Difference between revisions of "Skullgirls/Valentine/Combos"

From Shoryuken Wiki!
Jump to: navigation, search
(2LK)
(Counter Hit Punishes)
Line 189: Line 189:
 
* jMK(1)
 
* jMK(1)
 
* 5LPx3 5LK 5MPx2 2MK 5HP H Bypass EKG
 
* 5LPx3 5LK 5MPx2 2MK 5HP H Bypass EKG
| damage=8898
+
| damage=8954
 +
| meter=1
 
| location=Midscreen
 
| location=Midscreen
 
| charspecific=Universal
 
| charspecific=Universal

Revision as of 20:11, 17 September 2019

Valentine main page

Abbreviation Meaning
General legend
(N) Multi-hit move hits only X times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
 !X X triggers a burst
OTG Following move hits off the ground, after a red bounce
CH Counter hit
sj Super jump
dj Double jump
jc Jump cancel
ADC Airdash cancel
IAD Instant airdash
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
[4]6 B.png (hold for 35 frames), F.png
[2]8 D.png (hold for 35 frames), U.png
360 360.png
 
 = 
7 8 9
4 5 6
1 2 3


Character weight classes
Lights Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly
Mediums Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune
Heavies Double, Big Band
Character legend
Full move name Abbreviated name Input
Savage Bypass Bypass 236K (Air OK)
EKG Flatliner EKG 236KK (Air OK)


General Combo Tips

Conversions

Throw starter combo

Saves otg but heavily scaled, 2HP

Air throw starter combo

You can convert with air checkmate incision from anywhere. You can also convert midscreen with any vial (https://www.youtube.com/watch?v=lFYQcFwVTN0) except at a super jump height where you can only convert using green vial (https://www.youtube.com/watch?v=vzHQqyPVTuY). In the corner you can convert with dead cross (air throw, dead cross, j.LP, cr.LP...) and any vial (air throw, vial toss, cr.LP).

Any other moves where modifications on the usual BnBs are needed

Any air to air normal can be converted with air bypass. At fullscreen in the air you can convert from H dead cross with H bypass. Midscreen double jump or super jump M dead cross can be converted from with M bypass or AD jMP. You can convert from air L dead cross with jLP or L bypass.

Beginner Combos

If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!

1.
2LK 2MK 5HKx3
A basic ground chain combo ending in a sliding knockdown
2.
2LK 2MK 5HKx3 H Bypass
A basic ground chain combo ending in a special cancel
3.
2LK 2MK 5HKx3 H Bypass EKG
A basic ground chain combo ending in a super cancel
4.
2LK 2MK 2HP jHP jHK H Bypass EKG
5.
2LK 2MK 2HP jHP jHK H Bypass dash 5LK 5MPx2 2MK 5HP H Bypass EKG

Solo Combos

2LK

Notation Damage Meter Cost Location Character Specific? Description Video
2LK 2MK 2HP
jHP jHK jH Bypass
jM Bypass
AD jMP jHK
jLP jMP jHK ADC
jMK(1) jHP (fastfall)
dash 5LPx3 5MP(2) 2MK 5HKx3 H Bypass EKG

7518

1

Midscreen

Universal

  • Replace ADC jMK(1) with vial toss when a poison vial is loaded.
  • For a side-switch version, remove jM Bypass and add jH Bypass after jLP jMP jHK

(video)

2LK 2MK 2HP
jHK ADC
jMP jHP
dash jump jLP jMP jHK ADC
jMK(1) jHP(fastfall)
5LPx3 5MPx2 2MK 5HP Snap

4500

1

Half screen from the corner in front of you

Universal

  • This is your happy birthday combo when you are no further half the stage from the corner in front of you.

[(video)]

2LK 2MK 2HP
jLK jL Bypass
AD jMP jHK
dash jump jLP jMP jHK ADC
jMK(1) jHP(fastfall)
5LPx3 5MPx2 2MK 5HP Snap

4472

1

Half screen from the corner behind you

Universal

  • This is your happy birthday combo when you a quarter of the stage away from the corner behind you.

[(video)]

2LK 2MK 2HP
jHP jH Bypass
jM Bypass
AD jMP jHK
jLP jMP jHK ADC
jMK jHK
5LPx3 5LK 5MP(2) 2MK 5HKx3 H Bypass EKG

7457

1

Corner

Universal

  • The corner variation of the standard midscreen combo.
  • Replace jM Bypass with vial toss when a poison vial is loaded.


2LK 2MK 5HP H Bypass
2MK(1) 2HP
jHP jH Bypass
jHK jM Bypass
jLP jMP jHK jH Bypass*
5LPx3 5LK 5MP(2) 2MK 5HP H Bypass EKG

8125

1

Corner

Universal

  • * Replace with vial toss when a poison vial is loaded

(video)

2LK 2MK 5HP H Bypass
2HP
TK jL Bypass
AD jHP jH Bypass
dj jMK jHK
jLP jMP jHK jH Bypass*
5LPx3 5LK 5MP(2) 2MK 5HP H Bypass EKG

8348

1

Corner

Universal

  • * Replace with vial toss when a poison vial is loaded

(video)


Counter Hit Punishes

Notation Damage Meter Cost Location Character Specific? Description Video
  • 2HP
  • jHP jH Bypass
  • AD jHP jM Bypass
  • dash 2MK(1) 2HP
  • jHK jH Bypass
  • AD jMP jHK
  • jLP jMP jHK ADC
  • jMK(1)
  • 5LPx3 5LK 5MPx2 2MK 5HP H Bypass EKG

8954

1

Midscreen

Universal

  • Replace jMK(1) with Vial Toss if poison vial loaded.

[ (video)]

  • 2HP
  • jHP jH Bypass
  • AD jHP jM Bypass
  • BDAD jHK jM Bypass
  • 2HP jMK jHP jH Bypass
  • AD jMP jHK
  • jLP delay jMP
  • 5LPx3 5LK 5MPx2 2MK 5HP H Bypass EKG

9247

1

Midscreen

Universal

  • On Squigly microdash after before the midcombo 2HP.

[ (video)]

  • 5HP H Bypass
  • 2HP
  • TK jL Bypass
  • AD jHP jH Bypass
  • dj7 jHK jM Bypass
  • AD jMP jHK jH Dead Cross/Vial Toss
  • 5LPx3 2LKx2 5MPx2 2MK 5HP H Bypass EKG

10165

1

Corner

Universal

[ (video)]


Midscreen Assist Kill

Notation Damage Meter Cost Location Character Specific? Description Video
2LP 2HP
jHK(1) ADC
jLP jLK
repeat

N/A

0

Midscreen

Universal

  • Skip jLP on Big Band and Double

(video)

2LP 2MK 2HP
jMP(3) jHP
repeat

N/A

0

Midscreen

Universal


2LP 2HP
jHP ADC
jHP
dash 2LP 2HP
repeat

N/A

0

Midscreen

Universal

(video)


Double snap

Notation Damage Meter Cost Location Character Specific? Description Video
OTG 2LK 2HP
jHP
adc jHP
5LP 2HP
repeat

N/A

1

Corner

Universal


5LK 2HP
jHK(1) jH Bypass
repeat

N/A

1

Corner

Universal


5LK 2HP
AD jHP
2HP
repeat

N/A

1

Corner

Universal


Team Combos

Cerebella

Excellebella assist

Notation Damage Meter Cost Location Character Specific? Description Video
2LK 2MK 2HP Vial Load + Excellabella
Poison Vial Load
jH Bypass
jHK jM Bypass
AD jMK jHP
jLP jHK
ADC jMP jL Vial Toss
microdash 5LPx3 2LKx2 5MPx2 2MK 5HKx3 H Bypass EKG

8005

1

Midscreen

Universal

  • Early Excella

(video)

2LK 2MK 2HP
jHP jH Bypass
jM Bypass
AD jMP jHK
2HP Vial Load + Excellabella
Poison Vial Load
jLP jMP jL Vial Toss
microdash 5LPx3 2LKx2 5MPx2 2MK 5HKx3 H Bypass EKG

9269

1

Midscreen

Universal

  • Saves OTG

(video)

2LK 2MK 2HP
jHP jH Bypass
jHP jM Bypass
dj jHK
2HP Vial Load + Excellabella
Vial Load
jLP jMP jL Vial Toss
microdash 5LPx3 2LKx2 5MPx2 2MK 5HP H Bypass EKG

9732

1

Midscreen

Universal

  • Max damage

(video)

2LK 2MK 2HP Vial Load + Excellabella
Poison Vial Load
2HP
slight delay jHP jH Bypass
jHK jM Bypass
dj jMP jHK jH Vial Toss
5LPx3 2LKx2 5MPx2 2MK 5HKx3 H Bypass EKG

7971

1

Corner

Universal

  • Early Excella

(video)

2LK 2MK 2HP Vial Load + Excellabella
Poison Vial Load
jump back jH Bypass
AD jHP jM Bypass
dj jMP jHK
jLP jMP jHK jH Vial Toss
5LPx3 2LKx2 5MPx2 2MK 5HKx3 H Bypass EKG

8000

1

Corner

Universal

  • Early Excella

(video)

2LK 2MK 2HP
slight delay jHP jH Bypass
jHK jM Bypass
dj jMP jHK
5HKx3 Vial Load + Excellabella
Poison Vial Load
5LK Vial Toss
5LPx3 2LKx2 5MPx2 2MK 5HKx3 H Bypass EKG

9332

1

Corner

Universal

  • Saves OTG

(video)

2LK 2MK 5HP H Bypass
2HP
TK jL Bypass
AD jHP H Bypass
dj jLP jHP
5HKx3 Vial Load + Excellabella
Poison Vial Load
5MPx2 Vial Toss
5LPx3 5LK 5MPx2 2MK 5HP H Bypass EKG

10314

1

Corner

Universal

  • Max damage

(video)

2LK 2MK 2HP
jL Bypass
jM Bypass
jH Vial Toss
dash 5LPx3 2HP Vial Load + Excellabella
Poison Vial Load
dash jump jMP jHK
5MPx2 2MK Vial Toss
EKG DHC Dynamo
5LPx2 2MK 6HP Excellabella Dynamo

ToD (3v3)

3

No more than ~2/3rds of the screen away from the corner.

Universal

  • Requires vial load

(video)

Throw
5HP Vial Toss
9jHP 2HP Vial Load + Excellabella
Poison Vial Load
5MP Vial Toss EKG DHC Bella Level 3
dash 5LK 2MK
jMP jHK 5HP Pummel-Horse
2MP 5HP Kanchou
5LPx2 5MP 5HK 623HP 236PP

ToD (3v3)

3

Anywhere

Universal

  • Requires level 3 green vial to be loaded

(video)

j Vial Toss
dash 2HP
jHP jH Bypass
jM Bypass
AD jMP jHP
2HP Vial Load + Excellabella
Poison Vial Load
5MP Vial Toss EKG DHC Dynamo
2HK Devil Horns
5LK 2MK Devil Horns
jLPxN
5LP 2MK 6HP Copter Dynamo

ToD (3v3)

3

Midscreen (facing corner)

Lights

  • Requires level 3 green vial to be loaded

(video)

j Vial Toss
dash 2HP
jHP jH Bypass
AD jMK jHP
2MK 2HP Vial Load + Excellabella
Poison Vial Load
5MP Vial Toss EKG DHC Dynamo
2HK Devil Horns
5LK 2MK Devil Horns
jLPxN
5LP 2MK 6HP Copter Dynamo

ToD (3v3)

3

Midscreen (facing away from corner)

Lights

  • Requires level 3 green vial to be loaded

(video)


Skullgirls 2nd Encore+
Help FAQControlsGlossaryUI/HUDTraining RoomFrame DataHitboxesTeam Building
Characters FiliaCerebellaPeacockParasoulMs. FortunePainwheelValentineDoubleSquiglyBig BandElizaFukuaBeowulfRobo-Fortune
Mechanics MovementAttacks / Hit EffectsDefenseTeam MechanicsCombos / DamageAdvanced MechanicsEsotericFrame Data & Hitboxes
Other CommunityVideosPC Launch OptionsPatch HistoryExtra
Meta Contribute!

↑ Return to top