Difference between revisions of "Street Fighter 2: Hyper Fighting/Sagat"

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(Normal Moves)
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== Normal Moves ==
 
== Normal Moves ==
 +
 +
====Ground Normals====
 +
*<b>Standing Jab:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:Sf2hf-sagat-slp.png]] || align="center" rowspan="6" | __x__
 +
|-
 +
| align="center" | Stun || align="center" | ?
 +
|-
 +
| align="center" | Stun Timer || align="center" | ?
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | ?
 +
|-
 +
| align="center" | Frame Advantage || align="center" | ?
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4
 +
|}
 +
 +
*<b>Standing Strong:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:Sf2hf-sagat-smp.png]] || align="center" rowspan="6" | __x__
 +
|-
 +
| align="center" | Stun || align="center" | ?
 +
|-
 +
| align="center" | Stun Timer || align="center" | ?
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | ?
 +
|-
 +
| align="center" | Frame Advantage || align="center" | ?
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 5 || align="center" | 4 || align="center" | 6
 +
|}
 +
 +
 +
*<b>Standing Fierce:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:Sf2hf-sagat-shp.png]] || align="center" rowspan="6" | __x__
 +
|-
 +
| align="center" | Stun || align="center" | ?
 +
|-
 +
| align="center" | Stun Timer || align="center" | ?
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | ?
 +
|-
 +
| align="center" | Frame Advantage || align="center" | ?
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 7 || align="center" | 6 || align="center" | 22
 +
|}
 +
 +
 +
All frame data taken from [http://http://nki.combovideos.com/flame.html T.Akiba's data]. Will independently verify soon.
  
 
== Special Moves ==
 
== Special Moves ==

Revision as of 22:08, 1 February 2012

Introduction

Moves List

Normal Moves

Ground Normals

  • Standing Jab:
Damage  ? __x__ Sf2hf-sagat-slp.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 4 4 4
  • Standing Strong:
Damage  ? __x__ Sf2hf-sagat-smp.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 5 4 6


  • Standing Fierce:
Damage  ? __x__ Sf2hf-sagat-shp.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 7 6 22


All frame data taken from T.Akiba's data. Will independently verify soon.

Special Moves

Tiger Shot: Quarter-Circle Forward + Punch (236 + Punch).

Tiger Uppercut: Forward, Down, Down-Forward + Punch (623 + Punch).

Tiger Knee: Down, Down-Forward, Forward, Up-Forward + Kick (2369 + Kick).

The Basics

Advanced Strategy

Match-ups

Vs. Balrog (boxer):

Vs. Blanka:

Vs. Chun-Li:

Vs. Dhalsim:

Vs. E. Honda:

Vs. Guile:

Vs. Ken:

Vs. M. Bison (dictator):

Vs. Ryu:

Vs. Sagat (self):

Vs. Vega (claw):

Vs. Zangief: