Skullgirls/Valentine/Combos

From Shoryuken Wiki!
Revision as of 00:32, 9 September 2019 by Gelato (Talk | contribs)

Jump to: navigation, search

Valentine main page

Abbreviation Meaning
General legend
(N) Multi-hit move hits only X times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
 !X X triggers a burst
OTG Following move hits off the ground, after a red bounce
CH Counter hit
sj Super jump
dj Double jump
jc Jump cancel
ADC Airdash cancel
IAD Instant airdash
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
[4]6 B.png (hold for 35 frames), F.png
[2]8 D.png (hold for 35 frames), U.png
360 360.png
 
 = 
7 8 9
4 5 6
1 2 3


Character weight classes
Lights Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly
Mediums Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune
Heavies Double, Big Band
Character legend
Full move name Abbreviated name Input
Savage Bypass Bypass 236K (Air OK)
EKG Flatliner EKG 236KK (Air OK)


General Combo Tips

Conversions

Throw starter combo

Saves otg but heavily scaled, 2HP

Air throw starter combo

You can convert with air checkmate incision from anywhere. You can also convert from any vial expect at a super jump height you could only use green vial. In the corner you can convert with dead cross and any vial.

Any other moves where modifications on the usual BnBs are needed

Any air to air normal can be converted with air bypass. At fullscreen in the air you can convert from H dead cross with H bypass, midscreen double jump or super jump M dead cross M bypass, close you could convert from air L dead cross to jLP or L bypass.

Beginner Combos

If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!

1.
2LK 2MK 5HKx3
A basic ground chain combo ending in a sliding knockdown
2.
2LK 2MK 5HKx3 H Bypass
A basic ground chain combo ending in a special cancel
3.
2LK 2MK 5HKx3 H Bypass EKG
A basic ground chain combo ending in a super cancel

Solo Combos

2LK

Notation Damage Meter Cost Location Character Specific? Description Video
2LK 2MK(1) 2HP
jHP jHK jH Bypass
jM Bypass
airdash jMP(3) jHK
jLP jMP(4) jHK
adc jMK
dash 5LPx3 5MP(2) 2MK 5HKx3 OTG H Bypass EKG

7518

1

Midscreen (Anywhere?)

(video)

2LK 2MK(1) 2HP
jHP jH Bypass
airdash jHP jM Bypass
OTG 2MK 2HP
jLK(1) jMP jHK H Bypass
5LPx3 2LKx2 5MP(2) 2MK 5HP H Bypass EKG

7852

1

Corner

(video)


Double snap

Notation Damage Meter Cost Location Character Specific? Description Video
2LK 2HP
(jHP
adc jHP
5LP 2HP)
repeat

N/A

1

Corner


Team Combos

Cerebella

Excellebella assist

Notation Damage Meter Cost Location Character Specific? Description Video
2LK 2MK 2HP Vial Load + Excellabella
Poison Vial Load
jump H-Bypass
jHK M-Bypass
airdash jMK jHP
jLP jHK
ADC jMP Flew Shot
microdash 5LPx3 2LKx2 5MPx2 2MK 5HKx3 H-Bypass EKG

8005

1

Midscreen

  • Early Excella

(video)

2LK 2MK 2HP
jHP H-Bypass
M-Bypass
airdash jMP jHK
2HP Vial Load + Excellabella
Poison Vial Load
jLP jMP Flew Shot
microdash 5LPx3 2LKx2 5MPx2 2MK 5HKx3 H-Bypass EKG

9269

1

Midscreen

  • Saves OTG

(video)

2LK 2MK 2HP
jHP H-Bypass
airdash jHP M-Bypass
dj jHK
2HP Vial Load + Excellabella
Vial Load
jLP jMP Flew Shot
microdash 5LPx3 2LKx2 5MPx2 2MK 5HP H-Bypass EKG

9732

1

Midscreen

  • Max damage

(video)

2LK 2MK 2HP Vial Load + Excellabella
Poison Vial Load
2HP
slight delay jHP H-Bypass
jHK M-Bypass
dj jMP jHK Flew Shot
5LPx3 2LKx2 5MPx2 2MK 5HKx3 H-Bypass EKG

7971

1

Corner

  • Early Excella

(video)

2LK 2MK 2HP Vial Load + Excellabella
Poison Vial Load
jump back H-Bypass
airdash jHP M-Bypass
dj jMP jHK
jLP jMP jHK Flew Shot
5LPx3 2LKx2 5MPx2 2MK 5HKx3 H-Bypass EKG

8000

1

Corner

  • Early Excella

(video)

2LK 2MK 2HP
slight delay jHP H-Bypass
jHK M-Bypass
dj jMP jHK
5HKx3 Vial Load + Excellabella
Poison Vial Load
5LK Flew Shot
5LPx3 2LKx2 5MPx2 2MK 5HKx3 H-Bypass EKG

9332

1

Corner

  • Saves OTG

(video)

2LK 2MK 5HP H-Bypass
2HP
TK L Bypass
airdash jHP H-Bypass
dj jLP jHP
5HKx3 Vial Load + Excellabella
Poison Vial Load
5MPx2 Flew Shot
5LPx3 5LK 5MPx2 2MK 5HP H-Bypass EKG

10314

1

Corner

  • Max damage

(video)

ToD (3v3)

3

  • Requires vial load

(video)

Throw
5HP Flew Shot (Lv 3 Green)
9jHP 2HP call Excella
214LP 214LP
5MP Flew Shot EKG DHC Bella Level 3
dash 5LK 2MK
jMP jHK 5HP Pummel
2MP 5HP Kanchou
5LPx2 5MP 5HK 623HP 236PP

ToD (3v3)

3

(video)

Flew Shot (Lv 3 Green)
dash 2HP
jHP H-Bypass
M-Bypass
airdash jMP jHP
2HP call Excella
214LP 214LP
5MP Flew Shot EKG DHC Dynamo
2HK Horns
5LK 2MK Horns
jLPxN
5LP 2MK 6HP Copter Dynamo

ToD (3v3)

3

Midscreen (facing corner)

Lights

(video)

Flew Shot (Lv 3 Green)
dash 2HP
jHP H-Bypass
airdash jMK jHP
2MK 2HP call Excella
214LP 214LP
5MP Flew Shot EKG DHC Dynamo
2HK Horns
5LK 2MK Horns
jLPxN
5LP 2MK 6HP Copter Dynamo

ToD (3v3)

3

Midscreen (facing away from corner)

Lights

(video)



Skullgirls 2nd Encore+
Help FAQControlsGlossaryUI/HUDTraining RoomFrame DataHitboxesTeam Building (WIP)
Characters FiliaCerebellaPeacockParasoulMs. FortunePainwheelValentineDoubleSquiglyBig BandElizaFukuaBeowulfRobo-Fortune
Mechanics MovementAttacks / Hit EffectsDefenseTeam MechanicsCombos / DamageAdvanced MechanicsEsotericFrame Data & Hitboxes
Other CommunityVideosPC Launch OptionsPatch HistoryExtra
Meta Contribute!

↑ Return to top