Difference between revisions of "Skullgirls/Valentine/Combos"

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(General Combo Tips)
(Team Combos)
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==Team Combos==
 
==Team Combos==
 
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===Cerebella===
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====Excellebella assist====
 
* [https://www.youtube.com/playlist?list=PLgLPYjs8Xw3EHcJ9z8_wGAezhjEXjrS3O Val w/ Excellebella assist combo playlist]
 
* [https://www.youtube.com/playlist?list=PLgLPYjs8Xw3EHcJ9z8_wGAezhjEXjrS3O Val w/ Excellebella assist combo playlist]
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{{Skullgirls}}
 
{{Skullgirls}}
  
 
[[Category:Skullgirls]]
 
[[Category:Skullgirls]]

Revision as of 18:21, 3 August 2019

Valentine main page

Abbreviation Meaning
General legend
(N) Multi-hit move hits only X times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
 !X X triggers a burst
OTG Following move hits off the ground, after a red bounce
CH Counter hit
sj Super jump
dj Double jump
jc Jump cancel
ADC Airdash cancel
IAD Instant airdash
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
[4]6 B.png (hold for 35 frames), F.png
[2]8 D.png (hold for 35 frames), U.png
360 360.png
 
 = 
7 8 9
4 5 6
1 2 3


Character weight classes
Lights Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly
Mediums Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune
Heavies Double, Big Band
Character legend
Full move name Abbreviated name Input
Savage Bypass Bypass 236K (Air OK)
EKG Flatliner EKG 236KK (Air OK)


General Combo Tips

Conversions

Throw starter combo

Saves otg but heavily scaled, 2HP

Air throw starter combo

You can convert with air checkmate incision from anywhere. You can also convert from any vial expect at a super jump height you could only use green vial. In the corner you can convert with dead cross and any vial.

Any other moves where modifications on the usual BnBs are needed

Any air to air normal can be converted with air bypass. At fullscreen in the air you can convert from H dead cross with H bypass, midscreen double jump or super jump M dead cross M bypass, close you could convert from air L dead cross to jLP or L bypass.

Beginner Combos

If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!

1.
2LK 2MK 5HKx3
A basic ground chain combo ending in a sliding knockdown
2.
2LK 2MK 5HKx3 H Bypass
A basic ground chain combo ending in a special cancel
3.
2LK 2MK 5HKx3 H Bypass EKG
A basic ground chain combo ending in a super cancel

Solo Combos

2LK

Notation Damage Meter Cost Location Character Specific? Description Video
2LK 2MK(1) 2HP
jHP jHK jH Bypass
jM Bypass
airdash jMP(3) jHK
jLP jMP(4) jHK
adc jMK
dash 5LPx3 5MP(2) 2MK 5HKx3 OTG H Bypass EKG

7518

1

Midscreen (Anywhere?)

(video)

2LK 2MK(1) 2HP
jHP jH Bypass
airdash jHP jM Bypass
OTG 2MK 2HP
jLK(1) jMP jHK H Bypass
5LPx3 2LKx2 5MP(2) 2MK 5HP H Bypass EKG

7852

1

Corner

(video)


Double snap

Notation Damage Meter Cost Location Character Specific? Description Video
2LK 2HP
(jHP
adc jHP
5LP 2HP)
repeat

N/A

1

Corner


Team Combos

Cerebella

Excellebella assist


Skullgirls 2nd Encore+
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Characters FiliaCerebellaPeacockParasoulMs. FortunePainwheelValentineDoubleSquiglyBig BandElizaFukuaBeowulfRobo-Fortune
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