Difference between revisions of "Street Fighter 2: Hyper Fighting/Sagat"

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(Ground Normals)
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====Ground Normals====
+
====Aerial Normals====
  
 +
*<b>Neutral Jumping Jab/Short:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
| align="center" | Damage || align="center" | ? || align="center" rowspan="4" | __x__ || align="center" rowspan="4" | [[File:Sf2hf-sagat-njlp.png‎]]
 +
|-
 +
| align="center" | Stun || align="center" | ?
 +
|-
 +
| align="center" | Stun Timer || align="center" | ?
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | ∞
 +
|}
  
 +
*<b>Neutral Jumping Strong/Forward:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
| align="center" | Damage || align="center" | ? || align="center" rowspan="4" | __x__ || align="center" rowspan="4" | [[File:Sf2hf-sagat-njmp.png‎‎]] || align="center" rowspan="4" | __x__ || align="center" rowspan="4" | __x__ || align="center" rowspan="4" | __x__ || align="center" rowspan="4" | __x__
 +
|-
 +
| align="center" | Stun || align="center" | ?
 +
|-
 +
| align="center" | Stun Timer || align="center" | ?
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 20 || align="center" | 18 || align="center" | ? || align="center" | ? || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" | 3 || align="center" | 20 || align="center" colspan="4" | ∞
 +
|}
  
All frame data taken from [http://http://nki.combovideos.com/flame.html T.Akiba's data]. Will independently verify soon.
+
*<b>Neutral Jumping Fierce/Roundhouse:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
| align="center" | Damage || align="center" | ? || align="center" rowspan="4" | __x__ || align="center" rowspan="4" | [[File:Sf2hf-sagat-njhp.png‎‎]] || align="center" rowspan="4" | __x__ || align="center" rowspan="4" | __x__ || align="center" rowspan="4" | __x__ || align="center" rowspan="4" | __x__
 +
|-
 +
| align="center" | Stun || align="center" | ?
 +
|-
 +
| align="center" | Stun Timer || align="center" | ?
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 5 || align="center" | 8 || align="center" | 28 || align="center" | ? || align="center" | ? || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" | 5 || align="center" | 8 || align="center" colspan="4" | ∞
 +
|}
  
 +
 +
All frame data taken from [http://http://nki.combovideos.com/flame.html T.Akiba's data]. Will independently verify soon.
  
 
===Special Moves===
 
===Special Moves===

Revision as of 02:57, 2 February 2012

Introduction

Moves List

Normal Moves

Ground Normals

  • Standing Jab:
Damage  ? __x__ Sf2hf-sagat-slp.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 4 4 4
  • Standing Strong:
Damage  ? __x__ Sf2hf-sagat-smp.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 5 4 6
  • Standing Fierce:
Damage  ? __x__ Sf2hf-sagat-shp.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 7 6 22


  • Standing Short:
Damage  ? __x__ Sf2hf-sagat-slk.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 4 2 2 7
Simplified 4 4 7
  • Standing Forward:
Damage  ? __x__ Sf2hf-sagat-smk.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 5 2 2 10
Simplified 5 4 10
  • Standing Roundhouse:
Damage  ? __x__ Sf2hf-sagat-shk.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 7 3 3 21
Simplified 7 5 21


  • Crouching Jab:
Damage  ? __x__ Sf2hf-sagat-clp.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 4 4 4
  • Crouching Strong:
Damage  ? __x__ Sf2hf-sagat-cmp.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 5 4 6
  • Crouching Fierce:
Damage  ? __x__ Sf2hf-sagat-chp.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 7 6 20


  • Crouching Short:
Damage  ? __x__ Sf2hf-sagat-clk.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes
Frame Advantage  ?
Frame Count 4 4 5
  • Crouching Forward:
Damage  ? __x__ Sf2hf-sagat-cmk.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count 5 4 7
  • Crouching Roundhouse:
Damage  ? __x__ Sf2hf-sagat-chk.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage KD
Frame Count 7 6 21

Aerial Normals

  • Neutral Jumping Jab/Short:
Damage  ? __x__ Sf2hf-sagat-njlp.png
Stun  ?
Stun Timer  ?
Special Cancel No
Frame Count 2
  • Neutral Jumping Strong/Forward:
Damage  ? __x__ Sf2hf-sagat-njmp.png __x__ __x__ __x__ __x__
Stun  ?
Stun Timer  ?
Special Cancel No
Frame Count 3 20 18  ?  ?
Simplified 3 20
  • Neutral Jumping Fierce/Roundhouse:
Damage  ? __x__ Sf2hf-sagat-njhp.png __x__ __x__ __x__ __x__
Stun  ?
Stun Timer  ?
Special Cancel No
Frame Count 5 8 28  ?  ?
Simplified 5 8


All frame data taken from T.Akiba's data. Will independently verify soon.

Special Moves

Tiger Shot: Quarter-Circle Forward + Punch (236 + Punch).

Tiger Uppercut: Forward, Down, Down-Forward + Punch (623 + Punch).

Tiger Knee: Down, Down-Forward, Forward, Up-Forward + Kick (2369 + Kick).

The Basics

Advanced Strategy

Match-ups

Vs. Balrog (boxer):

Vs. Blanka:

Vs. Chun-Li:

Vs. Dhalsim:

Vs. E. Honda:

Vs. Guile:

Vs. Ken:

Vs. M. Bison (dictator):

Vs. Ryu:

Vs. Sagat (self):

Vs. Vega (claw):

Vs. Zangief: