Street Fighter 2: Hyper Fighting/Vega

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Introduction

Moves List

Normal Moves

Ground Normals

  • Standing Jab:
Damage 4 Sf2hf-vega-startup+recovery.png Sf2hf-claw-slp+claw.pngSf2hf-claw-slp.png Sf2hf-vega-startup+recovery.png
Stun  ?
Stun Timer  ?
Chain Cancel No
Special Cancel Yes
On Hit +5
Frame Count 4 4 5

Reach with the claw on is no further, but hitbox extends slightly higher/lower/back past Vega's head.

Special Moves

Rolling Attack: Hold Back for at least 1 second, then Forward + Punch (Hold 4 for at least 1 second, then 6 + Punch).

Flying Claw: Hold Down for at least 1 second, then Up + Kick, after bouncing off of the wall, press Punch to swipe with claws in the air (Hold 2 for at least 1 second, then 8 + Kick, then press Punch after bouncing off of the wall).

Flying Grab: Hold Down for at least 1 second, then Up + Kick, after bouncing off of the wall, press Up + Punch when you are near the opponent to grab them in the air and slam them (Hold 2 for at least 1 second, then 8 + Kick, then press Up + Punch near the opponent after bouncing off of the wall).

Backflip: Press all 3 Punch buttons at the same time for two revolution, and press all 3 Kick buttons at the same time for one revolution. This technique can go through any attack, but leaves you vulnerable on recovery.

The Basics

Advanced Strategy

Match-ups

Vs. Balrog (boxer):

Vs. Blanka:

Vs. Chun-Li:

Vs. Dhalsim:

Vs. E. Honda:

Vs. Guile:

Vs. Ken:

Vs. M. Bison (dictator):

Vs. Ryu:

Vs. Sagat:

Vs. Vega (claw-self):

Vs. Zangief: