Skullgirls/Fukua/Combos

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Fukua main page

Abbreviation Meaning
General legend
(N) Multi-hit move hits only X times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
 !X X triggers a burst
OTG Following move hits off the ground, after a red bounce
CH Counter hit
sj Super jump
dj Double jump
jc Jump cancel
ADC Airdash cancel
IAD Instant airdash
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
[4]6 B.png (hold for 35 frames), F.png
[2]8 D.png (hold for 35 frames), U.png
360 360.png
 
 = 
7 8 9
4 5 6
1 2 3


Character weight classes
Lights Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly
Mediums Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune
Heavies Double, Big Band
Character legend
Full move name Abbreviated name Input
Platonic Drillationship Drill 236K
The Drill of My Dreams DoMD 236KK (Air OK)
Best Friends Forever! BFF 214KK


Combo Resources

other high damage midscreen combos

Corner:

useful HCH combos, some use l fireball restands

Midscreen: jHK HCH combo 8.5k

Midscreen assist kill (video)

General Combo Tips

Beginner Combos

If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!

1.
2LKx2 5MK 2HK
A basic ground chain combo ending in sweep
2.
2LKx2 5MK 2HP H Drill
A basic ground chain combo ending in a special cancel
3.
2LKx2 5MK 2HP H Drill DoMD
A basic ground chain combo ending in a super cancel
4.
2LKx2 5MK 5HP
jHK
(restand) 5LPx2 2MK 2HP H Drill DoMD
Basic launcher combo that sets up a restand. After the restand, you can go for a reset with Tender Embrace.

Solo Combos

2LK

Notation Damage Meter Cost Location Character Specific? Description Video
2LK 5MK 5HP
jHK
5MK 5HP
jHP jHK
2LK 5HP
jMP jHK
5LP 5LK 2MK 2HP H Drill DoMD

6245

1

Midscreen (Anywhere?)

  • Easy, no shadows combo

(video)

2LK 2MP 2HP 214[MK]
OTG 2HK ]MK[
5HP
jHP jHK
2LK 2MK 5HP
jMP jHK
5LPx1 5LKx1 2MK 2HP H Drill DoMD

7313

1

Midscreen (Anywhere?)

  • Close range starter

(video)

2LK 2MP 2HP 214[MK]
2HK ]MK[ 214[LK]
5HP 236MP ]LK[
dash jHK
2MK 5HP
jMP jHK
5LKx2 2MK 2HP H-Drill DoMD

7475

1

Midscreen (Anywhere?)

(video)

2LK 2MP 2HP 214[LK]
2HK ]LK[
2HP 214MP~214HK~[LK]
H-Drill ]LK[
5LKx2 2MK 5HP
jMP jHK
5LPx1 5LKx1 2MK 2HP H Drill DoMD

7537

1

Midscreen (Anywhere?)

  • "I don't like this route but if you plan to do 2 bar it becomes more stable and universal"

(video)

2LK 2MP 2HP 214[MK]
2HK ]MK[ 214[LK]
5HP 236MP ]LK[
BFF
dash jHK
2MK 5HP
jMP jHK
5LPx1 5LKx1 2MK 2HP H-Drill DoMD

8352

2

Midscreen (Anywhere?)

BFF jHK doesn't work on everyone, see below

(video)

2LK 2MP 2HP 214[MK]
2HK ]MK[ 214[LK]
5HP 236MP ]LK[
BFF
5MKx1 5HP
jLP jLK jMP(4) jHK
5LKx2 2MK 2HP H-Drill DoMD

8221

2

Midscreen (Anywhere?)

  • Alternate route for above without BFF jHK

(video)

2LK 2MP 2HP 214[LK]
2HK ]LK[
5HP 236HP BFF
214MP~214HK~[MK]
5LKx2 2HP H-Drill ]MK[
jMP jHK
5LPx1 5LKx1 2MK 2HP H-Drill DoMD

8406

2

Midscreen (Anywhere?)

  • "I don't like this route but if you plan to do 2 bar it becomes more stable and universal"

(video)


Counter hit starters

Notation Damage Meter Cost Location Character Specific? Description Video
CH jHK
2MP 2HP 214[MK]
2HK ]MK[ 214[LK]
5HP 236MP ]LK[
dash jHK
2MK 5HP
jMP jHK
5LKx2 5HP
jMK jHK
5LPx1 5LKx1 2MK 2HP H-Drill DoMD

8485

1

Midscreen (Anywhere?)

(video)

CH jHK
2MP 214[LK]
2HK ]LK[
2HP 214MP~214HK~[LK]
5MP 2HP H-Drill ]LK[
jMP jHK
2MK 5HP
jLP jMP jHK
5LKx2 2MK 2HP H Drill DoMD

8777

1

Midscreen (Anywhere?)

  • "I don't like this route but if you plan to do 2 bar it becomes more stable and universal"

(video)

CH jHK
2MK 2HP 214[MK]
2HK ]MK[ 214[LK]
5HP 236MP ]LK[
BFF
dash jHK
2MK 5HP
jMP(5) jHK
5LKx2 5HP
jLP jHK
5LPx1 5LKx1 2MK 2HP H-Drill DoMD

9332

2

Midscreen (Anywhere?)

BFF jHK doesn't work on everyone, see below

(video)

CH jHK
2MK 2HP 214[MK]
2HK ]MK[ 214[LK]
5HP 236MP ]LK[
BFF
5MKx1 5HP
jLP jMP(5) jHK
5LKx2 2HP
jLK jMP(5) jHK
5LPx1 5LKx1 2MK 2HP H-Drill DoMD

9318

2

Midscreen (Anywhere?)

  • Alternate route for above without BFF jHK

(video)

CH jHK
2MP 2HP 214[LK]
2HK ]LK[
5HP 236HP BFF
214MP~214HK~[MK]
5LKx2 2HP H-Drill ]MK[
2MK 5HP
jLP jHK
5LPx1 5LKx1 2MK 2HP H-Drill DoMD

9456

2

Midscreen (Anywhere?)

  • "I don't like this route but if you plan to do 2 bar it becomes more stable and universal"

(video)


Double snap

Notation Damage Meter Cost Location Character Specific? Description Video
Snapback
2LK 5HP
jHK jHP
(5LP 2MP 5HP
(uncombo) jHK jHP
jHK jHP
jHK jHP)
repeat

N/A

1

Corner



Team Combos

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