from shadows, and gives her opponent 4% meter.



Combos

Beginner Combos

If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!

1.
c.LKx2 > s.MK > c.HK
A basic ground chain combo ending in sweep. Unsafe on block.
2.
c.LKx2 > s.MK > c.HP xx H Drill
A basic ground chain combo ending in a special cancel. Unsafe on block.
3.
c.LKx2 > s.MK > c.HP xx H Drill xx Drill of My Dreams
A basic ground chain combo ending in a super cancel.
4.
c.LKx2 > s.MK > s.HP,
j.HK,
(restand) s.LPx2 > c.MK > c.HP xx H Drill xx Drill of My Dreams
Basic launcher combo that sets up a restand. After the restand, you can go for a reset with Tender Embrace.

Bread and Butter Combos

While these combos may not be optimal, they contain the most common, effective combo routes and are a great place to start learning.

Midscreen (no shadows) - 6245 dmg (video)

c.LK > s.MK > s.HP,
j.HK,
s.MK > s.HP,
j.HP > j.HK,
c.LK > s.HP,
j.MP > j.HK,
s.LP > s.LK > s.MK > c.HP xx H Drill xx The Drill of My Dreams


Midscreen (with shadows, close range starter) - 7313 dmg (video)

c.LK > c.MP > c.HP xx 214[MK],
(OTG) c.HK, ]MK[,
s.HP,
j.HP > j.HK,
c.LK > c.MK > s.HP,
j.MP > j.HK,
s.LP > s.LK > c.MK > c.HP xx H Drill xx The Drill of My Dreams


Corner (with shadows) - 7514 dmg (video)

c.LK > c.MP > c.HP xx 214[MK],
(OTG) c.HK xx M Love Dart, ]MK[,
s.HP,
j.HP > j.HK,
s.LKx2 > s.HP,
j.MP > j.HK,
s.LP > s.LK > c.MK > s.HK xx H Drill xx The Drill of My Dreams


Double Snap combo
cLK > sHP,
jHK > jHP,
[sLP > cMP > sHP,
(uncombo) jHK > jHP, jHK > jHP, jHK > jHP]
repeat

Conversions

Setups

Resets

Burst Baits

Strategy

Goals
Offense
Neutral
Defense
Other techniques

Counterplay

How to beat this character
Counters to common techniques

Resources

Colors

SG fuk color1.png SG fuk color2.png SG fuk color3.png SG fuk color4.png SG fuk color5.png
Color 1
SGColor1.png
Default color palette. [1]
Color 2
SGColor2.png
Original alternate color palette.
Color 3
SGColor3.png
Original alternate color palette.
Color 4
SGColor4.png
Based on Decapre from Ultra Street Fighter 4.
Color 5
SGColor5.png
Based on Ermac from Ultimate Mortal Kombat 3.

SG fuk color6.png SG fuk color7.png SG fuk color8.png SG fuk color9.png SG fuk color10.png
Color 6
SGColor6.png
Based on Shadow Lady from Marvel vs Capcom.
Color 7
SGColor7.png
Based on Akuma from Street Fighter 2: Super Turbo.
Color 8
SGColor8.png
Based on Mech-Zangief from Marvel vs Capcom.
Color 9
SGColor9.png
Original alternate color palette.
Color 10
SGColor10.png
Based on Sean from Street Fighter 3.

SG fuk color11.png SG fuk color12.png SG fuk color13.png SG fuk color14.png SG fuk color15.png
Color 11
SGColor11.png
Based on Rain from Ultimate Mortal Kombat 3.
Color 12
SGColor12.png
Based on Reptile from Mortal Kombat.
Color 13
SGColor13.png
Based on a Naruto parody by blackbookalpha.
Color 14
SGColor14.png
Based on Falco from Super Smash Bros: Melee.
Color 15
SGColor15.png
Based on Alpha-152 from Dead or Alive 4.

SG fuk color16.png SG fuk color17.png SG fuk color18.png SG fuk color19.png SG fuk color20.png
Color 16
SGColor16.png
Based on Violent Ken from SNK vs Capcom: Chaos.
Color 17
SGColor17.png
Based on Shadow from the Sonic series.
Color 18
SGColor18.png
Based on Eva Earlong's Shadow from One Must Fall: 2097.
Color 19
SGColor19.png
Based on Allen Snider from Street Fighter EX.
Color 20
SGColor20.png
Based on Red Venom from Marvel vs Capcom.

SG fuk color21.png SG fuk color22.png SG fuk color23.png SG fuk color24.png SG fuk color25.png
Color 21
SGColor21.png
Based on Honoka from Dead or Alive 5 Last Round.
Color 22
SGColor22.png
Based on War Machine from Marvel vs. Capcom 2.
Color 23
SGColor23.png
Based on Robo-Ky Mk. II from Guilty Gear Isuka.
Color 24
SGColor24.png
Based on "mind controlled" Ryūko from Kill la Kill.
Color 25
SGColor25.png
Based on Orochi Shermie from King of Fighters.

Win Poses

Fukua has 2 win poses, and the winning player can select a win pose by holding a button at the end of the match.

SG winpose FukLP.jpg Winpose 1:
Hold
SG lp.png OR SG mk.png OR SG hp.png
I guess we've won.
SG winpose FukLK.jpg Winpose 2:
Hold
SG lk.png OR SG mp.png OR SG hk.png
...


Skullgirls 2nd Encore+
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