Difference between revisions of "Skullgirls/Peacock/Combos"

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(Combo Resources)
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* [https://www.youtube.com/playlist?list=PLF3ZhfpbUOX2RWTvvpFRMZQ9EGq-gVVbM Playlist]
 
* [https://www.youtube.com/playlist?list=PLF3ZhfpbUOX2RWTvvpFRMZQ9EGq-gVVbM Playlist]
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* https://youtu.be/CiAoba2QNe4
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* https://youtu.be/GjyAJKFbpcE
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* https://youtu.be/Js77lqprIAY
  
 
==General Combo Tips==
 
==General Combo Tips==

Revision as of 01:45, 17 August 2019

Peacock main page

Abbreviation Meaning
General legend
(N) Multi-hit move hits only X times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
 !X X triggers a burst
OTG Following move hits off the ground, after a red bounce
CH Counter hit
sj Super jump
dj Double jump
jc Jump cancel
ADC Airdash cancel
IAD Instant airdash
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
[4]6 B.png (hold for 35 frames), F.png
[2]8 D.png (hold for 35 frames), U.png
360 360.png
 
 = 
7 8 9
4 5 6
1 2 3


Character weight classes
Lights Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly
Mediums Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune
Heavies Double, Big Band
Character legend
Full move name Abbreviated name Input
Bang! L Bang 236LP
BANG! M Bang 236MP
BANG BANG BANG! H Bang 236LP
George's Day Out L George 236LK
Boxcar George M George 236MK
George at the Air Show H George 236HK
Shadow of Impending Doom Item 214P
Argus Agony Argus 236PP


Combo Resources

General Combo Tips

Beginner Combos

If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!

1.
5LP 5MP 2MK 2HP 5HK
A basic ground chain combo. Unsafe on block, but can cancel into L George or use 5HP instead of 5HK for safety.
2.
5LP 5MP 2MK 5HP M Bang
A basic ground chain ending in a special cancel. Unsafe on block, but safe if the M Bang is omitted.
3.
5LP 5MP 2MK 5HP H Bang Argus
A basic super cancel combo that sends the opponent back to fullscreen distance.
4.
5LP 5MP 5MK
jLP jLK jMP
adc jLP jMP
(restand) 5LP 5MP 5HP H Bang Argus
A basic air chain into restand combo. After the restand, you can go for a throw or overhead (IAD jLK) mixup.
The timing on the air dash cancel can be tough at first, since Peacock has noticeable startup on her airdash. Make sure you delay jLP long enough after the air dash, so that Peacock gains her forward momentum

Solo Combos

5LP

Notation Damage Meter Cost Location Character Specific? Description Video
5LP 2MK 2HP 5HK M Item
dash 5LP 5MP 5MK
jMP jHP
adc jLP jMP
5LK 2MK 2HP 5HK 214[HP] Argus
]HP[ Argus

~8,800

2

Anywhere

  • 5HK moves Peacock forward, be sure to cancel it after the forward movement occurs

(video)

5LP 2MK 2HP 5HK M Item
jMK jHK
jMP jHK
sj jHP
adc delay jLP jMP
2MK 5HK L George
walk 5LP 5LK 2MP 2MK 2HP 5HK 214[HP] Argus
]HP[ Argus

~8,300/~10,100

1/2

Corner

(video)


Double snap

Notation Damage Meter Cost Location Character Specific? Description Video
Snapback
otg 2LP 5MK 214LP
(2LK 5MP 5MK 214LP)
repeat

N/A

1

Corner


Team Combos

Skullgirls 2nd Encore+
Help FAQControlsGlossaryUI/HUDTraining RoomFrame DataHitboxesTeam Building
Characters FiliaCerebellaPeacockParasoulMs. FortunePainwheelValentineDoubleSquiglyBig BandElizaFukuaBeowulfRobo-Fortune
Mechanics MovementAttacks / Hit EffectsDefenseTeam MechanicsCombos / DamageAdvanced MechanicsEsotericFrame Data & Hitboxes
Other CommunityVideosPC Launch OptionsPatch HistoryExtra
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