- 1 Beginner Questions
- 1.1 I want to learn Skullgirls, where do I start?
- 1.2 I'm stuck on the tutorial!
- 1.3 Do I need to finish the tutorial?
- 1.4 What are some things to do after the tutorial?
- 1.5 What are some tips for intermediate players?
- 1.6 Where can I find combos?
- 1.7 Where can I find people to play with?
- 1.8 What do LP, LK, MP, etc mean?
- 1.9 How come it seems like the opponent can keep on hitting me until I die?
- 1.10 What do the numbers mean in combo / move notation?
- 1.11 What is Double?
- 1.12 What is the difference between Filia and Fukua?
- 1.13 As a new player, what team size should I play?
- 1.14 Are solos viable?
- 1.15 Who are the best and worst characters?
- 1.16 What makes a good team in Skullgirls?
- 1.17 Where can I learn more about general fighting game strategy?
- 2 Controllers
- 3 DLC and Updates
- 4 Platform Differences
- 5 Miscellaneous
- 5.1 How can I fix performance issues on PC?
- 5.2 How do I save and view replays on the PC version?
- 5.3 How do I use frame advance on PC?
- 5.4 What are the tournament rules for Skullgirls?
- 5.5 How many frames of delay should I use online?
- 5.6 How do I easily invite someone to my lobby on PC if I'm not friends with them on Steam?
- 5.7 How do I beat nightmare Filia?
I want to learn Skullgirls, where do I start?
Start by playing through the tutorial if you haven't already. It's excellent for getting you up to speed with the game, for people with or without previous fighting game experience. Be sure to find players around your skill level by getting involved with the Skullgirls community.
I'm stuck on the tutorial!
If you are stuck on a certain part, here's a link to a video walkthrough:
Do I need to finish the tutorial?
Some of the later tutorial lessons ask you to perform combos which some new players may not be ready to execute in order to demonstrate some concept (such as lesson 4-7). If these lessons become more about struggling to perform the combo than understanding the concept, it may save you some frustration if you just come back to them later, or not at all if you feel you understand the concept.
What are some things to do after the tutorial?
This list is very extensive and many of these items will take time, but all of them are worth learning!
- Play games with other newbies
- Pick a character or two you want to learn
- Learn a simple combo for your characters (check the character combo pages for ideas). It doesn't have to be long or optimal, just something you can consistently perform.
- A good goal to work towards is being able to do a combo with a restand, which allows for an easy reset point. Check out the combo sections on the character pages for ideas.
- Also familiarize yourself with the concept of hit confirming, which in simple terms is recognizing if your move was blocked or hit. If it hit you want to perform your combo. If not, you will want to change your response.
- Familiarize yourself with your character's important moves (check the character pages basics section)
- Then learn how to maximize your reward off those moves, whether it be a combo or a knockdown. The character pages can give you ideas for these.
- Learn how to mix people up with your character with overheads, throws, or crossups
- Learn combos off these mixup moves to maximize their reward
- Learn your character's reversals (check character basics section)
- Focus on applying the concepts from the tutorial in real matches, one at a time
- Familiarize yourself with how frame data works with respect to punishing moves.
- Understand the basics of team building and assists, at least on a surface level.
- At minimum, know how playing in a team changes your damage, health, and options compared to solo.
- Also learn how red health can be regenerated/taken away in both solo and team scenarios.
- Use these resources as a reference for learning
What are some tips for intermediate players?
- Ask for one on one sets with similarly skilled players
- Record and rewatch your matches to figure out how your plan went right / wrong. Have a skilled player look over them if possible. The PC version can save replays in game, and the PS4 lets you save recordings with the share button.
- Watch videos of other people playing your character
- Check out JediLink's Skullgirls document
- Remember that fighting games are difficult, and that even the very best players started out as a beginner too
- Ask questions!
Where can I find combos?
Check the character pages on this wiki for combos
Where can I find people to play with?
What do LP, LK, MP, etc mean?
There are 6 attack buttons in Skullgirls: 3 punches and 3 kicks, each with a light, medium, and heavy variant making 6 total. They are notated using LP, MP, HP, LK, MK, and HK. The game and community uses this notation because it is universal across all controllers and button configs. Not to mention this button layout originated in Street Fighter which predates modern console controller layouts. Use the picture on the right to learn what each attack button is mapped to by default on Playstation and Xbox controllers. You can also modify the buttons to your liking. More information on controls here.
How come it seems like the opponent can keep on hitting me until I die?
The opponent cannot hit you once and kill you in this game under normal circumstances. You most likely got hit by a reset, which means to drop the combo intentionally (therefore giving you a chance to defend) and perform a mixup. Resets are extremely important for maintaining momentum in Skullgirls and is unlike most other fighting games in that sense. Resets are supposed to be quick and hard to see, doubly so if you are a new player. A way to tell for sure if one happened is if the combo counter got reset back to zero. Usually a reset is done with some kind of overhead attack, a throw, or a crossup. Be sure to watch this video for a more in depth explanation.
What do the numbers mean in combo / move notation?
There are two notation systems that the Skullgirls community typically uses interchangeably: Capcom notation (c for crouching, s for standing, f for forward, etc) and numpad notation (using numbers 1-9 to indicate direction, so 2 indicates crouching and 5 indicates standing). Refer to the image for an explanation. This wiki will use both, typically using Capcom notation for basic normals, then using numpad notation for when a certain direction needs to be specified.
What is Double?
Double is a character who fights by turning into other characters during her attacks. Her normals borrow animations from other characters, but their properties are usually different and their uses are recontextualized by belonging to a different character. Her luger, flying butt, and slide special moves are unused animations from Parasoul, Cerebella, and Filia. Double appears as a blob figure when she's not attacking, and takes the form of a nun during her intro and win poses.
What is the difference between Filia and Fukua?
Filia and Fukua are two different characters who share many of the same animations. The way they play and the properties of their moves are completely different. Filia has an air dash and can travel across the air by turning into a ball. Fukua has a double jump and attacks with fireballs and clones of herself. To further visually differentiate herself, Fukua also has floating orbs surrounding her at all times, as well as her own unique color palettes. If all else fails, the character portraits will spell out which character is which.
As a new player, what team size should I play?
There's no right answer. Some people find it easier to start with solos to familiarize themselves with the game, then move on to playing a team, or just continue to play solo. If you feel overwhelmed by learning multiple characters, it’s OK to start with solos. If you feel confident and want to start playing with a team’s benefits right away, you can start with a team, too. Solos, duos, and trios are all seen at high level play, so the choice of which to stick with is up to you.
Are solos viable?
There were two exclusively solo players in the top 8 of Combo Breaker 2017, the largest Skullgirls tournament of that year, and there are several other strong players who play solo. While not having access to some of the game's main mechanics, such as assists, hinder them, once they get an opening they do an absurd amount of damage.
Who are the best and worst characters?
At the time of writing, there hasn't been enough time since the final patch to reach a community wide consensus on tiers. However, we are confident that the gap between tiers is very small. Every character is seen at high level competition.
Newbies worried about picking a good / bad character should instead worry about constructing a good team. Since there is custom assist, and characters have multiple supers to DHC to, it's not hard to craft a workable team using most combinations of characters, especially at a low or mid level of skill.
What makes a good team in Skullgirls?
Check out the team building page.
Where can I learn more about general fighting game strategy?
- Analysis: Why Button Mashing Doesn't Work
- Dustloop wiki's fighting game strategy pages (scroll down to 'General Fighting Game Strategies' section)
- Sonic Hurricane Footsies Handbook
- Juicebox footsies video
Do I need an arcade stick to play this game?
No. Anything works as long as you're comfortable with it. The only caveat is if you are a PC player and want to play on a PS4 at events, you will need an input device that works with it. The most common controllers are arcade sticks, gamepads (such as a DualShock 4), and hitboxes.
First of all, for whichever layout you choose, make sure your keyboard is able to handle ghosting appropriately.
A popular keyboard button config is the hitbox layout. It emulates the layout of a hitbox controller, and allows all your fingers to rest on each of the four directions at once. Another benefit is it allows keyboard players to smoothly transition to playing on a hitbox, which is a good option for a controller when playing on PS4 that is similar to a keyboard. An example of this layout is pictured here.
Be aware that on an actual hitbox controller, holding up and down at the same time will result in an up input, making jumping and flash kick inputs easier.
How do I map player 2 controls on keyboard?
Bring up the button config menu, then the backslash key '\' is default for a button on the player 2 side, which will select 'config all' on P2 side and let you map buttons.
Skullgirls won’t recognize my controller, how do I fix this?
First, try opening Steam Big Picture Mode and setting up a controller configuration there. That will usually get SG to pick up on it afterwards. (Mac/Linux users) If the above doesn’t work, you’ll have to manually define it in gamecontrollerdb.txt. Find this file by right-clicking SG in your Steam library and going to Properties -> Local Files -> Browse Local Files and then use SDL2 Gamepad Tool to create an entry that should be pasted into this file.
DLC and Updates
Will there be Skullgirls 2?
There are no plans for a Skullgirls sequel. Skullgirls 2 is only a possibility...
- If publisher issues get cleared up
- If a budget exists
- When Indivisible is done
- If Lab Zero wants to make it
Will there be any more updates or DLC?
No. The game is done, physical copies with the final patch have shipped, and Lab Zero has begun working on their next project, Indivisible.
What is 2nd Encore?
Confusingly, 2nd Encore can refer to a few different things:
- The PS4/Vita rerelease, which bundled all past DLC plus some new singleplayer extras:
- Full voice acting for all of Story Mode.
- Challenges: Various fights against the AI with unusual conditions or restrictions. The last few involve a playable Marie!
- Trials: Four useful sample combos for each character.
- Survival mode: Beat as many AI teams as you can with limited health.
- These extras are not available on PS3 or 360.
- The Steam DLC pack which brought the aforementioned extras back to PC. Buying this pack also gets you all previous DLC.
- When the aforementioned items were released, it came along a balance patch which is referred to as '2nd Encore'. Since then, the newest gameplay update is '2nd Encore+', which can be used to refer to the final balance patch of the game.
What’s the 2/4-pack listed on Steam? Does that include the DLC?
Those simply give you 2 or 4 copies of the base game, one for yourself and the rest to share with friends. No DLC is included.
Do I need the DLC? Which ones should I buy?
Nothing is required, but getting the entire cast is highly recommended. If you have the beta in your library, you can try the characters there before you buy them. It’s a little cheaper to get the characters alone than buy the whole 2E pack, so if you don’t care about the bonus content you could skip it. Look out for sales - the complete pack goes for cheap very often.
What is the difference between different platforms?
The PC version has some extra features, mainly the ability to automatically save and play back replays in game, and frame advance. Much of the Skullgirls online community is on PC as well, since when the game was receiving updates, the PC version got to play the updates while they were in development on a beta version.
The PS4 version is what is played at events, and there is an online community for this version as well.
There is an Xbox 360 version, but it should be avoided as it's not updated to the latest version.
Is there cross-platform multiplayer?
Windows, Mac, and Linux can all play against each other. PS3, PS4, and Vita can all play against each other. PC cannot play against console.
What is the amount of input delay between different platforms?
There is a significant amount of additional delay on the PS4 version compared to the PC version. Below are some tests:
- Note: there is no difference between 720p and 1080p. Additional confirmation: https://twitter.com/WydD/status/1053002939143467010
How can I fix performance issues on PC?
- Set 2D backgrounds on
- Use the -disablelighting launch option
- Play at a lower resolution
- Be sure your monitor's refresh rate matches the in-game settings
How do I save and view replays on the PC version?
How do I use frame advance on PC?
What are the tournament rules for Skullgirls?
- PS4 is the platform used for tournaments (note for tournament organizers: the PS4 version comes with all the DLC)
- 3/5 games for every match
- Default settings for time limit and number of rounds (99 seconds, 1 round for teams, 3 rounds for solos)
- Loser may change teams on character select
- Winner may change their team order as allowed by the loading screen shortcuts.
- Any variation of the Robo-Fortune magnet timer scam is banned.
- Either player may request random stage to be chosen instead of picking a specific stage.
- Either player may change the voices to English.
Things to note:
- Tournament mode is highly recommended for convenience, but it doesn't affect the gameplay so it's not a requirement.
- Be sure to disconnect all unused Bluetooth devices before playing, since it can cause extra input delay. (PS4 home button → press up → Settings → Devices → Bluetooth Devices → for each one, select it with X, then press Options and select 'Forget Device')
- There is no required resolution, as 720p and 1080p doesn't affect input delay significantly.
How many frames of delay should I use online?
Start by setting it to 0 and only increase it on really bad connections where the rollback jumps are noticeable. The in game estimates are a bit generous, some use 'one frame for every 100ms' as a rule of thumb.
How do I easily invite someone to my lobby on PC if I'm not friends with them on Steam?
You can create a link which will direct Steam to join your lobby when you click on it. Create a lobby, then use shift+tab to bring up the Steam overlay. Click on your Steam avatar in the bottom right corner to open up your profile. Right click on the green 'Join Game' button and 'Copy Link Address'. Then share that link with who you want to play with.
How do I beat nightmare Filia?
|Skullgirls 2nd Encore+|
|Help||FAQ • Controls • Glossary • UI/HUD • Training Room • Frame Data • Hitboxes • Team Building|
|Characters||Filia • Cerebella • Peacock • Parasoul • Ms. Fortune • Painwheel • Valentine • Double • Squigly • Big Band • Eliza • Fukua • Beowulf • Robo-Fortune|
|Mechanics||Movement • Attacks / Hit Effects • Defense • Team Mechanics • Combos / Damage • Advanced Mechanics • Esoteric • Frame Data & Hitboxes|
|Other||Community • Videos • PC Launch Options • Patch History • Extra|