Difference between revisions of "Skullgirls/Squigly/Combos"

From Shoryuken Wiki!
Jump to: navigation, search
Line 40: Line 40:
  
 
;2.
 
;2.
:2LK > 2MK > 5HP xx Silver Chord,
+
:2LK > 2MK > 5HP xx Chord
 
:5LPx2 > 2MK > 2HK
 
:5LPx2 > 2MK > 2HK
 
:A basic combo that utilizes a special cancel.
 
:A basic combo that utilizes a special cancel.
  
 
;3.
 
;3.
:2LK > 2MK > 5HP xx Silver Chord,
+
:2LK > 2MK > 5HP xx Chord
 
:Daisy Pusher
 
:Daisy Pusher
 
:A basic combo ending in a super.
 
:A basic combo ending in a super.
  
 
;4.
 
;4.
:2LK > 2MK > 5HK,
+
:2LK > 2MK > 5HK
:jLP > jMK > jHK,
+
:jLP > jMK > jHK
 
:(restand) 5LPx2 > 2MK > 2HP xx SBO
 
:(restand) 5LPx2 > 2MK > 2HP xx SBO
 
:A basic air chain combo that sets up a restand. After the restand, you can choose to go for a reset with 6HP or throw.
 
:A basic air chain combo that sets up a restand. After the restand, you can choose to go for a reset with 6HP or throw.
Line 85: Line 85:
 
:66 5HK > jMK(4) > jHP
 
:66 5HK > jMK(4) > jHP
 
:j9LP > jMK(3) > jHK xx H Divekick
 
:j9LP > jMK(3) > jHK xx H Divekick
:6 5LP > 5MP > 2HP xx DnB (optional xx LK+MK SBO)
+
:6 5LP > 5MP > 2HP xx DnB (optional xx L+M SBO)
 
| damage=7045
 
| damage=7045
 
| meter=
 
| meter=

Revision as of 03:00, 29 June 2019

Squigly main page


Shorthand Guide

Full move name Abbreviated name Input
Center Stage Sing 236MP
Drag 'n' Bite DnB 236HP
Silver Chord Chord 236MK
Squigly Battle Opera SBO 214KK

General Combo Tips

  • If Squigly wants to spend a bar for damage it is better to use Daisy Pusher early in your combo, rather than ending it with SBO. I still put the SBO enders as optional into the combo notation, since you will have to use them if your combo isn't quite enough to kill. However, keep in mind that Squigly should only use meter in her combo if she can kill character with it or to get a charge.

Beginner Combos

If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!

1.
2LK > 2MK > 2HK
A basic ground chain combo ending in sweep. Unsafe on block.
2.
2LK > 2MK > 5HP xx Chord
5LPx2 > 2MK > 2HK
A basic combo that utilizes a special cancel.
3.
2LK > 2MK > 5HP xx Chord
Daisy Pusher
A basic combo ending in a super.
4.
2LK > 2MK > 5HK
jLP > jMK > jHK
(restand) 5LPx2 > 2MK > 2HP xx SBO
A basic air chain combo that sets up a restand. After the restand, you can choose to go for a reset with 6HP or throw.


Solo Combos

2LK

Notation Damage Meter Cost Location Character Specific? Description Video
2LK > 2MK > 5HPx2 xx Chord (optional xx Daisy)
66 5HK > jMK(3) > jHP
j9LK > jMK(3) > jHK xx H Divekick
j9LP > jMK(4) > jHK
5LP > 2MP > 2HP xx DnB (optional xx LK+MK SBO)

6099/7208/7538

0/1/2

Anywhere

  • No stance cancel combo. Use this one as your bnb if you are not comfortable with stance cancels yet. It also has an easier H Divekick pickup than the following combo.

(video)

2LK > 2MK > 5HPx2 xx 236PP/KK
2LK > 5HPx2 xx Chord (optional xx Daisy)
66 5HK > jMK(4) > jHP
j9LP > jMK(3) > jHK xx H Divekick
6 5LP > 5MP > 2HP xx DnB (optional xx L+M SBO)

7045

  • Basic BNB that uses Stance Canceling. If the 5HPx2 xx 2LK link is too daunting, you can use 5HPx2 xx 5LP instead and replace 5LP in the last string with 5LK.

(video)

2LK > 2MK > 5HPx2 xx 236PP/KK
2LK > 5HPx2 xx Chord
236[P] xx Daisy
236[P] [6] xx P/K
2MK > 5HK > jHK xx H Divekick > j9MK > jHK
Drag'n'Bite > 5LP > 2MK > 2HP xx DnB

8303

1

  • Daisy route. Difficult but worth learning for the damage. It also teaches you how to charge mid combo.

(video)

2LK > 2MK > 5HPx2 xx Tremelo
OTG 5HPx2 xx Chord > 236[P] xx Daisy
236[P] [6] xx P/K
2MK > 5HPx2 xx 236PP/KK
5MP > 2HP xx DnB > 5LKx2 > 5MP > 5HK
jLP > jLK > jMK > jHK xx H Divekick

1

8344

Corner

  • Daisy route

(video)

2LK > 2MK > 5HPx2 xx 236PP/KK
2MK > 5HPx2 xx Chord > 236[K] xx Daisy
236[K] [6] xx P/K
2MP > 5HPx2 xx DnB
5LKx2 > 5HK > jHK > H Divekick
6 5LP > 5MP > 2HP xx Arpeggio

8766

  • Daisy Route w/ charge for extra damage.

(video)

2LK > 2MK > 5HPx2 xx Mortis
OTG > 5HPx2 xx Chord > 236[P] xx Daisy
236[P] [6] xx P/K > 5MK > 5HPx2 xx 236PP/KK
5MP > 5HPx2 xx DnB
5LKx2 > 5MP > 5HK
jLP > jLK > jMK > jHK xx H Divekick
(optional burstbait: (rejump) jMP > jHK)

9359

1

Corner

  • Corner w/ P charge. Big damage but pulls your opponent out of the corner. The timing on (OTG) > 5HPx2 can be tricky.

(video)

2LK > 2MK > 5HPx2 xx 236PP/KK
2LK > 5HPx2 xx Chord
5MP > 5HK
jHK xx H Divekick xx 214PP
66 j9LP > jMK > jHK
5LP > 5MP > 2HP xx DnB

9225

3

  • Lv3 combo. If you want to burn your meter to kill, use this.

(video)

2LK > 2MK > 5HPx2 xx 236PP/KK
5HPx2 xx 236PP/KK > 2MK > 5HPx2 xx 236PP/KK
5MP > 5HPx2 xx 236PP/KK > 5LKx2 > 5HK
jMK > jHP
j9LP > jMK > jHK xx H Divekick
OTG Chord xx Rage of the Dragon

12320

5

  • Rage of the Dragon Combo (w/ P charge, Taunt and 5 bars). If you really want to use lv5 and style on your opponent. Very difficult, you have to earn this.

(video)


Throw

Notation Damage Meter Cost Location Character Specific? Description Video
Throw > L+M SBO
236[P/K] [6] xx P/K
66 j9MK > jHK
2MK > 5HKx2 xx 236PP/KK
5MP > 2HP xx Drag'n'Bite
5LKx2 > 5MP > 5HK
jLP > jLK > jMK > jHK xx H Divekick

5405

1

  • SBO conversion that allows you to charge after the throw. Dashjump jMK to pick up can be a bit tricky.

(video)


Air throw

Notation Damage Meter Cost Location Character Specific? Description Video
Airthrow > M Divekick
5LKx1 > 5HPx2 xx Chord
5MP > 5HK
jMK > jHP
(rejump) jLP > jMK > jHK
5LPx2 > 5MP > 2HP xx Drag'n'Bite

4548

  • M Divekick version

(video)

Airthrow > H Divekick
jLP > jMK > jHK
5MP > 2HP xx 236PP/KK
2MK > 5HPx2 xx 236PP/KK
5LKx2 > 5HPx2 xx 236PP/KK
5LP > 5MP > 2HP xx Drag'n'Bite

4754

  • H Divekick version

(video)


Double snap

Notation Damage Meter Cost Location Character Specific? Description Video
Snap
2MK > 5HK
(uncombo) 5MP 5HK xx 236PP/KK
repeat

N/A

1


Snap
5LKx1 5HK
P/K 5MK delay 5HK 236[P/K]
repeat

N/A

1

  • Charge Building Double Snap combo

(video)


Team Combos

Skullgirls 2nd Encore+
Help FAQControlsGlossaryUI/HUDTraining RoomFrame DataHitboxesTeam Building
Characters FiliaCerebellaPeacockParasoulMs. FortunePainwheelValentineDoubleSquiglyBig BandElizaFukuaBeowulfRobo-Fortune
Mechanics MovementAttacks / Hit EffectsDefenseTeam MechanicsCombos / DamageAdvanced MechanicsEsotericFrame Data & Hitboxes
Other CommunityVideosPC Launch OptionsPatch HistoryExtra
Meta Contribute!

↑ Return to top