Difference between revisions of "Skullgirls/Peacock/Combos"

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(Beginner Combos)
(Solo Combos)
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{{SGCombo
 
{{SGCombo
 
| notation=
 
| notation=
:5LP 2MK 2HP 5HK M Item
+
:5LPx2 2MK 2HP 5HK H-Item
:dash 5LP 5MP 5MK
+
:dash 5LPx1 5MK
 
:jMP jHP
 
:jMP jHP
:adc jLP jMP
+
:ADC jLP jMP
:5LK 2MK 2HP 5HK 214[HP] Argus
+
:5MP 2MK 2HP M-Bang Argus
:]HP[ Argus
+
| damage=~6787
| damage=~8,800
+
| meter=1
| meter=2
+
 
| location=Anywhere
 
| location=Anywhere
| charspecific=
+
| charspecific=Universal (restand timing differs very slightly for Double, Valentine, Filia)
 
| description=
 
| description=
 +
* Standard midscreen combo
 +
* You have to delay the initial j.MP and j.HP slightly to properly get the restand.
 
* 5HK moves Peacock forward, be sure to cancel it after the forward movement occurs
 
* 5HK moves Peacock forward, be sure to cancel it after the forward movement occurs
| video=[https://www.youtube.com/watch?v=uCknSx1yIMI (video)]
+
* In the last chain, replace M-Bang with 5HK 214[HP] to use Argus twice, using ]HP[ to link the 2nd super [https://youtu.be/po_BXfZczMI (video)]
 +
| video=[https://youtu.be/rKe8vu30zB4 (video)]
 
|}}
 
|}}
  
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| description=
 
| description=
 
| video=[https://www.youtube.com/watch?v=y7inl5T4hOQ (video)]
 
| video=[https://www.youtube.com/watch?v=y7inl5T4hOQ (video)]
 +
|}}
 +
{{SGCombo_Footer}}
 +
 +
===jLP===
 +
 +
{{SGCombo_Header}}
 +
{{SGCombo
 +
| notation=
 +
:jLP jLK(3) jHP
 +
:ADC jLP jMP
 +
:2MK 2HP 5HK H-Item
 +
:dash 5LPx1 5MK
 +
:jMP jHP
 +
:ADC jLP jMP
 +
:5MP 2HP M-Bang Argus
 +
| damage=~6552
 +
| meter=1
 +
| location=Anywhere
 +
| charspecific=Universal (restand timing differs very slightly for Double, Valentine, Filia)
 +
| description=
 +
| video=[https://youtu.be/BoU4h5vimLA (video)]
 +
|}}
 +
{{SGCombo_Footer}}
 +
 +
===Air throw===
 +
 +
{{SGCombo_Header}}
 +
{{SGCombo
 +
| notation=
 +
:Air throw
 +
:OTG jLK
 +
:5LPx1 5MK
 +
:jMP jHP
 +
:ADC jLP jMP
 +
:5MP 2MK 2HP M-Bang Argus
 +
| damage=~4119
 +
| meter=1
 +
| location=Anywhere
 +
| charspecific=Universal
 +
| description=
 +
* The s.LP link after OTG j.LK can be tricky, and it leaves you slightly further away from your opponent than you would be at this point in a normal combo.
 +
| video=[https://youtu.be/t-ardqvvnOE (video)]
 
|}}
 
|}}
 
{{SGCombo_Footer}}
 
{{SGCombo_Footer}}

Revision as of 05:57, 28 August 2019

Peacock main page

Abbreviation Meaning
General legend
(N) Multi-hit move hits only X times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
 !X X triggers a burst
OTG Following move hits off the ground, after a red bounce
CH Counter hit
sj Super jump
dj Double jump
jc Jump cancel
ADC Airdash cancel
IAD Instant airdash
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
[4]6 B.png (hold for 35 frames), F.png
[2]8 D.png (hold for 35 frames), U.png
360 360.png
 
 = 
7 8 9
4 5 6
1 2 3


Character weight classes
Lights Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly
Mediums Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune
Heavies Double, Big Band
Character legend
Full move name Abbreviated name Input
Bang! L Bang 236LP
BANG! M Bang 236MP
BANG BANG BANG! H Bang 236LP
George's Day Out L George 236LK
Boxcar George M George 236MK
George at the Air Show H George 236HK
Shadow of Impending Doom Item 214P
Argus Agony Argus 236PP


Combo Resources

General Combo Tips

Beginner Combos

If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!

1.
5LPx2 2MP 2MK 2HP 2HK
A basic ground chain combo.
2.
5LPx2 2MP 2MK 2HP M-Bang
A basic ground chain ending in a special cancel.
(video)
3.
5LPx2 2MK 2HP H-Bang Argus
A basic super cancel combo that sends the opponent back to fullscreen distance.
4.
5LPx2 2MK 2HP 5HK H-Item
dash 5LPx1 5MP 2HP M-Bang Argus
A two chain combo with a super cancel at the end.
(video)
5.
5LPx2 5MK
jLP jLK jMP
adc jLP jMP
(restand) 5MP 2HP M-Bang Argus
A basic air chain into restand combo. After the restand, you can go for a throw or overhead (IAD jLK) mixup.
The timing on the air dash cancel can be tough at first, since Peacock has noticeable startup on her airdash. Make sure you delay jLP long enough after the air dash, so that Peacock gains her forward momentum
(video)

Solo Combos

5LP

Notation Damage Meter Cost Location Character Specific? Description Video
5LPx2 2MK 2HP 5HK H-Item
dash 5LPx1 5MK
jMP jHP
ADC jLP jMP
5MP 2MK 2HP M-Bang Argus

~6787

1

Anywhere

Universal (restand timing differs very slightly for Double, Valentine, Filia)

  • Standard midscreen combo
  • You have to delay the initial j.MP and j.HP slightly to properly get the restand.
  • 5HK moves Peacock forward, be sure to cancel it after the forward movement occurs
  • In the last chain, replace M-Bang with 5HK 214[HP] to use Argus twice, using ]HP[ to link the 2nd super (video)

(video)

5LP 2MK 2HP 5HK M Item
jMK jHK
jMP jHK
sj jHP
adc delay jLP jMP
2MK 5HK L George
walk 5LP 5LK 2MP 2MK 2HP 5HK 214[HP] Argus
]HP[ Argus

~8,300/~10,100

1/2

Corner

(video)


jLP

Notation Damage Meter Cost Location Character Specific? Description Video
jLP jLK(3) jHP
ADC jLP jMP
2MK 2HP 5HK H-Item
dash 5LPx1 5MK
jMP jHP
ADC jLP jMP
5MP 2HP M-Bang Argus

~6552

1

Anywhere

Universal (restand timing differs very slightly for Double, Valentine, Filia)

(video)


Air throw

Notation Damage Meter Cost Location Character Specific? Description Video
Air throw
OTG jLK
5LPx1 5MK
jMP jHP
ADC jLP jMP
5MP 2MK 2HP M-Bang Argus

~4119

1

Anywhere

Universal

  • The s.LP link after OTG j.LK can be tricky, and it leaves you slightly further away from your opponent than you would be at this point in a normal combo.

(video)


Double snap

Notation Damage Meter Cost Location Character Specific? Description Video
Snapback
otg 2LP 5MK 214LP
(2LK 5MP 5MK 214LP)
repeat

N/A

1

Corner


Team Combos

Skullgirls 2nd Encore+
Help FAQControlsGlossaryUI/HUDTraining RoomFrame DataHitboxesTeam Building
Characters FiliaCerebellaPeacockParasoulMs. FortunePainwheelValentineDoubleSquiglyBig BandElizaFukuaBeowulfRobo-Fortune
Mechanics MovementAttacks / Hit EffectsDefenseTeam MechanicsCombos / DamageAdvanced MechanicsEsotericFrame Data & Hitboxes
Other CommunityVideosPC Launch OptionsPatch HistoryExtra
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