- 1 Introduction
- 2 The Basics
- 3 Advanced Articles
- 4 Game Specific Strategies
Welcome to the strategy section. This article is one of the larger section in the wiki, so we advise you to make good use of the Table of Contents.
A guide to the various notation you may encounter. Typically the game specific strategy pages will include all relevant notion explained as well.
.- up (u) | up+back (ub) - 7 8 9 - up+forward (uf) back (b) - 4 6 - forward (f) down+back (db) - 1 2 3 - down+foward (df) | `- down (d)
Note: These numbers can be easily referenced by looking at your keyboard "numpad". Think of it as a joystick/controller that is facing to the right. "5" is used to signify "neutral".
Most special move commands consist of one or more of the following motions combined with an appropriately timed button input, typically following the completion of the motion.
- QCF - Quarter Circle Forward (D, DF, F)
- QCB - Quarter Circle Back (D, DB, B)
- HCF - Half Circle Forward (B, DB, D, DF, F)
- HCB - Falf Circle Back (F, DF, D, DB, B)
- DP - Dragon Punch Motion (F, D, DF)
- RDP - Reverse Dragon Punch Motion (B, D, DB)
- 360 - Full Circle Motion (for example F, D, B, U, F)
- 720 - Double Full Circle Motion (for example F, D, B, U, F, D, B, U, F)
- AD - Air dash (in air, PP); Commonly followed by specified direction
e.g. ADDF = Air dash DF
- PP or 2P - Press two punches simultaneously
e.g. LP + MP
- PPP or 3P - Press all three punches simultaneously.
- KK or 2K - Press two kicks simultaneously
e.g. MK + HK
- KKK or 3K - Press all three kicks simultaneously.
- Charge - Hold specified input for ~two seconds before proceeding to next command.
These prefixes refer to the position, or "state" you should be in when executing the respective attack.
- s. - Standing; always followed by specified attack
e.g. s.LP = Standing LP
- c. - Crouching; always followed by specified attack
e.g. c.MP = Crouching MP
- j. - Jumping; always followed by specified attack
e.g. j.HP = Jumping HP
- sj. - Superjumping; always followed by specified attack
e.g. sj.LK = Superjumping LK
- + - Simultaneously with; always placed between two actions
e.g. F+MK = Press forward and MK
- xx - cancel; always placed between two actions
e.g. c.MK xx QCF+P = Cancel c.MK into QCF+P
- -> - chain; always placed between two actions
e.g. s.LP -> s.MP = Chain s.LP into s.MP
- /\ - jump; clarifies transition from ground to air actions
e.g. c.HP /\ j.LP = Jump-cancel c.HP into j.LP
- \/ - land; clarifies transition from air to ground actions
e.g. j.HP \/ s.LP = Follow j.HP with s.LP
American and Japanese titles of a single release are grouped together. Varying common acronyms for a single release are grouped together. Minor upgrade versions are listed despite lack of popularity.
- SF or SF1 - Street Fighter
- SF2WW or SF2 or WW - Street Fighter II: World Warrior
- SF2CE or CE - Street Fighter II: Champion Edition
- SF2HF or SF2T or HF - Street Fighter II: Hyper Fighting or Street Fighter II Turbo
- SSF2 - Super Street Fighter II: The New Challengers
- SSF2T or SSF2X or ST - Super Street Fighter II Turbo or Super Street Fighter II X
- HSF or SF2AE - Hyper Street Fighter II or Street Fighter II: The Anniversary Edition
- SFA or SFA1 or SFZ or SFZ1 - Street Fighter Alpha or Street Fighter Zero
- SFA2 or SFZ2 - Street Fighter Alpha 2 or Street Fighter Zero 2
- SFZ2A - Street Fighter Zero 2 Alpha (Japanese arcade upgrade)
- SFA2G - Street Fighter Alpha 2 Gold (American console upgrade)
- SFA3 or SFZ3 - Street Fighter Alpha 3 or Street Fighter Zero 3
- SFZ3U - Street Fighter Zero 3 Upper (Japanese arcade upgrade)
- SF3 or SF3NG - Street Fighter III: New Generation
- SF3:2I or 2I - Street Fighter III: 2nd Impact
- SF3:3S or 3S - Street Fighter III: 3rd Strike
- CvS or CvS1 - Capcom vs SNK
- CvSPro - Capcom vs SNK Pro (Japanese/American console upgrade)
- CvS2 - Capcom vs SNK 2
- CvS2EO - Capcom vs SNK 2: Easy Operation (Japanese/American console upgrade)
- COTA - X-Men: Children of the Atom
- MSH - Marvel Super Heroes
- XSF or XvSF - X-Men vs Street Fighter
- MSF or MvSF - Marvel Super Heroes vs Street Fighter
- MvC - Marvel vs Capcom
- MvC2 - Marvel vs Capcom 2
The Glossary is a list of terms that you may hear in relation to many fighting games.
Seth Killian's Domination 101 Articles
Before anyone can really develop, it is integral to address the ever popular issue of "cheapness". Here Seth Killian gives us the run down.
In order to take on a tournament, you need more than pure skill.
Because it ain't that easy.
Game Specific Strategies
- Capcom Fighting Evolution
- Capcom vs SNK
- Capcom vs SNK 2
- Cyberbots: Fullmetal Madness
- Hyper Street Fighter 2
- Marvel Super Heroes
- * Marvel vs Capcom 2 - Needs a few images to break up/compliment the information.
- Power Stone
- Rival Schools Project Justice
- Shijou Saikyo no Teishi Kenichi
- Street Fighter 2: Hyper Fighting
- Street Fighter 3: 3rd Strike
- Street Fighter Alpha
- Street Fighter Alpha 2
- Street Fighter Alpha 3
- * Hyper Street Fighter Alpha - Could use some pictures to break up the monotony of the black and white text.
- Street Fighter EX 2 Plus
- Street Fighter EX 3
- Street Fighter EX Plus Alpha
- Super Street Fighter 2 Turbo
- Vampire Savior (Darkstalkers 3)
- X-Men: Children of the Atom
- X-Men vs Street Fighter
- Fatal Fury Special
- * Garou: Mark of the Wolves - Needs a more structured tier list.
- King of Fighters '98: The Slugfest, The
- King of Fighters 2002, The
- King of Fighters 2003, The
- King of Fighters Neowave, The
- King of Fighters XI, The
- Last Blade 2, The
- NeoGeo Battle Coliseum
- Real Bout Fatal Fury 2
- Samurai Shodown 2
- Samurai Shodown 4
- Samurai Shodown 5 Special
- Samurai Shodown Tenka
- SvC Chaos: SNK Vs Capcom
Arc System Works Games
Misc. Developer Games
- Akatsuki Blitzkampf
- Arcana Heart
- Breakers Revenge
- Dragon Ball Z: Budokai 3
- Eternal Fighter ZERO
- Fighter's History Dynamite
- Hokuto no Ken
- Immaterial and Missing Power
- Jojo's Bizarre Adventure
- Melty Blood: Act Cadenza
- Naruto: Gekitou Ninja taisen! 4
- Rumble Fish 2, The
- Super Dragon Ball Z
- Tobal 2
- Waku Waku 7