Difference between revisions of "Street Fighter 2: Hyper Fighting/E. Honda"

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(Vs. Ryu:)
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== Vs. Ryu: ==
 
== Vs. Ryu: ==
 
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This fight is terrible for Honda, and to win this requires the opponent to give it away.  Fortunately, most people do.  Look for flags on the opponent's part before he throws a fireball; that way, you can "psychically" jump forward and kick him out of his recovery time.  Most players don't catch on.  Of the ones that do, you will be forced to be tricky.  That's up to you.
  
 
== Vs. Sagat: ==
 
== Vs. Sagat: ==

Revision as of 22:06, 21 August 2007

Introduction

http://img124.imageshack.us/img124/120/ehonda6lj4.gif http://img110.imageshack.us/img110/3165/ehondastanceow0.gif

While growing up in Japan he always admired the art of sumo wrestling and he hoped to one day become the greatest sumo wrestler of all time. He spent the rest of his life dedicated to sumo, and eventually received the second-highest title of Ōzeki (the highest title is Yokozuna). He also acquires his own dojo where he teaches his students about discipline and respect for your opponent, which Honda believes are the marks of a true sumo wrestler. At some point, he went searching for worthy opponents of other fighting disciplines to prove that sumo wrestlers are the greatest fighters in the world. During this quest he was challenged by Sodom to join Mad Gear. Honda fought Sodom, won, and declined his invitation. He also fought Ryu at least once, and told Sakura (and maybe Juni found out from him, too) where to find Ryu. It is rumored that he teamed-up with Zangief to help take down the Shadaloo. He found some of the Dolls in the wake of Shadaloo's destruction that had amnesia due to the explosion and couldn't even remember their own names. He took pity on them, and brought them to his dojo, where they could be taken care of. He told them that they could leave if they wished once they regained their memory. Some time later he resumed his quest to prove the superiority of sumo in the fighting arts. It was at this time that he began actively competing in the World Warrior tournament. His star pupils at the time were Hatonoyama, Marunoumi, Yasuhanada, and Nishinofuji. He's still a sumo wrestler, as always. And training his students, of course.


Appearances

Street Fighter 2
Street Fighter 2: Championship Edition
Street Fighter 2 Turbo
Super Street Fighter 2
Super Street Fighter 2 Turbo
Street Fighter Alpha 3
Street Fighter Alpha 3 Max
Street Fighter Alpha Anthology
Capcom VS SNK
Capcom VS SNK: Pro
Capcom VS SNK 2
Card Fighters Clash
Card Fighters Clash 2
Street Fighter Alpha: Anthology

Moves List

Normal Moves

Name State Buff Hit Blk Sta Act Rec Dmg
LP - Jab Close ? ? ? ? ? ? ?
Far ? ? ? ? ? ? ?
Crouch ? ? ? ? ? ? ?
MP - Strong Close ? ? ? ? ? ? ?
Far ? ? ? ? ? ? ?
Crouch ? ? ? ? ? ? ?
Towards ? ? ? ? ? ? ?
HP - Fierce Close ? ? ? ? ? ? ?
Far ? ? ? ? ? ? ?
Crouch ? ? ? ? ? ? ?
Towards ? ? ? ? ? ? ?
LK - Short Close ? ? ? ? ? ? ?
Far ? ? ? ? ? ? ?
Crouch ? ? ? ? ? ? ?
MK - Straight Close ? ? ? ? ? ? ?
Far ? ? ? ? ? ? ?
Crouch ? ? ? ? ? ? ?
Towards ? ? ? ? ? ? ?
HK - Roundhouse Close ? ? ? ? ? ? ?
Far ? ? ? ? ? ? ?
Crouch ? ? ? ? ? ? ?

Special Moves

Hundred-Hand Slap: Rapidly tap the jab or strong Punch buttons.

Sumo Headbutt: Hold Back for at least 1 second, then Forward + Punch (Hold 4 for at least 1 second, then 6 + Punch). The Jab version has invincibility at the start of the move, making it Honda's best anti-air.

Sumo Butt Drop: Hold Down for at least 1 second, then Up + Kick (Hold 2 for at least 1 second, then 8 + Kick).

The Basics

Honda is a classic turtle character, but depending on the circumstances, he can attack a bit in Hyper Fighting as well. This is because Honda's moves have good recovery time and there are no big super combos to set you back.

However, his defense should be stressed; if you have a good lead and the opponent doesn't have a fireball, you can be good by just crouching across the screen from the other guy and staring at him. If he tries to move in for a grab, headbutt him; if he jumps in, jab headbutt to counter.

In HF, Honda's primary way of attacking is throwing; his bear hug gives you a little mix-up afterward. If they don't have a good reversal, start a hundred hand slap and chip some life. Even if they do, you can bait their reversal and grab again.

You can also use the butt drop to keep them guessing. Know your ranges and do butt drops slightly past their sprites so they have to block the other way. Don't do this predictably, of course.

Advanced Strategy

Match-ups

Vs. Balrog (boxer):

  • Hundred-Hand Slap throughout the whole fight, the only thing Balrog can do is trade hits (the trade is usually in E. Honda's favor).

Vs. Blanka:

Vs. Chun-Li:

Vs. Dhalsim:

Vs. E. Honda (self):

Vs. Guile:

Vs. Ken:

Vs. M. Bison (dictator):

Vs. Ryu:

This fight is terrible for Honda, and to win this requires the opponent to give it away. Fortunately, most people do. Look for flags on the opponent's part before he throws a fireball; that way, you can "psychically" jump forward and kick him out of his recovery time. Most players don't catch on. Of the ones that do, you will be forced to be tricky. That's up to you.

Vs. Sagat:

Vs. Vega (claw):

Vs. Zangief: