Difference between revisions of "Street Fighter 2: Hyper Fighting/Sagat"

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===Normal Moves===
 
===Normal Moves===
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*<b>Standing Normal Moves (st.)</b>
 
{{SF2HFMoveListHeader}}
 
{{SF2HFMoveListHeader}}
{{SF2HFMoveListRow | Standing Light Punch | lp | ? | - | 4 | 40 | ? | }}
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{{SF2HFMoveListRow | Standing Light Punch | lp | ? | - | 4 | 40 | 4 | 4 | 4 | ? | }}
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{{SF2HFMoveListRow | Standing Medium Punch | mp | ? | - | ? | 60 | 5 | 4 | 6 | ? | }}
 +
{{SF2HFMoveListRow | Standing Hard Punch | hp | ? | - | ? | 80 | 7 | 6 | 22 | ? | }}
 +
{{SF2HFMoveListRow | Standing Light Kick | lk | ? | - | 4 | 40 | 4 | 2,2 | 7 | ? | }}
 +
{{SF2HFMoveListRow | Standing Medium Kick | mk | ? | - | ? | 60 | 5 | 2,2 | 10 | ? | }}
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{{SF2HFMoveListRow | Standing Hard Kick | hk | ? | - | ? | 80 | 7 | 3,3 | 21 | ? | }}
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{{MoveListFooter}}
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 +
*<b>Crouching Normal Moves (cr.)</b>
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{{SF2HFMoveListHeader}}
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{{SF2HFMoveListRow | Crouching Light Punch | d + lp | ? | - | 4 | 40 | 4 | 4 | 4 | ? | }}
 +
{{SF2HFMoveListRow | Crouching Medium Punch | d + mp | ? | - | ? | 60 | 5 | 4 | 6 | ? | }}
 +
{{SF2HFMoveListRow | Crouching Hard Punch | d + hp | ? | - | ? | 80 | 7 | 6 | 20 | ? | }}
 +
{{SF2HFMoveListRow | Crouching Light Kick | d + lk | ? | - | 4 | 40 | 4 | 4 | 5 | ? | }}
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{{SF2HFMoveListRow | Crouching Medium Kick | d + mk | ? | - | ? | 60 | 5 | 4 | 7 | ? | }}
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{{SF2HFMoveListRow | Crouching Hard Kick | d + hk | ? | - | ? | 80 | 7 | 6 | 21 | ? | }}
 
{{MoveListFooter}}
 
{{MoveListFooter}}
  

Revision as of 22:57, 12 April 2012

Street Fighter 2: Hyper FightingSf2hf-logo.png
Street Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#CharactersStreet Fighter 2: Hyper Fighting#System InfoStreet Fighter 2: Hyper Fighting#MiscellaneousStreet Fighter 2: Hyper Fighting#Basic StrategyMvC3HeaderButtons.png

Sagat

Sf2hf-sagat-portrait.gif

Sagat was kicking Ryu's ass in Street Fighter 1 until he knocked Ryu down and attempted a meaty taunt, whereupon Ryu reversal Dragon Punched him a huge gash in his chest. Adon laughed at him so mercilessly that Sagat had to join a gang to feel the unity of a group once again. Shadaloo's ideals don't interest him, but it provides the vehicle he needs to gain a rematch against Ryu, and to get his revenge.
He lost his eye in a minor scuffle with Dan Hibiki's dad's nose.

In a nutshell

Sagat has a very strong projectile game, with very fast Tiger Shots which can be fired high or low. This, along with a decent uppercut and very useful Tiger Knee allow him to pretty much cover all the bases for a strong character in Hyper Fighting. His limbs tend to be pretty punishable though.


Color Options

Moves List

All frame data taken from T.Akiba's data. Will independently verify soon.

Normal Moves

  • Standing Normal Moves (st.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Standing Light Punch
Lp.png
 ?
-
4
40
4
4
4
 ?
Standing Medium Punch
Mp.png
 ?
-
 ?
60
5
4
6
 ?
Standing Hard Punch
Hp.png
 ?
-
 ?
80
7
6
22
 ?
Standing Light Kick
Lk.png
 ?
-
4
40
4
2,2
7
 ?
Standing Medium Kick
Mk.png
 ?
-
 ?
60
5
2,2
10
 ?
Standing Hard Kick
Hk.png
 ?
-
 ?
80
7
3,3
21
 ?
  • Crouching Normal Moves (cr.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Crouching Light Punch
D.png + Lp.png
 ?
-
4
40
4
4
4
 ?
Crouching Medium Punch
D.png + Mp.png
 ?
-
 ?
60
5
4
6
 ?
Crouching Hard Punch
D.png + Hp.png
 ?
-
 ?
80
7
6
20
 ?
Crouching Light Kick
D.png + Lk.png
 ?
-
4
40
4
4
5
 ?
Crouching Medium Kick
D.png + Mk.png
 ?
-
 ?
60
5
4
7
 ?
Crouching Hard Kick
D.png + Hk.png
 ?
-
 ?
80
7
6
21
 ?

Unique Moves

Throws

Special Moves

Tiger Shot: Quarter-Circle Forward + Punch (236 + Punch).

Tiger Uppercut: Forward, Down, Down-Forward + Punch (623 + Punch).

Tiger Knee: Down, Down-Forward, Forward, Up-Forward + Kick (2369 + Kick).


The Basics

Advanced Strategy

Combos

Match-ups

  • Vs. Balrog (boxer):


  • Vs. Blanka:


  • Vs. Chun-Li:


  • Vs. Dhalsim:


  • Vs. E. Honda:


  • Vs. Guile:


  • Vs. Ken:


  • Vs. M. Bison (dictator):


  • Vs. Ryu:


  • Vs. Sagat (self):


  • Vs. Vega (claw):


  • Vs. Zangief:


Hitboxes

Standing Normals

  • Standing Jab:
Damage  ? __x__ Sf2hf-sagat-slp.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 4 4 4
  • Standing Strong:
Damage  ? __x__ Sf2hf-sagat-smp.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 5 4 6
  • Standing Fierce:
Damage  ? __x__ Sf2hf-sagat-shp.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 7 6 22


  • Standing Short:
Damage  ? __x__ Sf2hf-sagat-slk.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 4 2 2 7
Simplified 4 4 7
  • Standing Forward:
Damage  ? __x__ Sf2hf-sagat-smk.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 5 2 2 10
Simplified 5 4 10
  • Standing Roundhouse:
Damage  ? __x__ Sf2hf-sagat-shk.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 7 3 3 21
Simplified 7 5 21


Crouching Normals

  • Crouching Jab:
Damage  ? __x__ Sf2hf-sagat-clp.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 4 4 4
  • Crouching Strong:
Damage  ? __x__ Sf2hf-sagat-cmp.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 5 4 6
  • Crouching Fierce:
Damage  ? __x__ Sf2hf-sagat-chp.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 7 6 20


  • Crouching Short:
Damage  ? __x__ Sf2hf-sagat-clk.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes
Frame Advantage  ?
Frame Count 4 4 5
  • Crouching Forward:
Damage  ? __x__ Sf2hf-sagat-cmk.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count 5 4 7
  • Crouching Roundhouse:
Damage  ? __x__ Sf2hf-sagat-chk.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage KD
Frame Count 7 6 21


Aerial Normals

  • Neutral Jumping Jab/Short:
Damage  ? __x__ Sf2hf-sagat-njlp.png
Stun  ?
Stun Timer  ?
Special Cancel No
Frame Count 2
  • Neutral Jumping Strong/Forward:
Damage  ? __x__ Sf2hf-sagat-njmp.png __x__ __x__ __x__ __x__
Stun  ?
Stun Timer  ?
Special Cancel No
Frame Count 3 20 18  ?  ?
Simplified 3 20
  • Neutral Jumping Fierce/Roundhouse:
Damage  ? __x__ Sf2hf-sagat-njhp.png __x__ __x__ __x__ __x__
Stun  ?
Stun Timer  ?
Special Cancel No
Frame Count 5 8 28  ?  ?
Simplified 5 8


  • Diagonal Jumping Jab/Short:
Damage  ? __x__ Sf2hf-sagat-djlp.png
Stun  ?
Stun Timer  ?
Special Cancel No
Frame Count 3
  • Diagonal Jumping Strong/Forward:
Damage  ? __x__ Sf2hf-sagat-djmp.png __x__ __x__ __x__ __x__
Stun  ?
Stun Timer  ?
Special Cancel No
Frame Count 3 20 16  ?  ?
Simplified 3 20
  • Diagonal Jumping Fierce/Roundhouse:
Damage  ? __x__ Sf2hf-sagat-djhp.png __x__ __x__ __x__ __x__
Stun  ?
Stun Timer  ?
Special Cancel No
Frame Count 5 8 26  ?  ?
Simplified 5 8


Unique Normals

Throws

Special Moves

Misc Animations