Street Fighter 2: Hyper Fighting/Sagat

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Introduction

Moves List

Normal Moves

Ground Normals

  • Standing Jab:
Damage  ? __x__ Sf2hf-sagat-slp.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 4 4 4
  • Standing Strong:
Damage  ? __x__ Sf2hf-sagat-smp.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 5 4 6
  • Standing Fierce:
Damage  ? __x__ Sf2hf-sagat-shp.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 7 6 22


  • Standing Short:
Damage  ? __x__ Sf2hf-sagat-slk.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 4 2 2 7
Simplified 4 4 7
  • Standing Forward:
Damage  ? __x__ Sf2hf-sagat-smk.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 5 2 2 10
Simplified 5 4 10
  • Standing Roundhouse:
Damage  ? __x__ Sf2hf-sagat-shk.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 7 3 3 21
Simplified 7 5 21


  • Crouching Jab:
Damage  ? __x__ Sf2hf-sagat-clp.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 4 4 4
  • Crouching Strong:
Damage  ? __x__ Sf2hf-sagat-cmp.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 5 4 6
  • Crouching Fierce:
Damage  ? __x__ Sf2hf-sagat-chp.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 7 6 20


  • Crouching Short:
Damage  ? __x__ Sf2hf-sagat-clk.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes
Frame Advantage  ?
Frame Count 4 4 5
  • Crouching Forward:
Damage  ? __x__ Sf2hf-sagat-cmk.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count 5 4 7
  • Crouching Roundhouse:
Damage  ? __x__ Sf2hf-sagat-chk.png __x__
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel No
Frame Advantage KD
Frame Count 7 6 21

Ground Normals

All frame data taken from T.Akiba's data. Will independently verify soon.


Special Moves

Tiger Shot: Quarter-Circle Forward + Punch (236 + Punch).

Tiger Uppercut: Forward, Down, Down-Forward + Punch (623 + Punch).

Tiger Knee: Down, Down-Forward, Forward, Up-Forward + Kick (2369 + Kick).

The Basics

Advanced Strategy

Match-ups

Vs. Balrog (boxer):

Vs. Blanka:

Vs. Chun-Li:

Vs. Dhalsim:

Vs. E. Honda:

Vs. Guile:

Vs. Ken:

Vs. M. Bison (dictator):

Vs. Ryu:

Vs. Sagat (self):

Vs. Vega (claw):

Vs. Zangief: