Difference between revisions of "Skullgirls/Parasoul/Combos"

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(Solo Combos)
(4HK)
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===4HK===
 
===4HK===
 
{{SGCombo_Header}}
 
{{SGCombo_Header}}
{{SGCombo
 
| notation=
 
:4HK L-Egret
 
:dash 5HP L-Shot
 
:5MP L-Shot
 
:dash 5MK 5HP L-Shot
 
:dash 5LK 5HP L-Shot
 
:dash 5LP 2MK 6HP Pillar Bikes
 
| damage=7117
 
| meter=
 
| location=
 
| charspecific=Universal
 
| description=
 
* L Egret route, works at any range on any character
 
| video=
 
|}}
 
  
 
{{SGCombo
 
{{SGCombo
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| charspecific=Universal (except Cerebella)
 
| charspecific=Universal (except Cerebella)
 
| description=
 
| description=
* Damage route (L Egret)
+
* L Egret route. -2 if they
 +
| video=
 +
|}}
 +
 
 +
{{SGCombo
 +
| notation=
 +
:4HK L-Shot
 +
:5MP 4HK L-Egret
 +
:jMK jHP
 +
:2MK 2HP
 +
:jMP jHP jHK
 +
:5LKx2 5MKx2 5HPx2 Pillar Bikes
 +
| damage=7541
 +
| meter=1
 +
| location=Anywhere
 +
| charspecific=Universal (except Big Band)
 +
| description=
 +
* L Shot route
 +
| video=
 +
|}}
 +
 
 +
{{SGCombo
 +
| notation=
 +
:4HK L-Egret
 +
:dash OTG 5HP L-Shot
 +
:5MP L-Shot
 +
:dash 5MK 5HP L-Shot
 +
:dash 5LK 5HP L-Shot
 +
:dash 5LP 2MK 6HP Pillar Bikes
 +
| damage=7117
 +
| meter=1
 +
| location=Anywhere
 +
| charspecific=Universal
 +
| description=
 +
* Consistent version of the L Egret route, works at any range on any character
 
| video=
 
| video=
 
|}}
 
|}}
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| charspecific=
 
| charspecific=
 
| description=
 
| description=
* Corner carry route (L Egret)
+
* L Egret corner carry route
 
| video=
 
| video=
 
|}}
 
|}}
  
 +
{{SGCombo
 +
| notation=
 +
:4HK L-Egret
 +
:2HP Pillar
 +
:OTG 2HK L-Shot
 +
:5MP 5HPx2 L-Shot
 +
:5LKx2 2MK 6HP L-Toss
 +
:5LP 2MP 6HP Pillar Bikes
 +
| damage=8479
 +
| meter=1
 +
| location=Corner
 +
| charspecific=
 +
| description=
 +
| video=
 +
|}}
  
 
{{SGCombo_Footer}}
 
{{SGCombo_Footer}}
 +
 
===Pillar===
 
===Pillar===
 
{{SGCombo_Header}}
 
{{SGCombo_Header}}

Revision as of 05:38, 7 September 2019

Parasoul main page

Abbreviation Meaning
General legend
(N) Multi-hit move hits only X times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
 !X X triggers a burst
OTG Following move hits off the ground, after a red bounce
CH Counter hit
sj Super jump
dj Double jump
jc Jump cancel
ADC Airdash cancel
IAD Instant airdash
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
[4]6 B.png (hold for 35 frames), F.png
[2]8 D.png (hold for 35 frames), U.png
360 360.png
 
 = 
7 8 9
4 5 6
1 2 3


Character weight classes
Lights Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly
Mediums Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune
Heavies Double, Big Band
Character legend
Full move name Abbreviated name Input
Napalm Toss Toss 214K (Air OK)
Napalm Shot Shot [4]6P
Napalm Trigger Trigger [2]8LK
Napalm Quake Quake [2]8MK
Napalm Pillar Pillar [2]8HK
Egret Call L Egret [4]6LK
Egret Charge H Egret [4]6HK
Silent Scope Sniper 236PP
Motor Brigade Bikes 236KK
Inferno Brigade Level 3 214PP


General Combo Tips

  • For the pillar bikes combo ender, slightly delay the super cancel to ensure all the bikes hit on light and midweight characters. Be sure not to delay it against Double in the corner, since it will drop.
  • Is 5HP or 6HP better?
    • TL;DR: first chain 6HP is better if you're OK with not keeping a horizontal charge. At any other point in the combo, it depends, so just test it out. The difference is usually minute so you don't need to stress about it.
    • Early: 5HP is two hits (700+750 = 1450 w/o scaling). If 5HP is the 3rd/4th hit in a combo the damage is 700+656 = 1356. 6HP is one hit (1200). Without scaling 5HP is more damage, but it will advance the scaling more, weakening each subsequent move. If you have the execution and are OK with forgoing your horizontal charge, 6HP is better at the start of a combo.
    • Max scaling: The damage of 5HP at max scaling is 140+150 = 290. However, 6HP has the minimum scaling of 27.5% since it meets the 1000 base damage requirement. This results in 330 damage for 6HP at max scaling.
    • Also consider 5HP is more flexible to chain into than 6HP. 5HP will combo with any chain from a medium button, but 6HP you have to use the 2MK 6HP chain, or 5MP/2MP 6HP with a tear.

Beginner Combos

If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!

1.
2LK 2MK 2HK
A basic ground chain ending in sweep
2.
2LK 2MK 5HPx2 Pillar
A basic ground chain ending in a special cancel. This combo will get you used to doing charge motions in combos. After you input s.HP, be sure to hold 1 (the down-back position) so you have a charge ready for Napalm Pillar.
3.
2LK 2MK 5HPx2 Quake Sniper
A basic ground chain ending in a super. The sniper super puts the opponent in a crumple.
4.
2LK 2MK 2HP
jLK jMK jMP
jLP jHK
restand 5LKx2 5MKx2 5HPx2 Quake Sniper
A basic universal air chain combo with a restand. After the restand, you can go for an overhead mixup with 6LP, or a throw.

Solo Combos

2LK

Notation Damage Meter Cost Location Character Specific? Description Video
2LK 2MK 5HPx2 L Shot
5MP 4HK L Egret
dash 5MK 2HP
jLP jLK jMP
jMK jHK
5LKx2 5MKx2 5HPx2 Pillar Bikes

6791

1

Anywhere

Universal

  • Reliable midscreen combo that doesn't use OTG, and has her basic air vortex built right into it.
  • Omit the 4HK if you're not close enough to hit, cancel the 5MP into Egret Call as soon as possible.

(video)

2LK 2MK 2HP
jMP jHP j214[LK] ]LK[
OTG jHP
4HK H Toss
5HPx2 L Shot
5MP 4HK L Egret
5LKx2 5MKx2 5HPx2 Pillar Bikes

7532

1

Midscreen

?

  • Optimal midscreen damage

-

2LK 2MK 5HPx2 L Shot
5MP 4HK OTG H Egret
dash until corner 5MKx2 5HPx2 L Shot
5LPx2 5MP 5HPx2 L Shot
5LKx2 2MK 5HPx2 Pillar Bikes

7395

1

Midscreen

Universal (-Big Band)

  • If you get a confirm without spending OTG, you can use this to take them to the corner. This exact combo will not work against Big Band since he will be too far away, but the 4HK Bike part that corner carries will work on him if you combo into 4HK during a restand.

-

2LK 2MK 2HP
jLK jMK delay jHP
4HK OTG H Egret
delay dash until corner 5LKx2 5HPx2 L Shot
5MP 4HK L Egret
5LPx2 2MK 6HP Pillar Bikes

7057

1

Midscreen

Big Band OK

  • Big Band version of the above corner carry combo. The 4HK H Egret needs to be point blank for it to work on him.

-

2LK 2MK 5HPx2 (H-Shot) Sniper
dash 5LKx1 5HPx2 L-Shot
5MP 4HK L-Egret
dash 5MKx1 2HP
jLP jLK jMK jMP
dash 5LPx2 2MK 6HP Pillar

6692

1

Anywhere

  • Far range confirm. Omit H-Shot from really far ranges


2LK 2MK 2HP Pillar
OTG 2HK L Shot
5MP 5HPx2 L Shot
5LKx2 5HK Trigger
2MK 6HP L Shot
5LPx2 5MP 6HP Pillar Bikes

8027

1

Corner

Universal

  • Reliable corner route with good damage. The 2HP Pillar 2HK route is especially useful for damage early on in a combo.

(video)

2LK 2MK 2HP Pillar
OTG 2HK L-Shot
5MP 5HPx2 L-Shot
5LKx2 5HK Trigger
2MK 6HP L-Shot
5LPx2 2MK 6HP H-Shot Bikes
Trigger Bikes

8973

2

Corner

Not heavies

  • 2 bar solo corner ender



Throw

Notation Damage Meter Cost Location Character Specific? Description Video
4Throw OTG H Egret
dash until corner 5HPx2 L Shot
5MP 4HK L Egret
jMK jHK
2MK 6HP L Shot
5LKx2 2MK 6HP L Toss
5LPx2 2MP 6HP Pillar Bikes

6108

1

Anywhere

Universal

Throw combo with corner carry



Air throw

Notation Damage Meter Cost Location Character Specific? Description Video
Air throw dash (5LPx1) 5MP 5HPx2 L-Shot
5MP 4HK OTG H-Egret dash until corner
5MKx2 5HPx2 L-Shot
5LKx2 2MK 6HP L-Shot
5LPx2 2MK 6HP Pillar Bikes

5765

1

Midscreen

Universal


AT 5MP 2HP Pillar
OTG 2HK LShot
5MP 5HPx2 LShot
5LKx2 5HK Trigger
2MK 6HP LShot
5LPx2 2MK 6HP Pillar Bikes

6080

1

Corner

Universal


4HK

Notation Damage Meter Cost Location Character Specific? Description Video
4HK L-Egret
jMK jHP
2MK 6HP L-Shot
5MP 4HK L-Egret
dash 5LKx2 5HPx2 L-Shot
dash 5LPx2 2MK 6HP Pillar Bikes

7698

1

Anywhere

Universal (except Cerebella)

  • L Egret route. -2 if they


4HK L-Shot
5MP 4HK L-Egret
jMK jHP
2MK 2HP
jMP jHP jHK
5LKx2 5MKx2 5HPx2 Pillar Bikes

7541

1

Anywhere

Universal (except Big Band)

  • L Shot route


4HK L-Egret
dash OTG 5HP L-Shot
5MP L-Shot
dash 5MK 5HP L-Shot
dash 5LK 5HP L-Shot
dash 5LP 2MK 6HP Pillar Bikes

7117

1

Anywhere

Universal

  • Consistent version of the L Egret route, works at any range on any character


4HK L-Egret
jMK jHP
2MK 6HP L-Shot
5MP 4HK H-Egret dash until corner
5LPx2 5MKx2 5HPx2 Pillar Bikes

7347

1

Midscreen

  • L Egret corner carry route


4HK L-Egret
2HP Pillar
OTG 2HK L-Shot
5MP 5HPx2 L-Shot
5LKx2 2MK 6HP L-Toss
5LP 2MP 6HP Pillar Bikes

8479

1

Corner



Pillar

Notation Damage Meter Cost Location Character Specific? Description Video


Counter hit starters

Notation Damage Meter Cost Location Character Specific? Description Video


Double snap

Notation Damage Meter Cost Location Character Specific? Description Video
Snapback
OTG 2LK 2HP
uncombo jHP
repeat

N/A

1

Corner

Universal


Midscreen assist kill

Notation Damage Meter Cost Location Character Specific? Description Video


Team Combos

Cerebella

LnL Assist

Notation Damage Meter Cost Location Character Specific? Description Video
2LK 2MK 5HPx2 Quake LnL
dash 4HK H Egret
dash until corner 5HPx2 L Shot
5MP 5HPx2 L Shot
5LKx2 2MK 6HP L Toss
5LPx2 2MP 6HP Pillar delay Bikes

8884

1

Midscreen

Universal (-Big Band)

  • Corner carry route


2LK 2MK 5HPx2 Quake LnL
4HK H Egret
dash until corner 5HPx2 L Shot
5MP 5HPx2 L Shot
5LKx2 5HPx2 Quake Sniper
Catheads (mash)
5LPx2 5MKx2 2HP H Bomber

11089

2

Midscreen

Universal (-Big Band)

  • Corner carry route
  • Be close enough for 4HK to hit. Dashing is possible at far ranges but tough



Painwheel

L Pinion Assist

Notation Damage Meter Cost Location Character Specific? Description Video
2LK 2MK 5HPx2 L Pinion L Toss
5MP 4HK OTG H Egret
Dash Tag in Painwheel
L/M Buer Cancel H Buer Fly
9jMK
5LK L Buer Fly
6jLK
5MK L Buer Fly
3jLP
2LP 5LK 5MK 5HP L Buer Death Crawl

9,113

1

Midscreen

Universal (-Big Band)

  • Easier corner carry tag route
  • If you replace 5HPx2 with 6HP you will deal 9,516 Damage
  • This will carry corner to corner if you dash 4 times then tag so as soon as they wall bounce pain will hit otherwise you need to keep in mind distance to the corner so u can tag before they wall bounce


2LK 2MK 6HP Quake L Pinion
4HK OTG H Egret
Dash Tag in Painwheel
L/M Buer Cancel H Buer Fly
9jMK
5HP L Buer Fly
6jLK
5MP jL Buer Fly
jMP
2LP 5LK 5MK 5HP L Buer Death Crawl

9,864

1

Midscreen

Dosen't work on cerebella or bigband

  • Optimal corner carry tag route
  • If you replace 6HP with sHPx2 to make the starter easier you will deal 9,691 Damage
  • This will carry about 3/4 of the screen if you dash 4 times then tag so as soon as they wall bounce pain will hit otherwise you need to keep in mind distance to the corner so u can tag before they wall bounce




Skullgirls 2nd Encore+
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Characters FiliaCerebellaPeacockParasoulMs. FortunePainwheelValentineDoubleSquiglyBig BandElizaFukuaBeowulfRobo-Fortune
Mechanics MovementAttacks / Hit EffectsDefenseTeam MechanicsCombos / DamageAdvanced MechanicsEsotericFrame Data & Hitboxes
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