Storm (XMCOTA)

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Ground Chain: Punch to Kick (any)
Normal Jump Chain: Zig Zag 1 Rules with NJ limits
Super Jump Chain: Zig Zag 1
Tech hit type: Escape/Safe Fall
Weight Class: Feather

Moves List

Normal Moves

Note: Recovery on most of Storm's light/medium normals is very fast.

Special Moves

Super Attacks

The Basics

Storm can SJ and dash up to the top of the screen and stay up there with:
-Lighting Attack (once or twice), Typhoon, repeat.
Varying the direction, strength, timing and amount should keep you from getting whacked so long as you don't get predictable. Great way to build meter. Mix it up with Wind Push (costs meter) to really keep them off you.

- If you're on a stage where the floor breaks, you can easily stay up and out of reach of certain opponents.

- When Storm is dizzy, you may note she stands up into a few frames of her regular stance. From here (and any point in her dizzy) she can Lightning Attack. Because it's not invincible it's not exactly a "get out of jail free" card.

Advanced Strategy

Back to - X-Men: Children of the Atom
Akuma - Colossus - Cyclops - Iceman - Omega Red - Psylocke - Sentinel - Silver Samurai - Spiral - Storm - Wolverine
Basic Game Mechanics - Combo Engine Overview