Difference between revisions of "Street Fighter 2: Hyper Fighting/Ken"

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(Special Moves)
(Vs. Blanka:)
 
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*<b>Standing Normal Moves (st.)</b>
 
*<b>Standing Normal Moves (st.)</b>
 
{{SF2HFMoveListHeader}}
 
{{SF2HFMoveListHeader}}
{{SF2HFMoveListRow | Standing Light Punch | lp | 6 | - | 4 | 40 | 3 | 4 | 4 | +6/+5 | }}
+
{{SF2HFMoveListRow | Standing Light Punch | lp | 6 | - | 4 | 40 | 3 | 4 | 4 | +6/+5 | rpdfire specialcancel }}
{{SF2HFMoveListRow | Standing Medium Punch | mp | 16 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60 | 4 | 4 | 6 | +10/+8 | }}
+
{{SF2HFMoveListRow | Standing Medium Punch | mp | 16 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60 | 4 | 4 | 6 | +10/+8 | specialcancel }}
 
{{SF2HFMoveListRow | Standing Hard Punch | hp | 26 | [[Damage_Scaling_(HF)#0x040|0x040]] | 14 | 80 | 6 | 6 | 22 | -6 | }}
 
{{SF2HFMoveListRow | Standing Hard Punch | hp | 26 | [[Damage_Scaling_(HF)#0x040|0x040]] | 14 | 80 | 6 | 6 | 22 | -6 | }}
 
{{SF2HFMoveListRow | Standing Light Kick | lk | 8 | - | 4 | 40 | 7 | 8 | 5 | +3/+1 | }}
 
{{SF2HFMoveListRow | Standing Light Kick | lk | 8 | - | 4 | 40 | 7 | 8 | 5 | +3/+1 | }}
{{SF2HFMoveListRow | Standing Medium Kick | mk | 16 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60 | 12 | 12 | 7* | +1 | }}
+
{{SF2HFMoveListRow | Standing Medium Kick | mk | 16 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60 | 12 | 12 | 7* | +1 | specialcancel }}
 
{{SF2HFMoveListRow | Standing Hard Kick | hk | 22 | [[Damage_Scaling_(HF)#0x040|0x040]] | 14 | 80 | 3 | 12 | 17* | -2 | }}
 
{{SF2HFMoveListRow | Standing Hard Kick | hk | 22 | [[Damage_Scaling_(HF)#0x040|0x040]] | 14 | 80 | 3 | 12 | 17* | -2 | }}
 
{{MoveListFooter}}
 
{{MoveListFooter}}
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*<b>Close Standing Normal Moves (cl.)</b>
 
*<b>Close Standing Normal Moves (cl.)</b>
 
{{SF2HFMoveListHeader}}
 
{{SF2HFMoveListHeader}}
{{SF2HFMoveListRow | Close Light Punch | (near opponent) lp | 6 | - | 4 | 40 | 3 | 4 | 5 | +6/+5 | }}
+
{{SF2HFMoveListRow | Close Light Punch | (near opponent) lp | 6 | - | 4 | 40 | 3 | 4 | 5 | +6/+5 | specialcancel }}
 
{{SF2HFMoveListRow | Close Medium Punch | (near opponent) mp | 16 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60 | 4 | 2 | 17 | +2/+1 | specialcancel }}
 
{{SF2HFMoveListRow | Close Medium Punch | (near opponent) mp | 16 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60 | 4 | 2 | 17 | +2/+1 | specialcancel }}
{{SF2HFMoveListRow | Close Hard Punch | (near opponent) hp | 26 | [[Damage_Scaling_(HF)#0x020|0x020]] | 14 | 80 | 4 | 8 | 23 | -8 | specialcancel }}{{SF2HFMoveListRow | Close Light Kick | (near opponent) lk | 8 | - | 4 | 40 | 6 | 6 | 4 | +5 | }}
+
{{SF2HFMoveListRow | Close Hard Punch | (near opponent) hp | 26 | [[Damage_Scaling_(HF)#0x020|0x020]] | 14 | 80 | 4 | 8 | 23 | -8 | specialcancel }}{{SF2HFMoveListRow | Close Light Kick | (near opponent) lk | 8 | - | 4 | 40 | 6 | 6 | 4 | +5 | rpdfire }}
{{SF2HFMoveListRow | Close Medium Kick | (near opponent) mk | 16 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60, | 5 | 6 | 8 | +6/+4 | }}
+
{{SF2HFMoveListRow | Close Medium Kick | (near opponent) mk | 16 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60, | 5 | 6 | 8 | +6/+4 | specialcancel }}
 
{{SF2HFMoveListRow | Close Hard Kick | (near opponent) hk | 24,6 | [[Damage_Scaling_(HF)#0x020|0x020]] | 14 | 80,80 | 8 | 12 | 11 | +8/+7 | }}
 
{{SF2HFMoveListRow | Close Hard Kick | (near opponent) hk | 24,6 | [[Damage_Scaling_(HF)#0x020|0x020]] | 14 | 80,80 | 8 | 12 | 11 | +8/+7 | }}
 
{{MoveListFooter}}
 
{{MoveListFooter}}
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*<b>Crouching Normal Moves (cr.)</b>
 
*<b>Crouching Normal Moves (cr.)</b>
 
{{SF2HFMoveListHeader}}
 
{{SF2HFMoveListHeader}}
{{SF2HFMoveListRow | Crouching Light Punch | d + lp | 6 | - | 4 | 40 | 3 | 4 | 4 | +6/+5 | low }}
+
{{SF2HFMoveListRow | Crouching Light Punch | d + lp | 6 | - | 4 | 40 | 3 | 4 | 4 | +6/+5 | rpdfire low specialcancel }}
{{SF2HFMoveListRow | Crouching Medium Punch | d + mp | 14 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60 | 4 | 4 | 6 | +10/+8 | }}
+
{{SF2HFMoveListRow | Crouching Medium Punch | d + mp | 14 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60 | 4 | 4 | 6 | +10/+8 | specialcancel }}
{{SF2HFMoveListRow | Crouching Hard Punch | d + hp | 22 | [[Damage_Scaling_(HF)#0x040|0x040]] | 14 | 80 | 9 | 6 | 18* | -11 | }}
+
{{SF2HFMoveListRow | Crouching Hard Punch | d + hp | 22 | [[Damage_Scaling_(HF)#0x040|0x040]] | 14 | 80 | 9 | 6 | 18* | -11 | specialcancel }}
{{SF2HFMoveListRow | Crouching Light Kick | d + lk | 6 | - | 4 | 40 | 3 | 4 | 4 | +6/+5 | low }}
+
{{SF2HFMoveListRow | Crouching Light Kick | d + lk | 6 | - | 4 | 40 | 3 | 4 | 4 | +6/+5 | rpdfire low specialcancel }}
{{SF2HFMoveListRow | Crouching Medium Kick | d + mk | 14 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60 | 4 | 6 | 8 | +6/+4 | low }}
+
{{SF2HFMoveListRow | Crouching Medium Kick | d + mk | 14 | [[Damage_Scaling_(HF)#0x020|0x020]] | 8 | 60 | 4 | 6 | 8 | +6/+4 | low specialcancel }}
 
{{SF2HFMoveListRow | Crouching Hard Kick | d + hk | 22 | [[Damage_Scaling_(HF)#0x040|0x040]] | 8 | 130 | 4 | 6 | 25 | +1/+2 | low knockdown }}
 
{{SF2HFMoveListRow | Crouching Hard Kick | d + hk | 22 | [[Damage_Scaling_(HF)#0x040|0x040]] | 8 | 130 | 4 | 6 | 25 | +1/+2 | low knockdown }}
 
{{MoveListFooter}}
 
{{MoveListFooter}}
Line 80: Line 80:
 
{{SF2HFMoveListRow | Diagonal Jump Hard Kick | ub / uf + hk | 22 | [[Damage_Scaling_(HF)#0x060|0x060]] | 14 | 60 | 5 | 7 | ∞ | - | high }}
 
{{SF2HFMoveListRow | Diagonal Jump Hard Kick | ub / uf + hk | 22 | [[Damage_Scaling_(HF)#0x060|0x060]] | 14 | 60 | 5 | 7 | ∞ | - | high }}
 
{{MoveListFooter}}
 
{{MoveListFooter}}
 
===Unique Moves===
 
  
 
===Throws===
 
===Throws===
Line 108: Line 106:
 
==The Basics==
 
==The Basics==
  
Ken had a better Dragon Punch than Ryu but a weaker Hurricane Kick.
+
Not as powerful as Ryu overall, but he still has a lot of good tools. For the most part you will be playing more aggressive, trying to set up ambigious crossup into touch of death, or safejump/tick into srk/throw OS. His slower jab fireball can actually be more useful in some scenarios, and fierce srk goes quite far, making it better for anti air, and punishment in general. Faster walk speed can be ok in matchups where footsies are important, like vs gief for instance.
  
 
==Advanced Strategy==
 
==Advanced Strategy==
 +
 +
Crossup j hk into close hp>hp srk is the main touch of death combo to aim for after knockdown. You can get them into a situation where you can throw, do the srk motion and end with forward+lp+mk, if they try to throw you back or reversal, you get jab srk, if they block you throw. The new air tatsu is only useful in niche situations, like dodging fireballs, and some tall characters like boxer and sagat, you can use the overhead mixup for damage.
  
 
==Combos==
 
==Combos==
Line 117: Line 117:
 
*cr.MK xx QCF+HP
 
*cr.MK xx QCF+HP
  
*j.HK, s.HP xx DP+HP (Touch of Death)
+
*Crossup j.HK, s.HP xx DP+HP (Touch of Death)
  
 +
*Cr lkx1/2 > close st hp (cps1 chain)> hp fireball
 +
 +
*Jump hp/hk > close st mp> jab srk (if you can't cross them up this is usually the best for damage)
 +
 +
*Cr mk (meaty)> cr hk
 +
 +
*Jump lp (instant) > hk air tatsu (only works on tall characters if the opponent crouches, decent overhead mixup)
  
 
==Match-ups==
 
==Match-ups==
  
*<b>Vs. Balrog (boxer):</b>
+
===Vs. Balrog (boxer):===
  
 +
Once the round starts, the main objective is just to be patient and not get caught by rush punches, or st hp. Blocking high is actually pretty good since he has no low rush like in ST,this lets you block his attacks, and not get caught by dash upper whiff into throw. Once you get distance, it's just a case of getting a jab fireball on screen, then punishing whatever he does. Sweep his jumps when he's far, if he tries to tap through a fireball, srk him.
  
*<b>Vs. Blanka:</b>
+
===Vs. Blanka:===
 +
Punish the Roll with Hadoken or Shoryuken,Vertical Roll can be shoryukened correctly,remember you have a weak Hadoken and he can Vertical Roll you easily, so your objective will be make him jump.
  
 +
===Vs. Chun-Li:===
 +
Spinning Bird Kick can be countered with crouching Strong,but now can be a fireball match at the correct distance, if she Kikoken's you, its better to use Air TSK instead of jump for crossups.
  
*<b>Vs. Chun-Li:</b>
+
===Vs. Dhalsim:===
  
 +
His nerfed damage and normals make this more managable, but not by any means an easy fight. Tatsu goes through fireballs, learn the ranges where you can safely get in with this while landing a hit. Though if he does a flame, you get punished hard, so this is not too reliable in some cases....
  
*<b>Vs. Dhalsim:</b>
+
Cr lk is a good counter as it beats just about every normal he has from far. Cr mp can also beat slides, drills can be dealt with by mashing jab if you have not enough time to do an srk. Speaking of which, you can use hp srk to punish fireballs and flames like in shoto matchups. Be careful throwing fireballs when in range for his st hk to punish you, the trade is ok if you get it, but sim often hits you first and wins. The best way to get in is just patiently bulldog. Jumping is punishable with his many anti airs, mainly slides. And he can punish neutral jumps with his low punches. Tatsu is ok when in range.
  
 +
Once you get him down, you can pressure easily as he has no true reversal, his throw range is much larger than yours, but you can hit him low, or use srk to deter throws.
  
*<b>Vs. E. Honda:</b>
+
===Vs. E. Honda:===
  
 
Same as Ryu's strategy versus E. Honda: from about halfscreen away, throw slow fireballs, and sweep with cr.HK to hit with the very tip of the toe as Honda lands. You should be a little more careful chucking fireballs than with Ryu however, since Ken's fireball has more recovery time than Ryu's.
 
Same as Ryu's strategy versus E. Honda: from about halfscreen away, throw slow fireballs, and sweep with cr.HK to hit with the very tip of the toe as Honda lands. You should be a little more careful chucking fireballs than with Ryu however, since Ken's fireball has more recovery time than Ryu's.
  
  
*<b>Vs. Guile:</b>
+
===Vs. Guile:===
 +
 
 +
This is an annoying match, probably less so than in CE, but he still has the same advantages. You can't really zone when close as he can sonic boom, then punish your recovery most of the time. His cr mk is also incredibly hard to deal with because of the range. The best option is to whiff punish it with your sweep.
 +
 
 +
Sweep into fireball is good for getting him to the corner, flash kick whiffs at max sweep range as well, making this an ok pressure option, though crossup or safejump is often preferred. Tatsu can go through sonic booms, but you need to learn the ranges where it's safe. And it's not as useful as you'd think, thanks to his recovery speed.
 +
 
 +
Jumping in can sometimes work if he has no charge, make sure not to be too far, or he will cr mk you for free. Otherwise j hp is usually your best bet.
 +
 
 +
===Vs. Ken (self):===
  
 +
Best Ken must use wisely his Shoryuken
  
*<b>Vs. Ken (self):</b>
+
===Vs. M. Bison (dictator):===
 +
Be careful with your Hadoken and wait to punish Head Stomp with Shoryuken
  
 +
===Vs. Ryu:===
  
*<b>Vs. M. Bison (dictator):</b>
+
He has a lot of the same tools as you, just most of these are significantly better, making this an uphill battle. You can use hp srk when close to counter his fireballs, useful at round start, aim for the last hit to touch his arms for a knockdown. His tatsu can be used in the same way vs your fireballs when he is close, so be careful. Another option at round start is walk up sweep, trades with his fireball.
  
 +
If he jumps from far away, hp srk is usually the best option if you have time, anti air sweep can't punish him if he does j hk, you can try wait for him to land and bait an srk, or throw him. Close hp is your best bet if he jumps above you, works great as an anti crossup. When punishing blocked/whiff tatsu, srk is preferred for the knockdown, jab srk is the optimal one since it is 1 hit, and you have more time to pressure. If he goes over you, cr hp is alright.
  
*<b>Vs. Ryu:</b>
+
When you are close, you have an advantage in neutral thanks to faster walk speed. Use normals like cr lk/st lp to activate proximity block preventing him from walking backwards, then go for walk up sweep. Likewise, whiff punish his sweeps and cr mk whiffs with it. When he's far away and zoning you, bulldogging is a good way to get closer thanks to your good walk speed. Neutral jumping is best vs medium and heavy fireballs, since he has no time to close the gap.
  
 +
You can use cr mp for safe pressure/bait. Space it so it will connect at max range if he's crouching, srk will whiff, you can punish whiffed srk with walk up>close hp> srk if you react in time, his tatsu whiffs since you crouch while doing cr mp. Ryu's only true answer is to stand up, which leaves him vulnerable to low kicks.
  
*<b>Vs. Sagat:</b>
+
===Vs. Sagat:===
  
 +
Crouch to evade High Tiger and then attack him low and cross up him,your air TSK can be comboed with him.
  
*<b>Vs. Vega (claw):</b>
+
===Vs. Vega (claw):===
  
 +
If he jumps or use Barcelona use the Shoryuken to punish him,but watch out with lows.
  
*<b>Vs. Zangief:</b>
+
===Vs. Zangief:===
  
 +
You need to be careful since one mistake can lead to losing the round. Fireball isn't too useful here because of lariats. You'll need to focus on ground game, and be patient. Cr mk/sweep are good when in neutral as he doesn't have a reliable way to deal with it, unlike in future games, his far mk is trash, you don't need to worry about it at all. His only options are to sweep you first, or jump it, both incredibly risky. Whiff punish his sweeps with your own, and walk up sweep is best vs punch lariat if you have time, for kick lariat, use st mp if he's close enough to get hit. With the walk up cr mk/sweep, you can cancel into fireball, though he'll be able to lariat through.
  
 +
If he jumps at you, srk deals with this easily, far hk is also great for anti airs, comes out very fast, so at worst you might trade. Jumping in is also not so bad in this match, as his anti air game is very poor, though I'd recommend only relying on this when you have no other option. When he gets in after a knockdown things get tricky, you can try reversal srk, but his safe ticks are not punishable if he times it right, though on block your jab srk is safe, so if he's at point blank range it's never a bad choice. The spd can be negative edged, so nothing can stop it.
  
 +
Other useful things in neutral, cr mp beats his sweep from far away, but is vulnerable to standing spd. Try to aim for your low kicks to always connect, as he can punish the whiffs with his sweep. Far stand lk is decent for faking fireballs and baiting lariats/sweeps.
  
 
==Hitboxes==
 
==Hitboxes==
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| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:Sf2hf-ken-lp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-lp-a.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-ken-lp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-lp-r1.png]]  
 
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:Sf2hf-ken-lp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-lp-a.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-ken-lp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-lp-r1.png]]  
 
|-
 
|-
| align="center" | Stun || align="center" | 4
+
| align="center" | Stun || align="center" | 1~7
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 40
 
| align="center" | Stun Timer || align="center" | 40
 
|-
 
|-
| align="center" | Chain Cancel || align="center" | No
+
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes
 
|-
 
|-
| align="center" | Special Cancel || align="center" | No
+
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 
|-
 
|-
| align="center" | Frame Advantage || align="center" | +6/+5
+
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
 
|-
 
|-
 
| align="center" colspan="2" | Frame Count ||  align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 4 || align="center" | 1  
 
| align="center" colspan="2" | Frame Count ||  align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 4 || align="center" | 1  
Line 191: Line 222:
 
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-a.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-lp-r1.png]]  
 
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-a.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-lp-r1.png]]  
 
|-
 
|-
| align="center" | Stun || align="center" | 8
+
| align="center" | Stun || align="center" | 5~11
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 60
 
| align="center" | Stun Timer || align="center" | 60
Line 197: Line 228:
 
| align="center" | Chain Cancel || align="center" | No
 
| align="center" | Chain Cancel || align="center" | No
 
|-
 
|-
| align="center" | Special Cancel || align="center" | No
+
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 
|-
 
|-
| align="center" | Frame Advantage || align="center" | +10/+8
+
| align="center" | Frame Advantage || align="center" bgcolor="green" | +10
 
|-
 
|-
 
| align="center" colspan="2" | Frame Count || align="center" |  1 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 1
 
| align="center" colspan="2" | Frame Count || align="center" |  1 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 1
Line 211: Line 242:
 
| align="center" | Damage || align="center" | 26 || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-hp-a.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-lp-r1.png]]
 
| align="center" | Damage || align="center" | 26 || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-hp-a.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-lp-r1.png]]
 
|-
 
|-
| align="center" | Stun || align="center" | 14
+
| align="center" | Stun || align="center" | 11~17
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 80
 
| align="center" | Stun Timer || align="center" | 80
Line 219: Line 250:
 
| align="center" | Special Cancel || align="center" | No
 
| align="center" | Special Cancel || align="center" | No
 
|-
 
|-
| align="center" | Frame Advantage || align="center" | -6
+
| align="center" | Frame Advantage || align="center" bgcolor="red" | -6
 
|-
 
|-
 
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue" | 6 || align="center" | 10 || align="center" | 12 || align="center" | 1
 
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue" | 6 || align="center" | 10 || align="center" | 12 || align="center" | 1
Line 231: Line 262:
 
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:Sf2hf-ken-lp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-lk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-lk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-lk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]]  
 
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:Sf2hf-ken-lp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-lk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-lk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-lk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]]  
 
|-
 
|-
| align="center" | Stun || align="center" | 4
+
| align="center" | Stun || align="center" | 1~7
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 40
 
| align="center" | Stun Timer || align="center" | 40
 
|-
 
|-
| align="center" | Chain Cancel || align="center" | No
+
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes
 
|-
 
|-
 
| align="center" | Special Cancel || align="center" | No
 
| align="center" | Special Cancel || align="center" | No
 
|-
 
|-
| align="center" | Frame Advantage || align="center" | +3/+1
+
| align="center" | Frame Advantage || align="center" bgcolor="green" | +3
 
|-
 
|-
 
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" | 4 || align="center" | 1  
 
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" | 4 || align="center" | 1  
Line 251: Line 282:
 
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:Sf2hf-ken-lp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-lk-s1.png]] ||align="center" rowspan="6" | [[File:Sf2hf-ken-mk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-lk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]]  
 
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:Sf2hf-ken-lp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-lk-s1.png]] ||align="center" rowspan="6" | [[File:Sf2hf-ken-mk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-lk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]]  
 
|-
 
|-
| align="center" | Stun || align="center" | 8
+
| align="center" | Stun || align="center" | 5~11
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 60
 
| align="center" | Stun Timer || align="center" | 60
Line 259: Line 290:
 
| align="center" | Special Cancel || align="center" | No
 
| align="center" | Special Cancel || align="center" | No
 
|-
 
|-
| align="center" | Frame Advantage || align="center" | +1
+
| align="center" | Frame Advantage || align="center" bgcolor="green" | +1
 
|-
 
|-
 
| align="center" colspan="2" | Frame Count || align="center" | 5 || align="center" | 6 || align="center" bgcolor="blue" | 12 || align="center" | 6 || align="center" | 1  
 
| align="center" colspan="2" | Frame Count || align="center" | 5 || align="center" | 6 || align="center" bgcolor="blue" | 12 || align="center" | 6 || align="center" | 1  
Line 271: Line 302:
 
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:Sf2hf-ken-hk-s1.png]]  || align="center" rowspan="6" | [[File:Sf2hf-ken-hk-a1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-hk-a2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-ken-hk-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-hk-r2.png]]  
 
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:Sf2hf-ken-hk-s1.png]]  || align="center" rowspan="6" | [[File:Sf2hf-ken-hk-a1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-hk-a2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-ken-hk-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-hk-r2.png]]  
 
|-
 
|-
| align="center" | Stun || align="center" | 14
+
| align="center" | Stun || align="center" | 11~17
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 80
 
| align="center" | Stun Timer || align="center" | 80
Line 279: Line 310:
 
| align="center" | Special Cancel || align="center" | No
 
| align="center" | Special Cancel || align="center" | No
 
|-
 
|-
| align="center" | Frame Advantage || align="center" | -2
+
| align="center" | Frame Advantage || align="center" bgcolor="red" | -2
 
|-
 
|-
 
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" bgcolor="blue" | 8 || align="center" | 10 || align="center" | 7
 
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" bgcolor="blue" | 8 || align="center" | 10 || align="center" | 7
Line 292: Line 323:
 
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-cllp-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]]  
 
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-cllp-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]]  
 
|-
 
|-
| align="center" | Stun || align="center" | 4
+
| align="center" | Stun || align="center" | 1~7
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 40
 
| align="center" | Stun Timer || align="center" | 40
 
|-
 
|-
| align="center" | Chain Cancel || align="center" | No
+
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes
 
|-
 
|-
| align="center" | Special Cancel || align="center" | Yes
+
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 
|-
 
|-
| align="center" | Frame Advantage || align="center" | +6/+5
+
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
 
|-
 
|-
 
| align="center" colspan="2" | Frame Count || align="center" | 1+2 || align="center" bgcolor="blue" | 4 || align="center"  | 5  
 
| align="center" colspan="2" | Frame Count || align="center" | 1+2 || align="center" bgcolor="blue" | 4 || align="center"  | 5  
Line 310: Line 341:
 
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clmp-s.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clmp-a.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clmp-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clmp-r2.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clmp-s.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]]
 
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clmp-s.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clmp-a.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clmp-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clmp-r2.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clmp-s.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]]
 
|-
 
|-
| align="center" | Stun || align="center" | 8
+
| align="center" | Stun || align="center" | 5~11
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 60
 
| align="center" | Stun Timer || align="center" | 60
Line 316: Line 347:
 
| align="center" | Chain Cancel || align="center" | No
 
| align="center" | Chain Cancel || align="center" | No
 
|-
 
|-
| align="center" | Special Cancel || align="center" | Yes
+
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 
|-
 
|-
| align="center" | Frame Advantage || align="center" | +2/+1
+
| align="center" | Frame Advantage || align="center" bgcolor="green" | +2
 
|-
 
|-
 
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 2 || align="center" bgcolor="blue" | 2 || align="center" | 6 || align="center" | 4 || align="center" | 3 || align="center" | 4
 
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 2 || align="center" bgcolor="blue" | 2 || align="center" | 6 || align="center" | 4 || align="center" | 3 || align="center" | 4
Line 330: Line 361:
 
| align="center" | Damage || align="center" | 26 || align="center" rowspan="6" | [[File:Sf2hf-ken-clhp-s.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clhp-a1.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clhp-a2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clhp-r.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]]
 
| align="center" | Damage || align="center" | 26 || align="center" rowspan="6" | [[File:Sf2hf-ken-clhp-s.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clhp-a1.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clhp-a2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clhp-r.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]]
 
|-
 
|-
| align="center" | Stun || align="center" | 14
+
| align="center" | Stun || align="center" | 11~17
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 80
 
| align="center" | Stun Timer || align="center" | 80
Line 336: Line 367:
 
| align="center" | Chain Cancel || align="center" | No
 
| align="center" | Chain Cancel || align="center" | No
 
|-
 
|-
| align="center" | Special Cancel || align="center" | Yes
+
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 
|-
 
|-
| align="center" | Frame Advantage || align="center" | -8
+
| align="center" | Frame Advantage || align="center" bgcolor="red" | -8
 
|-
 
|-
 
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 2 || align="center" bgcolor="blue" | 6 || align="center" | 10 || align="center" | 13
 
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 2 || align="center" bgcolor="blue" | 6 || align="center" | 10 || align="center" | 13
Line 350: Line 381:
 
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-cllk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-cllk-a1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-cllk-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-cllk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]]
 
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-cllk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-cllk-a1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-cllk-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-cllk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]]
 
|-
 
|-
| align="center" | Stun || align="center" | 4
+
| align="center" | Stun || align="center" | 1~7
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 40
 
| align="center" | Stun Timer || align="center" | 40
 
|-
 
|-
| align="center" | Chain Cancel || align="center" | No
+
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes
 
|-
 
|-
| align="center" | Special Cancel || align="center" | Yes
+
| align="center" | Special Cancel || align="center" | No
 
|-
 
|-
| align="center" | Frame Advantage || align="center" | +5
+
| align="center" | Frame Advantage || align="center" bgcolor="green" | +5
 
|-
 
|-
 
| align="center" colspan="2" | Frame Count || align="center" | 2  || align="center" | 3 || align="center"  bgcolor="blue" | 2 || align="center" | 4 || align="center" | 3  || align="center" | 1
 
| align="center" colspan="2" | Frame Count || align="center" | 2  || align="center" | 3 || align="center"  bgcolor="blue" | 2 || align="center" | 4 || align="center" | 3  || align="center" | 1
Line 371: Line 402:
 
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:Sf2hf-ken-clmk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clmk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clmk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clmk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clmk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mk-r1.png]]
 
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:Sf2hf-ken-clmk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clmk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clmk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clmk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clmk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mk-r1.png]]
 
|-
 
|-
| align="center" | Stun || align="center" | 8
+
| align="center" | Stun || align="center" | 5~11
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 60
 
| align="center" | Stun Timer || align="center" | 60
Line 377: Line 408:
 
| align="center" | Chain Cancel || align="center" | No
 
| align="center" | Chain Cancel || align="center" | No
 
|-
 
|-
| align="center" | Special Cancel || align="center" | No
+
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 
|-
 
|-
| align="center" | Frame Advantage || align="center" | +6/+4
+
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
 
|-
 
|-
 
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 1 || align="center" bgcolor="blue" | 6 || align="center" | 4 || align="center" | 4 || align="center"  | 1
 
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 1 || align="center" bgcolor="blue" | 6 || align="center" | 4 || align="center" | 4 || align="center"  | 1
Line 391: Line 422:
 
| align="center" | Damage || align="center" | 24,6 || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clhk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clhk-a1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clhk-a2.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clhk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]]  
 
| align="center" | Damage || align="center" | 24,6 || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clhk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clhk-a1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clhk-a2.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-clhk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-mp-s1.png]]  
 
|-
 
|-
| align="center" | Stun || align="center" | 14
+
| align="center" | Stun || align="center" | 11~17
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 80
 
| align="center" | Stun Timer || align="center" | 80
Line 397: Line 428:
 
| align="center" | Chain Cancel || align="center" | No
 
| align="center" | Chain Cancel || align="center" | No
 
|-
 
|-
| align="center" | Special Cancel || align="center" | No
+
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes/No
 
|-
 
|-
| align="center" | Frame Advantage || align="center" | +8/+7
+
| align="center" | Frame Advantage || align="center" bgcolor="green" | +8
 
|-
 
|-
 
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 8 || align="center"  bgcolor="blue" | 4 || align="center" | 10 || align="center"| 1  
 
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 8 || align="center"  bgcolor="blue" | 4 || align="center" | 10 || align="center"| 1  
Line 412: Line 443:
 
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:Sf2hf-ken-crlp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crlp-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crlp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crlp-r1.png]]
 
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:Sf2hf-ken-crlp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crlp-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crlp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crlp-r1.png]]
 
|-
 
|-
| align="center" | Stun || align="center" | 4
+
| align="center" | Stun || align="center" | 1~7
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 40
 
| align="center" | Stun Timer || align="center" | 40
 
|-
 
|-
| align="center" | Chain Cancel || align="center" | Yes
+
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes
 
|-
 
|-
| align="center" | Special Cancel || align="center" | Yes
+
| align="center" | Special Cancel || align="center"  bgcolor="green"| Yes
 
|-
 
|-
| align="center" | Frame Advantage || align="center" | +6/+5
+
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
 
|-
 
|-
 
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center"  bgcolor="blue" | 4 || align="center" | 4 || align="center" | 1
 
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center"  bgcolor="blue" | 4 || align="center" | 4 || align="center" | 1
 
|-
 
|-
| align="center" colspan="2" | Simplified || align="center"  | 2 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 5
+
| align="center" colspan="2" | Simplified || align="center"  | 1+2 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 5
 
|}
 
|}
  
Line 432: Line 463:
 
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:Sf2hf-ken-crmp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crmp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crmp-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crmp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crmp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crlp-r1.png]]
 
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:Sf2hf-ken-crmp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crmp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crmp-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crmp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crmp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crlp-r1.png]]
 
|-
 
|-
| align="center" | Stun || align="center" | 8
+
| align="center" | Stun || align="center" | 5~11
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 60
 
| align="center" | Stun Timer || align="center" | 60
Line 438: Line 469:
 
| align="center" | Chain Cancel || align="center" | No
 
| align="center" | Chain Cancel || align="center" | No
 
|-
 
|-
| align="center" | Special Cancel || align="center" | Yes
+
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 
|-
 
|-
| align="center" | Frame Advantage || align="center" | +10/+8
+
| align="center" | Frame Advantage || align="center" bgcolor="green" | +10
 
|-
 
|-
 
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 2 || align="center"  bgcolor="blue" | 4 || align="center" | 3  || align="center"  | 3 || align="center"  |1
 
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 2 || align="center"  bgcolor="blue" | 4 || align="center" | 3  || align="center"  | 3 || align="center"  |1
Line 452: Line 483:
 
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:Sf2hf-ken-crhp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crhp-a1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crhp-a2.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crhp-r1.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crhp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crhp-r2.png]]
 
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:Sf2hf-ken-crhp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crhp-a1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crhp-a2.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crhp-r1.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crhp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crhp-r2.png]]
 
|-
 
|-
| align="center" | Stun || align="center" | 14
+
| align="center" | Stun || align="center" | 11~17
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 80
 
| align="center" | Stun Timer || align="center" | 80
Line 458: Line 489:
 
| align="center" | Chain Cancel || align="center" | No
 
| align="center" | Chain Cancel || align="center" | No
 
|-
 
|-
| align="center" | Special Cancel || align="center" | Yes,No
+
| align="center" | Special Cancel || align="center" | Yes,No
 
|-
 
|-
| align="center" | Frame Advantage || align="center" | -11
+
| align="center" | Frame Advantage || align="center" bgcolor="red" | -11
 
|-
 
|-
 
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue"  | 3 || align="center" bgcolor="blue"  | 8 || align="center" | 10 || align="center" | 12 || align="center" | 1
 
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue"  | 3 || align="center" bgcolor="blue"  | 8 || align="center" | 10 || align="center" | 12 || align="center" | 1
Line 471: Line 502:
 
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:Sf2hf-ken-crlk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crlk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crlk-s1.png‎]]  || align="center" rowspan="6" | [[File:Sf2hf-ken-crlp-r1.png‎]]  
 
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:Sf2hf-ken-crlk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crlk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crlk-s1.png‎]]  || align="center" rowspan="6" | [[File:Sf2hf-ken-crlp-r1.png‎]]  
 
|-
 
|-
| align="center" | Stun || align="center" | 4
+
| align="center" | Stun || align="center" | 1~7
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 40
 
| align="center" | Stun Timer || align="center" | 40
 
|-
 
|-
| align="center" | Chain Cancel || align="center" | Yes
+
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes
 
|-
 
|-
| align="center" | Special Cancel || align="center" | Yes
+
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 
|-
 
|-
| align="center" | Frame Advantage || align="center" | +6/+5
+
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
 
|-
 
|-
 
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue"  | 4 || align="center" | 4 || align="center" | 1
 
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue"  | 4 || align="center" | 4 || align="center" | 1
Line 491: Line 522:
 
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:Sf2hf-ken-crlk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crmk-s1.png]]  || align="center" rowspan="6" | [[File:Sf2hf-ken-crmk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crmk-s1.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crlk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crlp-r1.png‎]]  
 
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:Sf2hf-ken-crlk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crmk-s1.png]]  || align="center" rowspan="6" | [[File:Sf2hf-ken-crmk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crmk-s1.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crlk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crlp-r1.png‎]]  
 
|-
 
|-
| align="center" | Stun || align="center" | 8
+
| align="center" | Stun || align="center" | 5~11
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 60
 
| align="center" | Stun Timer || align="center" | 60
Line 497: Line 528:
 
| align="center" | Chain Cancel || align="center" | No
 
| align="center" | Chain Cancel || align="center" | No
 
|-
 
|-
| align="center" | Special Cancel || align="center" | Yes
+
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 
|-
 
|-
| align="center" | Frame Advantage || align="center" | +6/+4
+
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
 
|-
 
|-
 
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 2 || align="center"  bgcolor="blue" | 6 || align="center" | 4 || align="center" | 4 || align="center" | 1
 
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 2 || align="center"  bgcolor="blue" | 6 || align="center" | 4 || align="center" | 4 || align="center" | 1
Line 511: Line 542:
 
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:Sf2hf-ken-crhk-s1.png]]  || align="center" rowspan="6" | [[File:Sf2hf-ken-crhk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crhk-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crhk-r2.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crhk-r3.png]]
 
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:Sf2hf-ken-crhk-s1.png]]  || align="center" rowspan="6" | [[File:Sf2hf-ken-crhk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crhk-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crhk-r2.png]] || align="center" rowspan="6" | [[File:Sf2hf-ken-crhk-r3.png]]
 
|-
 
|-
| align="center" | Stun || align="center" | 14
+
| align="center" | Stun || align="center" | 11~17
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 80
 
| align="center" | Stun Timer || align="center" | 80
Line 517: Line 548:
 
| align="center" | Chain Cancel || align="center" | No
 
| align="center" | Chain Cancel || align="center" | No
 
|-
 
|-
| align="center" | Special Cancel || align="center" | No
+
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 
|-
 
|-
| align="center" | Frame Advantage || align="center" | KD/+2
+
| align="center" | Frame Advantage || align="center" bgcolor="green" | +2
 
|-
 
|-
 
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 6 || align="center"  | 8 || align="center" | 11
 
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 6 || align="center"  | 8 || align="center" | 11
Line 532: Line 563:
 
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:Sf2hf-ken-njlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-njlp-a.png]]
 
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:Sf2hf-ken-njlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-njlp-a.png]]
 
|-
 
|-
| align="center" | Stun || align="center" | 4
+
| align="center" | Stun || align="center" | 1~7
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 40
 
| align="center" | Stun Timer || align="center" | 40
Line 544: Line 575:
 
| align="center" | Damage || align="center" | 8 || align="center" rowspan="3"| [[File:Sf2hf-ken-njlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-djlp-a.png]]
 
| align="center" | Damage || align="center" | 8 || align="center" rowspan="3"| [[File:Sf2hf-ken-njlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-djlp-a.png]]
 
|-
 
|-
| align="center" | Stun || align="center" | 4
+
| align="center" | Stun || align="center" | 1~7
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 40
 
| align="center" | Stun Timer || align="center" | 40
Line 556: Line 587:
 
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-a.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-s2.png]]  || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r3.png]]  
 
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-a.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-s2.png]]  || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r3.png]]  
 
|-
 
|-
| align="center" | Stun || align="center" | 8
+
| align="center" | Stun || align="center" | 5~11
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 50
 
| align="center" | Stun Timer || align="center" | 50
Line 570: Line 601:
 
| align="center" | Damage || align="center" | 24 || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-njhp-a.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-s2.png]]  || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r3.png]]  
 
| align="center" | Damage || align="center" | 24 || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-njhp-a.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-s2.png]]  || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r3.png]]  
 
|-
 
|-
| align="center" | Stun || align="center" | 14
+
| align="center" | Stun || align="center" | 11~17
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 60
 
| align="center" | Stun Timer || align="center" | 60
Line 584: Line 615:
 
| align="center" | Damage || align="center" | 22 || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-djhp-a.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-s2.png]]  || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r3.png]]  
 
| align="center" | Damage || align="center" | 22 || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-djhp-a.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-s2.png]]  || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r3.png]]  
 
|-
 
|-
| align="center" | Stun || align="center" | 14
+
| align="center" | Stun || align="center" | 11~17
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 60
 
| align="center" | Stun Timer || align="center" | 60
Line 598: Line 629:
 
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:Sf2hf-ken-njlk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-njlk-a.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r1.png]]  
 
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:Sf2hf-ken-njlk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-njlk-a.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r1.png]]  
 
|-
 
|-
| align="center" | Stun || align="center" | 4
+
| align="center" | Stun || align="center" | 1~7
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 40
 
| align="center" | Stun Timer || align="center" | 40
Line 610: Line 641:
 
| align="center" | Damage || align="center" | 8 || align="center" rowspan="3"| [[File:Sf2hf-ken-djlk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-djlk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-djlk-a.png]]
 
| align="center" | Damage || align="center" | 8 || align="center" rowspan="3"| [[File:Sf2hf-ken-djlk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-djlk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-djlk-a.png]]
 
|-
 
|-
| align="center" | Stun || align="center" | 4
+
| align="center" | Stun || align="center" | 1~7
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 40
 
| align="center" | Stun Timer || align="center" | 40
Line 624: Line 655:
 
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:Sf2hf-ken-njlk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-njmk-a.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r3.png]]
 
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:Sf2hf-ken-njlk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-njmk-a.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r3.png]]
 
|-
 
|-
| align="center" | Stun || align="center" | 8
+
| align="center" | Stun || align="center" | 5~11
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 50
 
| align="center" | Stun Timer || align="center" | 50
Line 638: Line 669:
 
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:Sf2hf-ken-djlk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-djmk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-djmk-a.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-djmk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r3.png]]  
 
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:Sf2hf-ken-djlk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-djmk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-djmk-a.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-djmk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r3.png]]  
 
|-
 
|-
| align="center" | Stun || align="center" | 8
+
| align="center" | Stun || align="center" | 5~11
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 50
 
| align="center" | Stun Timer || align="center" | 50
Line 652: Line 683:
 
| align="center" | Damage || align="center" | 24 || align="center" rowspan="3"| [[File:Sf2hf-ken-njhk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-njhk-a1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-njhk-a2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-njhk-r1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-njhk-r2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r2.png]]  
 
| align="center" | Damage || align="center" | 24 || align="center" rowspan="3"| [[File:Sf2hf-ken-njhk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-njhk-a1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-njhk-a2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-njhk-r1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-njhk-r2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r2.png]]  
 
|-
 
|-
| align="center" | Stun || align="center" | 14
+
| align="center" | Stun || align="center" | 11~17
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 60
 
| align="center" | Stun Timer || align="center" | 60
Line 666: Line 697:
 
| align="center" | Damage || align="center" | 22 || align="center" rowspan="3"| [[File:Sf2hf-ken-djlk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-djmk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-djhk-a.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-djmk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r3.png]]  
 
| align="center" | Damage || align="center" | 22 || align="center" rowspan="3"| [[File:Sf2hf-ken-djlk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-djmk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-djhk-a.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-djmk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r1.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r2.png]] || align="center" rowspan="3"| [[File:Sf2hf-ken-jmp-r3.png]]  
 
|-
 
|-
| align="center" | Stun || align="center" | 14
+
| align="center" | Stun || align="center" | 11~17
 
|-
 
|-
 
| align="center" | Stun Timer || align="center" | 60
 
| align="center" | Stun Timer || align="center" | 60
Line 679: Line 710:
 
*<b>Normal Throw Boxes</b> (←/→ + HP) and  (←/→ + HK)
 
*<b>Normal Throw Boxes</b> (←/→ + HP) and  (←/→ + HK)
 
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 20+(4*n) || align="center" rowspan="6" colspan="2" | [[File:Sf2hf-ken-throw.png]]
+
| align="center" | Damage || align="center" | 32 || align="center" rowspan="6" colspan="2" | [[File:Sf2hf-ken-throw.png]]
 
|-
 
|-
 
| align="center" | Duration || align="center" | 130
 
| align="center" | Duration || align="center" | 130
 
|-
 
|-
| align="center" | Stun || align="center" | 5~11
+
| align="center" | Stun || align="center" | 7~13
 
|-
 
|-
| align="center" | Stun Timer || align="center" | 60
+
| align="center" | Stun Timer || align="center" | 100
 
|-
 
|-
| align="center" | Range (from axis) || align="center" | 64
+
| align="center" | Range (from axis) || align="center" | 48
 
|-
 
|-
| align="center" | Range advantage || align="center" | 35
+
| align="center" | Range advantage || align="center" | 19
 
|}
 
|}
  
Line 698: Line 729:
 
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 
|- valign="bottom"
 
|- valign="bottom"
|  ||align="center" | [[File:Sf2hf-ken-hdk-s1.png]] || align="center" | [[File:Sf2hf-ken-hdk-s2.png]] ||  align="center" | [[File:Sf2hf-ken-hdk-s3.png]] ||  align="center" | [[File:Sf2hf-ken-hdk-s4.png]] || 
+
|  ||align="center" | [[File:Sf2hf-ken-hdk-s1.png]] || align="center" | [[File:Sf2hf-ken-hdk-s2.png]] ||  align="center" | [[File:Sf2hf-ken-hdk-s3.png]] ||  align="center" | [[File:Sf2hf-ken-hdk-s4.png]]  
 
|-  
 
|-  
 
| align="center" | Frame Count || align="center" | 2 || align="center" | 7 || align="center" | 2 || align="center" | 1
 
| align="center" | Frame Count || align="center" | 2 || align="center" | 7 || align="center" | 2 || align="center" | 1
Line 708: Line 739:
 
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 
|- valign="bottom"
 
|- valign="bottom"
| ||align="center" | [[File:Sf2hf-ken-hdk-lp-a1.png]] || align="center" | [[File:Sf2hf-ken-hdk-lp-a2.png]] || align="center" | [[File:Sf2hf-ken-hdk-lp-a3.png]] || align="center" | [[File:Sf2hf-ken-hdk-lp-a4.png]]
+
| align="center" | Damage || align="center" | 12 || align="center" rowspan="4" | [[File:Sf2hf-ken-hdk-lp-a1.png]] || align="center" rowspan="4" | [[File:Sf2hf-ken-hdk-lp-a2.png]] || align="center" rowspan="4" | [[File:Sf2hf-ken-hdk-lp-a3.png]] || align="center" rowspan="4" | [[File:Sf2hf-ken-hdk-lp-a4.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 13~19
 +
|-
 +
| align="center" | Stun Timer || align="center" | 120
 +
|-
 +
| align="center" | Frame Advantage || align="center" | -
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 1 || align="center" | 2 || align="center" | 2..
 
|-  
 
|-  
| align="center" | Frame Count || align="center" | 1 || align="center" | 2 || align="center" | 3 || align="center" | 3..
+
| align="center" colspan="2" | Simplified || align="center" colspan="4"  | 40
|-
+
| align="center" | Simplified || align="center" colspan="4"  | 40
+
 
|}
 
|}
  
Line 718: Line 755:
 
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 
|- valign="bottom"
 
|- valign="bottom"
| ||align="center" | [[File:Sf2hf-ken-hdk-mp-a1.png]] || align="center" | [[File:Sf2hf-ken-hdk-mp-a2.png]] || align="center" | [[File:Sf2hf-ken-hdk-mp-a3.png]] || align="center" | [[File:Sf2hf-ken-hdk-mp-a4.png]]
+
| align="center" | Damage || align="center" | 12 || align="center" rowspan="4" | [[File:Sf2hf-ken-hdk-mp-a1.png]] || align="center" rowspan="4" | [[File:Sf2hf-ken-hdk-mp-a2.png]] || align="center" rowspan="4" | [[File:Sf2hf-ken-hdk-mp-a3.png]] || align="center" rowspan="4" | [[File:Sf2hf-ken-hdk-mp-a4.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 13~19
 +
|-
 +
| align="center" | Stun Timer || align="center" | 120
 +
|-
 +
| align="center" | Frame Advantage || align="center" | -
 
|-  
 
|-  
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 2 || align="center" | 3 || align="center" | 3..
+
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 1 || align="center" | 2 || align="center" | 2..
 
|-  
 
|-  
 
| align="center" colspan="2" | Simplified || align="center" colspan="4"  | 40
 
| align="center" colspan="2" | Simplified || align="center" colspan="4"  | 40
Line 729: Line 772:
 
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 
|- valign="bottom"
 
|- valign="bottom"
| ||align="center" | [[File:Sf2hf-ken-hdk-hp-a1.png]] || align="center" | [[File:Sf2hf-ken-hdk-hp-a2.png]] || align="center" | [[File:Sf2hf-ken-hdk-hp-a3.png]] || align="center" | [[File:Sf2hf-ken-hdk-hp-a4.png]]
+
| align="center" | Damage || align="center" | 12 || align="center" rowspan="4" | [[File:Sf2hf-ken-hdk-hp-a1.png]] || align="center" rowspan="4" | [[File:Sf2hf-ken-hdk-hp-a2.png]] || align="center" rowspan="4" | [[File:Sf2hf-ken-hdk-hp-a3.png]] || align="center" rowspan="4" | [[File:Sf2hf-ken-hdk-hp-a4.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 13~19
 +
|-
 +
| align="center" | Stun Timer || align="center" | 120
 +
|-
 +
| align="center" | Frame Advantage || align="center" | -
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 1 || align="center" | 2 || align="center" | 2..
 
|-  
 
|-  
| align="center" | Frame Count || align="center" | 1 || align="center" | 2 || align="center" | 3 || align="center" | 3..
+
| align="center" colspan="2" | Simplified || align="center" colspan="4"  | 40
|-
+
| align="center" | Simplified || align="center" colspan="4"  | 40
+
 
|}
 
|}
  
Line 742: Line 791:
 
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 
|- valign="bottom"
 
|- valign="bottom"
| ||align="center" | [[File:Sf2hf-ken-srk-s1.png]] || align="center" | [[File:Sf2hf-ken-srk-a1.png]] ||  align="center" | [[File:Sf2hf-ken-srk-a2.png]] ||  align="center" | [[File:Sf2hf-ken-srk-r1.png]] ||  align="center" | [[File:Sf2hf-ken-srk-r2.png]] ||   align="center" | [[File:Sf2hf-ken-srk-r3.png]]     
+
| align="center" | Damage || align="center" | 32/32,16 || align="center" rowspan="4" | [[File:Sf2hf-ken-srk-s1.png]] || align="center" rowspan="4" | [[File:Sf2hf-ken-srk-a1.png]] ||  align="center" rowspan="4" | [[File:Sf2hf-ken-srk-a2.png]] ||  align="center" rowspan="4" | [[File:Sf2hf-ken-srk-r1.png]] ||  align="center" rowspan="4" | [[File:Sf2hf-ken-srk-r2.png]] || align="center" rowspan="4" | [[File:Sf2hf-ken-srk-r3.png]]     
|-  
+
|-
| Jab || align="center" | 4 || align="center" | 4 || align="center" | 14 || align="center" | 6 || align="center" | 11 || align="center" | 5
+
| align="center" | Stun || align="center" | 13~19
 +
|-
 +
| align="center" | Stun Timer || align="center" | 120
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="red" | -11/-22/-33
 +
|-
 +
| align="center" colspan="2" | Jab || align="center" | 4 || align="center" | 4 || align="center" | 14 || align="center" | 6 || align="center" | 11 || align="center" | 5
 
|-
 
|-
| Strong || align="center" | 4 || align="center" | 4 || align="center" | 22 || align="center" | 6 || align="center" | 14 || align="center" | 5
+
| align="center" colspan="2" | Strong || align="center" | 4 || align="center" | 4 || align="center" | 22 || align="center" | 6 || align="center" | 14 || align="center" | 5
 
|-
 
|-
| Fierce || align="center" | 4 || align="center" | 4 || align="center" | 26 || align="center" | 6 || align="center" | 21 || align="center" | 5
+
| align="center" colspan="2" | Fierce || align="center" | 4 || align="center" | 4 || align="center" | 26 || align="center" | 6 || align="center" | 21 || align="center" | 5
 
|}
 
|}
  
Line 755: Line 810:
 
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 
|- valign="bottom"
 
|- valign="bottom"
| ||align="center" | [[File:Sf2hf-ken-tsk-s1.png]] || align="center" | [[File:Sf2hf-ken-tsk-s2.png]] || align="center" | [[File:Sf2hf-ken-tsk-s3.png]]
+
| align="center" | Damage || align="center" | 10 || align="center" rowspan="4" | [[File:Sf2hf-ken-tsk-s1.png]] || align="center" rowspan="4" | [[File:Sf2hf-ken-tsk-s2.png]] || align="center" rowspan="4" | [[File:Sf2hf-ken-tsk-s3.png]]
 
|-  
 
|-  
| align="center" | Frame Count  || align="center"  | 4 || align="center" | 4 || align="center" | 3
+
| align="center" | Stun || align="center" | 13~19
 +
|-
 +
| align="center" | Stun Timer || align="center" | 120
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="red" | -1
 +
|-
 +
| align="center" colspan="2" | Frame Count  || align="center"  | 4 || align="center" | 4 || align="center" | 3
 
|}
 
|}
 
  
 
Active:
 
Active:
 
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 
|- valign="bottom"
 
|- valign="bottom"
| ||align="center" | [[File:Sf2hf-ken-tsk-a1.png]] || align="center" | [[File:Sf2hf-ken-tsk-m1.png]] || align="center" | [[File:Sf2hf-ken-tsk-a2.png]] || align="center" | [[File:Sf2hf-ken-tsk-m2.png]]
+
| ||align="center" | [[File:Sf2hf-ken-tsk-a1.png]] || align="center" | [[File:Sf2hf-ken-tsk-m1.png]] || align="center" | [[File:Sf2hf-ken-tsk-a2.png]] || align="center" | [[File:Sf2hf-ken-tsk-m2.png]]
|-  
+
|-
| align="center" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 3
+
| align="center" | Frame Count || align="center" | 1 || align="center" | 1 || align="center" | 2 || align="center" | 2
 
|}
 
|}
 +
 +
Short: 2 Times<br>
 +
Foward: 3 Times<br>
 +
Rounhouse: 4 Times <br>
  
 
Recovery:
 
Recovery:
Line 774: Line 838:
 
| ||align="center" | [[File:Sf2hf-ken-tsk-r1.png]] || align="center" | [[File:Sf2hf-ken-tsk-r2.png]] || align="center" | [[File:Sf2hf-ken-tsk-r3.png]] || align="center" | [[File:Sf2hf-ken-tsk-r4.png]]  
 
| ||align="center" | [[File:Sf2hf-ken-tsk-r1.png]] || align="center" | [[File:Sf2hf-ken-tsk-r2.png]] || align="center" | [[File:Sf2hf-ken-tsk-r3.png]] || align="center" | [[File:Sf2hf-ken-tsk-r4.png]]  
 
|-  
 
|-  
| align="center"  | Frame Count  || align="center"  | 4 || align="center" | 4 || align="center" | 4 || align="center" bgcolor="blue" | 0
+
| align="center"  | Frame Count  || align="center"  | 4 || align="center" | 4 || align="center" | 4 || align="center" | 0
 
|}
 
|}
 
  
 
*<b>Kuchuu Tatsumaki Senpuu Kyaku:</b> During Jump ↓↙← + Kick  
 
*<b>Kuchuu Tatsumaki Senpuu Kyaku:</b> During Jump ↓↙← + Kick  
 
Active:
 
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 
|- valign="bottom"
 
| align="center" | [[File:Sf2hf-ken-atsk-a1.png]] || align="center" | [[File:Sf2hf-ken-atsk-m1.png]] || align="center" | [[File:Sf2hf-ken-atsk-a2.png]] || align="center" | [[File:Sf2hf-ken-atsk-m2.png]]
 
|-
 
| align="center"  | Frame Count  || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 3
 
|}
 
  
  
Line 792: Line 847:
 
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 
|- valign="bottom"
 
|- valign="bottom"
| align="center" | [[File:Sf2hf-ken-atsk-r1.png]] || align="center" | [[File:Sf2hf-ken-atsk-r2.png]] || align="center" | [[File:Sf2hf-ken-atsk-r3.png]] || align="center" | [[File:Sf2hf-ken-atsk-r4.png]]  
+
| || align="center" | [[File:Sf2hf-ken-tsk-r1.png]] || align="center" | [[File:Sf2hf-ken-tsk-r2.png]] || align="center" | [[File:Sf2hf-ken-tsk-r3.png]] || align="center" | [[File:Sf2hf-ken-tsk-r4a.png]] || align="center" | [[File:Sf2hf-ken-tsk-r4.png]]  
 
|-  
 
|-  
| align="center"  | Frame Count  || align="center"  | 4 || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" bgcolor="blue" | 0
+
| align="center"  | Frame Count  || align="center"  | 4 || align="center" | 4 || align="center" | 4 || align="center" | 4  
 
|}
 
|}
  
Line 802: Line 857:
 
| align="center" | Walk back ||  align="center" | Neutral || align="center" | Walk Fwd || align="center" | Crouch
 
| align="center" | Walk back ||  align="center" | Neutral || align="center" | Walk Fwd || align="center" | Crouch
 
|-
 
|-
| align="center" | [[File:Sf2hf-ken-bwd.png]] || align="center" | [[File:Sf2hf-ken-cllp-r3.png]] || align="center" | [[File:Sf2hf-ken-fwd.png]] || align="center" | [[File:Sf2hf-ken-cr-n.png]]
+
| align="center" | [[File:Sf2hf-ken-bwd.png]] || align="center" | [[File:Sf2hf-ken-cllp-n.png]] || align="center" | [[File:Sf2hf-ken-fwd.png]] || align="center" | [[File:Sf2hf-ken-cr-n.png]]
 
|-
 
|-
 
|}
 
|}

Latest revision as of 03:30, 8 July 2019

Street Fighter 2: Hyper FightingSf2hf-logo.png
Street Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#CharactersStreet Fighter 2: Hyper Fighting#System InfoStreet Fighter 2: Hyper Fighting#MiscellaneousStreet Fighter 2: Hyper Fighting#Basic StrategyMvC3HeaderButtons.png

Ken

Sf2hf-ken-portrait.gif

Shoryuken! A millionaire (by birthright, not effort) playboy with bleached hair (but not eyebrows - representing his 3/4ths Japanese heritage), Ken gets the Money, the Glory, and the Girl. He trained with his rival and friend, Ryu, in a Japanese Dojo under the tutelage of Gouken, a very powerful martial artist who famously went on to simply wake up from being dead. Ken favours a flashy, gung-ho fighting style over the more stoic and traditional Ryu.

In a nutshell

While certainly an overall poorer character than Ryu in SF2HF, Ken is not far behind. In some matchups his slower fireballs and wider arcing Dragon Punch can actually be helpful, and his very doable 'Touch of Death' combos mean one solid hit can always spell an opponent's doom.


Character Specific Information

Character Data
Damage Scaling Factor:
25/32
Pre-Jump Frames:
4f
Jump duration:
40f

Color Options

Default Start
Sf2hf-ken-1p.png Sf2hf-ken-2p.png

Moves List

Normal Moves

  • Standing Normal Moves (st.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Standing Light Punch
Lp.png
6
-
4
40
3
4
4
+6/+5
Rpdfire.png Specialcancel.png
Standing Medium Punch
Mp.png
16
8
60
4
4
6
+10/+8
Specialcancel.png
Standing Hard Punch
Hp.png
26
14
80
6
6
22
-6
Standing Light Kick
Lk.png
8
-
4
40
7
8
5
+3/+1
Standing Medium Kick
Mk.png
16
8
60
12
12
7*
+1
Specialcancel.png
Standing Hard Kick
Hk.png
22
14
80
3
12
17*
-2
  • Close Standing Normal Moves (cl.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Close Light Punch
(near opponent) Lp.png
6
-
4
40
3
4
5
+6/+5
Specialcancel.png
Close Medium Punch
(near opponent) Mp.png
16
8
60
4
2
17
+2/+1
Specialcancel.png
Close Hard Punch
(near opponent) Hp.png
26
14
80
4
8
23
-8
Specialcancel.png
Close Light Kick
(near opponent) Lk.png
8
-
4
40
6
6
4
+5
Rpdfire.png
Close Medium Kick
(near opponent) Mk.png
16
8
60,
5
6
8
+6/+4
Specialcancel.png
Close Hard Kick
(near opponent) Hk.png
24,6
14
80,80
8
12
11
+8/+7
  • Crouching Normal Moves (cr.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Crouching Light Punch
D.png + Lp.png
6
-
4
40
3
4
4
+6/+5
Rpdfire.png Low.png Specialcancel.png
Crouching Medium Punch
D.png + Mp.png
14
8
60
4
4
6
+10/+8
Specialcancel.png
Crouching Hard Punch
D.png + Hp.png
22
14
80
9
6
18*
-11
Specialcancel.png
Crouching Light Kick
D.png + Lk.png
6
-
4
40
3
4
4
+6/+5
Rpdfire.png Low.png Specialcancel.png
Crouching Medium Kick
D.png + Mk.png
14
8
60
4
6
8
+6/+4
Low.png Specialcancel.png
Crouching Hard Kick
D.png + Hk.png
22
8
130
4
6
25
+1/+2
Low.png Knockdown.png
  • Jumping Normal Moves (nj.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Neutral Jump Light Punch
U.png + Lp.png
10
4
40
4
-
-
High.png
Neutral Jump Medium Punch
U.png + Mp.png
16
8
50
4
20
-
High.png
Neutral Jump Hard Punch
U.png + Hp.png
24
14
60
4
8
-
High.png
Neutral Jump Light Kick
U.png + Lk.png
10
4
40
3
-
-
High.png
Neutral Jump Medium Kick
U.png + Mk.png
16
8
50
5
13
-
High.png
Neutral Jump Hard Kick
U.png + Hk.png
24
14
60
3
10
-
High.png
  • Diagonal Jumping Normal Moves (j.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Diagonal Jump Light Punch
Ub.png / Uf.png + Lp.png
8
4
40
4
-
-
High.png
Diagonal Jump Medium Punch
Ub.png / Uf.png + Mp.png
16
8
50
4
20
-
High.png
Diagonal Jump Hard Punch
Ub.png / Uf.png + Hp.png
22
14
60
4
8
-
High.png
Diagonal Jump Light Kick
Ub.png / Uf.png + Lk.png
8
4
40
5
-
-
High.png
Diagonal Jump Medium Kick
Ub.png / Uf.png + Mk.png
16
8
50
5
13
-
High.png
Diagonal Jump Hard Kick
Ub.png / Uf.png + Hk.png
22
14
60
5
7
-
High.png

Throws

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Seoi Nage
B.png / F.png + Mp.png or Hp.png
32
-
10
99
-
-
-
-
Throw.png
Tsukami Nage
B.png / F.png + Mk.png or Hk.png
32
-
14
80
-
-
-
-
Throw.png

Special Moves

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Hadoken
Qcf.png + Lp.png
12
 ?
16
120
14
 ?
37
 ?
Hadoken
Qcf.png + Mp.png
14
 ?
16
120
14
 ?
37
 ?
Hadoken
Qcf.png + Hp.png
16
 ?
16
120
14
 ?
37
 ?
Shoryuken
Dp.png + Lp.png
32
 ?
16
120
1
18
17/20/27 + 6
KD/-11
Shoryuken
Dp.png + Mp.png
32
 ?
16
120
1
26
17/20/27 + 6
KD/-22
Shoryuken
Dp.png + Hp.png
32,16
 ?
 ?
 ?
1
30
17/20/27 + 6
KD/-33
Tatsumaki Senpu Kyaku
Qcb.png + Lk.png
10
 ?
16
120
11
1,2,2,(2),1,2,2,(2),1,2
14 + 6
KD/-3
Tatsumaki Senpu Kyaku
Qcb.png + Mk.png
10
 ?
16
120
11
1,2,2,(2),1,2,2,(2),1,2,2,(2),1,2
14 + 6
KD/-3
Tatsumaki Senpu Kyaku
Qcb.png + Hk.png
10
 ?
16
120
11
1,2,2,(2),1,2,2,(2),1,2,2,(2),1,2,2,(2),1,2
14 + 6
KD/-3
Air Tatsumaki Senpu Kyaku
Qcb.png + Lk.png
10
 ?
16
120
3
 ?
13/14/15 + 6
 ?
Aironly.png
Air Tatsumaki Senpu Kyaku
Qcb.png + Mk.png
10
 ?
16
120
3
 ?
13/14/15 + 6
 ?
Aironly.png
Air Tatsumaki Senpu Kyaku
Qcb.png + Hk.png
10
 ?
16
120
3
 ?
13/14/15 + 6
 ?
Aironly.png

The Basics

Not as powerful as Ryu overall, but he still has a lot of good tools. For the most part you will be playing more aggressive, trying to set up ambigious crossup into touch of death, or safejump/tick into srk/throw OS. His slower jab fireball can actually be more useful in some scenarios, and fierce srk goes quite far, making it better for anti air, and punishment in general. Faster walk speed can be ok in matchups where footsies are important, like vs gief for instance.

Advanced Strategy

Crossup j hk into close hp>hp srk is the main touch of death combo to aim for after knockdown. You can get them into a situation where you can throw, do the srk motion and end with forward+lp+mk, if they try to throw you back or reversal, you get jab srk, if they block you throw. The new air tatsu is only useful in niche situations, like dodging fireballs, and some tall characters like boxer and sagat, you can use the overhead mixup for damage.

Combos

Bread And Butter

  • cr.MK xx QCF+HP
  • Crossup j.HK, s.HP xx DP+HP (Touch of Death)
  • Cr lkx1/2 > close st hp (cps1 chain)> hp fireball
  • Jump hp/hk > close st mp> jab srk (if you can't cross them up this is usually the best for damage)
  • Cr mk (meaty)> cr hk
  • Jump lp (instant) > hk air tatsu (only works on tall characters if the opponent crouches, decent overhead mixup)

Match-ups

Vs. Balrog (boxer):

Once the round starts, the main objective is just to be patient and not get caught by rush punches, or st hp. Blocking high is actually pretty good since he has no low rush like in ST,this lets you block his attacks, and not get caught by dash upper whiff into throw. Once you get distance, it's just a case of getting a jab fireball on screen, then punishing whatever he does. Sweep his jumps when he's far, if he tries to tap through a fireball, srk him.

Vs. Blanka:

Punish the Roll with Hadoken or Shoryuken,Vertical Roll can be shoryukened correctly,remember you have a weak Hadoken and he can Vertical Roll you easily, so your objective will be make him jump.

Vs. Chun-Li:

Spinning Bird Kick can be countered with crouching Strong,but now can be a fireball match at the correct distance, if she Kikoken's you, its better to use Air TSK instead of jump for crossups.

Vs. Dhalsim:

His nerfed damage and normals make this more managable, but not by any means an easy fight. Tatsu goes through fireballs, learn the ranges where you can safely get in with this while landing a hit. Though if he does a flame, you get punished hard, so this is not too reliable in some cases....

Cr lk is a good counter as it beats just about every normal he has from far. Cr mp can also beat slides, drills can be dealt with by mashing jab if you have not enough time to do an srk. Speaking of which, you can use hp srk to punish fireballs and flames like in shoto matchups. Be careful throwing fireballs when in range for his st hk to punish you, the trade is ok if you get it, but sim often hits you first and wins. The best way to get in is just patiently bulldog. Jumping is punishable with his many anti airs, mainly slides. And he can punish neutral jumps with his low punches. Tatsu is ok when in range.

Once you get him down, you can pressure easily as he has no true reversal, his throw range is much larger than yours, but you can hit him low, or use srk to deter throws.

Vs. E. Honda:

Same as Ryu's strategy versus E. Honda: from about halfscreen away, throw slow fireballs, and sweep with cr.HK to hit with the very tip of the toe as Honda lands. You should be a little more careful chucking fireballs than with Ryu however, since Ken's fireball has more recovery time than Ryu's.


Vs. Guile:

This is an annoying match, probably less so than in CE, but he still has the same advantages. You can't really zone when close as he can sonic boom, then punish your recovery most of the time. His cr mk is also incredibly hard to deal with because of the range. The best option is to whiff punish it with your sweep.

Sweep into fireball is good for getting him to the corner, flash kick whiffs at max sweep range as well, making this an ok pressure option, though crossup or safejump is often preferred. Tatsu can go through sonic booms, but you need to learn the ranges where it's safe. And it's not as useful as you'd think, thanks to his recovery speed.

Jumping in can sometimes work if he has no charge, make sure not to be too far, or he will cr mk you for free. Otherwise j hp is usually your best bet.

Vs. Ken (self):

Best Ken must use wisely his Shoryuken

Vs. M. Bison (dictator):

Be careful with your Hadoken and wait to punish Head Stomp with Shoryuken

Vs. Ryu:

He has a lot of the same tools as you, just most of these are significantly better, making this an uphill battle. You can use hp srk when close to counter his fireballs, useful at round start, aim for the last hit to touch his arms for a knockdown. His tatsu can be used in the same way vs your fireballs when he is close, so be careful. Another option at round start is walk up sweep, trades with his fireball.

If he jumps from far away, hp srk is usually the best option if you have time, anti air sweep can't punish him if he does j hk, you can try wait for him to land and bait an srk, or throw him. Close hp is your best bet if he jumps above you, works great as an anti crossup. When punishing blocked/whiff tatsu, srk is preferred for the knockdown, jab srk is the optimal one since it is 1 hit, and you have more time to pressure. If he goes over you, cr hp is alright.

When you are close, you have an advantage in neutral thanks to faster walk speed. Use normals like cr lk/st lp to activate proximity block preventing him from walking backwards, then go for walk up sweep. Likewise, whiff punish his sweeps and cr mk whiffs with it. When he's far away and zoning you, bulldogging is a good way to get closer thanks to your good walk speed. Neutral jumping is best vs medium and heavy fireballs, since he has no time to close the gap.

You can use cr mp for safe pressure/bait. Space it so it will connect at max range if he's crouching, srk will whiff, you can punish whiffed srk with walk up>close hp> srk if you react in time, his tatsu whiffs since you crouch while doing cr mp. Ryu's only true answer is to stand up, which leaves him vulnerable to low kicks.

Vs. Sagat:

Crouch to evade High Tiger and then attack him low and cross up him,your air TSK can be comboed with him.

Vs. Vega (claw):

If he jumps or use Barcelona use the Shoryuken to punish him,but watch out with lows.

Vs. Zangief:

You need to be careful since one mistake can lead to losing the round. Fireball isn't too useful here because of lariats. You'll need to focus on ground game, and be patient. Cr mk/sweep are good when in neutral as he doesn't have a reliable way to deal with it, unlike in future games, his far mk is trash, you don't need to worry about it at all. His only options are to sweep you first, or jump it, both incredibly risky. Whiff punish his sweeps with your own, and walk up sweep is best vs punch lariat if you have time, for kick lariat, use st mp if he's close enough to get hit. With the walk up cr mk/sweep, you can cancel into fireball, though he'll be able to lariat through.

If he jumps at you, srk deals with this easily, far hk is also great for anti airs, comes out very fast, so at worst you might trade. Jumping in is also not so bad in this match, as his anti air game is very poor, though I'd recommend only relying on this when you have no other option. When he gets in after a knockdown things get tricky, you can try reversal srk, but his safe ticks are not punishable if he times it right, though on block your jab srk is safe, so if he's at point blank range it's never a bad choice. The spd can be negative edged, so nothing can stop it.

Other useful things in neutral, cr mp beats his sweep from far away, but is vulnerable to standing spd. Try to aim for your low kicks to always connect, as he can punish the whiffs with his sweep. Far stand lk is decent for faking fireballs and baiting lariats/sweeps.

Hitboxes

Standing Normals

  • Standing LP:
Damage 6 Sf2hf-ken-lp-s1.png Sf2hf-ken-lp-a.png Sf2hf-ken-lp-s1.png Sf2hf-ken-lp-r1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 2 4 4 1
Simplified 1+2 4 5
  • Standing MP:
Damage 16 Sf2hf-ken-mp-s1.png Sf2hf-ken-mp-s2.png Sf2hf-ken-mp-a.png Sf2hf-ken-mp-s2.png Sf2hf-ken-mp-s1.png Sf2hf-ken-lp-r1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +10
Frame Count 1 2 4 3 3 1
Simplified 1+3 4 7
  • Standing HP:
Damage 26 Sf2hf-ken-mp-s1.png Sf2hf-ken-mp-s2.png Sf2hf-ken-hp-a.png Sf2hf-ken-mp-s2.png Sf2hf-ken-mp-s1.png Sf2hf-ken-lp-r1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -6
Frame Count 3 2 6 10 12 1
Simplified 1+5 6 23
  • Standing LK:
Damage 8 Sf2hf-ken-lp-s1.png Sf2hf-ken-lk-s1.png Sf2hf-ken-lk-a.png Sf2hf-ken-lk-s1.png Sf2hf-ken-mp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel No
Frame Advantage +3
Frame Count 3 3 8 4 1
Simplified 1+6 8 5
  • Standing MK:
Damage 16 Sf2hf-ken-lp-s1.png Sf2hf-ken-lk-s1.png Sf2hf-ken-mk-a.png Sf2hf-ken-lk-s1.png Sf2hf-ken-mp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +1
Frame Count 5 6 12 6 1
Simplified 1+11 12 7
  • Standing HK:
Damage 22 Sf2hf-ken-hk-s1.png Sf2hf-ken-hk-a1.png Sf2hf-ken-hk-a2.png Sf2hf-ken-hk-r1.png Sf2hf-ken-hk-r2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2
Frame Count 2 4 8 10 7
Simplified 2+1 12 17

Close Standing Normals

  • Close Standing LP:
Damage 6 Sf2hf-ken-mp-s1.png Sf2hf-ken-cllp-a.png Sf2hf-ken-mp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 1+2 4 5
  • Close Standing MP:
Damage 16 Sf2hf-ken-mp-s1.png Sf2hf-ken-clmp-s.png Sf2hf-ken-clmp-a.png Sf2hf-ken-clmp-r1.png Sf2hf-ken-clmp-r2.png Sf2hf-ken-clmp-s.png Sf2hf-ken-mp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +2
Frame Count 1 2 2 6 4 3 4
Simplified 1+3 2 17
  • Close Standing HP:
Damage 26 Sf2hf-ken-clhp-s.png Sf2hf-ken-clhp-a1.png Sf2hf-ken-clhp-a2.png Sf2hf-ken-clhp-r.png Sf2hf-ken-mp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel Yes
Frame Advantage -8
Frame Count 3 2 6 10 13
Simplified 1+3 8 23
  • Close Standing LK:
Damage 8 Sf2hf-ken-mp-s1.png Sf2hf-ken-cllk-s1.png Sf2hf-ken-cllk-a1.png Sf2hf-ken-cllk-r1.png Sf2hf-ken-cllk-s1.png Sf2hf-ken-mp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel No
Frame Advantage +5
Frame Count 2 3 2 4 3 1
Simplified 1+5 2 5


  • Close Standing MK:
Damage 16 Sf2hf-ken-clmk-s1.png Sf2hf-ken-clmk-s2.png Sf2hf-ken-clmk-a.png Sf2hf-ken-clmk-s2.png Sf2hf-ken-clmk-s1.png Sf2hf-ken-mk-r1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +6
Frame Count 2 1 6 4 4 1
Simplified 1+3 6 9
  • Close Standing HK:
Damage 24,6 Sf2hf-ken-mp-s1.png Sf2hf-ken-clhk-s1.png Sf2hf-ken-clhk-a1.png Sf2hf-ken-clhk-a2.png Sf2hf-ken-clhk-s1.png Sf2hf-ken-mp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel Yes/No
Frame Advantage +8
Frame Count 3 4 8 4 10 1
Simplified 1+7 12 11

Crouching Normals

  • Crouching LP:
Damage 6 Sf2hf-ken-crlp-s1.png Sf2hf-ken-crlp-a.png Sf2hf-ken-crlp-s1.png Sf2hf-ken-crlp-r1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 2 4 4 1
Simplified 1+2 4 5
  • Crouching MP:
Damage 14 Sf2hf-ken-crmp-s1.png Sf2hf-ken-crmp-s2.png Sf2hf-ken-crmp-a.png Sf2hf-ken-crmp-s2.png Sf2hf-ken-crmp-s1.png Sf2hf-ken-crlp-r1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +10
Frame Count 1 2 4 3 3 1
Simplified 1+3 4 7
  • Crouching HP:
Damage 22 Sf2hf-ken-crhp-s1.png Sf2hf-ken-crhp-a1.png Sf2hf-ken-crhp-a2.png Sf2hf-ken-crhp-r1.png Sf2hf-ken-crhp-s1.png Sf2hf-ken-crhp-r2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel Yes,No
Frame Advantage -11
Frame Count 3 3 8 10 12 1
Simplified 1+3 11 23
  • Crouching LK:
Damage 6 Sf2hf-ken-crlk-s1.png Sf2hf-ken-crlk-a.png Sf2hf-ken-crlk-s1.png Sf2hf-ken-crlp-r1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 2 4 4 1
Simplified 1+2 4 5
  • Crouching MK:
Damage 14 Sf2hf-ken-crlk-s1.png Sf2hf-ken-crmk-s1.png Sf2hf-ken-crmk-a.png Sf2hf-ken-crmk-s1.png Sf2hf-ken-crlk-s1.png Sf2hf-ken-crlp-r1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +6
Frame Count 1 2 6 4 4 1
Simplified 1+3 6 9
  • Crouching HK:
Damage 22 Sf2hf-ken-crhk-s1.png Sf2hf-ken-crhk-a.png Sf2hf-ken-crhk-r1.png Sf2hf-ken-crhk-r2.png Sf2hf-ken-crhk-r3.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel Yes
Frame Advantage +2
Frame Count 3 6 6 8 11
Simplified 1+3 6 25

Aerial Normals

  • Neutral Jumping LP:
Damage 10 Sf2hf-ken-njlp-s1.png Sf2hf-ken-njlp-a.png
Stun 1~7
Stun Timer 40
Frame Count 2
  • Diagonal Jumping LP:
Damage 8 Sf2hf-ken-njlp-s1.png Sf2hf-ken-djlp-a.png
Stun 1~7
Stun Timer 40
Frame Count 2
  • Neutral/Diagonal Jumping MP:
Damage 16 Sf2hf-ken-jmp-s1.png Sf2hf-ken-jmp-s2.png Sf2hf-ken-jmp-a.png Sf2hf-ken-jmp-s2.png Sf2hf-ken-jmp-r1.png Sf2hf-ken-jmp-r2.png Sf2hf-ken-jmp-r3.png
Stun 5~11
Stun Timer 50
Frame Count 2 2 20 4 4 4
Simplified 4 20
  • Neutral Jumping HP:
Damage 24 Sf2hf-ken-jmp-s1.png Sf2hf-ken-jmp-s2.png Sf2hf-ken-njhp-a.png Sf2hf-ken-jmp-s2.png Sf2hf-ken-jmp-r1.png Sf2hf-ken-jmp-r2.png Sf2hf-ken-jmp-r3.png
Stun 11~17
Stun Timer 60
Frame Count 2 2 20 4 4 4
Simplified 4 20
  • Diagonal Jumping HP:
Damage 22 Sf2hf-ken-jmp-s1.png Sf2hf-ken-jmp-s2.png Sf2hf-ken-djhp-a.png Sf2hf-ken-jmp-s2.png Sf2hf-ken-jmp-r1.png Sf2hf-ken-jmp-r2.png Sf2hf-ken-jmp-r3.png
Stun 11~17
Stun Timer 60
Frame Count 2 2 8 4 4 4
Simplified 4 8
  • Neutral Jumping LK:
Damage 10 Sf2hf-ken-njlk-s1.png Sf2hf-ken-njlk-a.png Sf2hf-ken-jmp-r1.png
Stun 1~7
Stun Timer 40
Frame Count 3 40
  • Diagonal Jumping LK:
Damage 8 Sf2hf-ken-djlk-s1.png Sf2hf-ken-djlk-s2.png Sf2hf-ken-djlk-a.png
Stun 1~7
Stun Timer 40
Frame Count 2 3
Simplified 5
  • Neutral Jumping MK:
Damage 16 Sf2hf-ken-njlk-s1.png Sf2hf-ken-njmk-a.png Sf2hf-ken-jmp-r1.png Sf2hf-ken-jmp-r2.png Sf2hf-ken-jmp-r3.png
Stun 5~11
Stun Timer 50
Frame Count 5 13 6 6
Simplified 5 13
  • Diagonal Jumping MK:
Damage 16 Sf2hf-ken-djlk-s1.png Sf2hf-ken-djmk-s2.png Sf2hf-ken-djmk-a.png Sf2hf-ken-djmk-s2.png Sf2hf-ken-jmp-r1.png Sf2hf-ken-jmp-r2.png Sf2hf-ken-jmp-r3.png
Stun 5~11
Stun Timer 50
Frame Count 2 3 13 3 3 3
Simplified 5 13
  • Neutral Jumping HK:
Damage 24 Sf2hf-ken-njhk-s1.png Sf2hf-ken-njhk-a1.png Sf2hf-ken-njhk-a2.png Sf2hf-ken-njhk-r1.png Sf2hf-ken-njhk-r2.png Sf2hf-ken-jmp-r1.png Sf2hf-ken-jmp-r2.png
Stun 11~17
Stun Timer 60
Frame Count 2 4 4 3 3 3
Simplified 2 8
  • Diagonal Jumping HK:
Damage 22 Sf2hf-ken-djlk-s1.png Sf2hf-ken-djmk-s2.png Sf2hf-ken-djhk-a.png Sf2hf-ken-djmk-s2.png Sf2hf-ken-jmp-r1.png Sf2hf-ken-jmp-r2.png Sf2hf-ken-jmp-r3.png
Stun 11~17
Stun Timer 60
Frame Count 2 3 7 3 3 3
Simplified 5 7

Throws

  • Normal Throw Boxes (←/→ + HP) and (←/→ + HK)
Damage 32 Sf2hf-ken-throw.png
Duration 130
Stun 7~13
Stun Timer 100
Range (from axis) 48
Range advantage 19

Special Moves

  • Hadoken: (↓↘→ + P)

Startup:

Sf2hf-ken-hdk-s1.png Sf2hf-ken-hdk-s2.png Sf2hf-ken-hdk-s3.png Sf2hf-ken-hdk-s4.png
Frame Count 2 7 2 1

Active:

LP version:

Damage 12 Sf2hf-ken-hdk-lp-a1.png Sf2hf-ken-hdk-lp-a2.png Sf2hf-ken-hdk-lp-a3.png Sf2hf-ken-hdk-lp-a4.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 2 2..
Simplified 40

MP version:

Damage 12 Sf2hf-ken-hdk-mp-a1.png Sf2hf-ken-hdk-mp-a2.png Sf2hf-ken-hdk-mp-a3.png Sf2hf-ken-hdk-mp-a4.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 2 2..
Simplified 40


HP version:

Damage 12 Sf2hf-ken-hdk-hp-a1.png Sf2hf-ken-hdk-hp-a2.png Sf2hf-ken-hdk-hp-a3.png Sf2hf-ken-hdk-hp-a4.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 2 2..
Simplified 40


  • Shoryuken: →↓↘ + Punch

Startup:

Damage 32/32,16 Sf2hf-ken-srk-s1.png Sf2hf-ken-srk-a1.png Sf2hf-ken-srk-a2.png Sf2hf-ken-srk-r1.png Sf2hf-ken-srk-r2.png Sf2hf-ken-srk-r3.png
Stun 13~19
Stun Timer 120
Frame Advantage -11/-22/-33
Jab 4 4 14 6 11 5
Strong 4 4 22 6 14 5
Fierce 4 4 26 6 21 5
  • Tatsumaki Senpuu Kyaku: ↓↙← + Kick

Startup:

Damage 10 Sf2hf-ken-tsk-s1.png Sf2hf-ken-tsk-s2.png Sf2hf-ken-tsk-s3.png
Stun 13~19
Stun Timer 120
Frame Advantage -1
Frame Count 4 4 3

Active:

Sf2hf-ken-tsk-a1.png Sf2hf-ken-tsk-m1.png Sf2hf-ken-tsk-a2.png Sf2hf-ken-tsk-m2.png
Frame Count 1 1 2 2

Short: 2 Times
Foward: 3 Times
Rounhouse: 4 Times

Recovery:

Sf2hf-ken-tsk-r1.png Sf2hf-ken-tsk-r2.png Sf2hf-ken-tsk-r3.png Sf2hf-ken-tsk-r4.png
Frame Count 4 4 4 0
  • Kuchuu Tatsumaki Senpuu Kyaku: During Jump ↓↙← + Kick


Recovery:

Sf2hf-ken-tsk-r1.png Sf2hf-ken-tsk-r2.png Sf2hf-ken-tsk-r3.png Sf2hf-ken-tsk-r4a.png Sf2hf-ken-tsk-r4.png
Frame Count 4 4 4 4

Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2hf-ken-bwd.png Sf2hf-ken-cllp-n.png Sf2hf-ken-fwd.png Sf2hf-ken-cr-n.png
  • Standing reel:
Sf2hf-ken-reel1.png Sf2hf-ken-reel2.png Sf2hf-ken-reel3.png Sf2hf-ken-reel4.png
  • Standing gut reel:
Sf2hf-ken-gutreel1.png Sf2hf-ken-gutreel2.png Sf2hf-ken-gutreel3.png Sf2hf-ken-gutreel4.png
  • Crouching reel:
Sf2hf-ken-creel1.png Sf2hf-ken-creel2.png Sf2hf-ken-creel3.png
  • Dizzy:
Sf2hf-ken-dizzy1.png Sf2hf-ken-dizzy2.png Sf2hf-ken-dizzy3.png